Clear rewards
Every instance started from the Instance Manager pays when its final boss dies. Runs started at an official entrance NPC pay nothing extra.
Who gets paid, and when
- Once per run, at the moment the final boss dies.
- Everyone who is inside the instance at that moment, whatever their level. Members who left before the kill get nothing.
- A chat line lists what you got. If you cannot carry it (weight or inventory slots), everything goes to your mailbox instead, so nothing is lost.
- Instances with no final boss (Mistwood Maze, Weekend Dungeon, Friday Dungeon, Sealed OS) and the "Story only" instances pay nothing.
- A few special endings: Endless Tower pays once per run, on Entweihen Crothen (floor 100) or Naght Sieger, whichever ends your run. Bakonawa Lake pays nothing if the timer runs out. Fenrir and Sarah pays when the fight ends on its own. Central Laboratory pays after its third boss. Horror Toy Factory and Ghost Palace pay when their whole final group is dead. Geffen Magic Tournament pays only for the final round, Infinite Space only for floor 50.
Instance Coins
Paid on every mode. Hard, Nightmare and Hell pay x1.2, x1.5 and x1.8 of Normal, rounded.
| Instance | Normal | Hard | Nightmare | Hell |
|---|---|---|---|---|
| Endless Tower | 15 | 18 | 23 | 27 |
| Sealed Catacomb | 3 | 4 | 5 | 5 |
| Orc's Memory | 3 | 4 | 5 | 5 |
| Nidhoggur's Nest | 3 | 4 | 5 | 5 |
| Culvert | 3 | 4 | 5 | 5 |
| Octopus Cave | 3 | 4 | 5 | 5 |
| Bangungot Hospital 2F | 3 | 4 | 5 | 5 |
| Buwaya Cave | 3 | 4 | 5 | 5 |
| Bakonawa Lake | 2 | 2 | 3 | 4 |
| Wolfchev's Laboratory | 7 | 8 | 11 | 13 |
| Old Glast Heim | 4 | 5 | 6 | 7 |
| Sara's Memories | 3 | 4 | 5 | 5 |
| Geffen Magic Tournament (solo) | 3 | 4 | 5 | 5 |
| Horror Toy Factory | 3 | 4 | 5 | 5 |
| Faceworm's Nest | 4 | 5 | 6 | 7 |
| Ghost Palace | 2 | 2 | 3 | 4 |
| Devil's Tower | 2 | 2 | 3 | 4 |
| Assault on the Airship | 2 | 2 | 3 | 4 |
| Fenrir and Sarah | 5 | 6 | 8 | 9 |
| Nightmarish Jitterbug | 2 | 2 | 3 | 4 |
| Isle of Bios | 1 | 1 | 2 | 2 |
| Morse's Cave | 5 | 6 | 8 | 9 |
| Temple of the Demon God | 10 | 12 | 15 | 18 |
| Central Laboratory | 5 | 6 | 8 | 9 |
| Last room | 4 | 5 | 6 | 7 |
| Charleston in Distress | 5 | 6 | 8 | 9 |
| Room of Consciousness | 3 | 4 | 5 | 5 |
| Sky Fortress Invasion | 10 | 12 | 15 | 18 |
| Heart Hunter War Base 2 | 3 | 4 | 5 | 5 |
| Werner Laboratory central room 2 | 5 | 6 | 8 | 9 |
| Infinite Space | 3 | 4 | 5 | 5 |
| Regenschirm | 5 | 6 | 8 | 9 |
| 2nd OS Search | 1 | 1 | 2 | 2 |
| Cor Memorial | 1 | 1 | 2 | 2 |
| Half Moon In The Daylight | 3 | 4 | 5 | 5 |
| Poring Village | 3 | 4 | 5 | 5 |
| Hey! Sweety | 5 | 6 | 8 | 9 |
| Farm Lost in Time | 2 | 2 | 3 | 4 |
| Water Garden | 1 | 1 | 2 | 2 |
| Water Garden Hard | 5 | 6 | 8 | 9 |
| Security Area 1 | 4 | 5 | 6 | 7 |
| Security Area 2 | 5 | 6 | 8 | 9 |
| Sunken Tower (after floor 25) | 10 | 12 | 15 | 18 |
| Tomb of Remorse | 15 | 18 | 23 | 27 |
| Constellation Tower, Naght Sieger (floor 25) | 10 | 12 | 15 | 18 |
| Constellation Tower, Betelgeuse (floor 50 or 75) | 20 | 24 | 30 | 36 |
| Sanctuary Purification | 5 | 6 | 8 | 9 |
| Villa of Deception | 5 | 6 | 8 | 9 |
| Villa of Deception Advanced | 10 | 12 | 15 | 18 |
| Airship Destruction | 15 | 18 | 23 | 27 |
| Simulation Battle | 8 | 10 | 12 | 14 |
| EDDA Bio Laboratory | 8 | 10 | 12 | 14 |
| Escargo! | 8 | 10 | 12 | 14 |
| The Undying | 10 | 12 | 15 | 18 |
| Airship Crash | 15 | 18 | 23 | 27 |
What they buy: Illusion pieces at the hub's Illusion Exchange (30 coins), official materials at the Coin Exchanger, and zeny at the Surplus Buyer (20,000 z each). A daily player clearing two instances on Hard five days a week earns about 100 coins a week.
Hell Coins
Paid only on Hell, and only by instances whose minimum level is 150 or more (plus Endless Tower). Nightmare clears pay none (until 2026-10-13 they were Nightmare Coins, paid on Nightmare too).
| Instance | Hell |
|---|---|
| Endless Tower | 5 |
| Last room, Farm Lost in Time, Security Area 1 | 2 |
| Isle of Bios, Morse's Cave, Water Garden Hard, Security Area 2, Sanctuary Purification, Villa of Deception, Airship Destruction, Simulation Battle, EDDA Bio Laboratory | 3 |
| Villa of Deception Advanced, Tomb of Remorse, Constellation Tower, Escargo!, The Undying, Airship Crash | 5 |
Spend them at the hub's Coin Exchanger (Shops row, "Hell Coin shop"): the three MVP combination recipes for 40 each and six single pieces with no other home for 60 each (Combination pieces and Hell Coin gear); at the Care Package Courier; and 10 for each Master shadow piece (Kachua and shadow gear). Two Hell clears a day, five days a week, earn about 31 a week.
Care Packages
The Care Package Courier takes Hell Coins (the Care Package Token is gone). Every instance with a boss and a minimum level of 100 or more gives each member a 33 % chance of an era box on every mode: minimum level 100-139 Era I, 140-169 Era II, 170-199 Era III, 200+ Era IV (instances the Instance Manager lists without a level are placed by their official level, e.g. Wolfchev's Laboratory 145, Temple of the Demon God 160, Hey! Sweety 130). Boxes, the Courier and the list per era: Care Packages.
Costume Caches and Costume Stone Boxes
Every instance with a boss has its own Costume Cache (one random costume of about 22, loosely themed on the instance): each member has a 2 % chance on Hard, 4 % on Nightmare and 8 % on Hell (never on Normal). The instances that pay only coins and keys (no other item rows on this page, or only Honor Tokens or the Episode 17.2 tickets, module boxes and Soapstone) also give each member a Costume Stone Box (one random costume stone): 3 % on Hard, 5 % on Nightmare, 8 % on Hell. Lists, the MVP cache and what to do with stones: Costumes.
Kachua's Secret Keys
Every instance that pays coins also counts for keys, on any mode and at any level.
| Rule | Keys |
|---|---|
| Your first 3 clears each day | 1 key each |
| Your 5th clear of the week | 8 keys |
| Every clear, extra chance per member | 5% Normal, 7% Hard, 10% Nightmare, 15% Hell for 1 key |
The day turns over at 04:00 server time, the week on Monday at 04:00. @cooldown shows "Keys today: n/3" and "This
week: n/5 clears". A daily player gets about 22 to 23 keys a week. Field MVPs give keys too, straight to the MVP player's inventory
(Kachua and shadow gear), Endless Tower pays extra keys on every clear (below), and the
login calendar gives 6 a month.
Special clear rewards
Some instances also pay items, rolled separately for each member on the same clear as the coins and keys. The chat line names them; if you cannot carry them, they are mailed.
Endless Tower, per member, when the run ends on Entweihen Crothen or Naght Sieger:
| Reward | Normal | Hard | Nightmare | Hell |
|---|---|---|---|---|
| Kachua's Secret Key (on top of the key rules above) | 1 | 2 | 3 | 4 |
| Powerful Soul Essence | - | 1 | 2 | 3 |
| Sealed Boss Card Album | - | - | - | 1% |
The Sealed Boss Card Album gives one random sealed MVP card out of 44 (Dark Lord, Beelzebub, Dracula, Baphomet and many more) and can be traded. It comes only from the tower's clear, not from the MVPs on the floors below. Powerful Soul Essences go into the Enchantment Ticket recipe and several enchants (and MVP pet evolutions, once MVP pets come to Sol).
Old Glast Heim, per member, when Amdarais dies (Normal pays coins only):
| Reward | Hard | Nightmare | Hell |
|---|---|---|---|
| Sealed Temporal Circlet | 1-5 | 3-9 | 4-10 |
| Temporal Fragment | 1-15 | 2-30 | 3-30 |
| Temporal Gemstone (spelled "Temperal Gemstone" in game) | - | 1-4 | 2-6 |
| Temporal Spell | - | 1-3 | 8-16 |
| Temporal Manteau Box (one random stat manteau) | - | 20% | 35% |
| Temporal Armor Box (one random stat armor) | - | - | 20% |
| Curse Eroded Crystal | - | 1-3 | 2-5 |
| Curse Eroded Gemstone | - | - | 1-3 |
| Young Leaf of World Tree (Str, Dex, Agi, Luk, Vit, Int: each rolled on its own) | - | 2.5% each | 2.5% each |
About one Nightmare or Hell clear in seven gives at least one Young Leaf.
Episode 18 instances, per member (Normal and Hard pay coins only):
| Reward | Instance | Nightmare | Hell |
|---|---|---|---|
| Special Amethyst Fragment | Sanctuary Purification, Villa of Deception, Villa of Deception Advanced | 1-2 | 2-4 |
| Helm of Faith Box (one random Helm of Faith of 34) | Villa of Deception, Villa of Deception Advanced | 10% | 20% |
Episode 17.2 instances, per member, for Automatic gear and its modules (Progression: Automatic gear). Normal / Hard / Nightmare / Hell; the official quest payouts in these instances come on top:
| Instance | Varmeal Tickets | Automatic Module Box | Other |
|---|---|---|---|
| Farm Lost in Time | 20 / 20 / 30 / 30 | 50% / 60% / 70% / 80% | |
| Water Garden | 15 / 15 / 23 / 23 | 50% / 60% / 70% / 80% | |
| Water Garden Hard | 35 / 35 / 53 / 53 | 50% / 60% / 70% / 80% | |
| Security Area 1 | 20 / 20 / 30 / 30 | 1 every clear | 1-5 Magical Soapstone |
| Security Area 2 | 30 / 30 / 45 / 45 | 1 box every clear: Automatic (80%) or Epic Module Box (20%) | 5-10 Magical Soapstone |
Farm Lost in Time and Security Area 1 also give one random Ace in Mouth (Hearts, Spades, Diamonds or Clovers) at 3% on Hard and up.
Episode 19 instances, per member, when the boss dies (Aquila in Airship Destruction, Simulation Juncea in Simulation Battle). They are the main source of Snow Flower Petals besides the Episode 19 fields (Snow Flower and Glacier gear):
| Reward | Instance | Normal | Hard | Nightmare | Hell |
|---|---|---|---|---|---|
| Snow Flower Petal | Airship Destruction | 10 | 15 | 25 | 35 |
| Snow Flower Ore | Airship Destruction | 2 | 3 | 4 | 6 |
| Snow Flower Petal | Simulation Battle | 5 | 8 | 12 | 16 |
| Snow Flower Ore | Simulation Battle | 1 | 1 | 2 | 3 |
Aquila also drops an Antiquity Issgard (Aquila) box now and then (10%), as on official servers.
Tomb of Remorse, per member, when Fallen Sakray dies. On official servers the Marquis of Remorse pays these Mineas through four daily quests (kill Sakray 10, kill Tiara 8, the memories 1, the fragments 1); on Sol the clear pays them, no quest needed (Poenitentia weapons):
| Reward | Normal | Hard | Nightmare | Hell |
|---|---|---|---|---|
| Mineas | 20 | 24 | 30 | 36 |
Garden of Time materials, per member, on the Nightmare and Hell clears of the Constellation Tower (either boss), the Tomb of Remorse and Airship Destruction. On official servers they come from the Hall of Life and the Lake of Fire, which Sol does not have yet (Circulation of Life):
| Reward | Nightmare | Hell |
|---|---|---|
| Fruit of Birth | 1-2 | 2-3 |
| Fruit of Extinction | 1-2 | 2-3 |
| Circulation of Life | 1 | 2 |
| Beast parts (one random kind of the 12) | 2-3 | 3-5 |
| Season Energy (one random season) | 2 | 3 |
Constellation Tower, per member, when the run's boss dies (a run ends at one of two bosses, so you are paid once). Normal / Hard / Nightmare / Hell. The Garden of Time materials above come on top on Nightmare and Hell, and Hell Coins on Hell as for every level 240 instance:
| Reward | Naght Sieger | Betelgeuse |
|---|---|---|
| Meteorite Fragment | 5 / 6 / 8 / 10 | 5 / 6 / 8 / 10 |
| Naght Sieger Soul or Betelgeuse Soul | 1 / 1 / 2 / 2 | 1 / 1 / 2 / 2 |
| Each of the six typed Meteorite Powders (5 to 10 each, rolled separately) | - | 20% / 25% / 35% / 50% |
Betelgeuse's treasure chests drop typed Powder and typed Fragments on the floor (Nebula and Star Seals).
Sunken Tower pays mostly EXP, not items: every monster gives the tier's EXP to each party member on the floor, and every fifth floor's portal gives each member bonus EXP and a chance of Meteorite Powder once (Instances). Its coins and keys come once a run, when floor 25 is cleared. Meteorite Powder buys the tower's higher difficulty levels at Leticia (10 per change), which raise its EXP, as on kRO.
EDDA Bio Laboratory, per member, when the Unknown Swordsman dies. On official servers Sierra pays 3 Documents and 5 Fragments when you leave; on Sol the clear pays them, more on the harder modes, with the Ancient Hero gear (Ancient Hero, Patent and Hero-LT):
| Reward | Normal | Hard | Nightmare | Hell |
|---|---|---|---|---|
| Somatology Research Document | 3 | 4 | 6 | 8 |
| Somatology Experimental Fragment | 5 | 7 | 10 | 14 |
| Ancient Hero's Weapon Box | 20% | 30% | 50% | 70% |
| Patent Ancient Hero's Cube | 10% | 15% | 25% | 40% |
| Ancient Hero's Boots | 5% | 10% | 20% | 35% |
| Edda Weapon Selection Box | 10% | 20% | 30% | 40% |
| Experimental Weapon Box | 10% | 15% | 25% | 35% |
| Antiquity Somatology Dungeon (Unknown Swordsman) | - | - | - | 3% |
| Hero's Badge | - | - | - | 5% |
The Ancient Hero's Weapon Box gives one random weapon of any class. The Edda Weapon Selection Box lets you choose one of the 39 Edda Bio Laboratory weapons (Volar, Vernan, Argen Blanco, ...); the Experimental Weapon Box gives one of them at random; the Antiquity box gives one at +9 to +11. What to do with them: Edda weapons.
Airship Crash, per member, when the Unidentified Creature dies: each of the six Unknown Boots rolled on its own (the boss drops none on the floor; Airship Crash):
| Reward | Normal | Hard | Nightmare | Hell |
|---|---|---|---|---|
| Unknown Strength / Dexterity / Vitality / Intelligence / Agility / Luck Boots, each | 8% | 9.6% | 12% | 14.4% |
Wolfchev's Laboratory, per member, when the final MVP dies (it was Sol's stand-in for EDDA until the EDDA Bio Laboratory came; the Hero gear and the Somatology materials moved there):
| Reward | Normal | Hard | Nightmare | Hell |
|---|---|---|---|---|
| Enchantment Ticket | - | - | 1-2 | 2-4 |
What these are for: Temporal circlets, Temporal manteaus, armors and King Schmidt, Ancient Hero, Patent and Hero-LT, Gray Wolf, Helm of Faith and Young Leaf.
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