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Windhawk: full gear list

Every obtainable piece the Windhawk can wear, by slot and equip level. The short version with the best pieces is on the class page, where hovering an item name also shows its full text.

Weapons

Item Lv Stats What it does Get it
Lycanthrope Bow [2] 1 ATK 250, Lv5 weapon MATK +250.; CON +10, ASPD +10.; Global cooldown -10%.; Reduce damage taken from Normal and Boss monsters -30%.; Physical damage to all class enemies +20%.; Has a 30% chance recover 2% of the damage dealt as HP.; For every refine level, physical damage to al... Sol
Cutter [3] 1 ATK 30, Lv1 weapon - official
Cutter [4] 1 ATK 30, Lv1 weapon - official
Cutter 1 ATK 30, Lv1 weapon - official
Fisherman's Dagger 1 ATK 39, Lv1 weapon - official
Goldsmithing Dagger 1 ATK 35, MATK 25, Lv1 weapon MATK +25 official
Jujube Dagger 1 ATK 39, Lv1 weapon - official
Kindle Dagger 1 ATK 39, Lv1 weapon - official
Knife [3] 1 ATK 17, Lv1 weapon - official
Knife [4] 1 ATK 17, Lv1 weapon - official
Main Gauche [3] 1 ATK 43, Lv1 weapon - official
Main Gauche [4] 1 ATK 43, Lv1 weapon - official
Novice Cutter [3] 1 ATK 50, Lv1 weapon - official
Novice Main Gauche [3] 1 ATK 63, Lv1 weapon - official
Obsidian Dagger 1 ATK 39, Lv1 weapon - official
Princess Knife 1 ATK 84, Lv4 weapon All Basic Stats +1 official
Bow [3] 4 ATK 15, Lv1 weapon - official
Bow [4] 4 ATK 15, Lv1 weapon - official
Bow 4 ATK 15, Lv1 weapon - official
Composite Bow [3] 4 ATK 29, Lv1 weapon - official
Composite Bow [4] 4 ATK 29, Lv1 weapon - official
Novice Composite Bow [3] 4 ATK 49, Lv1 weapon - official
Paradise Bow 10 ATK 100, Lv2 weapon Base Level at least 20:; ATK +15; Base Level at least 30:; ATK +20; Base Level at least 45:; ATK +25 Sol
Paradise Dagger 10 ATK 100, MATK 100, Lv2 weapon MATK +100; Base Level at least 20:; ATK +15, MATK +15.; Base Level at least 30:; ATK +20, MATK +20.; Base Level at least 45:; ATK +25, MATK +25. Sol
Dagger [2] 12 ATK 73, Lv2 weapon - official
Dagger [3] 12 ATK 73, Lv2 weapon - official
Dirk [2] 12 ATK 59, Lv2 weapon - official
Dirk [3] 12 ATK 59, Lv2 weapon - official
Stiletto [2] 12 ATK 87, Lv2 weapon - official
Stiletto [3] 12 ATK 87, Lv2 weapon - official
Cross Bow [2] 18 ATK 65, Lv2 weapon - official
Cross Bow [3] 18 ATK 65, Lv2 weapon - official
Great Bow [2] 18 ATK 50, Lv2 weapon - official
Great Bow [3] 18 ATK 50, Lv2 weapon - official
Damascus [1] 24 ATK 118, Lv3 weapon Indestructible in battle official
Damascus [2] 24 ATK 118, Lv3 weapon Indestructible in battle official
Faceworm Leg [1] 24 ATK 110, MATK 50, Lv3 weapon INT +3; MATK +120; Random chance to auto-cast Illusion of Faceworm Queen when dealing physical damage. official
Fortune Sword 24 ATK 90, Lv4 weapon LUK +5; Perfect Dodge +20 official
Gladius [2] 24 ATK 105, Lv3 weapon - official
Gladius [3] 24 ATK 105, Lv3 weapon - official
Eden Dagger I 26 ATK 124, MATK 60, Lv2 weapon MATK +60 official
Krishnagar [1] 30 ATK 110, MATK 50, Lv4 weapon MATK +50; Refine Level +5:; MATK +30; Refine Level +7:; MATK +10; Refine Level +9:; MATK +10 Sol
Keris [1] 30 ATK 107, MATK 70, Lv3 weapon MATK +70; Enable a 2% chance of gaining 10% of the damage against target as HP with each attack.; An additional enchant option is available from Gatti for this weapon. official
Luna Bow [2] 30 ATK 100, Lv3 weapon DEF +2; Refine Level +6:; DEF +1; Refine Level +9:; DEF +2 official
Arbalest [1] 33 ATK 90, Lv3 weapon DEX +2 official
Arbalest [2] 33 ATK 90, Lv3 weapon DEX +2 official
Gakkung Bow [1] 33 ATK 100, Lv3 weapon - official
Gakkung Bow [2] 33 ATK 100, Lv3 weapon - official
Hunter Bow 33 ATK 125, Lv3 weapon When equipped with Hunting Arrow:; Increases Ranged Physical Damage by 50%. official
Hunter Bow [1] 33 ATK 125, Lv3 weapon When equipped with Hunting Arrow:; Increases Ranged Physical Damage by 50%. official
Ice Pick [1] 36 ATK 70, Lv4 weapon Deals more damage depending on the target's Defense. Sol
Bazerald 36 ATK 70, MATK 105, Lv4 weapon INT +5; MATK +105 official
Combat Knife 36 ATK 80, Lv4 weapon Ignores physical defense of Demi-Human race by 100%.; Decreases damage taken from Demi-Human race by 10%.; Increases damage taken from monsters of Demon race by 10%. official
Exorciser 36 ATK 90, Lv4 weapon Ignores physical defense of Demon race monsters by 100%.; Decreases damage taken from Demon race monsters by 5%.; Increases damage taken from monsters of Demi-Human race by 10%. official
Grimtooth 36 ATK 180, Lv4 weapon DEF -50%; FLEE +10; Perfect Dodge +5 official
Ice Pick 36 ATK 80, Lv4 weapon Deals more damage depending on the target's Defense. official
Kitchen Knife 36 ATK 75, Lv4 weapon Critical +30; Increases Physical Damage against enemies of Demi-Human race by 3%.; Random chance a defeated Brute monster will drop Meat. official
Mailbreaker 36 ATK 70, Lv4 weapon - official
Mailbreaker [3] 36 ATK 70, Lv4 weapon - official
Moonlight Dagger 36 ATK 50, Lv4 weapon MaxSP +10%; Restores 3 SP when dealing physical damage. official
Sucsamad 36 ATK 140, Lv4 weapon Increases Physical Damage against enemies of Earth and Wind elemental by 10%.; Indestructible in battle official
Sucsamad [1] 36 ATK 140, Lv4 weapon Increases Physical Damage against enemies of Earth and Wind elemental by 10%.; Indestructible in battle official
Swordbreaker 36 ATK 70, Lv4 weapon - official
Swordbreaker [3] 36 ATK 70, Lv4 weapon - official
Weeder Knife 36 ATK 80, Lv4 weapon Ignores physical defense of Plant race by 100%.; Increases Physical Damage against enemies of Plant race by 15%.; Decreases damage taken from Plant race by 15%. official
TE Woe Knife 40 ATK 100, MATK 100, Lv3 weapon *Effects in WoE TE area; Increases Physical Damage against Players by 40%.; Random chance to inflict Silence status when dealing physical damage. official
Paradise Bard&Dancer Bow 45 ATK 180, Lv3 weapon ATK +3%; Base Level at least 60:; Increases Ranged Physical Damage by 10%.; Base Level at least 75:; Increases damage of Arrow Shower by 20%.; Base Level at least 90:; Increases damage of Double Strafe by 20%. Sol
Paradise Hunter Bow 45 ATK 180, Lv3 weapon ATK +3%; Base Level at least 60:; Increases Ranged Physical Damage by 10%.; Base Level at least 75:; Increases damage of Arrow Shower by 20%.; Base Level at least 90:; Increases damage of Double Strafe by 20%. Sol
Paradise Hunter Crossbow 45 ATK 180, Lv3 weapon ATK +3%; Base Level at least 60:; Increases Attack Speed (decreases After Attack Delay by 10%).; Base Level at least 75:; Increases damage of Blitz Beat by 15%.; Base Level at least 90:; Increases damage of Blitz Beat by additional 10%. Sol
Rudra Bow 48 ATK 150, Lv4 weapon INT +5; Enable use of Level 1 Heal and Level 1 Cure.; Adds 50% tolerance to the Poison, Curse, Silence, Confuse and Blind statuses. official
Falken Blitz [2] 50 ATK 100, Lv3 weapon Increases damage of Focused Arrow Strike, Double Strafe and Arrow Repel by 10%. official
Ivory Knife [2] 50 ATK 130, Lv3 weapon AGI +2; Increases Attack Speed (decreases After Attack Delay by 3%).; Random chance to inflict Bleeding status or Level 1 Critical Wound while attacking. official
Malangdo Crab 50 ATK 120, Lv1 weapon LUK +3; Increases Critical Damage by 50%.; Base Level at least 100:; Increases Ranged Physical Damage by 20% official
Pompano 50 ATK 160, MATK 100, Lv1 weapon MATK +100; Random chance to increase ATK by 30 for 7 sec when dealing physical damage.; Random chance to increase MATK by 20 for 7 sec when dealing magical damage.; Base Level at least 100:; ATK +10, MATK +10. official
Zebra Eel 50 ATK 180, Lv1 weapon AGI +3; Random chance to increase ASPD by 2 for 5 seconds when dealing physical damage.; Base Level at least 100:; Increases Ranged Physical Damage by 20%. official
Burning Bow [1] 55 ATK 95, Lv3 weapon Decreases damage taken from Fire elemental attacks by 10%.; When equipped with Fire Arrow:; Increases Ranged Physical Damage by 25%. official
Earth Bow [1] 55 ATK 105, Lv3 weapon Random chance to inflict Blind status to target attacking.; When equipped with Stone Arrow:; Increases Ranged Physical Damage by 25%.; Random chance to inflict Stone Curse status on the target when dealing physical damage. official
Frozen Bow [1] 55 ATK 100, Lv3 weapon Random chance to inflict Frozen status to target when dealing Ranged Physical Damages.; When equipped with Crystal Arrow:; Increases Ranged Physical Damage by 25%. official
Gust Bow [1] 55 ATK 95, Lv3 weapon When equipped with Arrow of Wind:; Increases Ranged Physical Damage by 25%.; Random chance to auto-cast Level 5 Wind Blade when dealing Physical Damage,; this chance is increased when the wearer's INT is 40 or greater. official
Scalpel [3] 55 ATK 120, Lv4 weapon Random chance to inflict Bleeding status on the target when dealing physical damage. official
Tooth Blade [1] 55 ATK 130, Lv4 weapon Random chance to auto-cast Level 1 Slow Cast on enemies when dealing physical damage; Refine Level +9:; auto cast Level 2 Slow Cast instead. official
Volcano Knife 60 ATK 80, Lv4 weapon AGI +2; MaxHP -2%; Decreases damage taken from Fire elemental attacks by 2%.; Increases damage taken from Water elemental attacks by 5%.; Refine Level +7:; Decreases damage taken from Fire elemental attacks by 3%.; For each Refine Level above +7:; MaxHP +1% Sol
Dragon Killer 60 ATK 110, Lv4 weapon Ignores physical defense of Dragon race.; Increases experience gained from defeating Dragon race monsters by 10%. official
Dragon Killer [2] 60 ATK 110, Lv4 weapon Ignores physical defense of Dragon race.; Increases experience gained from defeating Dragon race monsters by 10%. official
Dragon Wing 60 ATK 100, Lv4 weapon Ignores physical defense of Dragon race by 100%.; Random chance a defeated Dragon monster will drop Oridecon Arrow. official
Eden Bow III 60 ATK 140, Lv3 weapon - official
Eden Dagger III 60 ATK 165, MATK 80, Lv3 weapon MATK +80 official
Nepenthes Bow [2] 60 ATK 105, Lv4 weapon Random chance to auto-cast Level 1 Arrow Repel when using Double Strafe. official
Orc Archer Bow 65 ATK 120, Lv3 weapon Random chance a defeated monster will drop Steel Arrow.; When equipped with Steel Arrow:; Increases Ranged Physical Damage by 50%. official
Poison Knife 65 ATK 64, Lv3 weapon Random chance to inflict Poison status on the target when dealing physical damage. official
Poison Knife [2] 65 ATK 64, Lv3 weapon Random chance to inflict Poison on the target when dealing physical damage. official
Repeating Crossbow [1] 65 ATK 95, Lv3 weapon - official
Ixion Wing [3] 70 ATK 135, Lv4 weapon Has a chance of reducing After Attack Delay by 7% for 7 seconds with low probability when attacking.; Activation probability increases according to Refine Level. Sol
Valkyrie Knife [4] 70 ATK 50, MATK 50, Lv4 weapon MATK +50; When equipped by Novice:; ATK +100; MATK +150; MaxHP +300; MaxSP +300; Decreases SP Consumption by 5%.; Indestructible in battle; For each Refine Level:; INT +2; DEX +2; MaxHP +200; MaxSP +20; MATK +15; Critical +7; Increases Attack Speed (decreas... Sol
Crimson Bow [2] 70 ATK 120, Lv3 weapon ATK increased by (RefineLv*RefineLv), up to +15 Refine Level.; Base Level at least 70:Per 10 BaseLevel,ATK +5. official
Crimson Dagger [2] 70 ATK 55, Lv3 weapon Increases ATK by (RefineRefine); up to +15 Refine Level.; Increases MATK by (RefineRefine)/2; up to +15 Refine Level.; For each 10 Base Level above 70:; ATK +5 official
Double Bound [3] 70 ATK 70, Lv3 weapon Random chance to auto-cast learned Level of Double Strafe when dealing physical damage. official
Ginnungagap 70 ATK 148, Lv4 weapon Random chance to inflict Blind status on the target or wielder when dealing physical damage. official
Ginnungagap [1] 70 ATK 148, Lv4 weapon Random chance to inflict Blind status on the target or wielder when dealing physical damage. official
Ixion Wings [1] 70 ATK 135, Lv4 weapon Has a chance of reducing After Attack Delay by 7% for 7 seconds with low probability when attacking.; Activation probability increases according to Refine Level. official
Minstrel Bow [1] 70 ATK 120, Lv4 weapon INT +2; Increases SP Recovery Rate by 10%. official
Ballista 77 ATK 145, Lv4 weapon - official
Ballista [1] 77 ATK 145, Lv4 weapon - official
Brave Assassin's Damascus 80 ATK 120, Lv3 weapon STR +1, AGI +1; Increases Physical Damage against enemies of Demi-Human race by 75%.; Ignores 20% physical defense of Demi-Human race.; When equipped by Ninja or Rogue classes:; MATK +90; Indestructible in battle official
Brave Battle CrossBow 80 ATK 100, Lv3 weapon DEX +2, INT +10; Increases Physical Damage against enemies of Demi-Human race by 55%.; Indestructible in battle official
Cursed Lyre [1] 80 ATK 125, Lv4 weapon LUK -2; Random chance to inflict Curse status on the target when dealing Ranged Physical Damages. official
Glorious Gladius 80 ATK 120, Lv4 weapon Increases Physical Damage against enemies of Demi-Human race by 75%.; Ignores 20% physical defense of Demi-Human race.; Random chance to auto-cast Level 1 Lex Divina when dealing physical damage.; Additional Weapon Refining Level Option; +6 Upgrade: P... official
Glorious Hunter Bow 80 ATK 100, Lv4 weapon Increases Physical Damage against enemies of Demi-Human race by 55%.; Ignores physical defense of Demi-Human race by 20%.; For each Refine Level:; Critical +1; Refine Level +6:; Pierces physical defense of Demi-Human race by additional 5%.; [Slaughter] Lv 1... official
Valorous Assassin's Damascus 80 ATK 120, Lv3 weapon STR +1, AGI +1; Increases Physical Damage against enemies of Demi-Human race by 75%.; Has a chance of enchanting compounded weapons with the Investigate skill effect for 6 seconds. when attacking.; When equipped by Ninja or Rogue classes:; MATK +90; Indestr... official
Valorous Battle CrossBow 80 ATK 100, Lv3 weapon DEX +2; Increases Physical Damage against enemies of Demi-Human race by 55%.; Ignores physical defense of Demi-Human race by 20%.; Indestructible in battle official
Bellum Arbalest 95 ATK 50, Lv4 weapon - official
Bellum Crossbow 95 ATK 110, Lv4 weapon For each Refine Level:; Increases Physical Damage against Players by additional 1%. official
Bellum Damascus 95 ATK 180, Lv4 weapon For each Refine Level:; ASPD +1 official
Illusion Moonlight Dagger [1] 99 ATK 150, Lv4 weapon MaxSP +10%; Recovers 3 SP when dealing physical attacks.; Refine Level +10:; Recovers additional 4 SP when dealing physical attacks. Sol
Abydos Morning Star [2] 100 ATK 300, Lv5 weapon Reduce damage taken from Normal and Boss enemies by 10%.; Increase long-range physical damage by 30%.; When performing a physical attack, recover 2% of the damage dealt as HP.; For every refine level, increase long-range physical damage by additional 10%, r... Sol
Blood Ruby Dagger [2] 100 ATK 250, Lv5 weapon MATK + 250.; Enables use of Crimson Rock Lv.5.; When dealing physical damage, has a 50% chance to absorb 2% of the damage dealt as HP.; Crimson Rock, Dragon's Breath, and Cart Cannon damage + 50%.; Damage received from Normal class enemies - 30%.; For every... Sol
Divine Bow Gandiva [2] 100 ATK 250, Lv5 weapon Indestructible in battle.; Reduce damage taken from Boss enemies by 50%.; Reduce damage taken from Human and Doram Player by 40%.; Increase long-range physical damage by 40%.; When refined to +11 or higher, increase movement speed, ASPD + 5.; When refined t... Sol
Elven Bow [1] 100 ATK 160, Lv3 weapon DEX +2; When equipped with Elven Arrow:; Increases Ranged Physical Damage by 50%. Sol
Loki's Dagger [2] 100 ATK 300, Lv5 weapon Set Bonus:; Loki's Dagger [2]; Document Thief [1]; ASPD + 5.; For every 1 weapon refine level, Physical damage to all size enemies + 12%.; For every 2 weapon refine levels, POW + 3, MHP + 3%, ATK + 30.; When weapon refined to +10 or higher, Physical damage... Sol
Rotten Garden Knife [1] 100 ATK 360, MATK 160, Lv4 weapon - Sol
Vayu Follower Bow [4] 100 ATK 350, Lv5 weapon For every 1 Refine Level, Cresive Bolt and Gale Storm damage + 12%.; For every 2 Refine Levels, CON + 5, Physical damage to all size enemies + 20%.; When refined to +10 or higher, Ranged Physical Damage + 30%.; When refined to +11 or higher, All Basic Stats... Sol
Royal Bow [2] 100 ATK 180, Lv4 weapon For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases damage of Arrow Storm by 12%.; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 10%).; Refine Level +11:; Increases Ranged Physical Damage by 5%.; When equippe... Sol
Paradise Ranger Bow 100 ATK 200, Lv4 weapon ATK +5%; For each Level of Owl's Eye :; Increases Ranged Physical Damage by 1%.; Base Level at least 105:; Decreases Arrow Storm skill cooldown by 0.7 seconds.; Increases damage of Arrow Storm by 25%.; Base Level at least 110:; Increases Ranged Physical Dam... Sol
Paradise Ranger Crossbow 100 ATK 200, Lv4 weapon ATK +5%; For each Level of Vulture's Eye :; Increases Attack Speed (decreases After Attack Delay by 1%).; Base Level at least 105:; Decreases Aimed Bolt skill cooldown by 1 second.; Increases damage of Sharp Shooting and Aimed Bolt by 25%.; Base Level at le... Sol
Illusion Ballista [2] 100 ATK 200, Lv4 weapon For each Refine Level:; Increases long range physical attack by 1%.; When equipped with Illusion Apple of Archer:; ATK +50,; Increases Ranged Physical Damage by 5%.; Refine Level of Illusion Ballista and Illusion Apple of Archer each is +7 or higher:; Incre... Sol
Evil Slayer Piercer Bow [1] 100 ATK 115, Lv3 weapon Increases Physical Damage against enemies of Demon and Undead race by 10%.; Refine Level +9:; ATK +5%; Refine Level +12:; ATK +7% official
Evil Slayer Stabber Dagger [1] 100 ATK 120, Lv3 weapon Increases Physical Damage against enemies of Demon and Undead race by 10%.; Refine Level +9:; ATK +5%; Refine Level +12:; ATK +7% official
Faceworm Queen Leg [2] 100 ATK 180, MATK 120, Lv4 weapon INT +3; MATK +120; Random chance to auto-cast Illusion of Faceworm Queen when dealing physical damage. official
Infinity Bow [1] 100 ATK 160, Lv4 weapon - official
Infinity Dagger [1] 100 ATK 125, MATK 100, Lv4 weapon MATK +100 official
Narcissus Bow [2] 100 ATK 180, Lv4 weapon For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases Ranged Physical Damage by 4%.; Refine Level +9:; Increases damage of Severe Rainstorm by 10%.; Refine Level +11:; Decreases Severe Rainstorm skill cooldown by 2 seconds.; When equipped... official
Scarlet Dragon Leather Bow [2] 100 ATK 170, Lv4 weapon For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Decreases After Skill Delay by 4%.; Refine Level +9:; Increases damage of Aimed Bolt by 35%.; Refine Level +11:; Decreases Aimed Bolt skill cooldown by 1 second.; When equipped with Ancient Hero... official
Arco Experimental [2] 105 ATK 180, Lv4 weapon Set Bonus:; Arco Experimental [2]; Curse Arrow; OR; Sleep Arrow; Silence Arrow; Flash Arrow; Physical Damage against all class enemies + 70%.; Set Bonus:; Arco Experimental [2]; True Cecil Damon Card; Curse Arrow; For every refine level of Weapon,; Bomb Clu... Sol
Royal Bow [1] 105 ATK 80, Lv4 weapon When equipped with Cursed Arrow:; Increases Ranged Physical Damage by 50%.; When equipped with Deviace Card:; Increases Physical Damage on Demi-Human race by (2*Refine Level)%.; When equipped with Sleep Arrow:; Increases Ranged Physical Damage by 50%.; When... Sol
Mystic Bow 105 ATK 75, Lv3 weapon INT +4; MATK +100; Decreases SP Consumption of Severe Rainstorm by 10. official
Big Crossbow [2] 110 ATK 160, Lv4 weapon Increases damage of Arrow Storm by (Refine Level5)%.; Increases SP Consumption by (Refine Level5)%.; Base AGI at least 120:; ASPD +1 official
Illusion Bazerald [2] 120 ATK 120, MATK 170, Lv4 weapon INT +5; MATK +170; For each 2 Refine Levels:; MATK +1%; Refine Level +7:; Increases Magical Damage with Fire element by 10%.; Refine Level +9:; Increases damage of Fire Bolt by 40%.; Increases damage of Fire Ball by 40%.; Refine Level +11:; Increases damage... Sol
Illusion Hunter Bow [2] 120 ATK 165, Lv4 weapon When equipped with Hunting Arrow:; Increases Ranged Physical Damage by 50%.; For each Refine Level:; Critical +1.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 10%).; Refine Level +9:; Increases Critical Damage by 15%.; Refine L... Sol
Thanos Bow [1] 120 ATK 180, Lv4 weapon INT +6; VIT +6; LUK -6; MATK +110; Has low chance to drain 5% of damage inflicted into HP and SP.; Drains 100 HP every 10 second.; Drains 1000 HP when unequipping. Sol
Thanos Dagger [1] 120 ATK 100, MATK 130, Lv4 weapon INT +6; VIT +6; LUK -6; MATK +130; Physical attack has chance to drain 5% of damage into HP and SP.; Drains 100 HP every 10 seconds.; Drains 1000 HP when unequipping. Sol
Ancient Dagger 120 ATK 107, MATK 120, Lv4 weapon MATK +120; MaxSP +100; Increases SP Recovery Rate by 5%.; Random chance to inflict Curse status on wielder when dealing physical and magical attack. official
Creeper Bow [2] 120 ATK 150, Lv3 weapon DEX +1; When using physical attacks, it has a chance to auto-cast Level 1 Spider Web with a certain rate. official
Scarlet Athame [1] 130 ATK 30, MATK 130, Lv4 weapon MATK +180; Enables the use of Level 1 Meteor Storm.; When Abracadabra is learned:; Magical attacks will inflict Jump Impedance status on the target for 10 seconds.; Jump Impedance:; Increases the cooldown time for some skills involving movement by 5 seconds... Sol
Bow of Storms [1] 130 ATK 160, Lv4 weapon Increases Ranged Physical Damage by 30%.; Decreases Severe Rainstorm skill cooldown by 2 seconds.; Increases SP Consumption of Severe Rainstorm by 15. official
Giant Bow [1] 130 ATK 195, Lv4 weapon HIT -50; Increases Ranged Physical Damage by 40%.; Increases After Attack Delay by 15%. official
Virtual Bow-OS [2] 130 ATK 200, Lv4 weapon ATK +3%; Refine Level +7:; Increases Ranged Physical Damage by 7%.; Refine Level +9:; Increases damage of Arrow Storm by 30%.; Refine Level +11:; Increases damage of Arrow Storm by additional 20%. official
Patent Royal Bow [2] 150 ATK 205, Lv4 weapon For each 2 Refine Levels:; ATK +15; For each 3 Refine Levels:; Increases damage of Arrow Storm by 12%.; Refine Level +7:; Increases Attack Speed (Decreases Delay After Attack by 10%).; Increases Ranged Physical Damage by 15%.; Refine Level +9:; Increases Ra... Sol
Superbia String [2] 150 ATK 220, Lv4 weapon Increases damage of Arrow Storm by 10%.; For each 3 Refine Levels:; ATK +12; Refine Level +7:; Increases damage of Arrow Storm by additional 10%.; Refine Level +9:; Decreases Arrow Storm skill cooldown by 1 second.; Refine Level +11:; Increases damage of Ar... official
Vicious Mind Bow [1] 160 ATK 170, Lv4 weapon Increases ATK by (Refinelv*Refinelv).; (up to +15 Refine Level) official
Vicious Mind Dagger [1] 160 ATK 105, MATK 50, Lv4 weapon MATK +50; Increases ATK by (RefinelvRefinelv).; (up to +15 Refine Level); Increases MATK by (RefinelvRefinelv)/2.; (up to +15 Refine Level) official
Aiming Bow [2] 170 ATK 210, Lv4 weapon Decreases After Skill Delay by 5%.; For each Refine Level:; Decreases After Skill Delay by 1%.; Refine Level +9:; Increases damage of Aimed Bolt by 30%.; Refine Level +11:; Decreases Aimed Bolt skill cooldown by 1 second.; Increases damage of Aimed Bolt by... official
Bolt Shooter [2] 170 ATK 210, Lv4 weapon ATK +10%; Increases damage of Aimed Bolt by 10%.; Refine Level +7:; ATK +60; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases damage of Aimed Bolt by additional 15%.; Physical attacks have a chance to increase physical damage against all... official
Falken Shooter [2] 170 ATK 210, Lv4 weapon Increases Ranged Physical Damage by 10%.; For each Refine Level:; ATK +4; Refine Level +9:; Increases damage of Arrow Storm by 25%.; Refine Level +11:; Decreases Arrow Storm skill cooldown by 0.7 seconds. official
Sharp Star Bow [2] 170 ATK 150, Lv4 weapon Critical +5; For each Refine Level:; Increases Critical Damage by 1%.; Refine Level +9:; Increases Ranged Physical Damage by 7%.; Refine Level +11:; Increases damage of Sharp Shooting by 10%. official
Virtual Bow-OSAD [2] 170 ATK 200, Lv5 weapon ATK +5%; Refine Level +7:; Critical +8; Increases Ranged Physical Damage by 7%.; Refine Level +9:; Increases damage of Arrow Storm by 40%.; Increases damage of Sharp Shooting by 20%.; Refine Level +11:; Critical +7; Increases damage of Arrow Storm by additi... official
Adulter Fides Aiming Bow [2] 180 ATK 230, Lv4 weapon Increases damage of Aimed Bolt by 10%.; For each 3 Refine Levels:; ATK +18; Refine Level +7:; Increases damage of Aimed Bolt by additional 20%.; Refine Level +9:; Decreases After Skill Delay by 10%.; Refine Level +11:; Increases damage of Aimed Bolt by addi... official
Adulter Fides Ballista [2] 180 ATK 250, Lv4 weapon Indestructible in battle; Increases damage of Arrow Storm by 10%.; For each 3 Refine Levels:; ATK +18; Refine Level +7:; Increases damage of Arrow Storm by additional 20%.; Refine Level +9:; Decreases Arrow Storm skill cooldown by 1.2 seconds.; Refine Level... official
Royal Bow-LT [2] 190 ATK 205, Lv5 weapon ATK +5%; Base Level at least 210:; POW +2, P.ATK +1.; For each 2 Refine Levels:; ATK +15; For each 3 Refine Levels:; Increases Ranged Physical Damage by 4%.; Refine Level +7:; Increases damage of Arrow Storm by 25%.; Decreases Arrow Storm skill cooldown by... Sol
Thanatos Bow-AD [2] 190 ATK 230, Lv5 weapon Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.; For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases damage of Sharp Shooting by 5%.; Refine Level +7:; Increases Critical Damage by 15%.; In... Sol
Moonflower Bow [1] 200 ATK 160, Lv4 weapon MATK + 170.; Reduce damage taken from Boss monster by 50%.; Reduce damage taken from Players by 40%.; For every refine level,; Increase physical and magic damage against all size enemies by 8%.; When refined to +7 or higher,; Increase damage of Flame Trap,... Sol
Scrap Bow [2] 200 ATK 210, Lv5 weapon For each 2 Refine Levels:; Increases damage of Gale Storm by 5%.; For each 4 Refine Levels:; Increases Ranged Physical Damage by 2%. official
Furious Storm Bow [2] 205 ATK 210, Lv5 weapon Increases damage of Gale Storm by 10%.; Base Level at least 210:; ATK +7%, ATK +70.; Base Level at least 220:; Increases damage of Gale Storm by additional 5%.; Base Level at least 230:; Increases Physical Damage against enemies of every size by 10%.; Refin... Sol
Furious Tornado Bow [2] 205 ATK 210, Lv5 weapon Increases damage of Crescive Bolt by 5%.; Base Level at least 210:; ATK +7%, ATK +70.; Base Level at least 220:; Increases damage of Crescive Bolt by additional 5%.; Base Level at least 230:; Increases Physical Damage against enemies of every size by 10%.;... Sol
Glacier Bow 210 ATK 240, Lv5 weapon MATK +220 Sol
Angel Wing Bow [2] 215 ATK 290, Lv5 weapon ATK +5%, CON +2; Increases damage of Crescive Bolt by 5%.; Refine Level +5:; Increases damage of Crescive Bolt by additional 10%.; Refine Level +7:; Increases Ranged Physical Damage by 5%.; Refine Level +9:; Increases damage of Crescive Bolt by additional 1... Sol
Underworld Knife [2] 215 ATK 180, Lv5 weapon ATK +5%, CON +2; Increases damage of Flame Trap and Solid Trap by 5%.; Refine Level +5:; Increases damage of Flame Trap and Solid Trap by additional 10%.; Refine Level +7:; Increases Melee Physical Damage by 5%.; Refine Level +9:; Increases damage of Flame... Sol
Precision Bow [2] 220 ATK 230, Lv5 weapon For each 2 Refine Levels:; Increases damage of Gale Storm by 7%.; For each 3 Refine Levels:; Increases damage of Arrow Storm by 10%.; For each 4 Refine Levels:; Increases Ranged Physical Damage by 4%.; [Bonus by Grade]; [Grade D]: CON +2.; [Grade C]: Damage... Sol
Poenitentia Attendo [2] 230 ATK 250, Lv5 weapon ATK +10%; Increases damage of Gale Storm by 10%.; For each 2 Refine Levels:; Increases damage of Arrow Storm by 3%.; Refine Level +7:; Increases Ranged Physical Damage by 10%.; Refine Level +9:; Increases damage of Arrow Storm by additional 30%.; Refine Lev... Sol
Poenitentia Nervus [2] 230 ATK 250, Lv5 weapon ATK +10%; Increases damage of Crescive Bolt by 10%.; For each 2 Refine Levels:; Increases damage of Aimed Bolt by 3%.; Refine Level +7:; Increases Ranged Physical Damage by 10%.; Refine Level +9:; Increases damage of Aimed Bolt by additional 30%.; Refine Le... Sol
Dim Glacier Bow [1] 230 ATK 240, Lv5 weapon MATK +220 Sol
Dimensions Wind Bow [2] 250 ATK 340, Lv5 weapon Critical +5; Increases damage of Hawk Rush by 15%.; For each 2 Refine Levels:; ATK +25; ATK +1%; For each 3 Refine Levels:; Increases damage of Hawk Rush by additional 5%.; Refine Level +7:; Increases Critical Damage by 20%.; Refine Level +9:; Critical +15;... Sol
Dimensions Wind Crossbow [2] 250 ATK 320, Lv5 weapon Critical +5; Increases damage of Crescive Bolt by 15%.; For each 2 Refine Levels:; ATK +25; ATK +1%; For each 3 Refine Levels:; Increases damage of Crescive Bolt by additional 5%.; Refine Level +7:; Increases Critical Damage by 20%.; Refine Level +9:; Criti... Sol

Shields

Item Lv Stats What it does Get it
Guard 0 DEF 20 - official
Guard [1] 0 DEF 20 - official
Alice Body Pillow [1] 1 DEF 50 MHP + 10%, MSP + 10%.; MDEF + 10.; For every 2 refine level, P.ATK + 1, S.MATK + 1.; For every 3 refine level, ATK + 5%, MATK + 5%.; When refined to +11 or higher,; There's a 6% chance to gain INT +70 for 20 seconds when performing magical attack.; There's... Sol
Cursed Knight's Shield [1] 1 - ATK +3%; MATK +3%; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases damage taken from all elemental monsters by 7%.; Random chance to restore 25 SP per second for 5 seconds when receiving physical damage.; Random chance to restore 15... Sol
Dark Apostate Shield [1] 1 DEF 100 Every 3 Refine level, POW + 3, SPL + 3.; Every 4 Refine level, MHP & MSP + 15%.; When equipped by Acolyte or higher classes, POW + 15, SPL + 15, ASPD + 15.; When refined to +10 or higher, ATK + 150, MATK + 150.; When refined to +11 or higher, Increase physi... Sol
Purified Knight's Shield [1] 1 - ATK +5%; MATK +5%; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases damage taken from all elemental monsters by 10%.; Random chance to restore 50 SP per second for 7 seconds when receiving physical damage.; Random chance to restore 3... Sol
Scutum [1] 1 DEF 1 FLEE +5; Perfect Dodge +1; For each 3 Refine Levels:; Perfect Dodge +2; Refine Level +10:; MaxHP +10%; MaxSP +10% Sol
Thundershell Ward [1] 1 DEF 150 ASPD + 10.; Enables use of Lv.10 Lightning Bolt.; When Base Level is below 100,; ATK - 200, MATK - 200.; Received damage from Medium-sized enemies + 50%.; For every Base Level, increases Lightning Bolt and Lord of Vermilion damage by 10%, up to Base Level 2... Sol
Shield of Naga [1] 1 DEF 35 MDEF +3; Adds a chance of reflecting Melee Physical Damage for 5 secs, when wielder receive physical attacks.; The rate of reflecting increases by 3% with each Refine Level up to +10; Refine Level +11:; Reflective duration increases by 1 sec for every 2 Ref... Sol
Mad Bunny [1] 1 - ATK +5%; MATK +5%; Reflects 10% of Melee Physical Damage.; When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance.; Refine Level +7:; ATK +5; MATK +5; Refine Level +9:; ATK +15; MATK +15; Refine Level +... Sol
Bayani Kalasag [1] 1 DEF 40 For each 3 Refine Levels:; Decreases damage taken from Boss class by 1%. official
Bloody Knight's Shield [1] 1 - ATK +3%; MATK +3%; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases damage taken from all elemental monsters by 7%.; Random chance to restore 25 SP per second for 5 seconds when receiving physical damage.; Random chance to restore 15... official
Cursed Mad Bunny 1 - ASPD +3; ATK +5%; MATK +5%; Reflects 10% of Melee Physical Damage.; When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance.; Refine Level +7:; ATK +5; MATK +5; Refine Level +9:; ATK +15; MATK +15; Refin... official
Kalasag 1 DEF 40 For each 3 Refine Levels:; Decreases damage taken from Boss class by 1%.; When equipped with Buwaya Sack Cloth, Bakonawa Scale Armor and Bangungot Boots of Nightmare:; MaxHP +20%; MaxSP +10%; Decreases damage taken from all monsters within Philippine locali... official
Round Buckleer [1] 22 DEF 90 - official
Silver Guard [1] 22 DEF 60 - official
Solomon's Key [1] 30 DEF 2 INT +2; MATK +5; MDEF +5; Base INT at least 120:; MATK +25; When equipped with Ring of the Ancient Wise King:; Decreases SP Consumption by 5%. Sol
Bunker Shield 50 DEF 90 ATK +4%; For each Refine Level above +5 or higher:; ATK +1%.; Increases After Attack Delay by 5%. Sol
Orleans's Server [1] 55 DEF 75 MDEF +2; Adds 5% chance of reflecting magical attack.; When equipped with Orlean's Glove:; Decreases Variable Casting Time by 10%. official
Thorny Buckler [1] 55 DEF 85 MDEF +2; When equipped with Bison Horn:; Increases Attack Speed (decreases After Attack Delay by 10%).; Reflect melee physical attack by 5%. official
Lian Shield [1] 65 DEF 50 Decreases damage taken from Neutral elemental by 5%.; Increases damage taken from Ghost elemental by 5%.; When equipped with Lien Manteau:; For each Refine Level of manteau:; Decreases damage taken from Ghost elemental by 1%.; When equipped with Lien Shoes:... Sol
Ramor Shield [1] 65 DEF 50 Decreases damage taken from Undead elemental by 5%.; Increases damage taken from monsters of Demi-Human race by 5%.; When VIP status active:; Increases experience gained from defeating monsters by 10%. Sol
Sol Shield [1] 65 DEF 50 Decreases damage taken from Earth elemental by 5%.; Increases damage taken from monsters of Plant race by 5%.; When VIP status active:; Increases experience gained from defeating monsters by 10%. Sol
Valkyrja's Shield [1] 65 DEF 80 MDEF +5; Decreases damage taken from Water, Fire, Undead and Shadow elemental attacks by 20%.; When equipped with Fricca's Circlet and Odin's Blessing:; DEF +2; MDEF +5; All Refine Levels of the Shield and Circlet adds to MDEF Instead of DEF. Sol
Bradium Shield [1] 65 DEF 98 AGI -1; MaxHP +500; Increases damage of Shield Boomerang by 60%. official
Stone Buckler [1] 65 DEF 45 Decreases damage taken from Large size by 5%.; When equipped with Magni's Cap and Odin's Blessing:; STR +2; DEF +5; MDEF +5; When equipped by Swordman classes:; DEF +6 official
Platinum Shield 68 DEF 95 MDEF +5; Decreases damage taken from Medium and Large size by 15%.; Decreases damage taken from Undead race by 10%.; Adds 40% chance of reflecting magical attacks for 2 seconds when wielder receive magical attack. official
Rose of Eden [1] 70 DEF 70 Increases Healing skills effectiveness by 10%.; When equipped with Angelic Ring:; Increases Healing skills effectiveness by 10%. Sol
Anemos Shield [1] 90 DEF 150 MDEF +15; Increases Damage against Wind elemental by 5%.; Decreases damage taken from Wind elemental attacks by 10%.; Indestructible in battle; Refine Level +6:; Increases Damage against Wind elemental by 10%.; Decreases damage taken from Wind elemental att... Sol
Feather Shield [1] 90 DEF 150 - Sol
Fotia Shield [1] 90 DEF 120 - Sol
Gaia Shield [1] 90 DEF 150 MDEF +10; Increases damage taken from Earth elemental attacks by 10%.; Increases Damage on Earth elemental by 5%.; Refine Level +6:; Increases damage taken from Earth elemental attacks by additional 15%.; Increases Damage on Earth elemental by additional 10... Sol
Happy Shield [1] 90 DEF 150 MDEF +10; When equipped with Rafflesia Alnoldi Card:; Increases experience gained from defeating Plant race monsters by 5%.; Refine Level +6:; Increases experience gained from defeating Plant race monsters by additional 5%.; Refine Level +8:; Increases expe... Sol
Nero Shield [1] 90 DEF 80 MDEF +5; Decreases damage taken from Water elemental attacks by 10%.; Increases Damage on Water elemental by 5%.; Refine Level +6:; Decreases damage taken from Water elemental attacks by additional 15%.; Increases Damage on Water elemental by additional 10%... Sol
Shield of Chaos [1] 90 DEF 80 MDEF +5; Decreases damage taken from Shadow elemental attacks by 25%.; Refine Level +5:; ASPD +1; Refine Level +7:; ASPD +1; When equipped with Shining Trapezohedron:; Decreases damage taken from Undead elemental and Demon race monsters by 4%.; Decreases da... Sol
Hervor 90 DEF 100 MDEF +5; Decreases damage taken from all monsters by 30%.; Indestructible in battle official
Magic Reflect [1] 99 DEF 50 MDEF +10; Adds 3% chance of reflecting magical attack; Refine Level +7:; Increases reflect chance by 3%; Refine Level +9:; Increases reflect chance by 3%. official
Ancient Prontera Book [1] 100 DEF 70 Cannot be destroyed in battle.; For every 2 refine level, S.MATK + 2.; For every 3 refine level, MATK + 30.; When refined to +10 or higher, increase magic damage against all property enemies by 20%.; When refined to +12 or higher, reduce Variable Casting Ti... Sol
Biolab Shield [1] 100 DEF 300 Unbreakable.; MDEF + 20; All Talent stats + 7.; ASPD + 1.; Reduce After Cast Delay by 10%.; Reduce physical and magical damage taken from all size enemies by 15%.; For every 2 refine levels, MHP + 5%, MSP + 5%.; For every 3 refine levels, all talent stats +... Sol
Dragonic Shield [1] 100 DEF 200 POW + 5, CON + 5.; ATK + 50.; When equipped by Swordman classes,; MHP + 25000.; EXP Gain from Monster + 25%.; For every refine level, POW + 1, CON + 1, ATK + 15.; For every 2 refine level, STR + 7, DEX + 7, MHP + 7%, MSP + 7%.; When refined to +10 or higher... Sol
Excelion Shield [1] 100 DEF 95 MaxHP +5%; MaxSP +5%; MDEF +5; Base Level at least 130:; MaxHP +5%; MaxSP +5%; For each 3 Refine Levels:; ATK +30; MATK +30 Sol
God-Devouring Demonic Shield [1] 100 DEF 100 Mdef + 10.; Immune to knockback.; ASPD + 2, ATK + 10%, MATK + 10%.; Reduce SP consumption when using skills by 10%.; For every 2 refine level, reduce physical damage taken from all size monsters by 1%.; When refined to +7 or higher, ASPD + 15%.; When refine... Sol
Gracies Aranea 100 DEF 60 Reduce damage taken from Boss enemies by 40%.; Reduce damage taken from Human and Doram Player by 35%.; For every refine level, MHP + 3%, MSP + 3%.; When refined to +11 or higher, increase movement speed.; When refined to +14 or higher, reduce Fixed Casting... Sol
High-tech Shield [1] 100 DEF 50 Reflects 25% of incoming physical damage.; Increase long-range physical damage by 15%.; For every 2 refine level, POW + 3, CON + 3.; For every 3 refine level, MHP + 5%, After Cast Delay - 2%.; When refined to +10 or higher, ATK + 15%.; When refined to +11 o... Sol
Imuke Upper Shield [1] 100 DEF 80 Decreases damage taken from ranged physical attacks by 5%.; Refine Level +5:; Decreases damage taken from ranged physical attacks by additional 5%.; Refine Level +7:; Decreases damage taken from ranged physical attacks by additional 10%.; Refine Level +9:;... Sol
Lapine Shield [1] 100 DEF 25 MDEF +10; Refine Level +7:; MATK +20 Sol
Legendary Stone Shield [1] 100 DEF 200 For every 5 Base Levels, increase [Earth Drive] damage by 10%.; For every refine level, WIS 2, STA 2, and increase physical damage against all sizes by 5%.; For every 2 refine level, STR 5, VIT 5, DEF 50, and MaxHP 10%.; When refined to +10, MaxHP + 25%, Ma... Sol
Shield of Phoenix [1] 100 DEF 170 MDEF +30; Increases Melee Physical Damage by 15%.; For each Refine Level:; MaxHP +3%, MaxSP +3%.; Refine Level +5:; Increases recovery amount gained from Healing skills and Restorative Items by 20%.; Refine Level +7:; Restores HP and SP by 100% when resurre... Sol
Spenta Armaiti [1] 100 DEF 60 Decreases damage taken from monsters of Boss class by 40%.; For each Refine Level:; MaxHP +3%, MaxSP +3%; Refine Level +5:; Decreases damage taken from Holy elemental attacks by 25%.; When Faith is learned:; Increases damage taken from Holy elemental attack... Sol
Striking Gauntlet [1] 100 DEF 60 For each Refine Level:; MaxHP +3%, MaxSP +3%; Refine Level +6:; AGI +5, DEX +5; Refine Level +8:; AGI +10, DEX +10; When equipped with Striking Hat; Decreases damage taken from monsters of Normal and Boss class by 20%.; When equipped with Striking Armor; Fo... Sol
Symbol of Eden [1] 100 DEF 60 For every refine level, MHP + 3% , MSP + 3%.; When refined to +6 or higher, INT + 5 , DEX + 5; When refined to +8 or higher, additional INT + 10 , DEX + 10; Set Bonus:; Symbol of Eden [1]; Garden of Eden [1]; Reduce damage taken from normal and boss monster... Sol
Trap Follower Shield [1] 100 DEF 100 Indestructible.; ATK + 50; POW + 5, CON + 5; When equipped by Archer class,; MaxHP + 30%,; Enable skill [Urgent Escape] Lv.5,; Adds a 100% chance of restoring 2% of damage as HP when performing a physical attack.; For every refine level, POW + 1, CON + 1, A... Sol
Venom Shield [1] 100 DEF 100 Indestructible in battle.; MDEF + 10, ASPD + 15.; For every 10 Base Level, Poison and Shadow property magic damage + 5%.; For every refine level, SPL + 2, Magic Damage against all property enemies + 10%.; For every 2 refine levelS, MHP + 30%, S.MATK + 5.; W... Sol
White Gold Shield [1] 100 DEF 140 Adds 20% chance of reflecting magic damage for 2 seconds when wielder receive magical attack.; Indestructible in battle Sol
Illusion Shield I [1] 100 DEF 95 - Sol
Illusion Shield II [1] 100 DEF 60 - Sol
Guardsmen's Shield [1] 100 DEF 30 Enables the use of Level 1 Shield Spell.; Random chance to auto-cast Level 3 Asumptio on wearer when receiving physical damage.; Increasing Refine Level will Increases the chance of activating this effect.; For each Refine Level:; DEF +10; MDEF +1 Sol
Ultralight Magic Shield [1] 100 DEF 50 Increases Attack Speed (decreases After Attack Delay by 5%).; Ignores 10% physical defense of Normal class monsters.; Decreases damage taken from Neutral elemental attacks by additional 5%.; Refine Level +7:; Increases Attack Speed (decreases After Attack D... official
Illusion Guard [1] 120 DEF 60 ASPD +2; For each 2 Refine Levels:; Perfect HIT +3% (Up to Refine Level 12) Sol
Illusion Silver Guard [1] 120 DEF 60 Decreases Variable Casting Time by 7%.; For each 2 Refine Levels:; Decreases After Skill Delay by 1%.; (Up to Refine Level 12) Sol
Automatic Shield I [1] 120 DEF 95 - Sol
Shield of Gray [1] 120 DEF 75 MDEF +10; Decreases damage taken from Holy elemental attacks by 30%.; For each Refine Level:; Decreases damage taken from Holy elemental attacks by 1%.; For each 3 Refine Levels:; Increases MDEF by 1. official
Odin Grace Shield [1] 130 DEF 200 MDEF + 10.; Increase Cross Rain and Genesis Ray damage by 1% per combined level of Holy Cross, Grand Cross, and Resistant Souls.; For every 2 refine level, MATK + 10.; When refined to +7 or higher, reduce Variable Casting Time by 15%.; When refined to +9 or... Sol
Mad Bunny-LT [1] 160 - ATK +5%, MATK +5%.; ASPD +3; For each 2 Refine Levels:; ATK +2%, MATK +2%.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 5%).; Decreases Variable Casting Time by 5%.; Refine Level +9:; Increases Melee and Ranged Physical Damage... official
Engraved Naga's Scale Shield [1] 210 DEF 35 MRES +3; Ignores physical defense of Normal class enemies by 5%.; For each Refine Level:; Reflects 1% of the damage received from melee physical attacks.; For each 2 Refine Levels:; Ignores physical defense of Normal class enemies by additional 1%. Sol
Engraved Orlean's Server [1] 210 DEF 75 MRES +2; Refine Level +7:; MRES +3, S.MATK +1.; Refine Level +11:; MATK +5%; Increases Magical Damage with every element by 5%.; When equipped with Engraved Orlean's Glove:; Decreases Variable Casting Time by 5%.; S.MATK +2; Refine Level of Engraved Orlean'... Sol

Headgear

Item Lv Stats What it does Get it
EXP Advisor 0 - Increases experience gained from defeating monsters by 2%. Sol
Amistr Beret [1] 0 DEF 15 For each 2 Refine Levels:; ATK +10; MATK +10; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with Neutral and Holy element by 10%.; Refine Level +11:; MATK +3%; ATK +5%; For each Refine Level above +10:... Sol
Aqua Bunny Band [1] 0 DEF 2 VIT +3; MDEF +5; MATK +2%; Refine Level +9:; MATK +4%; MDEF +5; Refine Level +12:; Decreases Fixed Casting Time by 10%. Sol
Baby Dragon Hat [1] 0 DEF 1 DEX +2; Enables Level 5 Double Attack (When you learn a higher Level, activate the corresponding Level). Sol
Black Devil Mask [1] 0 - All Basic Stats +1 Sol
Black Glasses [1] 0 DEF 2 INT +1; MDEF +2 Sol
Black Musang Hat [1] 0 DEF 3 INT +2; DEX +2; AGI +1 Sol
Black Veil [1] 0 DEF 2 - Sol
Dark Blindfold C 0 DEF 1 Prevents Blind status.; Increases resistance against Stun by 5%. Sol
Diabolus Wing [1] 0 DEF 2 All Basic Stats +10; Increases Damage against monsters in Temple of the Demon God by 30%.; When equipped with Diabolus Armor:; STR +8, DEX +4,; MaxHP +1350; Increases Damage against monsters in Temple of the Demon God by additional 20%.; Decreases damage ta... Sol
Dog Officer [1] 0 DEF 35 For each 2 Refine Levels:; Atk +15; Refine Level +7:; ATK +30; Refine Level +9:; ATK +5%; ASPD +1; Refine Level +11:; Increases Ranged Physical Damage by 3% and critical damage by 3%.; For each Refine Level above +10:; Decreases Fixed Casting Time by 0.1 se... Sol
EXP Advisor [1] 0 - Increases experience gained from defeating monsters by 1%.; Activates additional effects by using the EXP Overclocker.; EXP Overclocker can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>,; by using Nyangvine or Zen... Sol
Engineer Cap [1] 0 DEF 10 For each 2 Refine Levels:; ATK +10,; MATK +10; Refine Level +7:; Decreases damage taken from Formless race by 5%.; Refine Level +9:; Increases Damage against monsters of Formless race by 10%.; Refine Level +11:; MATK +5%,; ATK +5%; For each Refine Level equ... Sol
Evil Marcher Hat [1] 0 DEF 10 STR +2; MDEF +1; ATK +2%; Refine Level +7:; Increases Critical Damage by 10%.; Refine Level +9:; ATK +5%; Increases Ranged Physical Damage by 5%. Sol
Fancy Feather Hat [1] 0 - For each 2 Refine Levels:; ATK +15; Refine Level +7:; Increases Ranged Physical Damage by 7%.; Refine Level +9:; ATK +5%; ASPD +1; Refine Level +11:; Increases Ranged Physical Damage by 5%.; For each Refine Level above +10:; Decreases Fixed Casting Time by... Sol
Gangster Scarf 0 - ATK +5; When equipped by Rogue classes:; Enables Level 1 Gangster Paradise. Sol
General's Helm [1] 0 DEF 12 For each 2 Refine Levels:; ATK +15; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 10%).; Refine Level +9:; ATK +5%; ASPD +1; Refine Level +11:; Increases Critical Damage by 15%.; For each Refine Level above +10:; Decreases Fixed... Sol
Gigant Snake Breath 0 DEF 2 Increases Magical Damage with Fire element by 1%.; When equipped with Giant Faceworm Snake Skin/Giant Faceworm Snake Skin[1]:; For each 20 base STR:; ATK +5; For each 20 base AGI:; Increases Attack Speed (decreases After Attack Delay by 3%).; For each 20 ba... Sol
Glasses [1] 0 - - Sol
God of Winds Fan 0 - Increases damage of Chain Lightning and Lord of Vermilion by 3%.; Increases SP Consumption by 5%. Sol
Gold Fish Head Hat [1] 0 DEF 2 Has a chance to endow weapon with Holy element for 60 seconds when dealing physical damage.; Has a chance to increase Holy element magic by 10% for 60 seconds when dealing magical damage.; Refine Level +7:; Increased the chance to activate Magical Damage wi... Sol
Hat Of Girl [1] 0 DEF 8 MaxHP -3%; For each 3 Refine Levels:; INT +2; Decreases damage taken from Demi-Human race by 7%. Sol
Jasper Crest [1] 0 DEF 6 DEX +1; Refine Level +9:; DEX +2; Increases Physical Damage against enemies of Undead race by 5%.; Refine Level below +6:; Random chance to inflict Blind status on wearer dealing physical attack. Sol
Memory of Lovers 0 - MaxHP +2%; MDEF +7; When equipped with Vesper Core 1:; INT +8; MaxSP +5%; When equipped with Vesper Core 2:; STR +7; ATK +20; When equipped with Vesper Core 3:; AGI +7; FLEE +15; When equipped with Vesper Core 4:; DEX +7; HIT +10; When equipped with Vesper... Sol
Mini Glasses [1] 0 DEF 2 - Sol
Ninja's Blue Mask 0 - Increases Melee Physical Damage by 5%. Sol
Officer's Hat [1] 0 DEF 35 When equipped, consumes 10 HP every 5 seconds.; For each 2 Refine Levels:; ATK +5; MATK +5; Refine Level +7:; ATK +5%; MATK +5%; Refine Level +9:; Physical attacks have a 5% chance of absorbing 5% of the damage dealt as HP.; Physical attacks have a 1% chanc... Sol
Rosario Necklace 0 DEF 12 Healing +5%.; When equipped with Light of Recovery:; For each 2 Refine Level of Light of Recovery:; Decreases After Skill Delay by 3%.; Light of Recovery's SP penalty is removed. Sol
Spell Circuit [1] 0 - For each 2 Refine Levels:; MATK +20; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with Neutral and Shadow element by 10%.; Refine Level +11:; Increases Magical Damage with Water, Wind, Earth and Fire... Sol
Spirit of Green Maiden 0 - Random chance to transform wearer into Green Maiden for 5 seconds when dealing physical or magical attack.; While transforming, increases MATK and Critical attack damage by 30%.; For each 2 Refine Levels:; Increases experience gained from defeating monsters... Sol
Sunglasses [1] 0 - Increases resistance against Blind status by 5%. Sol
White Snake Hat 0 DEF 4 DEX +2; Position: Upper; Defense: 4; Weight: 50; Armor Level: 1; Requirement: None Sol
Black Ribbon 0 DEF 1 INT +1; MDEF +3 Sol
Battle Processor 0 - ATK +20,; MATK +20 Sol
Battle Processor [1] 0 - ATK +10,; MATK +10; Activates additional effects by using the Battle Processor Accelerator.; Battle Processor Accelerator can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>,; by using Nyangvine or Zeny.; This item... Sol
Deep Blue Sunglasses 0 - Decreases Variable Casting Time by 10%. Sol
Deep Blue Sunglasses [1] 0 - Decreases Variable Casting Time by 5%.; Additional abilities can be activated by using the Lens Craft Stone.; Lens Craft Stone can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>,; by using Nyangvine or Zeny.; This... Sol
Victory Wing Ears 0 - ATK +10; MATK +10; Decreases After Skill Delay by 8%. Sol
Victory Wing Ears [1] 0 - ATK +5; MATK +5; Decreases After Skill Delay by 4%.; This item can't receive additional enchantment from Piercing Brosnan. Sol
Drooping Thanatos's Dolor [1] 0 DEF 30 Increases Damage against Holy and Shadow elemental, Dragon and Angel race by 10%.; For each 2 Refine Levels:; Increases Damage against Holy and Shadow elemental, Dragon and Angel race by additional 1%.; MaxHP +5%; MaxSP +5%; Refine Level +7:; ATK +5%; MATK... Sol
Blue Pencil In Mouth 0 - HIT +3 Sol
Candy Cane In Mouth 0 - MaxSP +5 Sol
Feather In Mouth 0 - Increases Ranged Physical Damage by 5%. Sol
Lime Soda in Mouth 0 - - Sol
Nut Donut In Mouth 0 DEF 1 ATK +5; MATK +5 Sol
Red Pencil In Mouth 0 - HIT +3 Sol
Soda in Mouth 0 - - Sol
Aerial 0 DEF 5 - official
Alarm Mask 0 DEF 2 Increases resistance against Blind status by 50%. official
Angel Wing 0 DEF 4 AGI +1, LUK +1; MDEF +3; Decreases damage taken from Demon race monsters by 3%. official
Angled Glasses 0 DEF 2 - official
Angry Snarl 0 - - official
Annoyed Mask 0 DEF 1 - official
Antlers 0 DEF 8 - official
Antonio's Santa Hat 0 DEF 4 - official
Baby Pacifier 0 - - official
Banana Hat 0 DEF 3 Random chance to auto-cast Level 3 Provoke on the target when dealing physical damage. official
Bandana 0 DEF 2 - official
Baseball Cap [1] 0 DEF 5 - official
Beanie 0 DEF 3 LUK +1 official
Beret 0 - Decreases damage taken from Demi-Human race by 10%. official
Big Ribbon 0 DEF 3 MDEF +3 official
Big Ribbon [1] 0 DEF 3 MDEF +3 official
Blinker 0 - Prevents Blind status. official
Blue Beanie 0 DEF 3 LUK +1 official
Blue Drooping Cat 0 DEF 3 MDEF +15; Increases resistance against Curse status by 30%. official
Blue Hairband 0 DEF 2 - official
Blush 0 - - official
Bomb Wick 0 DEF 2 - official
Bongun Hat 0 DEF 5 - official
Bongun Hat [1] 0 DEF 5 - official
Boy's Cap 0 DEF 3 - official
Boy's Cap [1] 0 DEF 3 - official
Bride's Corolla 0 DEF 1 LUK +3; MDEF +2 official
Brown Beanie 0 DEF 3 LUK +1 official
Brown Drooping Cat 0 DEF 3 MDEF +15; Increases resistance against Curse status by 30%. official
Bucket Hat 0 DEF 6 - official
Bucket Hat [1] 0 DEF 6 - official
Bulb Band 0 - - official
Bunny Band 0 DEF 3 LUK +2 official
Cake Hat 0 DEF 2 - official
Candle 0 - - official
Cap 0 DEF 7 - official
Cap [1] 0 DEF 7 - official
Catfoot Hairpin [1] 0 - FLEE +5; Perfect Dodge +3 official
Censor Bar 0 - MDEF +1; HIT -5; Increases resistance against Curse status by 5%. official
Cigarette 0 - Decreases damage taken from Insect race by 3%. official
Clown Nose 0 - - official
Coronet 0 DEF 5 INT +1 official
Corsair 0 DEF 11 VIT +1 official
Corsair [1] 0 DEF 10 VIT +1 official
Costume Neko Headress [1] 0 DEF 20 All Basic Stats +1; Increases Attack Delay by 5%.; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +12:; Skill casting cannot be interrupted.; When equipped with Blush:; Increases Healing skills by 5%.; Base Level below 100:; Increas... official
Cowboy Hat 0 DEF 8 - official
Cresent Hairpin 0 - - official
Crimson Booster [1] 0 DEF 10 - official
Crunch Toast 0 - - official
Cryptura Academy Hat [1] 0 DEF 2 MaxHP +15; MaxSP +5 official
Cute Blue Ribbon 0 DEF 1 MaxSP +20 official
Cute Green Ribbon 0 DEF 1 MaxSP +20 official
Cute Red Ribbon 0 DEF 1 MaxSP +20 official
Cute Ribbon 0 DEF 2 MaxSP +20 official
Cute White Ribbon 0 DEF 1 MaxSP +20 official
Dark Bacilium [1] 0 DEF 5 Increases resistance against Stone Curse, Frozen and Stun by 20%.; For each Refine Level:; Increases resistances by 2% (up to +10). official
Dark Blinder 0 - Prevents Blind status.; Increases resistance against Stun status by 2%. official
Decorative Mushroom 0 DEF 3 - official
Diver Goggles 0 - - official
Doctor Band 0 DEF 5 INT +1 official
Drooping Cat 0 DEF 3 MDEF +15; Increases resistance against Curse status by 30%. official
Ear Muffs 0 DEF 4 Decreases damage taken from Curse status by 10%. official
Egg Shell 0 DEF 6 - official
Evil Wing 0 DEF 6 STR +1; MDEF +2; Decreases damage taken from Angel race by 3%. official
Eye Patch 0 - - official
Fairy Flower [1] 0 DEF 2 INT +1; MDEF +1; Decreases damage taken from Insect race by 5%. official
Fancy Flower 0 - Decreases damage taken from Plant race by 10%. official
Fantastic Wig 0 DEF 1 DEF +4; Enables the use of Level 1 Hiding.; Increases movement speed. official
Fashionable Glasses 0 - - official
Feather Beret 0 DEF 1 MDEF +1; Decreases damage taken from Demi-Human race by 10%. official
Feather Bonnet 0 DEF 8 AGI +1 official
Flower Band 0 DEF 4 - official
Flower Hairpin 0 DEF 1 - official
Flu Mask 0 - Increases resistance against Silence status by 10%. official
Funeral Hat 0 DEF 2 - official
Gangster Mask 0 - Increases resistance against Silence status by 15%. official
Gas Mask 0 DEF 1 Increases resistance against Poison by 30%. official
Geek Glasses 0 DEF 1 Increases resistance against Blind status by 15%. official
Ghost Bandana 0 - AGI +2; Decreases damage taken from Ghost elemental attacks by 15%. official
Giant Band Aid 0 DEF 1 - official
Gigantic Majestic Goat 0 DEF 10 Increases Physical Damage against enemies of Demi-Human race by 12%.; Increases ATK depending on the wearer's job Level. official
Glasses 0 - - official
Goblin Leader Mask 0 DEF 2 - official
Goblin Mask 0 DEF 1 - official
Goggles 0 DEF 5 - official
Goggles [1] 0 DEF 5 - official
Grampa Beard 0 - - official
Gray Drooping Cat 0 DEF 3 MDEF +15; Increases resistance against Curse status by 30%. official
Green Feeler 0 DEF 3 - official
Green Ribbon 0 DEF 1 MDEF +3 official
Hair Band 0 DEF 2 - official
Hair Brush 0 - Critical +6 official
Halo 0 - Decreases damage taken from Holy elemental attacks by 15%. official
Happy Wig 0 DEF 1 DEF +4; Enables the use of Level 1 Hiding.; Increases movement speed. official
Hat 0 DEF 2 - official
Hat [1] 0 DEF 2 - official
Hat of the Sun God 0 DEF 4 STR +3; INT +2 official
Hat of the Sun God [1] 0 DEF 4 STR +3; INT +2 official
Heart Hairpin 0 - - official
Hot-blooded Headband 0 DEF 3 STR +2 official
Improved Bongun Hat [1] 0 DEF 5 Decreases damage taken from Demon race monsters by 10%.; Refine Level +7:; Increases Physical Damage against monsters of Demon race by 10%. official
Improved Bunny Band [1] 0 DEF 3 LUK +2; Refine Level +7:; Critical +5 official
Improved Joker Jester [1] 0 DEF 3 LUK +2; MDEF +5; Refine Level +7:; Increases Critical Damage by 5%. official
Improved Kitsune Mask 0 DEF 2 AGI +2; LUK +2; Refine Level +7:; Perfect Dodge +4 official
Improved Munak Hat [1] 0 DEF 5 Decreases damage taken from Undead race by 10%.; Refine Level +7:; Increases Physical Damage against enemies of Undead race by 10%. official
Indian Fillet 0 DEF 5 - official
Indian Headband 0 DEF 2 DEX +1 official
Indigo Rear Ribbon 0 DEF 8 Increases Experience gained from defeating monsters by 5%.; Increases Item Drop Rate from defeating monsters by 5%.; When equipped with Candy Pouch Bag(Physical):; Increases Attack Speed (decreases After Attack Delay by 5%).; When equipped with Candy Pouch... official
Jack be Dandy 0 DEF 1 - official
Joker Jester 0 DEF 3 LUK +2; MDEF +5 official
Judge Hat 0 DEF 2 LUK +1; MaxSP +30 official
Kitsune Mask 0 DEF 2 AGI +1; LUK +1 official
Kitty Band 0 DEF 3 - official
Lazy Smokie 0 DEF 2 Increases resistance against Sleep status by 20%. official
Machoman's Glasses 0 DEF 1 - official
Magic Rabit Hat [1] 0 DEF 4 DEX +1, AGI +1; MDEF +1; Increases Attack Speed (decreases After Attack Delay by 5%).; Decreases After Skill Delay by 4%. official
Magical Booster [1] 0 DEF 10 - official
Marvelous Wig 0 DEF 1 DEF +4; Enables the use of Level 1 Hiding.; Increases movement speed. official
Masquerade 0 - Increases Physical Damage against enemies of Demi-Human race by 3%. official
Mini Elly 0 - - official
Mini Glasses 0 DEF 2 - official
Mini Propeller 0 DEF 2 - official
Model Training Hat 0 DEF 5 DEX +2 official
Monocle 0 - When equipped with Pocket Watch and Memory Book:; MATK +7%; Increases HP and SP Recovery Rate by 15%. official
Mr. Scream 0 DEF 1 - official
Mr. Smile 0 DEF 1 - official
Munak Hat 0 DEF 5 Decreases damage taken from Undead race by 10%. official
Munak Hat [1] 0 DEF 5 Decreases damage taken from Undead race by 10%. official
Mystic Rose 0 - Decreases damage taken from Plant race by 2%. official
Opera Masque 0 DEF 2 - official
Orange Ribbon 0 DEF 1 MDEF +3 official
Orc Hero Headdress [1] 0 DEF 5 STR +2; Random chance to auto-cast Level 3 Weapon Perfection when dealing physical damage. official
Oxygen Mask 0 - Increases resistance against Poison status by 20%. official
Party Hat 0 DEF 4 LUK +1 official
Ph.D Hat 0 DEF 5 - official
Ph.D Hat [1] 0 DEF 5 - official
Pink Beanie 0 DEF 3 LUK +1 official
Pink Drooping Cat 0 DEF 3 MDEF +15; Increases resistance against Curse status by 30%. official
Pink Ribbon 0 DEF 1 MDEF +3 official
Pipe 0 - Decreases damage taken from Insect race by 3%. official
Pirate Bandana 0 DEF 4 STR +1 official
Pirate Bandana [1] 0 DEF 4 STR +1 official
Poker Face 0 DEF 1 - official
Poo Poo Hat 0 - Decreases damage taken from Demi-Human race by 10%. official
Pretend Murdered 0 DEF 1 - official
Puppy Headband 0 DEF 3 - official
Puppy Love 0 DEF 1 - official
Purple Glasses 0 DEF 2 Increases resistance against Blind status by 10%. official
Red Bandana 0 DEF 4 - official
Red Bonnet 0 DEF 4 - official
Red Ribbon 0 DEF 1 MDEF +3 official
Renown Detective's Cap [1] 0 DEF 6 - official
Ribbon 0 DEF 1 MDEF +3 official
Ribbon [1] 0 DEF 1 MDEF +3 official
Romantic Flower 0 - Decreases damage taken from Plant race by 3%. official
Romantic Gent 0 DEF 5 - official
Romantic Leaf 0 - Decreases damage taken from Plant race by 3%. official
Rudolph's Nose 0 - Increases resistance against Blind status by 30%.; Random chance a defeated monster will drop Cookie Bag. official
Safety Helmet 0 DEF 7 MDEF +3; Indestructible in battle official
Sakkat 0 DEF 4 AGI +1 official
Santa Hat 0 DEF 2 LUK +1; MDEF +1 official
Shafka [1] 0 DEF 2 Increases resistance against Frozen status by 10%. official
Shiny Wig 0 DEF 1 DEF +4; Enables the use of Level 1 Hiding.; Increases movement speed. official
Smokie Leaf 0 DEF 1 - official
Smokie Transformation Leaf [1] 0 DEF 7 For each Refine Level:; Increases Magical Damage with every element by 1%.; Has a chance to transform into Smokie for 5 seconds when dealing Melee Physical Damage.; Grants following effects while in Smokie form:; Has 5% chance to auto-cast bolt spells lv.2... official
Sombrero 0 DEF 8 AGI +1 official
Stellar 0 DEF 1 - official
Stop Post 0 DEF 1 - official
Striped Hairband 0 DEF 1 - official
Sunday Hat 0 DEF 1 - official
Sunflower 0 DEF 1 Decreases damage taken from Insect race by 10%. official
Sunflower [1] 0 DEF 2 Decreases damage taken from Insect race by 10%. official
Sunglasses 0 - Increases resistance against Blind status by 5%. official
Surprised Mask 0 DEF 1 - official
Sweet Gent 0 DEF 5 - official
Toy Syringe 0 DEF 3 Increases HP Recovery of [NotForSale]White Slim Potion by 100%. official
Tulip Hairpin 0 DEF 1 - official
Turban 0 DEF 5 - official
Turban [1] 0 DEF 5 - official
Unicorn Horn 0 DEF 4 - official
Valkyrie Helm [1] 0 DEF 10 MDEF +5; When equipped with Valkyrie Armor, Valkyrie Manteau and Valkyrie Shoes:; All Basic Stats +1 official
Wedding Veil 0 - MDEF +5 official
Western Grace 0 DEF 5 - official
White Ribbon 0 DEF 1 MDEF +3 official
Winter Hat 0 DEF 5 Increases resistance against Frozen status by 10%. official
X Hairpin 0 DEF 1 - official
Yellow Drooping Cat 0 DEF 3 MDEF +15; Increases resistance against Curse status by 30%. official
Yellow Ribbon 0 DEF 1 MDEF +3 official
Zaha Doll Hat [1] 0 - INT +3; MDEF +9; Increases Magical Damage against monsters of Undead race by 10%.; Random chance to transform wearer into Bacsojin when dealing or receiving magical attack.; While in transform, you will lose 10 SP per sec but you will gain more magical powe... official
Zorro Masque 0 - - official
Abyss Ears 1 - For each 15 combined sum of base INT and AGI:; SPL +1; For each 30 combined sum of base INT and AGI:; Increases Magical Damage against enemies of every race (except Players) by 1%.; When total combined sum of base INT and AGI is 250:; Increases Magical Dama... Sol
Angelgolt's Wing [1] 1 - Increases Physical and Magic Damage against Angel and Demon monsters by 10%.; Increases Physical and Magic Damage against Holy and Dark property enemies by 10%.; Set Bonus:; Angelgolt's Wing [1]; Soutane of Agility [1]; OR; Soutane of Dexterity [1]; Soutane... Sol
Arbitrator Shawl 1 - ATK +10%; Decreases After Skill Delay by 5%.; When equipped with Platinum Arbitrator [1]:; ATK +5%; Perfect HIT +20; Refine Level of equipped Armor is +8 or higher:; MaxHP +5%, MaxSP +5%.; Refine Level of equipped Armor is +9 or higher:; ATK +10%, MaxHP +10... Sol
Bankrupt Headgear [1] 1 DEF 8 When equipped by Merchant classes,; MHP + 25000, MSP + 2500,; EXP obtained from hunting monsters + 25%.; For every 2 refine levels, POW + 2, Increase physical damage to all size enemies by 5%.; For every 3 refine levels, All Basic Stats + 5.; When refined t... Sol
Biosphere Scarf 1 DEF 5 MHP + 20%, MSP + 20%.; ATK + 100, MATK + 100.; For every 15 Base Level, increase physical and magic damage against all size enemies by 1%.; Set Bonus:; Biosphere Scarf; Flame Rune Armor [1]; Reduce After Cast Delay by 20%.; When Armor is refined to +11 or h... Sol
Boitata Cap [1] 1 DEF 50 For every refine level, increases physical damage to all size enemies by 5%.; For every 2 refine levels, STR + 5, DEX + 5, LUK + 5,; and increases melee and ranged physical damage by 5%.; When refined to +9, ATK + 50, additional Perfect Hit + 30.; When refi... Sol
Bone Detardeurus Wing [1] 1 - Increase Physical and Magic Damage against Dragon and Undead monsters by 10%.; Increase Physical and Magic Damage against Undead and Ghost Property enemies by 10%.; Set Bonus:; Bone Detardeurus Wing [1]; Blue Dragon Plate [1]; OR; Gold Dragon Plate [1]; Gre... Sol
Boys White Hat 1 DEF 10 Random chance to auto-cast Level 1 Weapon Perfection when dealing physical damage; Refine Level +5:; Increases the auto-casting rate. Sol
Catherina Von Blood [1] 1 - Restores HP by 500 and SP by 50 when defeating a monster.; When wearer have Succubus pet: Restores HP by 500 and SP by 20 every 5 seconds.; When pet intimacy is cordial: Restores HP by 500 and SP by 20 every 5 seconds.; Drains HP by 5000 a d SP by 500 when... Sol
Dim Glacier Follower [1] 1 DEF 10 MDEF + 10.; ATK + 200, MATK + 200.; All Basic Status + 20.; Physical and Magic Damage against all size enemies + 20%.; Set Bonus:; Dim Glacier Follower [1]; Dim Glacier Weapon; All Basic Status + 15.; All Talent Status + 15.; Reduces After Cast Delay by 15%... Sol
Divine Protect Shield 1 - MHP + 10% , MSP + 10%.; Immune to Confusion and Hallucination.; DEF + 100, MDEF + 20; Enables to use Lv.3 Shield Spell.; Reduce damage taken from Player by 10%.; When Base VIT is 60 or higher,; Every 5 seconds, restore 300 HP and 30 SP.; Reduce Variable Cas... Sol
Heritage Symbol of the Orcs [1] 1 DEF 50 Indestructible in battle.; For every 4 refine level, reduces damage taken from all race monsters by 4% and increases MHP by 3%.; When refined to +10 or higher,; All Basic Stat + 10, ATK + 20%.; When refined to +11 or higher,; MHP + 20%.; Set Bonus:; Orc Suc... Sol
Hero Follower Mask [1] 1 DEF 10 MDEF + 10; ATK + 100, MATK + 100; All Basic Status + 10; Increase physical and magical damage against all sizes by 10%.; Set Bonus:; Hero Follower Mask [1]; All type Hero-LT Weapon; All Basic Status + 10,; All Trait Status + 10,; For every refine level on t... Sol
Kitsune Gaze [1] 1 DEF 33 Set Bonus:; Kitsune Gaze [1]; Mythical Moonlight Paw [1]; For every refine on shoes, magical damage to all size enemies +7%.; When Shoes are refined to +13,; Enable to use [Free Cast] Lv.10, All Basic Stats +10, All Trait Stats +10.; If the Shoes grade is B... Sol
MVP Basketball [1] 1 DEF 6 Decreases damage taken from Demi-Human race by 10%.; Increases recovery amount gained from Mastela Fruit by 30%.; Decreases Variable Casting Time by 3%.; Refine Level +12:; Decreases Variable Casting Time by 1%.; Refine Level +14:; Decreases Variable Castin... Sol
Moon God Lapel 1 DEF 10 Increase long ranged physical damage by 13%.; ASPD + 3.; Set Bonus:; Moon God Lapel; Moonflower Bow [1]; Increase long ranged physical damage by 10%,; Increase Flame Trap, Swift Trap, Solid Trap, and Deep Blind Trap damage by 30%.; When weapon refined to +1... Sol
OS Follower Mask [1] 1 DEF 10 ATK + 100, MATK + 100; All Basic Status + 10; Increase physical and magical damage against all sizes by 10%.; Set Bonus:; OS Follower Mask [1]; All type OS-AD Weapon; All Basic Status + 10,; All Trait Status + 10,; For every refine level on the weapon, incr... Sol
Old Pink Poo Hat [1] 1 - Decreases damage taken from Players by 13%.; When equipped with Steel Chonchon Card:; Prevents Frozen.; Random chance to inflict Freeze status to all enemies in 11x11 cells when wearer receiving physical or magical attack.; When equipped with Sandals [1] an... Sol
Peco Warrior Hat [1] 1 DEF 10 MHP + 10%.; All Basic Status + 5.; Reduce After Cast Delay by 20%.; When Base Level is 99 or lower,; There's a 5% chance to cast Level 10 Sonic Blow when performing melee physical attack.; When Base Level is 100 or higher,; There's a 5% chance to cast Level... Sol
Poenitentia Follower Mask [1] 1 DEF 10 ATK + 150, MATK + 150; All Basic Status + 15; Increase physical and magical damage against all sizes by 15%.; Set Bonus:; Poenitentia Follower Mask [1]; All type Poenitentia Weapon; All Basic Status + 15,; All Trait Status + 15.; For every refine level on t... Sol
Ranger's Binoculars [1] 1 DEF 10 MDEF + 10, ATK + 200.; CON + 10.; Increases long-ranged physical damage by 20%.; Increases physical damage against Boss monsters by 15%.; Reduces physical and magical damage taken from Small and Medium size enemies by 20%.; Reduces damage taken from Demi-Hu... Sol
Spirit Ears 1 - For each 15 combined sum of base VIT and STR:; POW +1; For each 30 combined sum of base VIT and STR:; Increases Melee Physical Damage by 1%.; When total combined sum of base VIT and STR is 250:; Increases Melee Physical Damage by additional 15%. Sol
Thanatos Follower Mask [1] 1 DEF 10 ATK + 100, MATK + 100; All Basic Status + 10; Increase physical and magical damage against all sizes by 10%.; Set Bonus:; Thanatos Follower Mask [1]; All type Thanatos-AD Weapon; All Basic Status + 10,; All Trait Status + 10.; For every refine level on the... Sol
Wing Headphone [1] 1 DEF 24 For each Refine Level:; MATK +1%; Refine Level +6:; Increases damage of Reverberation by 30%.; Decreases SP Consumption of Reverberation by 18.; Refine Level +9:; Decreases After Skill Delay by of Metallic Sound. Sol
Zealotus Doll [1] 1 - Decreases damage taken from Boss class by 10%.; When you have Zherlthsh pet:; Decreases damage taken from Boss class by additional 5%.; When intimacy is Loyal:; Decreases damage taken from Boss class by additional 5%.; Indestructible in battle Sol
Celine's Ribbon [1] 1 - DEX +3; MATK +40; For each Refine Level:; MATK +1; Recover 200 HP when killing enemy with magical attack.; Drain 50 HP every 5 second when equipped. Sol
Poring Sunglasses 1 - Increases experience gained from defeating monsters by 5%.; Increases items drop rate by 5%.; When equipped with Angel Poring Boots:; Increases experience gained from defeating monsters by 5%.; Increases items drop rate by 5%.; Refine Level +12:; Decreases... Sol
Angelring Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; Increases recovery amount gained from White Potion by 100%. Sol
Arch Angelring Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; Enables the use of Level 1 Resurrection. Sol
Bear Balloon 1 DEF 5 STR +1; LUK +1; MaxHP +50 Sol
Demon Blue Poring Bubble 1 DEF 5 INT +1; DEX +1; MaxHP +100; ATK +5; MATK +5 Sol
Devilring Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; Random chance to inflict Curse status on the target when dealing physical damage. Sol
Drops Balloon 1 - DEX +2; Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%. Sol
Ghostring Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; Random chance to auto-cast Level 5 Soul Strike when dealing physical damage. Sol
Happy Balloon 1 DEF 5 When equipped with Flower Hat:; FLEE +2 Sol
Happy Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 10%. Sol
Long Octopus Balloon 1 DEF 5 VIT +1; INT +1; MaxSP +30 Sol
LoveLove Balloon 1 DEF 5 All Basic Stats +1 Sol
Marin Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; Random chance to auto-cast Level 1 Quagmire when receiving physical damage. Sol
Metalring Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; Random chance to auto-cast Level 1 Strip Weapon on the target when dealing physical damage. Sol
Panda Balloon 1 - All Basic Stats +1; ASPD +1 Sol
Poporing Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; Random chance to inflict Poison status on the target when dealing physical damage. Sol
Poring Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; Random chance a defeated monster will drop Jellopy. Sol
Santa Poring Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; Increases recovery amount gained from Candy by 200%. Sol
Carrot In Mouth 1 DEF 1 Increases Physical Damage against enemies of Plant race by 3%.; When equipped with Bunny Band:; Random chance to auto-cast Level 1 High Jump when receiving physical damage. Sol
Donut In Mouth 1 DEF 1 MaxHP +100; Restores 1 HP every 10 seconds. Sol
Golden Fish In Mouth 1 DEF 1 All Basic Stats +2; ATK +10, MATK +10; Increases experience gained from defeating Fish race monsters by 2%.; Decreases damage taken from Fish race by 2%. Sol
Stem In Mouth 1 - Increases resistance against Poison status by 20%. Sol
Drooping Neko Crew [1] 1 - INT +2; MDEF +5; Ignores magical defense of enemies by 5%.; For each Refine Level:; Ignores magical defense of enemies by 1%.; Refine Level +7:; MATK +2%; Ignores magical defense of enemies by 5%.; Refine Level +9:; MATK +5% official
Feather Beret [1] 1 DEF 1 MDEF +1; Decreases damage taken from Demi-Human race by 10%. official
Fish Pin 1 DEF 3 Decreases damage taken from Fish race monsters by 1%. official
Grand Peco Hairband 1 DEF 5 Increases Physical Damage against enemies of Demi-Human and Brute race by 7%.; Random chance to inflict Curse status on the target when receiving physical damage. official
Headset 1 DEF 6 Increases resistance against Curse status by 10%. official
Holy Marching Hat [1] 1 DEF 5 INT +1; MATK +2%; MDEF +5; Refine Level +7:; Increases Healing skills effectiveness by 5%; Refine Level +9:; MATK +5% official
Imp Hat [1] 1 DEF 1 Random chance to enchant equipped weapon with Fire elemental for 60 sec when dealing physical damage.; Random chance to increase Magical Damage with Fire element by 10% for 60 sec when dealing magical damage.; Refine Level +7:; Increases the chance of incre... official
Jaty Crown 1 DEF 1 Decreases damage taken from Brute and Plant race by 5%.; Increases Physical Damage against enemies of Brute and Plant race by 5%. official
King Tiger Doll Hat [1] 1 DEF 6 STR +2; DEX +2; Increases Physical Damage against enemies of Brute race by 10%.; Random chance to transform wearer into King Tiger when dealing or receiving physical attack.; While transforming, drains 5 SP every seconds but gain the power of King Tiger.; I... official
Lush Rose [1] 1 - MATK +20; For each Refine Level:; MATK +1; Recovers 100 HP each time an enemy is killed with a magic attack.; Drains 50 HP from the user every 5 seconds. official
Monocle [1] 1 - - official
Moonlight Flower Hat 1 DEF 3 DEX +2; Random chance to auto-cast Level 1 Increase Agility when dealing physical damage. official
Samambaia [1] 1 DEF 5 ASPD +1; MATK +2%; ATK +2%; Increases Healing skills effectiveness by 2%.; Decreases Fixed Casting Time by 10%. official
Scarlet Rose 1 - MaxSP +30; MATK +1%; ATK +1%. official
Sigrun's Wings [1] 1 DEF 2 When equipped by Swordman, Merchant, Thief or Taekwon:; AGI -2; ASPD +1; When equipped by Mage, Acolyte, Ninja or Soul Linker:; MATK +3; Increases Healing skills effectiveness by 1%.; When equipped by Archer or Gunslinger:; Increases Ranged Physical Damage... official
Survivor's Circlet [1] 1 DEF 10 INT +3; For each 2 Refine Levels:; MATK +10; Refine Level +10:; Matk +5%; Base Level at least 130:; Matk +50; When equipped with Survivor's Orb:; Decreases After Skill Delay by as percent equal to Refine rate of Survivor's Circlet.; When equipped with Survi... official
Survivor's Orb 1 DEF 2 MDEF +2; Decreases Variable Casting Time by 2%. official
Wandering Wolf Helm [1] 1 DEF 5 AGI +5; FLEE +10; Ignores physical defense of Demi-Human and Brute race by 10%.; Refine Level +7:; Random chance to inflict Bleeding status to enemies on 5x5 cells when dealing physical damage.; Refine Level +9:; Random chance to auto-cast Level 1 Howling o... official
Wickebine's Black Cat Ears [1] 1 DEF 4 FLEE +10; Increases Critical Damage by 10%.; Random chance to pierce magical defense of target for 5 seconds when dealing magical damage. official
Worldcup Hat of Honor [1] 1 DEF 2 All Basic Stats +1; ASPD +1 official
Nut Shell 5 DEF 8 - official
Eden Team Hat I 7 DEF 5 - official
10 Type Glasses 10 - Increases Magical Damage against monsters of Brute race by 4%.; Decreases damage taken from monsters of Brute race by 5%. Sol
Chilly Breath 10 - INT +1 Sol
Dragon Knight Eye Patch 10 DEF 1 Increases Physical Damage against enemies of Dragon race by 5%.; Decreases damage taken from Dragon race by 5%. Sol
Exorcist Glasses 10 DEF 1 Increases Physical Damage against monsters of Demon race by 5%.; Decreases damage taken from Demon race monsters by 5%. Sol
Gravekeeper's Blinker 10 DEF 1 Increases Physical Damage against enemies of Undead race by 5%.; Decreases damage taken from Undead race by 5%. Sol
Hexagon Spectacles 10 - Decreases damage taken from Insect race by 5%.; Decreases magical damage taken from Insect race by 4%. Sol
Magician Knit Hat [1] 10 DEF 10 MDEF +10; Increases Damage on Undead race by 5%.; Decreases damage taken from Undead race by 2%.; Restores 5 SP when a monster is killed.; Refine Level +7:; MDEF +5; Increases Damage on Undead race by an additional 10%.; Decreases damage taken from Undead r... Sol
Monster Fish Gills 10 DEF 1 Increases Physical Damage against enemies of Fish race by 5%.; Decreases damage taken from Fish race monsters by 5%. Sol
Moon Eyepatch [1] 10 - Decreases damage taken from Water elemental attacks by 5%. Sol
Nero Mask 10 - Increases Magical Damage with Water element by 4%. Sol
There is Something [1] 10 - Perfect Dodge +8; Increases movement speed.; Random chance to inflict Fear and Curse status on wearer when receiving physical or magical attack.; Indestructible in battle Sol
Thornbush Hairband [1] 10 DEF 5 INT +1; DEX +1; Increases Magical Damage against monsters of Fire, Wind, Water and Earth elemental by 5%.; Refine Level +5:; Increases Magical Damage against monsters of Fire, Wind, Water and Earth elemental by 5%.; When equipped with Thorn Staff of Darknes... Sol
Paradise Cap 10 DEF 5 ATK +5; For each 5 Base Level:; ATK +2 (Up to Base Level 100); Base Level at least 30:; ATK +5; Base Level at least 45:; ATK +10; Base Level at least 85:; ATK +15 Sol
Paradise Hat 10 DEF 3 MATK +5; For each 5 Base Level:; MATK +2 (Up to Base Level 100); Base Level at least 30:; MATK +5; Base Level at least 45:; MATK +10; Base Level at least 85:; MATK +15 Sol
Happy Balloon 10 - MDEF +5; Random chance a defeated monster will drop Gift Box.; When equipped with Myst Case Card:; Base LUK at least 77:; Random chance a defeated monster will drop Happy Box. Sol
CD in Mouth 10 - Increases Magical Damage with every element by 5%.; Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage.; When equipped with Old Parasol:; MATK +50; Random chance to auto-cast Level 3 Gravitation Field when dealing physical da... Sol
Choco Stick In Mouth 10 - MaxSP +50 Sol
Poker Card In Mouth 10 - Decreases damage taken from Demi-Human race by 2%. Sol
Strawberry In Mouth 10 DEF 2 - Sol
8 Styles Purgatory Wings 10 - Increases Magical Damage against monsters of Dragon race by 4%.; Decreases damage taken from Dragon race by 5%. official
Chick Hat [1] 10 DEF 2 LUK +2; MaxHP +50; MaxSP +50; Enables Level 2 Double Attack.; Decreases damage taken from Demi-Human and Brute race by 3%. official
Cross Hat 10 DEF 2 - official
Fallen Angel's Blessing 10 DEF 1 Increases Physical Damage against enemies of Angel race by 5%.; Decreases damage taken from Angel race by 5%. official
Hyegun Hat [1] 10 DEF 5 MDEF +3; Decreases damage taken from Demon race monsters by 10%. official
Hankie In Mouth 12 DEF 1 Decreases damage taken from Demi-Human race by 3%. Sol
Bao Bao 14 - - official
Rainbow Eggshell 19 DEF 8 - official
Angeling Knit Cap [1] 20 DEF 5 MDEF +5; When defeating Angel monster gain 5 SP.; Restores HP by 100 when defeating monster.; Refine Level +5:; Decreases damage from Angel race by 5%.; Refine Level +7:; Decreases damage from Angel race by 5%. Sol
Boitata Hat [1] 20 DEF 5 MDEF +5; When killing Brute monster with physical attacks, restore SP by 5.; when defeating monsters with physical attacks, restore HP by 100.; Refine Level +5:; Decreases damage taken from monsters of Brute race by 5%; Refine Level +7:; Decreases damage ta... Sol
Celestial Woman's Flower [1] 20 DEF 5 MDEF +5; Restores SP by 5 when defeating Undead race by melee physical attacks.; Restores HP by 100 when defeating Undead race by melee physical attacks.; Refine Level +5:; Decreases damage taken from Undead race by 5%.; Refine Level +7:; Decreases damage t... Sol
Drama Clockwork [1] 20 DEF 5 MDEF +5; Restore SP by 5 when defeating Formless race.; Restores HP by 100 when defeating monster.; Refine Level +5:; Decreases damage taken from Formless race by 5%; Refine Level +7:; Decreases damage taken from Formless race by 5%. Sol
Flying Helmet [1] 20 DEF 5 MDEF +5; Restore SP by 5 when defeating Dragon monster with melee physical attacks.; Restores HP by 100 when defeating monster with melee physical attacks.; Refine Level +5:; Decreases damage taken from Dragon race by 5%; Refine Level +7:; Decreases damage... Sol
Long Tongue 20 - - Sol
Maneater Flower Hairpin [1] 20 DEF 5 MDEF +5; When defeating Insect monster restores SP by 5.; Restores 100 HP when defeating monster. Sol
Witch's Pumpkin Hat 20 DEF 10 STR +2; INT +2; MDEF +10; Increases Damage against monsters of Undead elemental and Demon race monsters by 15%.; When equipped with Mr. Smile:; Random chance a defeated monster will drop Pumpkin Pie.; When equipped with Hahoe Mask:; ASPD +1; Random chance t... Sol
Witchs Hat [1] 20 DEF 7 MDEF +5; Decreases Variable Casting Time by 5%.; Refine Level +7:; Decreases Variable Casting Time by 5%. Sol
Abacus In Mouth 20 - Enables the use of Level 1 Item Appraisal. Sol
CD In Mouth 20 - Random chance to auto-cast various Level 3 Magician skills on the target when dealing physical damage. Sol
Cheesy Snack In Mouth 20 - - Sol
Cherry Twig In Mouth 20 - Increases Physical Damage against enemies of Plant race by 2%. Sol
Fan In Mouth 20 - - Sol
Leek In Mouth 20 - Decreases damage taken from Small size by 2%. Sol
Octopus Leg In Mouth 20 - - Sol
Orange In Mouth 20 - - Sol
Syringe In Mouth 20 - - Sol
Bandit Hood [1] 20 DEF 5 MDEF +5; Each time a Demi-Human race monster killed by physical attack, restores SP by 5.; Each time a monster killed by melee physical attack, restores HP by 100.; Refine Level +5:; Decreases damage taken from Demi-Human race monster (except player) by 5%;... official
Improved Opera Phantom Mask 20 DEF 2 ATK +5; MATK +5 official
Opera Phantom Mask 20 DEF 2 - official
Spore Hat 20 DEF 6 - official
Baron's Evil Eye 30 - Decreases After Skill Delay by 5%.; Increases SP Consumption by 5%. Sol
Faceworm Egg Shell [1] 30 DEF 2 HIT +20; Increases Damage on Faceworm by 5%.; Decreases damage taken from Faceworm by 5%.; Refine Level +5:; further Increases the damage inflicted and Decreases damage taken from Faceworm by 10%.; Refine Level +7:; further Increases the damage inflicted an... Sol
Frozen Land Rose 30 - Increases damage of Storm Gust and Jack Frost by 3%.; Increases SP Consumption by 5%. Sol
Happy Flapping Angel Wings [1] 30 DEF 2 Increases Damage against monsters in Clock Tower or Nightmare Clock Tower by 5%.; Decreases damage taken from Clock Tower or Nightmare Clock Tower monsters by 5%.; Random chance a defeated Clock Tower or Nightmare Clock Tower monster will drop Witch Starsan... Sol
Icecream Hat 30 DEF 6 MDEF +3; Enables the use of Level 3 Frost Diver. Sol
Magical Booster 30 - MATK +3%; When equipped with Southern Cross:; Increases Magical Damage against monsters of Boss class by 2%.; Refine Level of Southern Cross is +5 or higher:; Increases Magical Damage against monsters of Boss class by 3%.; Increases damage taken from monste... Sol
Miracle Blue Rose 30 - LUK +1; Random chance to auto-cast Level 1 Aspersio on wearer when dealing physical damage. Sol
New Wave Sunglasses 30 - Decreases After Skill Delay by 10%. Sol
Niflheim Bunny Hat [1] 30 - Increases Physical Damage against enemies of Nifleheim monsters by 5%.; Refine Level +5:; Increases Physical Damage against enemies of Nifleheim monsters by 5%; Refine Level +7:; Increases Physical Damage against enemies of Nifleheim monsters by 10%; Refine... Sol
Pale Moon Hat [1] 30 DEF 2 FLEE +20; Enables the use of Level 1 Return to Thanatos Tower.; Increases damage agaist Thanatos monsters by 5%.; Decreases damage taken from Thanatos monsters by 5%.; Refine Level +5:; Increases damage agaist Thanatos monsters by 10%.; Decreases damage tak... Sol
Red Cherry Blossom 30 - Increases damage of Meteor Storm and Crimson Rock by 3%.; Increases SP Consumption by 5%. Sol
Wild Poring Rider [1] 30 DEF 9 When equipped by Super Novice:; Adds certain chance of dropping 'Old Candy' when defeating a monster.; When equipped by Knight:; Adds certain chance of dropping 'Rune stone ingredients' when defeating a monster.; When equipped by Crusader:; Adds certain cha... Sol
Fish In Mouth 30 - Increases recovery amount gained from Fresh Fish by 10%. Sol
Well-Chewed Pencil (Red) 30 - STR +1; Random chance to enchant equipped weapon with Fire elemental for 60 seconds when dealing physical damage. Sol
Apple of Archer 30 DEF 1 DEX +3 official
Ears Of Ifrit [1] 30 - STR +1; INT +1; MDEF +3; Increases Magical Damage with Fire element by 3%.; Increases damage of Bash and Magnum Break by 4%.; Decreases damage taken from Fire elemental attacks by 3%.; Increases damage taken from Water elemental attacks by 3%. official
Flower Lily 30 DEF 2 - official
Hahoe Mask 30 DEF 2 When equipped by Taekwon:; LUK +1; Perfect Dodge +2 official
Marionette Doll [1] 30 DEF 1 STR +1 official
New Wave Sunglasses [1] 30 - Decreases After Skill Delay by 5%. official
Noble Mask 30 - MaxHP +1%; Increases Attack Speed (decreases After Attack Delay by 1%).; Increases damage of Sacrifice by (Base Level*2)%.; Decreases Variable Casting Time of Devotion and Pressure by 2 seconds.; Base Level at least 100:; MaxHP +1%; Increases Attack Speed (... official
Poring Village Carrot 30 - Magical attacks have a chance to transform you into a Lunatic for 5 seconds.; During transformation:; Increases Movement Speed.; (Does not overlap with Increase Agility.) official
Poring Village Leek 30 - Physical attacks have a chance to transform you into a Smokey for 5 seconds.; During transformation:; Increases Movement Speed.; (Does not overlap with Increase Agility.) official
Wonder Nutshell 30 DEF 10 - official
Morpheus's Hood 33 DEF 3 INT +2; When equipped with Morpheus's Shawl, Morpheus's Ring and Morpheus's Bracelet:; INT +5; MDEF +11; MaxSP +20%; Skill casting cannot be interrupted.; Increases Variable Casting Time by 25%. Sol
Decorative Golden Bell 35 DEF 2 - official
Poring Hat 38 DEF 3 - official
Experimental Goat Cap [1] 40 DEF 2 Decreases damage taken from Earth elemental attacks by 10%.; Increases Damage against monsters in Werner Lab Central Room by 15%.; Decreases damage taken from Werner Lab Central Room monsters by 15%.; Refine Level +7:; Increases Damage against monsters in W... Sol
Goggle Hat [1] 40 DEF 2 Decreases damage taken from Poison elemental attacks by 10%.; Increases Damage against monsters in Heart Hunter Base by 5%.; Decreases damage taken from Heart Hunter Base monsters by 5%.; Refine Level +5:; Increases Damage against monsters in Heart Hunter B... Sol
Ignis Cap [1] 40 DEF 8 ATK +10; Random chance to pierce magical defense of Normal class by 100% for 7 seconds when dealing physical damage.; When equipped with Ears of Ifrit:; Increases Attack Speed (decreases After Attack Delay by 1%) every 2 Refine Level of Hat. Sol
Paradise Bird Cage [1] 40 DEF 6 LUK +5; Critical +5; Perfect Dodge +5; When equipped with Grand Peco Card:; Random chance to auto-cast Level 5 Gloria when dealing physical damage.; When equipped by Ranger class:; For each Refine Level:; Increases damage of Blizz Beat by 5%.; When equipped... Sol
Tengu Scroll 40 - Random chance to drain 5% of physical attack inflicted on the target as HP.; When equipped with Crow Tengu Mask:; ATK +1%.; Increases Ranged Physical Damage by 1%.; Base STR at least 108:; ATK +2%; Increases Ranged Physical Damage by 1%.; Base STR at least... Sol
Blood Sucker 40 - Random chance to absorb 5% physical damage against target as HP.; Disables HP and SP Recovery Rate. Sol
Bride Mask [1] 40 DEF 4 When equipped by Taekwon classes:; LUK +2; Critical +5 official
Golden Gear 40 DEF 9 - official
Golden Gear [1] 40 DEF 9 Indestructible in battle official
Mythical Lion Mask [1] 40 DEF 5 When equipped by Taekwon:; DEX +2; Increases ATK by 2*Refine Level.; Random chance to inflict Stun status on the enemy with each Physical Melee Attack. official
Panda Hat 40 DEF 6 - official
Mechanical Plant Hat [1] 45 DEF 10 DEX +2; MDEF +7; Increases damage of Spore Explosion by 5%.; For each 2 Refine Levels:; Increases damage of Spore Explosion by 5%.; When equipped with Pipe:; Decreases After Skill Delay by 5%.; When equipped with Clock Tower Manager Card:; Decreases Variabl... Sol
Black Cat Ears 45 DEF 4 - official
Crown 45 DEF 7 INT +2 official
Crown [1] 45 DEF 7 INT +1 official
Crown of Ancient Queen 45 DEF 8 - official
Red Ribbon 45 DEF 2 MDEF +10 official
Small Ribbons 45 DEF 2 - official
Tiara 45 DEF 7 INT +2 official
Tiara [1] 45 DEF 7 INT +1 official
Bio Protector 50 DEF 3 HIT +10; Decreases Variable Casting Time by 5%.; Perfect HIT +5%; When equipped with Pipe:; Decreases After Skill Delay by 5%.; When equipped with Mechanical Plant Hat:; For each Refine Level:; Increases damage of Spore Explosion by 5%.; When equipped with... Sol
Black Shiba Inu Hat [1] 50 DEF 6 ATK +30; Increases Physical Damage against enemies of Brute race by 10%.; When equipped with Fidelity Necklace:; Random chance to increase ATK by 30 for 5 seconds when dealing physical damage.; For each Refine Level:; increases the activating chance. Sol
Clergy Nurse Cap [1] 50 DEF 10 Increases Healing skills effectiveness by 3%.; Skill casting cannot be interrupted.; Refine Level +5:; Increases Healing skills effectiveness by 3%.; Refine Level +7:; Increases Healing skills effectiveness by 3%.; Refine Level +9:; Increases Healing skills... Sol
Dragon Emperor's Wing 50 DEF 7 When equipped by Swordman classes:; Decreases damage taken from Medium size monsters by 3% and Large size monsters by 5%.; When equipped by Magician classes:; Decreases damage taken from all elemental attacks by 5%.; When equipped by Archer classes:; Decrea... Sol
Goal Tender Mask 50 DEF 5 Increases Physical Damage against enemies of Demi-Human race by 8%. Sol
Love Piece 50 - Skill casting cannot be interrupted.; Increases SP Consumption by 15%.; When equipped with Heart Wings Hairband:; Decreases Fixed Casting Time by 10%. Sol
Man's Pride [1] 50 DEF 15 Random chance to auto-cast Level 5 Provoke on the target when wearer dealing melee physical attacks.; For each Refine Level equal or above +6:; Increases the rate of auto-casting Provoke.; When equipped with Sunglasses:; Increases the rate of auto-casting P... Sol
Rune Helm [1] 50 DEF 15 VIT +3; MaxHP +4%; Base Level is below 100:; For each 2 Refine Levels:; VIT +1.; Base Level at least 100:; For each Refine Level:; VIT +1; When Rune Knight activate rune stone skills, grant various effects or additional rune stone skill.; Has no effect in W... Sol
Survivor's Circlet [1] 50 DEF 10 INT +3; MATK +4%.; Base Level is below 100:; For each 2 Refine Levels:; INT +1; Base Level at least 100:; For each Refine Level:; INT +1; When equipped with Staff of Survival[1]:; For each Refine Level of Staff of Survival[1]:; MATK +10; When Staff of Survi... Sol
Survivor's Orb 50 - ATK +2%; MATK +2%; Decreases Variable Casting Time by 3%; Enables the use of Level 1 Hiding.; When equipped with Staff of Survival[1]:; For each Refine Level of Staff of Survival[1]:; MATK +10; Refine Level of Staff of Survival[1] is +10 or higher:; Base Le... Sol
Advanced Binoculars 50 DEF 2 DEX +1; Increases Ranged Physical Damage by 1%. official
Binoculars 50 DEF 2 DEX +1 official
Blue Fish 50 DEF 4 Increases Physical Damage against enemies of Fish race by 10%. official
Chef Hat 50 DEF 3 DEX +1 official
Elemental Crown 50 DEF 10 DEX +3; Increases Ranged Physical Damage by 4%.; Every 2 Refine Level Increases DEX by 1.; When equipped with either Burning Bow, Frozen Bow, Earth Bow or Gust Bow: Increases Ranged Physical Damage by 45%. official
Heart Wing Hairband [1] 50 - Decreases After Skill Delay by 5%.; Increases SP Consumption by 10%.; For each 3 Refine Levels:; Decreases After Skill Delay by 3%.; Increases SP Consumption by 3%. official
Mask Of Ifrit [1] 50 DEF 12 STR +2; INT +2; MDEF +5; Random chance to auto-cast Level 3 Meteor Storm when dealing physical damage.; Increases Magical Damage with Fire element by 10%.; Increases Physical Damage against enemies of Earth elemental by 10%.; Decreases damage taken from Fir... official
Palace Guard Cap [1] 50 DEF 15 Decreases damage taken from Neutral elemental attacks by 5%.; Decreases damage taken from Ranged Physical Damage by 5%.; For each Refine Level equal or above +6:; Decreases damage taken from Ranged Physical Damage by 1%.; Decreases damage taken from Neutral... official
Raccoon Hat 50 DEF 6 - official
Sea-Otter Hat 50 DEF 6 VIT +1 official
Straw Hat 50 DEF 6 AGI +1 official
Teddybear Hat 50 DEF 6 - official
Goibne's Helm 54 DEF 10 VIT +3; MDEF +3; When equipped with Goibne's Spaulders, Goibne's Greaves and Goibne's Armor:; VIT +5; MaxHP +15%; MaxSP +5%; DEF +5; MDEF +15; Decreases damage taken from Water, Wind, Earth and Fire elemental attacks by 10%. official
Galapago Cap 55 DEF 4 Random chance a defeated monster will drop Anodyne. official
Grand Circlet 55 DEF 7 STR +1; INT +1; LUK +1; MDEF +4 official
Helmet of Orc Hero 55 DEF 5 STR +2; VIT +1 official
Octopus Hat [1] 60 DEF 8 MDEF +8; Increases recovery amount gained from Fresh Fish by 50%.; Increases recovery amount gained from Sashimi and Sushi by 125%.; Refine Level +5:; Increases recovery amount gained from Fresh Fish by 50%.; Increases recovery amount gained from Sashimi an... Sol
Pure White Marching Hat [1] 60 - STR +2; Random chance to endow equipped weapon with Ghost elemental for 60 sec when dealing physical damage.; For each Refine Level above +:; Increases trigger rate. Sol
Rosary Necklace 60 - Perfect dodge +2; Increases Healing skills effectiveness by 3%.; When equipped with Croce Staff:; Perfect dodge +2; When equipped with Divine Angel Nurse Cap:; Perfect dodge +1; Increases Healing skills effectiveness by 2%. Sol
Ayam [1] 60 DEF 6 When equipped by Taekwon:; INT +1; Increases SP Recovery Rate by 3%. official
Eden Team Hat II [1] 60 DEF 5 Has a chance of adding 10 ATK or 10 MATK power for 5 seconds while doing physical or magical attack. official
Magistrate Hat [1] 60 DEF 6 When equipped by Taekwon:; AGI +1; Increases HP Recovery Rate by 3%. official
Morrigane's Helm 61 DEF 8 LUK +2; ATK +3; When equipped with Morrigan's Manteau, Morrigan's Pendant and Morrigan's Belt:; STR +2; LUK +9; ATK +18; Critical +13; Perfect Dodge +13 official
Brown Deviruchi Hat 64 DEF 4 STR +1; INT +1 official
Deviruchi Hat 64 DEF 4 STR +1; INT +1 official
Gray Deviruchi Hat 64 DEF 4 STR +1; INT +1 official
Red Deviruchi Hat 64 DEF 4 STR +1; INT +1 official
Anubis Helm [1] 65 DEF 8 MDEF +5; Decreases damage taken from Boss class by 10%.; Increases recovery amount gained from Healing skills and Restorative items by 10%. official
Fricca's Circlet 65 DEF 6 INT +2; MDEF +10; MaxSP +50 official
Magni's Cap 65 DEF 9 STR +2 official
Ulle's Cap [1] 65 DEF 6 DEX +2; AGI +1; When equipped with Odin's Blessing:; Base DEX at least 70:; Decreases SP Consumption by 10%. official
Ancient Elven Ear 70 - LUK +10; Perfect Dodge +2; MDEF +10 Sol
Astro Circle 70 DEF 1 INT +1; Decreases damage taken from Meteor Storm and Crimson Rock by 20%.; Decreases damage taken from Comet by 5%.; For each Refine Level equal or above +6:; Decreases damage taken from Meteor Storm and Crimson Rock by 2%.; For each 3 Refine Levels:; Incre... Sol
Fortunetelling Sealed 70 - For each 50 combined sum of base INT and DEX:; ASPD +2%; Increases Magical Damage against monsters of Small, Medium, Large by 4%. Sol
Kardui Ear 70 - For each 10 base DEX:; MATK +2; Base DEX at least 108:; MATK +60; Decreases Variable Casting Time by 10%.; Base DEX at least 120:; MATK +40; Decreases Variable Casting Time by 5%.; When equipped with Book or Staff class weapon and Tendrillion Card:; For eac... Sol
Mask of Hero 70 - VIT +10; MDEF +10; Reflects 1% of physical attack. Sol
Protect Feathers 70 - MDEF +2; Decreases damage taken from player by 2%.; Increases After Attack Delay by 5%.; Base VIT at least 108:; Decreases damage taken from Players by 2%.; Increases After Attack Delay by 5%.; Base VIT at least 120:; MaxHP +3%; MDEF +3; When equipped with... Sol
Rainbow Star 70 DEF 5 Decreases damage taken from Demi-Human by 5%. Sol
Seraphim Coronet 70 - STR +2; For each 8 base INT:; ATK +5; Increases Healing skills effectiveness by 1%.; Increases Variable Casting Time by 1%.; Base INT at least 108:; ATK +50; Increases Healing skills effectiveness by 5%.; Increases Variable Casting Time by 4%.; Base INT at... Sol
Sting Silk Ribbon [1] 70 DEF 15 Decreases damage taken from Earth elemental attacks by 20%.; Refine Level +5:; Decreases damage taken from Small, Medium and Large size by 2%.; Refine Level +7:; Decreases damage taken from Small, Medium and Large size by 3%.; Indestructible in battle; When... Sol
Toy Syringe 70 DEF 3 MDEF +3; Increases recovery amount gained from Red Slim Potion, Yellow Slim Potion and White Slim Potion by 150%. Sol
Vassalage Necklace 70 - For each 50 combined sum of base STR and LUK:; Increases Physical Damage against enemies of every size by 4%.; Perfect HIT +5% Sol
Imperial Feather 70 - Increases Attack Speed (decreases After Attack Delay by 1%).; Decreases damage taken from Wind elemental attacks by 5%.; Base AGI at least 108:; ASPD +1; Increases Attack Speed (decreases After Attack Delay by 1%).; When equipped with Imperial Spear and Imp... Sol
Imperial Glory 70 DEF 70 - Sol
Gambler's Seal 70 - Critical +3; Increases Critical Damage by 3%.; Decreases damage taken from Arrow Storm and Gate of Hell by 10%.; For each 10 base LUK:; Critical +1; ATK +2; MATK +2; Base LUK at least 108:; Critical +5; Increases Critical Damage by 10%.; Base LUK at least 1... Sol
Gambler's Seal [1] 70 - Critical +3; Increases Critical Damage by 3%.; Decreases damage taken from Arrow Storm and Gate of Hell by 10%.; For each 10 base LUK:; Critical +1; ATK +2; MATK +2; Base LUK at least 108:; Critical +5; Increases Critical Damage by 10%.; Base LUK at least 1... Sol
Drooping Morocc Minion [1] 70 - When killing enemy with Physical or Magical Damages, restores SP by 2.; Random chance to inflict Level 2 Critical Wound on attacker when receiving physical damage. official
Elven Ears 70 - - official
Evil Wing Ears 70 DEF 3 STR +1 official
Frog Hat 70 DEF 6 MDEF +1; Increases Damage against monsters of Insect race by 12%. official
Incubus Horn 70 DEF 7 AGI +1; MDEF +10 official
Necktie [1] 70 DEF 6 VIT +1; When equipped with Blush:; HIT -5; Increases Attack Speed (decreases After Attack Delay by 3%).; Decreases Variable Casting Time by 3%.; Decreases SP Consumption by 5%. official
Statue Of Baby Angel [1] 70 DEF 6 MDEF +2; Random chance to auto-cast Level 1 Status Recovery on wearer when receiving physical damage. official
Succubus Horn 70 DEF 7 INT +1; MDEF +10 official
Zealotus Mask 70 DEF 3 Increases Physical Damage against enemies of Demi-Human race by 5%.; Decreases damage taken from Demi-Human race by 5%. official
Helm of Angel 74 DEF 10 AGI +1; LUK +1; MDEF +3 official
Crown of Mistress 75 DEF 2 INT +2; MaxSP +100; Indestructible in battle official
Chatty Parrot 80 - For each 50 Base Level:; MATK +1%; For each 30 base INT:; Decreases Variable Casting Time by 1%. Sol
Crow Tengu Mask 80 - ATK +1%.; Increases Ranged Physical Damage by 2%.; Base STR at least 108:; ATK +1%.; Increases Ranged Physical Damage by 2%.; Base STR at least 120:; ATK +2%; Increases Ranged Physical Damage by 3%. Sol
Lunar Rainbow [1] 80 DEF 10 MDEF +10; AGI +3; For each Refine Level:; MATK +10; When equipped with Ring of the Ancient Wise King:; Adds a 4% chance to auto-cast Level 4 Water Ball when dealing physical damage.; For each Refine Level equal or above +5:; Increases the chance to auto-cas... Sol
Pegasus Wing Ears 80 DEF 1 Increases Attack Speed (decreases After Attack Delay by 1%).; Base Level at least 100:; Increases Attack Speed (decreases After Attack Delay by 2%).; Base Level at least 150:; Increases Attack Speed (decreases After Attack Delay by 3%). Sol
Royal Guard Necklace 80 - ASPD +1; When equipped with Imperial Feather:; ATK +40; Decreases After Attack Delay 3%.; Decreases damage taken from Players by 2%.; Prevents Blind and Silence status.; Base AGI at least 108:; ATK +60; Decreases After Attack Delay 5%.; Decreases damage tak... Sol
Seraphim Feather 80 - Increases Healing skills effectiveness by 5%.; When equipped with Seraphim Coronet:; Increases Healing skills effectiveness by 5%.; Increases recovery amount gained from Healing skills and Restorative items by 5%.; Decreases damage taken from Players by 2%.... Sol
Tree Sprout 80 - Decreases Variable Casting Time of skills by 5%.; When equipped with Kardui Ears:; MATK +10; Decreases Variable Casting Time of skills by additional 2%.; Decreases damage taken from Demi-Human race by 2%.; Base DEX at least 108:; MATK +20; Decreases Variabl... Sol
Heart Card in Mouth 80 - Increases Critical Damage by 5%.; When equipped with Gambler's Seal:; ASPD +1; Increases Critical Damage by 2%.; Decreases critical damage taken from Player by 2%.; Decreases damage taken from Critical Slash by 100%.; For each 10 base DEX:; Increases Critic... Sol
Strawberry Mouth Guard 80 - VIT +2; Base Level is below 100:; MaxHP +200; Base Level at least 100:; MaxHP +2000; Decreases damage taken from Ranged Physical Damage by 5%.; Reflects 5% melee physical attacks. Sol
Crown of Deceit [1] 85 DEF 3 INT +4; Decreases Variable Casting Time by 10%. Sol
Mandragora Cap [1] 85 DEF 5 VIT +3; Random chance to auto-cast Level 5 Scream when receiving physical damage. official
Book of Soyga [1] 90 - When equipped with Armeyer Dinze Card:; Increases experience gained from defeating Fish race monsters by 5%.; When equipped with Anopheles Card:; Increases experience gained from defeating Insect race monsters by 5%.; When equipped with Orc Archer Card:; In... Sol
Citrus Ribbon 90 DEF 5 MDEF +3; Perfect HIT +20%; Increases Physical Damage against monsters of Boss class by 7%. Sol
Cloth of Protection 90 - MDEF +5; MaxHP +5%; When equipped with Protect Feathers; DEF +50, MDEF +5,; VIT +5, ASPD +5%.; Decreases damage taken from Demi-Human by 3%.; If base VIT at least 108:; DEF +50, MDEF +5,; VIT +5, ASPD +5%.; If base VIT at least 120:; DEF +100, MDEF +10; VIT... Sol
Cylinder Hairband [1] 90 DEF 12 STR +5; INT +5; Decreases Variable Casting Time of Cart Cannon by 100%.; Decreases SP Consumption of Cart Cannon by 30.; Decreases SP Consumption of Cart Tornado by 5.; Increases damage of Cart Cannon by 10%.; Increases damage of Cart Tornado by 5%.; Refine... Sol
Eddga Follower Doll [1] 90 DEF 100 Indestructible in battle.; ASPD +10, POW +10.; MDEF +5; Physical damage to all size enemies +20%.; When equipped by Merchant classes,; MHP +50000, MSP +5000.; Experience gained from monsters +50%.; For every refine level, POW +1,; Physical damage to all siz... Sol
Einherjar Manteau 90 - MaxHP +10%, MaxSP +10%; Recovers 150 HP and 15 SP every 5 seconds. Sol
Floating Ice 90 - Increases recovery amount gained from Ice Cream by 100%. Sol
Future Gryphon Hat [1] 90 DEF 50 ASPD + 10, Critical Damage + 20%.; When equipped by Thief classes,; MHP + 30000, MSP + 3000,; EXP Gain from Monster + 30%.; For every 2 refine levels, POW + 1, Critical Damage + 7%.; For every 3 refine levels, All Basic Status + 7.; When refined to +10 or h... Sol
Open Air Headset 90 - Decreases After Skill Delay by 5%.; Decreases SP Consumption by 5%.; Restores 5 SP when defeating monsters. Sol
Phantom Fireball 90 - Decreases Variable Casting Time by 8%.; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.1 second.; When equipped with New Wave Sunglasses [1] or New Wave Sunglasses:; For each 18 base POW:; Increases Physical Damage against enemies of... Sol
Red Baby Dragon [1] 90 - MaxHP +5%; MaxSP +5%; Increases damage of Dragon Breath and Dragon Breath Water by 15%.; Refine Level +6:; Increases damage of Dragon Breath and Dragon Breath Water by 15%.; Refine Level +8:; Increases damage of Dragon Breath and Dragon Breath Water by 15%. Sol
Royal Mantle 90 - MDEF +5; Decreases damage taken from all elemental attacks by 5%. Sol
Yellow Scarf 90 - Decreases damage taken from Ranged Physical Damage by 3%.; When equipped with Yellow Bandana:; Refine Level of Yellow Bandana is +5 or higher:; Decreases damage taken from Ranged Physical Damage by additional 3%.; Refine Level of Yellow Bandana is +7 or hig... Sol
Injured Eyepatch [1] 99 - AGI +10; ASPD +15%; MaxHP +15%; When equipped with Lord Knight Card:; Increases movement speed.; When receiving physical damage in Berserk state, there is a chance to transform into Seyren Windsor for 5 seconds.; During transformation:; ATK +1000 Sol
Star Eyepatch [1] 99 DEF 200 MDEF +10; VIT +3; Increases resistance against Stun status by 30%.; When compounded with Orc Hero Card:; Base Level is 99 or less:; For each 10 base VIT:; ATK +10, MATK +10; For each 10 base LUK:; VIT +1, LUK +1; Base Level at least 100:; For each 10 base V... Sol
Illusion Apple of Archer [1] 99 DEF 1 DEX +3; For each 2 Refine Levels:; DEX +1 Sol
Thanatos's Despero Mask 99 - ATK +3%; Increases Physical Damage against Players by 10%. Sol
Thanatos's Maero Mask 99 - MATK +3%; Increases Magical Damage against Players by 10%. Sol
Thanatos's Odium Mask 99 DEF 3 MaxHP +5%; Decreases Physical and Magical Damage taken from Players by 5%. Sol
Cursed Book [1] 99 DEF 3 When attacking, 4% of damage absorbed to HP by 4% chance.; HP absorption increases with every 2 Refine Levels; When attacking, 1% of damage absorbed to SP by 1% chance.; SP absorption increases with every 3 Refine Levels; HP would be lost per 5 sec depends... official
Enhanced Corsair [1] 99 DEF 10 VIT +1; MaxHP +5%; Refine Level +7:; Decreases damage taken from Neutral elemental attacks by 1%.; Refine Level +9:; MaxHP +3% official
Enhanced Hat of the Sun God [1] 99 DEF 4 STR +3; INT +2; ATK +10; MATK +10; Refine Level +7:; ATK +15; MATK +15; Refine Level +9:; ATK +15; MATK +15 official
Enhanced Helm of Angel [1] 99 DEF 10 AGI +1; LUK +1; MDEF +3; Refine Level +7:; AGI +2; LUK +2; Refine Level +9:; ASPD +1 official
Ally of the Demons [1] 100 DEF 10 While equipped, allows the user to see hidden enemies.; This effect is disabled during WOE TE.; For every refine level, DEX +3.; Increases Lion's Howl damage by 50%.; When refined to 7, increases Lion's Howl damage by 75%.; When refined to 9, increases Lion... Sol
Ancient Morocc Noble Jewelry [1] 100 - ATK + 40, MATK + 40.; For every 8 base STR, ATK + 5.; For every 8 base AGI, ATK + 3.; For every 8 base VIT, ATK + 2, MATK + 2.; For every 8 base INT, MATK + 5.; For every 8 base DEX, ATK + 2, MATK + 2.; For every 8 base LUK, MATK + 3.; Set Bonus:; Ancient M... Sol
Awaking Bloom [1] 100 DEF 10 Reduce damage taken from Normal and Boss enemies by 20%.; Reduce damage taken from Doram and Human Player by 13%.; For every refine level, reduce After Cast Delay by 2%.; When refined to +10 or higher,; MHP + 10%, MSP + 10%.; Increase physical and magic dam... Sol
Black Feather Hat 100 DEF 18 DEX +10; MDEF +15; Restores 50 SP when defeating enemies with physical or magical attacks.; Increases damage of Feint Bomb by 10%.; When Invisibility is mastered:; Increases Physical Damage against enemies of Boss class by 50%.; When Maelstrom is Level 3:;... Sol
Blighted Skullcap [1] 100 DEF 100 For every 1 Refine Level, Damage of Venom Swamp and Deadly Projection increases by 12%.; For every 3 Refine Levels, All Basic Stats + 10.; When refined to +10 or higher, increases Magic damage to all property enemies by 30%.; When refined to +11 or higher,... Sol
Brazil Twin Ribbon 100 DEF 2 - Sol
Cat Ears Beret [1] 100 DEF 10 - Sol
Cherub Coronet [1] 100 - When base INT is 120 or higher, additional ATK +200.; Increase physical damage against boss class enemies by 10%; Increases heal effectiveness by additional 50%.; Increase rate of incoming recovery skills and items by additional 30%; Decreases the variable... Sol
Circlet of Phoenix 100 DEF 18 MDEF +15; MaxHP +10%; Decreases Variable Casting Time by 10%.; Increases damage of Overbrand by 10%.; Decreases Fixed Casting Time of Overbrand by 100%.; When Level 5 King's Grace is learned:; Decreases Variable Casting Time of Inspiration by 2 seconds.; De... Sol
Clown Smiling [1] 100 - Base LUK at least 120:; Critical +20; Increases Critical Damage by additional 30%.; ATK +150 Sol
Consecrate Fides Aureola 100 - Increase physical and magic damage against all size enemies by 15%. Sol
Constellation Orb 100 DEF 10 For every 10 Base level, increases physical/magical damage to enemies of all sizes by 1%.; Set Bonus:; Constellation Orb; Nebula Armor of Power [1]; Increases movement speed,; POW +10, P.ATK +15.; Every 3 refine level of Armor,; increases physical damage to... Sol
Cosmic Star Blessing 100 DEF 10 All basic stats + 10,; All traits stats + 10.; For every 10 Base Level, increase physical and magical damage against all size of enemies by 1%.; Set Bonus:; Cosmic Star Blessing; Star Clust POW Lv.3; POW + 10,; P.ATK + 15,; Increase physical damage against... Sol
Demons Familiar [1] 100 DEF 2 All Basic Stats +10; When equipped with Hypocrisy Edge,; Avaritia Metal, Luxuria Pierce,; Pride Stone, Wrath Wheel,; Superbia String, Gula Gun,; Pigritia Rhythm, Lust Pointer; Lust Shatter, Lust Crusher,; Lust Boom, Hypocrisy Machine,; Invidia Bundle, Wrath... Sol
Devil's Hand 100 DEF 18 Decreases After Attack Delay 10%.; Decreases Fixed Casting Time by 50%.; Increases damage of Howling of Lion by 20%.; Skill casting cannot be interrupted.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by additional 5%).; Increases... Sol
Disciple of Bijou 100 - For every refine level, MATK + 5%, increase physical damage against all class enemies by 5%.; For every 2 refine level, ATK + 20, MATK + 20.; When refined to +10 or higher, reduce Variable Casting Time and After Cast Delay by 10%.; When refined to +11 or hi... Sol
Diving Goggles 100 - MaxHP +15%; Decreases damage taken from Players by 5%.; Increases Healing skills effectiveness by 25%.; When Level 1 Spirit of Sea is learned:; Enables the use of Level 10 Safety Wall.; When Level 5 Grooming is learned:; Decreases Fixed Casting Time by 70%. Sol
Dreaming Red Sheep 100 - Decreases After Skill Delay by 15%.; For each Level of Warg Rider:; Increases Physical damage against monsters of every size by 5%.; When Level 5 Camouflage is learned:; Decreases Unlimit skill cooldown by 60 seconds.; Cancels Unlimit effect when unequipping. Sol
Ears of Grisly Soul [1] 100 DEF 2 Increase physical damage against all size enemies by 10%.; Reduce damage taken from Human and Doram Player by 5%.; Casting will not be interrupted.; When learned Earth Shaker Lv.5, reduce Lion's Howl Fixed Casting Time by 100% and its cooldown by 9.5 second... Sol
Exiled Ninja's Eyes [1] 100 DEF 10 When base STR is 120 or higher,; ATK +30%,; increases physical damage to boss monsters by additional 15%.; When equipped by Ninja class,; enable to use Cross Impact Lv. 5,; All talent status +10.; When Base INT is 120 or higher,; MATK +30%,; Increases magic... Sol
Eye of the Storm 100 - ATK + 50, MATK + 50.; Increases physical/magical damage to Boss enemies by 10%.; Reduces after cast delay by 10%.; For every 2 base level, Increases damage of Chain Lightning, Varetyr Spear, Lightning Ride skills by 1% (Up to 250 levels).; When equipped by... Sol
Eyes Of Illusion 100 DEF 2 MaxHP +10%; MaxSP +10%; Decreases damage taken from Demi-Human by 5%.; Prevents Blind status.; When Illusion Doping is Level 5:; Enables the use of Level 5 Dispel.; When Mandragora Howl is Level 5:; Decreases Fixed Casting Time of Mandragora Howl by 70%. Sol
Fafnir Helm [1] 100 DEF 10 MDEF +10; Decreases After Skill Delay by 10%.; Increases damage of Dragon Breath and Dragon Breath - Water by 30%.; When activating Runestone skills, the effect of the Runestone skill is additionally strengthened or various effects are applied to themselves... Sol
Faith of Yggdrasil [1] 100 DEF 10 All Basic Status + 3; Reduce damage taken from normal and boss monsters by 20%.; Increase physical and magic damage against all size enemies by 10%.; When refined to +7 or higher,; Increase physical and magic damage against all size enemies by 15%.; Reduce... Sol
Floating Ball 100 - MATK +35; Increases Magical Damage against monsters of Boss class by 2%.; Base DEX at least 90:; MATK +70; Increases Magical Damage against monsters of Boss class by additional 3%.; Base DEX at least 125:; MATK +140; Increases Magical Damage against monster... Sol
Fluffy Lovely Fox 100 DEF 2 Physical damage to all size enemy + 10%.; Reduces damage taken from players by 5%.; Grants immunity to confusion.; When learned Spirit of Life Lv 1,; Reduce Fix cast time of skill Lope and Stoop by 100%,; When using Scar of Tarou, active [Reckless Rush] for... Sol
Frosty Breath 100 DEF 10 For every 10 Base Levels, increases physical/magic damage to all size enemies by 1%.; Set Bonus:; Frosty Breath; Snow Flower Armor [1]; P.ATK +30, increases movement speed,; For every 3 refines on the armor, POW +1 and ATK +100.; Set Bonus:; Frosty Breath;... Sol
Future Wolf King Hat [1] 100 DEF 50 When equipped by Shinkiro or Shiranui classes:; MHP +50,000, MSP +5,000,; EXP gained from monsters +50%.; For every 2 refines, SPL +1 and increases magic damage to all size enemies by 7%.; For every 3 refines, all basic stats +7.; When refined to +10, incre... Sol
Future Yoyo King Hat [1] 100 DEF 50 Indestructible.; ASPD + 10.; Increase physical damage against all size enemies by 20%.; When equipped by a Hyper Novice.; MaxHP + 50000, MaxSP + 5000, increase EXP gained from monsters + 50%.; For every 2 refine level,; POW + 1, increase physical damage aga... Sol
Garden of Eden [1] 100 DEF 5 INT +5; DEX +5; Increases Magical Damage with every element by 10%.; Bypass 20% of hard magic defense of all race.; Refine Level +7:; Increases Magical Damage with every element by additional 15%.; Bypass 30% of hard magic defense of all race.; Refine Level... Sol
Gate of Netherworld 100 DEF 12 - Sol
Ghost Whisper [1] 100 DEF 10 MDEF +10; Increases Attack Speed (decreases After Attack Delay by 10%).; For each Base Level:; Increases damage of Meteor Assault by 1%.; When Level 5 Weapon Crush is learned:; Increases Physical Damage against monsters of every element by 25%.; When Level... Sol
Gift of Panagia [1] 100 - VIT +5, INT +5; Increases Healing skills effectiveness by 10%.; Increases resistance to Stun status by 50%.; Refine Level +7:; Decreases After Skill Delay by 20%.; Increases Healing skills effectiveness by additional 10%.; Refine Level +9:; Increases Healin... Sol
Gorgon Coronet 100 DEF 2 - Sol
Grey Wolf Cub in Mouth 100 DEF 10 All Talent Status + 5.; MHP + 10%.; For every 10 Base Level, increase physical and magic damage against all size enemies by 1%.; Set Bonus:; Grey Wolf Cub in Mouth; Gray Wolf Suit [1]; Increase Movement Speed.; P.ATK + 25.; For every 3 refine level of Armor... Sol
Guardian Claus 100 DEF 2 - Sol
Guardian Helm [1] 100 DEF 2 Increases Damage against monsters of every size by 10%,; Decreases damage taken from monsters of Demi-Human race by 5%.; When equipped with King Schmidt's Suit:; All Basic Stats +10; Decreases damage taken from monsters of Demi-Human and Doram players by 7%... Sol
Guardian Processor 100 - Decreases damage taken from Demi-Human race enemies by 10%.; Refine Level +7:; Decreases damage taken from Demi-Human race enemies by additional 2%.; When equipped with Pile Punker:; Refine Level of Pile Punker is +7:; Increases Attack Speed (decreases Afte... Sol
Heavenly Order 100 - Enables the use of Identify.; For each 18 base STR:; HIT +2; MaxHP +2%; For each 18 base AGI:; FLEE +2; Decreases After Skill Delay by 2.; For each 18 base VIT:; MDEF +2; Decreases Variable Casting Time by 2%.; For each 18 base INT:; MaxSP +2%; Decreases SP... Sol
Jeje Cap 100 DEF 18 Skill casting cannot be interrupted.; Decreases After Skill Delay by 15%.; Decreases Variable Casting Time of Acid Demonstration ,Crazy Weed and Full Chemical Protection by 50%.; Increases damage of Acid Demonstration and Crazy Weed by 10%.; Refine Level +7... Sol
Kiel Successor Doll [1] 100 DEF 50 ASPD + 10.; MHP + 15%, MSP + 15%.; Long-range physical damage + 20%.; For every 2 refine levels, POW + 1, long-range physical damage + 7%.; For every 3 refine levels, All Basic Status + 7.; When refined to +10 or higher, long-range physical damage + 15%.; W... Sol
King Of Spirit Circlet 100 DEF 12 MDEF +15; Decreases After Skill Delay by of all skills by 10%.; Increases damage of Earth Grave and Diamond Dust by 10%.; When Warmer is Level 5:; Decreases Varetyr Spear, Earth Grave and Diamond Dust skill cooldown by 1 second.; For each Level of Elemental... Sol
Legacy of Wise One [1] 100 DEF 10 MDEF + 10.; Reduce After Cast Delay by 20%.; Reduce damage taken from normal and boss monsters by 20%.; When refined to +10 or higher,; Increase physical and magic damage against all race monsters (except players) by 30%.; Reduce damage taken from Players b... Sol
Little Abyss Dragon 100 DEF 2 Every 2 Base Level, ATK + 1, MATK + 1, up to level 240. Sol
Little Garden 100 - ATK +40; Increases Critical Damage by 5%.; Base LUK at least 90:; ATK +60; Increases Critical Damage by additional 10%.; Base LUK at least 125:; ATK +80; Increases Critical Damage by additional 20%. Sol
Lord of Royals 100 - - Sol
Loyal Servant of the Demon Lord Morroc 100 - Increases Damage against enemies of Demi-Human race and monsters of Angel race by 5%.; Decreases damage taken from enemies of Demi-Human race and monsters of Angel race by 3%.; When equipped with Darklord Essence Force 3,; Increases Melee Physical Damage by... Sol
Maero Mask 100 DEF 6 MDEF +6; All Basic Stats +1; Decreases damage taken from Demi-Human race by 5%.; Decreases damage taken from Player by 1%.; Decreases damage taken from Fire, Water, Wind and Earth elemental attacks by 5%. Sol
Mob Scarf 100 - Enables the use of Level 2 Spell Breaker.; When equipped with Glasses or Sunglasses:; Decreases damage taken from Demi-Human race by 2%.; For each 80 combined sum of base AGI and VIT:; MaxHP +5%; Increases Attack Speed (decreases After Attack Delay by 5%).;... Sol
Moon Follower Eyepatch 100 DEF 50 MDEF + 20; All Talent Stats + 10.; For every 30 sum of pure STR and DEX, Melee and Ranged physical damage increased by 10%.; For every 30 sum of pure INT and DEX, Magic damage to enemies of all properties increased by 10%.; Set Bonus:; Moon Follower Eyepatc... Sol
Mountain Helmet [1] 100 - - Sol
Northern Cross [1] 100 DEF 10 - Sol
Nostalgia Cherry Blossom [1] 100 DEF 10 MDEF +10; MaxHP +10%; Increases Physical Damage against monsters of Boss class by 25%.; Gain following effects when Level 5 Light of Moon is learned:; When Level 7 New Moon Kick is learned:; Physical attacks have a random chance to increase your movement sp... Sol
Old Camouflage Scarf 100 - For every 10 base level, increases physical and magical damage to all size monsters by 1%. Sol
Phantom Ears 100 DEF 2 Increases Magical Damage against monsters of every size by 10%.; Decreases damage taken from Players by 5%.; Prevents Sleep status.; When Level 5 Telekinesis Intense is learned:; Decreases Fixed Casting Time of Jack Frost by 100%.; Decreases Telekinesis Int... Sol
Pope Osuwari Head [1] 100 DEF 5 INT +2; Decreases After Skill Delay by 10%.; Refine Level +7:; Decreases After Skill Delay by 10%.; Refine Level +9:; Decreases After Skill Delay by 10%.; When equipped with Zealous Necklace:; Decreases After Skill Delay by 15%.; When equipped with Kiel-D-0... Sol
Portable Support System 100 - Increase long ranged physical damage by 10%.; When learned Neutral Barrier Lv 3,; Increase physical damage against all size enemies by 15%.; When learned Fire Earth Research Lv 5,; Using skills does not consume Madogear Fuel Sol
Professor's Mini Glasses [1] 100 DEF 2 Increase magical damage against all size enemies by 10%.; Reduce damage taken from players by 5%.; Immune to Sleep.; When learned Psychic Wave Level 5,; reduce Fixed Casting Time of Psychic Wave by 100%,; reduce Earth Grave and Diamond Dust cooldown by 4 se... Sol
Purified Pigeon [1] 100 DEF 10 All Basic Stats +12.; Decreases After Skill Delay by 5%.; When equipped with any type of Vivatus Fides Weapon:; ATK +300, MATK +300,; Decreases After Skill Delay by additional 5%. Sol
Queen Anz Revenge [1] 100 DEF 7 STR +5; ATK +7%.; Refine Level +5:; ATK +2%; Refine Level +7:; ATK +3%; Refine Level +9:; ATK +4%; Nullifies weapon damage penalty resulting from monster's size. Sol
Rebellion Pocket Watch 100 DEF 2 Increases Physical Damage against monsters of every size by 10%.; Decreases damage taken from Players by 5%.; Prevents Silence status.; When Level 1 Fallen Angel is learned:; Decreases Anti-Material Blast skill cooldown by 5 seconds.; Decreases Rich's Coin... Sol
Red Pope Ribbon 100 DEF 2 - Sol
Red Pope Ribbon [1] 100 DEF 2 - Sol
Rekenber's Celestial Hat [1] 100 DEF 10 Every 2 refine level, ATK+20, CRI+4.; Every 3 refine level, critical damage +10%.; When refined to +9 or higher, ATK +15%.; When refined to +10 or higher, reduce After Cast Delay by 10%.; When refined to +11 or higher, melee/ranged physical damage +15%.; Wh... Sol
Robotic Valkyrie Hairband [1] 100 DEF 100 For every 2 refine levels, POW +1, ranged physical damage +5%.; For every 3 refine levels, Triple Laser and Spark Blaster skill damage +7%.; When refined to +9 or higher, increases ranged physical damage by additional 15%.; When refined to +10 or higher, AT... Sol
Runaway Accelerator [1] 100 DEF 20 - Sol
Sacred Crown 100 DEF 12 MDEF +15; Decreases After Attack Delay 10%; Decreases SP Consumption of Judex by 15.; Decreases SP Consumption of Adoramus by 15.; Increases damage of Adoramus and Judex by 20%.; For each Level of Oratio:; Decreases the Variable Casting Time of Adoramus and... Sol
Shiny Kitty Crown 100 DEF 18 - Sol
Siegfried's Helmet [1] 100 - Decreases damage taken from Boss class by 5%.; Refine Level +6:; Perfect Dodge +5; Decreases damage taken from Boss class by an additional 5%.; Refine Level +8:; Perfect Dodge +5; Decreases damage taken from Boss class by an additional 10%.; Prevents the us... Sol
Splash Cat Hat 100 DEF 18 - Sol
Squirrel Ears Hood Hat [1] 100 DEF 10 ASPD +1; Increases Critical Damage by 10%.; Ignores physical defense of all monsters by 10%.; Increases Critical by 5 when dealing Ranged Physical Damage.; Refine Level +5:; ASPD +1; Increases Critical Damage by 2%.; Ignores physical defense of all monsters... Sol
Striking Hat [1] 100 DEF 5 AGI +5; DEX +5; ASPD +10%; Increases Ranged Physical Damage by 5%.; Perfect HIT +10%; For each Refine Level:; HIT +2; Decreases After Skill Delay by 2%.; Refine Level +7:; Increases Ranged Physical Damage by additional 10%.; Perfect HIT +20%; Refine Level +... Sol
Themis Helm [1] 100 DEF 10 - Sol
Twinhead Dragon Scale 100 DEF 10 MHP + 15%, long ranged physical damage + 15%.; Set Bonus:; Twinhead Dragon Scale; Twinhead Dragon Mail [1]; For every level of Two-handed Defense learned,; Increase Madness Crusher damage by 15%.; When Armor refined to +10 or higher, Max HP +10%, Max SP +10... Sol
Tyrant of Earth 100 - For each 10 Base Level:; Increases Damage against enemies of every size by 1%. Sol
Wings of Asmodeus [1] 100 DEF 2 Increases Physical Damage against monsters of every size by 10%.; Decreases damage taken from Players by 5%.; Prevents Blind status; When Level 5 Ignition Break is learned:; Decreases Fixed Casting Time of Refresh by 100%.; Decreases Ignition Break skill co... Sol
Wolf Officer Hat [1] 100 DEF 10 MDEF +10; Decreases After Skill Delay by 10%.; Increases damage of Arrow Storm by 15%.; When Level 3 Warg Rider is learned:; Decreases After Skill Delay by additional 20%.; When Level 10 Aimed Bolt is learned:; Decreases damage taken from monsters of Boss c... Sol
Wonder Egg Basket 100 - - Sol
Work Cap 100 DEF 18 MDEF +15; VIT +10; Increases damage of Axe Tornado by 20%.; Decreases Variable Casting Time of Greed by 100%.; When FAW Magic Decoy is Level 5:; Increases Physical Damage against enemies of Boss class by 50%.; When Axe Boomerang is Level 5:; ATK +100; When... Sol
World-erosive Curse 100 - Increase damage dealt to Demi-Human by 20% (Include Player).; Increase damage dealt to Doram Player by 20%.; Grants immunity to curse. Sol
Yinyang Earring (Yellow) 100 DEF 2 MaxHP + 10%, MaxSP + 10%.; Reduces damage taken from players by 5%.; Grants immunity to silence.; If user learned Lunar Luminance level 5,; Reduces fixed casting time by 70%.; If user learned Full Moon Kick level 10,; increases physical damage against all s... Sol
Advanced Paradise Hat 100 DEF 7 MATK +60; Magical attacks have a certain chance to recover 350 HP every second for 4 seconds.; Magical attacks have a certain chance to recover 80 SP every second for 4 seconds. Sol
Advanced Paradise Luxury Cap 100 DEF 10 ATK +60; Physical attacks have a certain chance to absorb 2% of the inflicted damage as HP.; Physical attacks have a certain chance to absorb 2% of the inflicted damage as SP. Sol
Vesper Headgear [1] 100 DEF 8 DEX +2; Decreases Variable Casting Time by 10%.; Refine Level +7:; Decreases Variable Casting Time by additional 10%.; Refine Level +9:; Decreases Variable Casting Time by additional 10%.; When equipped with Main Memory:; Decreases Variable Casting Time by... Sol
Victory Wing Ear 100 DEF 2 MaxHP +10%, MaxSP +10%.; Increases Magical Damage against monsters of every size by 10%.; 륯revents Confusion status.; When Level 10 Adoramus is learned:; Nullifies Gemstone Requirement of certain skills.; When Level 10 Praefatio is learned:; Decreases After... Sol
Ancient Rift Ornament [1] 100 DEF 2 MaxHP +1000; Refine Level +7:; MaxHP +400; Refine Level +9:; MaxHP +600 Sol
Racing Cap (Ranger) [1] 100 DEF 10 For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases Attack Speed (decreases After Attack Delay by 2%).; Refine Level +8:; For each Level of Steel Crow:; Increases damage of Aimed Bolt by 3%.; Refine Level +11:; Decreases After Skill Del... Sol
Republic Hat [1] 100 DEF 3 Increases Ranged Physical Damage by 6%.; Refine Level +7:; Increases Ranged Physical Damage by 2%.; Refine Level +10:; Increases Ranged Physical Damage by 4%. Sol
Young Leaf of World Tree (Agi) 100 - When equipped with Temporal AGI Manteau and Brilliant Rapid Armor:; Increases Physical Damage against enemies of enemies of every race, except Players, by 7%.; Total Refine Level of entire set at least +14:; ATK +80; Total Refine Level of entire set at leas... Sol
Young Leaf of World Tree (Dex) 100 - When equipped with Temporal DEX Manteau and Excellent Dexterity Armor:; Increases Physical Damage against enemies of every size by 7%.; Total Refine Level of entire set at least +14:; ATK +80; Total Refine Level of entire set at least +18:; ATK +5%; Increas... Sol
Young Leaf of World Tree (Int) 100 - When equipped with Temporal INT Manteau and Strong Magic Armor:; Decreases Variable Casting Time by 10%.; Total Refine Level of entire set at least +14:; MATK +80; Total Refine Level of entire set at least +18:; Increases Magical Damage with every element b... Sol
Young Leaf of World Tree (Luk) 100 - When equipped with Temporal LUK Manteau and Unexpected Lucky Armor:; Increases Physical Damage against enemies of enemies of every race, except Players, by 10%.; Total Refine Level of entire set at least +14:; ATK +80; Total Refine Level of entire set at le... Sol
Young Leaf of World Tree (Str) 100 - When equipped with Temporal STR Manteau and Soaring Power Armor:; ATK +5%; Total Refine Level of entire set at least +14:; ATK +80; Total Refine Level of entire set at least +18:; ATK +30; Decreases After Skill Delay by 7%.; Total Refine Level of entire set... Sol
Young Leaf of World Tree (Vit) 100 - When equipped with Temporal VIT Manteau and Hardened Vitality Armor:; MaxHP +10%; Total Refine Level of entire set at least +14:; ATK +80; Total Refine Level of entire set at least +18:; ATK +10%; MaxSP +7%; Total Refine Level of entire set at least +22:; D... Sol
Ancient Gold Ornament [1] 100 DEF 7 Base Level at least 150:; All Basic Stats +2; When equipped by Swordman, Merchant or Thief classes:; ATK +8%; When equipped by Mage or Acolyte classes:; MATK +8%.; Increases Healing skills effectiveness by 7%.; When equipped by Archer classes:; DEX +3; Incr... official
Beginner's Cap 100 DEF 10 All Basic Stats +1; MaxHP +200; When equipped with Beginner's Hat, Beginner's Suit, Beginner's Manteau, Beginner's Boots and Beginner's Ring:; Physical attacks have a 2% chance to recover 500 HP and SP 50.; Magical attacks have a 2% chance to recover 250 HP... official
Runaway Chip [1] 100 - HIT +50; FLEE +50; MaxSP -50%; ^When equipped with Broken Chips 01 and Broken Chips 02:; ATK +50; MATK +50; Increases movement speed.; Refine Level +9:; MaxHP +10%; MaxSP +50% official
Sniper Goggle [1] 100 DEF 12 DEX +1, AGI +1; MDEF +5; Base AGI at least 120:; ASPD +1; Increases Ranged Physical Damage by 4%. official
Flying Galapago 110 - AGI +1; Random chance to auto-cast Blizz Beat when dealing physical damage.; Learned Level of Blizz Beat affects the Level of auto-cast.; Every base LUK increases the chance of Blitz Beat.; If Steel Crow is learned:; Increases damage of Blizz Beat by 40%.;... Sol
Illusion Fancy Flower [1] 120 - MATK +1%; For each Refine Level:; MATK +2 Sol
Illusion Hot-blooded Headband [1] 120 DEF 3 STR +2; For each 2 Refine Levels:; ATK +10; Refine Level +7:; Increases Physical Damage against enemies of Water, Wind, Earth and Neutral elemental by 10%.; Refine Level +9:; Increases Physical Damage against enemies of Small and Large size by 15%. Sol
Whistle 120 - ATK +1%; MATK +1%; When equipped with Pendant of Maelstrom:; Increases Critical Damage by 10%.; Decreases Variable Casting Time by 10%.; When equipped with Pendant of Chaos:; Increases Critical Damage by 10%.; When equipped with Pendant of Harmony:; Decreas... Sol
Gray Helmet [1] 120 DEF 35 Decreases damage taken from 77777Holy elemental attacks by 3%.; For each 2 Refine Levels:; Decreases damage taken from 77777Holy elemental attacks by 1%. official
Booster Mask A-type [1] 130 - Decreases After Skill Delay by 8%. Sol
Booster Mask B-type [1] 130 - Decreases Variable Casting Time by 8%. Sol
Booster Mask C-type [1] 130 - Increases Attack Speed (decreases After Attack Delay by 8%). Sol
Bull Hat [1] 130 DEF 2 Decreases damage taken from Wind elemental attacks by 10%.; Increases Damage against monsters in Rock Ridge by 15%.; Decreases damage taken from Rock Ridge monsters by 15%.; Refine Level +7:; Increases Damage against monsters in Rock Ridge by additional 15%... Sol
Duel Dragon Hat [1] 130 DEF 2 - Sol
Full Faith Crown [1] 130 DEF 70 For every 2 refine level, MATK + 20.; For every 3 refine level, increase all property magic damage by 7%.; When refined to +7 or higher, MATK + 10%.; When refined to +9 or higher, reduce After Cast Delay by 10%.; When refined to +11 or higher, increase magi... Sol
Queen Bee Jeweled Crown [1] 130 DEF 15 For every 2 refine levels, MATK +20.; For every 3 refine levels, all property magical damage +2%.; When refined to +7 or higher, variable casting time -25%, S.MATK +10.; When refined to +9 or higher, MATK +60, MATK +12%.; When refined to +11 or higher, magi... Sol
Queen Scaraba Helmet [1] 130 DEF 20 For every 2 refine levels, ATK + 20, CRI + 4.; For every 3 refine levels, increase Critical Damage by 10%.; When refined to +7 or higher, ATK + 10%.; When refined to +9 or higher, reduce After-cast Delay by 10%.; When refined to +11 or higher, increase Mele... Sol
Scorpio Celestial Coronet [1] 130 - For each 2 Refine Levels:; MATK +20; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Magical Damage with every element by 15%.; Refine Level +11:; Increases Magical Damage against monsters of Small and Medium sized ene... Sol
Snake Queen Crown [1] 130 DEF 20 Every 2 refine level, ATK +20, HIT +8.; Every 3 refine level, Melee/ranged physical damage increased by 7%.; When refined to +7 or higher, ATK +10%.; When refined to +9 or higher, reduces after cast delay by 10%.; When refined to +11 or higher, increases pe... Sol
Illusion Goibne Helm [1] 130 DEF 25 VIT +3,; MDEF +3; Refine Level +7:; VIT +5; Refine Level +9:; Decreases After Skill Delay by 12%.; When equipped with Illusion Goibne's Armor,; Illusion Goibne's Spaulder and Illusion Goibne's Greaves:; VIT +5, MaxHP +15%,; MaxSP +5% DEF +5,; MDEF +15,; Dec... Sol
Illusion Morpheus's Hood [1] 130 DEF 15 INT +10,; MDEF +15,; MaxSP +20%; For each 2 Refine Levels:; Decreases Variable Casting Time by 3%.; Refine Level +7:; MATK +30; Refine Level +9:; Skill casting cannot be interrupted.; When equipped with Illusion Morpheus's Shawl; Illusion Morpheus's Bracele... Sol
Illusion Morrigane's Helm [1] 130 DEF 15 STR +5; Critical +5; Refine Level +7:; ATK +50; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Illusion Morrigan's Manteau, Illusion Morrigan's Pendant and Illusion Morrigan's Belt:; STR +5; ATK +10%; Cri... Sol
Great Magician's Ceremonial Crown [1] 130 - For each 2 Refine Levels:; MATK +20; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Magical Damage with every element by 15%.; Refine Level +11:; Increases Magical Damage against monsters of Small and Medium sized ene... Sol
Ignis Cap [1] 130 - For each 2 Refine Levels; ATK +20; Refine Level +7:; Decreases Variable Casting time by 10%.; Refine Level +9:; Increases Ranged Physical Damage by 15%.; Refine Level +11:; Increases Physical Damage against enemies of Small and Medium size by 15%.; Decrease... Sol
Phantom of Masquerade [1] 130 - For each 2 Refine Levels:; MATK +20; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Magical Damage with every element by 15%.; Refine Level +11:; Increases Magical Damage against monsters of Small and Medium size by 1... Sol
Red Clark Casquette [1] 130 - For each 2 Refine Levels:; ATK +20; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Melee Physical Damage by 15%.; Refine Level +11:; Increases Physical Damage against enemies of Small and Medium sized enemies by 15%.;... Sol
Sagittarius Celestial Coronet [1] 130 - For each 2 Refine Levels:; ATK +20; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Ranged Physical Damage by 15%.; Refine Level +11:; Increases Physical Damage against enemies of Small and Medium sized enemies by 15%.... Sol
Stripe Hat [1] 130 - For each 2 Refine Levels:; ATK +20; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Ranged Physical Damage by 15%.; Refine Level +11:; Increases Physical Damage against enemies of Small and Medium sized enemies by 15.;... Sol
Bondage Necklace 150 - Critical +3; Increases Critical Damage by 5%. Sol
Cor Core Booster 150 DEF 5 Decreases Variable Casting Time by 8%.; Decreases After Skill Delay by 8%.; When equipped with Disk in Mouth:; Increases Magical Damage with every element by 7%. Sol
Cor Core Booster [1] 150 DEF 5 Decreases Variable Casting Time by 8%.; Decreases After Skill Delay by 8%.; When equipped with Disk in Mouth:; Increases Magical Damage with every element by 7%. Sol
Sealed Chain 150 DEF 5 Critical +8; Increases Melee and Ranged Physical Damage by 8%.; When equipped with Bondage Necklace:; Increases Critical Damage by 7%. Sol
Sealed Chain [1] 150 DEF 5 Critical +8; Increases Melee and Ranged Physical Damage by 8%.; When equipped with Bondage Necklace:; Increases Critical Damage by 7%. Sol
Ace of Clovers in Mouth (Defense) 150 - When equipped with Gambler's Seal [1]:; MaxHP +5%; Def +200, Mdef +30.; Additional abilities can be activated by using the Loki's Advice (Defense).; Loki's Advice (Defense) can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemmall,41,50,0,100,0,0</INF... Sol
Ace of Diamonds in Mouth (Long Ranged Physical) 150 - When equipped with Gambler's Seal [1]:; ATK +5%; Increases Ranged Physical Damage by 10%.; Additional abilities can be activated by using the Loki's Advice (Ranged Physical).; Loki's Advice (Ranged Physical) can be obtained from; <NAVI>[Cat Salesman Nyarom]... Sol
Ace of Hearts in Mouth (Melee Physical) 150 - When equipped with Gambler's Seal [1]:; ATK +5%; Increases Melee Physical Damage by 10%.; Additional abilities can be activated by using the Loki's Advice (Melee).; Loki's Advice (Melee Physical) can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemma... Sol
Ace of Spades in Mouth (Magical) 150 - When equipped with Gambler's Seal [1]:; MATK +5%; Increases Magical Damage with every element by 10%.; Additional abilities can be activated by using the Loki's Advice (Magic).; Loki's Advice (Magical) can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>... Sol
Gambler's Seal 150 - If you pierce a socket with Soul Plunger, you can grant random options with Loki's Coin. Sol
Gambler's Seal [1] 150 - Additional abilities can be activated by using the Loki's Coin.; Loki's Coin can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>,; by using Nyangvine or Zeny.; This item can't receive additional enchantment from Pie... Sol
Bacsojin Hat-LT [1] 150 DEF 6 INT +2, DEX +2; SPL +2, CON +2; Decreases Variable Casting Time by 10%.; Increases Magical Damage against enemies of Undead race by 10%.; Magical attacks have a chance to activate Divine Willpower effect for 7 seconds.; Refine Level +7:; Increases Magical D... official
Evil Snake Lord Hat [1] 150 DEF 4 Random chance a defeated monster will drop WoE Supply Box. official
Gold Fish Head Hat-LT [1] 150 DEF 2 Base Level at least 210:; P.ATK +2; S.MATK +2; Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds.; Magical attacks have a certain chance to increase Magical Damage with Holy element by 20% for 60 seconds.; Refine Lev... official
Imp Hat-LT [1] 150 DEF 1 Base Level at least 210:; P.ATK +2; S.MATK +2; Physical attacks have a certain chance to grant Fire element to your weapon for 60 seconds.; Magical attacks have a certain chance to increase Magical Damage with Fire element by 20% for 60 seconds.; Refine Lev... official
Smokey's Transformation Leaf-LT [1] 150 DEF 7 Base Level at least 120:; P.ATK +2; S.MATK +2; For each Refine Level:; Increases Magical Damage with every element by 1%.; For each 3 Refine Levels:; MATK +2%; For each 5 Refine Levels:; ASPD +1; Has a chance to transform into Smokie for 10 seconds when dea... official
Survival Circlet-LT [1] 150 DEF 10 INT +3; MATK +50; Base Level at least 180:; MATK +50; Base Level at least 210:; P.ATK +2; S.MATK +2; For each 2 Refine Levels:; MATK +10; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with every elemen... official
Survive Orb-LT 150 DEF 2 Decreases Variable Casting Time by 3%.; Increases Magical Damage with every element by 7%. official
Tiger King Doll Hat-LT [1] 150 DEF 6 STR +2, DEX +2; POW +2, CON +2; Increases Attack Speed (decreases After Attack Delay by 10%).; Increases Physical Damage against enemies of Brute race by 10%.; Physical attacks have a chance to activate Power of the Beast effect for 7 seconds.; Refine Level... official
Wickebine's Black Cat Ears-LT [1] 150 - FLEE +20; Increases Critical Damage by 15%.; Increases Magical Damage with every element by 15%.; Base Level at least 210:; P.ATK +2; S.MATK +2; Physical attacks have a certain chance to increase Critical by 30 for 10 seconds.; Magical attacks have a certai... official
Vicious Mind Aura 170 DEF 5 When equipped with Fallen Warrior Manteau[1]:; For each 30 base STR:; ATK +5; For each 30 base AGI:; Increases Attack Speed (decreases After Attack Delay by 3%).; For each 30 base VIT:; Decreases After Skill Delay by 4%.; For each 30 base INT:; MATK +5; Dec... Sol
Autumn Headband [1] 170 DEF 10 Decreases SP Consumption of Wind Walk by 20.; Increases Ranged Physical Damage by 5%.; Refine Level +7:; Increases ATK by 2 for every 5 base INT; Refine Level +9:; Increases damage of Arrow Storm by 2% for every 10 Base Level. Sol
Old Camouflage Rabbit Hood [1] 170 DEF 10 All Basic Stats +1; For each Refine Level:; Increases Ranged Physical Damage by 1%.; For each 2 Refine Levels:; MaxHP +1%; MaxSP +1%; Increases damage of Cluster Bomb by 15%.; Increases damage of Warg Strike by 10%.; For each 3 Refine Levels:; Perfect Dodge +1 Sol
Temporal Circlet (Ranger) [1] 170 DEF 10 For each 2 Refine Levels:; ATK +15; For each 3 Refine Levels:; Increases Critical Damage by 5%.; Increases damage of Arrow Storm and Aimed Bolt by 20%.; For each 4 Refine Levels:; Increases Ranged Physical Damage by 5%.; Refine Level +11:; Decreases Arrow S... Sol
Advanced Jao King Hat [1] 175 DEF 4 All Basic Stats +3; MaxHP +5%; MaxSP +5% official
Helm of Faith (Ranger) [1] 180 DEF 10 Base Level at least 210:; POW +2, P.ATK +1.; Base Level at least 230:; POW +3, P.ATK +2.; For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases damage of Arrow Storm by 15%.; For each 4 Refine Levels:; Increases Ranged Physical Damage by... Sol
Helm of Faith II (Ranger) [1] 180 DEF 10 Base Level at least 210:; POW +2, P.ATK +1.; Base Level at least 230:; POW +3, P.ATK +2.; For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases damage of Aimed Bolt by 15%.; For each 4 Refine Levels:; Increases Ranged Physical Damage by 7... Sol
Thanos Fighter Helmet [1] 190 DEF 10 For each 3 Refine Levels:; ATK +4%; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 10%).; Refine Level +9:; Increases Melee Physical Damage by 10%.; Refine Level +11:; Increases Physical Damage against enemies of against enemies o... Sol
Thanos Magic Helmet [1] 190 DEF 10 For each 3 Refine Levels:; MATK +4%; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with every element by 10%.; Refine Level +11:; Increases Magical Damage against enemies of every element by 15%.; When... Sol
Thanos Shooter Helmet [1] 190 DEF 10 For each 3 Refine Levels:; ATK +4%; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 10%).; Refine Level +9:; Increases Ranged Physical Damage by 10%.; Refine Level +11:; Increases Physical Damage against enemies of against enemies... Sol
Thanos Warrior Helmet [1] 190 DEF 10 For each 3 Refine Levels:; ATK +4%; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 10%).; Refine Level +9:; Increases Melee Physical Damage by 10%.; Refine Level +11:; Increases Physical Damage against enemies of against enemies... Sol
Altair Hat [1] 200 DEF 10 CON +3; Decreases damage taken from Players by 13%.; Decreases damage taken from monsters of Boss class by 20%.; Increases Physical Damage by 40%.; For each 10 Base Level:; Increases damage of Hawk Boomerang and Hawk Rush by 1%.; For each Refine Level:; CON... Sol
Bobcat Knit Hat (White) [1] 200 DEF 10 POW + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Abyss Dagger, Unlucky Rush, and Deft Stab by 1%.; Every refine level, POW + 1. Sol
Chic Peony [1] 200 DEF 10 POW + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Shadow Stab and Eternal Slash by 1%.; Every refine level, POW + 1. Sol
Clockwise [1] 200 DEF 10 SPL +3; Decreases damage taken from Players by 13%.; Decreases damage taken from monsters of Boss class by 20%.; Increases Magical Damage with every element by 40%.; For each 10 Base Level:; Increases damage of Crimson Arrow, Frozen Slash, Storm Cannon and... Sol
Inquisitor's Veil [1] 200 DEF 10 POW + 3; Reduce damage taken from Human and Doram Player by 13%.; Reduce damage taken from Normal and Boss enemies by 20%.; Increase physical damage against all class enemies by 40%.; For every 10 Base Level, increase Oleum Sanctum, Massive Flame Blaster, a... Sol
Invincible Crest Hat [1] 200 DEF 10 CON + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Crescive Bolt and Gale Storm by 1%.; Every refine level, CON + 1. Sol
Khalitzburg Knight White Helm [1] 200 DEF 10 SPL + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; MATK + 40%; Every 10 Base Level, increase damage of Cross Rain and Judgement Cross by 1%.; Every refine level, SPL + 1. Sol
Marin Pattern Hat [1] 200 DEF 10 POW + 3.; Reduce damage taken from Human and Doram Player by 13%.; Reduce damage taken from Normal and Boss enemies by 20%.; Increase physical damage against all class enemies by 40%.; For every 10 Base Level, increase Double Bowling Bash and Mega Sonic Blo... Sol
Soul Mastery Crown [1] 200 DEF 10 SPL + 3.; Reduce damage taken from Human and Doram Player by 13%.; Reduce damage taken from Normal and Boss enemies by 20%.; MATK + 40%.; For every 10 Base Level, increase Talisman of Blue Dragon,; Talisman of White Tiger,; Talisman of Red Phoenix,; Talisma... Sol
Squirrel Ear Hood (Albino) [1] 200 DEF 10 POW + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Petitio and Effligo by 1%.; Every refine level, POW + 1. Sol
Steamroller [1] 200 DEF 10 CON + 3.; Reduce damage taken from Doram and Human Player by 13%.; Reduce damage taken from Normal and Boss enemies by 20%.; Increase physical damage against all class enemies by 40%.; For every 10 Base Level, increase Only One Bullet, Spiral Shooting, and... Sol
Striped Ribbon Hat [1] 200 DEF 10 SPL + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; MATK + 40%; Every 10 Base Level, increase damage of Arbitrium, Pneumaticus Procella, and Framen by 1%.; Every refine level, SPL + 1. Sol
The Brandishing [1] 200 DEF 10 CRT + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Servant Weapon, Servant Weapon - Phantom, and Servant Weapon - Demolition by 1%.; Every refine l... Sol
Two Tone Cap [1] 200 DEF 10 POW + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Acidified Zone (Fire), Acidified Zone (Earth), Acidified Zone (Water), and Acidified Zone (Wind)... Sol
White Fox Bamboo Hat [1] 200 DEF 10 POW + 3.; Reduce damage taken from Doram and Human Player by 13%.; Reduce damage taken from Normal and Boss enemies by 20%.; Increase damage against all class enemies by 40%.; For every 10 Base Level, increase damage of Shadow Hunting, Shadow Dance, Shadow... Sol
White Mechanical Plant Hat [1] 200 DEF 10 Increases resistance to players by 13%.; Increases resistance to Normal/Boss monsters by 20%.; Increases physical damage to all class enemies by 40%.; For every 10 Base Lv,; Increases Explosive Powder skill Damage by 1%.; For every refine level, POW +1.; Wh... Sol
Wild Beast [1] 200 - When using Gray Wolf Suit, Gray Wolf Manteau, and Gray Wolf Boots.; reduces damage taken from Ghost property by 20%.; Immune to Freeze.; When using Gray Wolf Robe, Gray Wolf Muffler, and Gray Wolf Shoes,; reduces damage taken from Ghost property by 20%.; Im... Sol
Wolf Rayet [1] 200 DEF 10 POW + 3.; Reduce damage taken from Human and Doram Player by 13%.; Reduce damage taken from Normal and Boss enemies by 20%.; Increase physical damage against all class enemies by 40%.; For every 10 Base Level, increase Overslash, Grand Judgement, and Shield... Sol
Confession Courage Crown [1] 200 DEF 40 MDEF + 10.; For every 2 refine level, ATK + 15.; For every 3 refine level, ATK + 5%.; For every 4 refine level, increase physical and magical damage against all property enemies by 3%.; When refined to +9 or higher, ASPD + 10%.; When refined to +11 or highe... Sol
Confession Domineering Crown [1] 200 DEF 40 MDEF + 10.; For every 2 refine level, ATK + 15.; For every 3 refine level, Critical Damage + 5%.; For every 4 refine level, Melee Physical Damage + 4%.; When refined to +9 or higher, CRI + 8.; When refined to +11 or higher, increase physical damage against... Sol
Penance Crown [1] 200 DEF 40 MDEF + 10.; For every 2 refine level, ATK + 15.; For every 3 refine level, ATK + 5%.; For every 4 refine level, Long Ranged Physical Damage + 4%.; When refined to +9 or higher, ASPD + 10%.; When refined to +11 or higher, increase physical damage against all... Sol
Penance Glory Crown [1] 200 DEF 40 MDEF + 10.; For every 2 refine level, MATK + 15.; For every 3 refine level, MATK + 5%.; For every 4 refine level, increase all property magical damage by 5%.; When refined to +9 or higher, Variable Casting Time - 10%.; When refined to +11 or higher, increas... Sol
Crown of Good and Evil (Windhawk) [1] 215 DEF 10 For each 3 Refine Levels:; Increases Physical Damage against enemies of every race by 5%.; For each 4 Refine Levels:; Increases Melee and Ranged Physical Damage by 7%.; Refine Level +7:; RES +50; Refine Level +9:; Critical +5; Decreases Variable Casting Tim... Sol
Furious Crown (Windhawk) [1] 235 DEF 30 For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases damage of Gale Storm and Crescive Bolt by 4%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Ranged Physical Damage by 10%.; Refine Level +11:;... Sol
Crown of Beelzebub [1] 240 DEF 45 POW +5, CON +5, Critical -15.; Increases Attack Speed (decreases After Attack Delay by 10%).; For each 2 Refine Levels:; ATK +25, DEF +15.; Refine Level +7:; Increases Physical Damage by 25%.; Refine Level +9:; ATK +40, ATK +10%.; Refine Level +11:; P.ATK +... Sol
Vesper Headgear [1] 240 DEF 15 SPL +5, CON +5, MaxSP -10%; Decreases Variable Casting Time by 10%.; For each 2 Refine Levels:; MATK +25, DEF +10.; Refine Level +7:; Increases Magical Damage with every element by 25%.; Refine Level +9:; MATK +40, MATK +10%.; Refine Level +11:; S.MATK +12;... Sol
Time Dimensions Rune Crown (Windhawk) [1] 250 DEF 50 For each 2 Refine Levels:; MaxHP +120; MaxSP +30; For each 3 Refine Levels:; ATK +2%; For each 4 Refine Levels:; Increases damage of Crescive Bolt and Hawk Rush by 5%.; Refine Level +7:; Increases Ranged Physical Damage by 10%.; Refine Level +9:; P.ATK +5;... Sol
Constellation's Protection 250 - - official

Armor

Item Lv Stats What it does Get it
Pantie [1] 0 DEF 22 When equipped with Undershirt:; AGI +5; FLEE +10 Sol
Adventurer's Suit 0 DEF 20 - official
Adventurer's Suit [1] 0 DEF 20 - official
Coat 0 DEF 42 - official
Coat [1] 0 DEF 42 - official
Cotton Shirt 0 DEF 10 - official
Cotton Shirt [1] 0 DEF 10 - official
Dragon Vest [1] 0 DEF 20 MDEF +3; When equipped with Dragon Manteau:; AGI +5; FLEE +15 official
Formal Suit [1] 0 DEF 40 - official
Glorious Mass-Production Suit 0 DEF 10 MaxHP +500 official
Jacket 0 DEF 15 - official
Jacket [1] 0 DEF 15 - official
Mantle 0 DEF 37 - official
Mantle [1] 0 DEF 37 - official
Pantie 0 DEF 22 When equipped with Undershirt:; AGI +5; FLEE +10 official
Tidung [1] 0 DEF 2 MDEF +10; Decreases damage taken from all elemental attacks by 5%.; Increases resistance against Stun and Frozen status by 15%. official
Wedding Dress 0 DEF 10 MDEF +15 official
Cocytus Armor [1] 1 DEF 150 When Base Lv.99 or lower,; Increase damage taken from Demi-Human(Include Player) race enemies by 50%.; ATK - 200, MATK - 200.; For every Base Level, [Cold Bolt] and [Storm Gust] damage + 10% (up to Base Lv.250).; For every refine level, SPL + 1, and increse... Sol
Crimson Suit [1] 1 DEF 70 Indestructible in battle.; Red Potion recovery rate + 1000%.; Enables to use Lv.1 Crazy Uproar.; EXP Gain from Monster + 7%,; Drop Rate from Monster + 7%.; For every refine level, MHP + 500, MSP + 100, ATK + 15, MATK + 15.; When refined +9 or higher, ATK +... Sol
Dark Triad [1] 1 DEF 100 MaxHP +10%, MaxSP +10%; For each Level of Maelstrom:; AGI +10, ATK +50.; For each Level of Triangle Shot:; Increases Physical Damage against monsters of every race by 7%.; When Level 10 Auto Shadow Spell is learned:; Using Triangle Shot has a random chance... Sol
Doram Follower Suit [1] 1 DEF 100 MDEF + 15, ATK + 200, MATK + 200.; Reduces After Cast Delay by 10%.; When equipped by Summoner class,; MHP + 20%, MSP + 20%,; EXP Gain from Monster + 20%.; For every 2 refine levels, MHP + 5%, LUK + 5, DEX + 5.; For every 3 refine levels, After Cast Delay -... Sol
Nectar Suit [1] 1 DEF 35 VIT +3; MDEF +5; For each 2 Refine Levels:; MaxHP +1%; MaxSP +1% Sol
Rasgand's Soutane [1] 1 DEF 50 Indestructible.; MDEF +10.; All Basic Stats +20.; MHP +20%, MSP +20%.; For every 30 Base Levels, ATK +30 and MATK +30.; For every 2 refine levels, ATK +30, MATK +30.; For every 3 refine levels, POW +2, SPL +2.; When refined to +9 or higher, Increases physic... Sol
Sprint Mail [1] 1 DEF 20 VIT +1; Increases HP Recovery Rate by 5%.; Increases recovery amount gained from Healing skills and Restorative items by 3%.; When equipped with Sprint Shoes and Sprint Ring:; MaxHP +7%; MaxSP +7%; Decreases Variable Casting Time by 3%.; Decreases After Ski... Sol
Thorn Armor [1] 1 DEF 200 Imbues Armor with Earth property.; Reflects 30% of received physical damage.; For every refine level, P.ATK + 7.; For every 2 refine levels, POW + 1, CON + 1, increases physical damage against all property enemies by 7%.; For every 3 refine levels, ATK + 70... Sol
Valkyrian Robe [1] 1 DEF 55 All Basic Stats +1; When equipped by Mage, Archer and Acolyte classes:; Increases resistance against Silence status by 50%.; When equipped by Swordman, Thief and Merchant classes:; Increases resistance against Stun status by 50%.; Indestructible in battle Sol
Rune Suit 1 - When equipped with Mana Manteau, Mana Boots and Rune Ring:; Increases experience gained from defeating monsters by 30%. Sol
Excellent Dexterous Armor [1] 1 DEF 120 ATK +50; For each 3 Refine Levels:; Increases Ranged Physical Damage by 2%.; Refine Level +7:; Ignores physical defense of Brute and Demon race monsters by 30%.; Refine Level +9:; Increases Physical Damage against enemies of Brute and Demon race by 10%.; Re... Sol
Kafra Uniform [1] 1 DEF 40 Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; For each Refine Level:; MaxHP +100; MaxSP +20; Refine Level +7:; MaxHP +3%; MaxSP +3%; Refine Level +9:; MaxHP +5%; MaxSP +5%; Refine Level +12:; Increases HP and S... Sol
Robust Magical Armor [1] 1 DEF 60 MATK +50; For each 3 Refine Levels:; MATK +2%; Refine Level +7:; Ignores magical defense of enemies of Brute and Demon race by 30%.; Refine Level +9:; Increases Magical Damage against monsters of Brute and Demon race by 10%.; Refine Level +11:; Increases Ma... Sol
Soaring Physical Armor [1] 1 DEF 120 ATK +50; For each 3 Refine Levels:; ATK +2%; Refine Level +7:; Ignores physical defense of Brute and Demon race by 30%.; Refine Level +9:; Increases Physical Damage against enemies of Brute and Demon race by 10%.; Refine Level +11:; Increases Physical Damag... Sol
Splendid Swift Armor [1] 1 DEF 120 ATK +50; For each 3 Refine Levels:; Increases Attack Speed (decreases After Attack Delay by 2%).; Refine Level +7:; Ignores physical defense of Brute and Demon race monsters by 30%.; Refine Level +9:; Increases Physical Damage against enemies of Brute and D... Sol
Strong Healthy Armor [1] 1 DEF 120 ATK +50; For each 3 Refine Levels:; MaxHP +2%; Refine Level +7:; Ignores physical defense of Brute and Demon race monsters by 30%.; Refine Level +9:; Increases Physical Damage against enemies of Brute and Demon race by 10%.; Refine Level +11:; Increases Phy... Sol
Unexpected Fortune Armor [1] 1 DEF 120 ATK +50; For each 3 Refine Levels:; Increases Critical Damage by 2%.; Refine Level +7:; Ignores physical defense of Brute and Demon race by 30%.; Refine Level +9:; Increases Physical Damage against enemies of Brute and Demon race by 10%.; Refine Level +11:;... Sol
Armor of Naga [1] 1 DEF 45 MDEF +2; Random chance to increase ATK by 20 for 10 seconds when dealing physical damage. official
Army Padding 1 DEF 10 - official
Bakunawa Scale Armor 1 DEF 55 All Basic Stats +1; For each 2 Refine Levels:; Decreases damage taken from Boss class by 1%. official
Bayani Bakunawa Scale Armor [1] 1 DEF 55 All Basic Stats +2; For each 2 Refine Levels:; Decreases damage taken from Boss class by 1%. official
Tutorial Mantle 1 DEF 37 - official
Tutorial Mantle [1] 1 DEF 37 - official
Valkyrian Armor [1] 1 DEF 55 All Basic Stats +1; When equipped by Mage, Archer and Acolyte classes:; Increases resistance against Silence status by 50%.; When equipped by Swordman, Merchant and Thief classes:; Increases resistance against Stun status by 50%.; When equipped with Valkyri... official
Eden Team Uniform I 7 DEF 35 MaxHP +100; MaxSP +10 official
Paradise Robe 10 DEF 20 MaxHP +100; MaxSP +50; For each 5 Base Level:; MaxHP +20 (Up to Base Level 100); Base Level at least 30:; MaxHP +60, MaxSP +30.; Base Level at least 45:; MaxHP +100, MaxSP +50.; Base Level at least 85:; MaxHP +150, MaxSP +70. Sol
Paradise Suit 10 DEF 30 MaxHP +150; MaxSP +20; For each 5 Base Level:; MaxHP +30 (Up to Base Level 100); Base Level at least 30:; MaxHP +80, MaxSP +20.; Base Level at least 45:; MaxHP +150, MaxSP +30.; Base Level at least 85:; MaxHP +250, MaxSP +50. Sol
Claire Suits [1] 22 DEF 58 - official
Puente Robe [1] 22 DEF 42 Decreases Variable Casting Time by 3%.; Increases Healing skills effectiveness by 5%. official
Eden Team Uniform II 26 DEF 46 MaxHP +200; MaxSP +20 official
Mink Coat [1] 30 DEF 30 - official
Eden Team Uniform III 40 DEF 58 MaxHP +300; MaxSP +30; MDEF +5 official
Aebecee's Raging Typhoon Armor [1] 45 DEF 25 - official
Claytos Cracking Earth Armor [1] 45 DEF 25 - official
Lucius's Fierce Armor of Volcano [1] 45 DEF 25 - official
Saphien's Armor of Ocean [1] 45 DEF 25 - official
Tights 45 DEF 27 DEX +1 official
Tights [1] 45 DEF 27 DEX +1 official
Botany Mail [1] 50 DEF 30 Increases Damage against monsters of Plant race by 3%. Sol
Dragon Mail [1] 50 DEF 30 Increases Damage against monsters of Dragon race by 3%.; For each Refine Level above +5 or higher:; Increases Damage against monsters of Dragon race by 1%. Sol
Engineer Mail [1] 50 DEF 30 Increases damage against Ghost elemental by 3%.; For each Refine Level equal or above +6:; Increases damage against Ghost elemental by additional 1%. Sol
Entomologist Mail [1] 50 DEF 30 Increases Damage against monsters of Insect race by 3%.; For each Refine Level equal or above +6:; Increases Damage against monsters of Insect race by additional 1%. Sol
Fisherman's Mail [1] 50 DEF 30 Increases Damage against monsters of Fish race by 3%.; For each Refine Level equal or above +6:; Increases Damage against monsters of Fish race by additional 1%. Sol
Holy Father Mail [1] 50 DEF 30 Increases Damage against monsters of Demon race by 3%.; For each Refine Level equal or above +6:; Increases Damage against monsters of Demon race by additional 1%. Sol
Hunter Mail [1] 50 DEF 30 Increases Damage against monsters of Brute race by 3%.; For each Refine Level above +6:; Increases Damage against monsters of Brute race by 1%. Sol
Military Mail [1] 50 DEF 30 Increases Damage against monsters of Demi-Human race by 3%.; For each Refine Level equal or above +6:; Increases Damage against monsters of Demi-Human race by additional 1%. Sol
Sniping Suit [1] 50 DEF 42 MDEF +5; Critical +6 with additional Critical bonus determined by LUK stat.; Decreases After Skill Delay by 23%. official
Goibne's Armor 54 DEF 58 VIT +2; MaxHP +10% official
Orleans's Gown [1] 55 DEF 15 Skill casting cannot be interrupted.; Increases Variable Casting Time by 15%. Sol
Divine Cloth [1] 55 DEF 50 Increases resistance against Curse, Silence, Stun, Sleep and Stone Curse status by 5%. official
Diabolus Robe [1] 60 DEF 57 MaxSP +150; MDEF +5; Decreases After Skill Delay by 10%.; Increases Healing skills effectiveness by 6%.; When equipped with Diabolus Ring:; MATK +3%; ATK +3% official
Glittering Jacket [1] 60 DEF 58 MDEF +5; Random chance to inflict Blind status on the target when dealing physical damage. official
Paradise Uniform IV 60 DEF 70 STR +1; INT +1; DEX +1; MaxHP +500; MaxSP +50; MDEF +5 official
Glorious Popularized Suit 61 DEF 10 MaxHP +600; Increases SP Recovery Rate by 10%. official
Odin's Blessing [1] 65 DEF 53 - official
Agriculture Clothes [1] 70 DEF 30 MDEF +5; Decreases damage taken from Insect race by 5%.; For each Refine Level:; MDEF +1; Decreases damage taken from Insect race by 1%. Sol
Azure Dragon Armor [1] 70 DEF 55 MDEF +5; Increases Physical Damage against enemies of Water elemental by 10%. Sol
Chiu Armor [1] 70 DEF 55 MDEF +5 Sol
Dragon Cloth [1] 70 DEF 30 MDEF +5; Decreases damage taken from Dragon race by 5%.; For each Refine Level:; MDEF +1; Decreases damage taken from Dragon race by 1%. Sol
Kirin Armor [1] 70 DEF 55 - Sol
Natural Cloth [1] 70 DEF 30 MDEF +5; Decreases damage taken from Formless race by 5%.; For each Refine Level:; MDEF +1; Decreases damage taken from Formless race by 1%. Sol
Shepherd Clothes [1] 70 DEF 30 MDEF +5; Decreases damage taken from monsters of Brute race by 5%.; For each Refine Level:; MDEF +1; Decreases damage taken from monsters of Brute race by 1%. Sol
Venomous Insect Armor [1] 70 DEF 55 MDEF +5; Increases Physical Damage against enemies of Poison elemental by 10%. Sol
Vermin Cloth [1] 70 DEF 30 MDEF +5; Decreases damage taken from Plant race by 5%.; For each Refine Level:; MDEF +1; Decreases damage taken from Plant race by 1%. Sol
Vicious Cloth [1] 70 DEF 30 MDEF +5; Decreases damage taken from Angel race by 5%.; For each Refine Level:; MDEF +1; Decreases damage taken from Angel race by 1%. Sol
White Tiger Armor [1] 70 DEF 55 MDEF +5; Increases Physical Damage against enemies of Earth elemental by 10%. Sol
Chameleon Armor 70 DEF 55 Increases MaxHP and MaxSP based on wearer's base Level.; Adds a chance of nullifying all magical skills for 2 seconds when receiving magical attack.; When equipped by Swordman,Merchant and Thief classes:; DEF +3; When equipped by Mage, Acolyte and Archer cl... official
Improved Tights [1] 75 DEF 38 MDEF +2; Perfect Dodge +3 official
Elemental Tights [1] 80 DEF 45 Increases Ranged Physical Damage by 2%.; Refine Level +7:; Indestructible in battle; Refine Level +8:; Increases Ranged Physical Damage by 2%.; Refine Level +9:; Increases Ranged Physical Damage by 3%.; When equipped with Burning Bow and Fire Arrow:; Increa... Sol
Female Diver's Suit [1] 80 DEF 20 Random chance to drop Fresh Fish when defeating a monster.; For each Refine Level:; Increases the rate of Fresh Fish drop.; Refine Level +7:; Restores HP by 100 when defeating a monster with melee physical attacks.; Disables HP Recovery Rate. Sol
Elite Archer Suit [1] 80 DEF 35 MaxHP +150; MDEF +2; Decreases damage taken from Demi-Human race by 2%.; When equipped with Combat Boots and Commander's Manteau:; DEX +3; MaxHP +12%; Decreases damage taken from Ranged Physical Damage by 10%.; Decreases cast delay by 25%.; Increases damage... official
Lounge Suit 80 DEF 40 Increases Attack Speed (decreases After Attack Delay by 3%).; Decreases After Skill Delay by 3%.; Decreases Variable Casting Time by 3%.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 2%).; Decreases After Skill Delay by 2%.; Dec... official
Glorious Suit 81 DEF 10 MaxHP +20%; Decreases damage taken from Demi-Human race by 7%.; When equipped with Glorious Shoes and Glorious Muffler:; ATK +5%; MATK +5%; Increases recovery amount gained from Heal, Potion Pitcher and Sanctuary by 3%.; Prevents Frozen status. official
Abyss Dress 90 DEF 120 Prevents knock-back effect.; Refine Level +5:; Increases Damage against Shadow and Undead elemental by 10%.; Increases Damage against monsters of Demon and Undead race by 10%.; Refine Level +7:; Increases Damage against Shadow and Undead elemental by 15%.;... Sol
Bloody Dress [1] 90 DEF 40 - Sol
Flame Dragon Armor [1] 90 DEF 100 All Basic Stats +1; HIT +10; Refine Level +7:; HIT +10; Increases Physical Damage against enemies of Boss class by 10%.; Refine Level +9:; HIT +10; Increases Physical Damage against enemies of Boss class by 10%. Sol
Icefall Dress 90 DEF 120 Prevents the user from being knocked back.; Refine Level +5:; Increases Damage against monsters of Formless and Demi-Human race targets by 10%.; Increases Damage against monsters of Doram Player and Human Player race targets by 10%.; Increases Damage agains... Sol
Kardui Robe [1] 90 DEF 60 MDEF +5; MATK +10; Decreases damage taken from Demi-Human race by 1%.; Refine Level +7:; Decreases damage taken from Demi-Human race by 2%.; Refine Level +8:; Decreases damage taken from Demi-Human race by 2%.; Kardui's Robe becomes indestructible in battle... Sol
Nature Dress 90 DEF 120 Prevents knock-back effect.; Refine Level +5:; Increases Damage against monsters of Brute and Demi-Human race by 10%.; Increases Damage against monsters of Doram by 10%.; Increases Physical Damage against enemies of Wind and Earth element by 10%.; Refine Le... Sol
Red Serpent Dress 90 DEF 120 - Sol
Revelation of Aramazd [1] 90 DEF 150 MDEF +15.; Cannot be destroyed.; Increases ASPD by 10%.; Increase physical and magical damage to undead and human race monsters by 40%.; Increase physical and magical damage to players by 40%.; Increase physical and magical damage to undead and shadow prope... Sol
Grace of Seth [1] 90 DEF 150 SPL + 15, POW + 15.; ASPD + 10%.; Increase physical and magical damage against Formless and Demi Human race enemies by 40%.; Increase physical and magical damage against Human/Doram Player by 40%.; Increase physical and magical damage against Neutral and Sh... Sol
Brynhild 94 DEF 120 MaxHP +(20Base Level); MaxSP +(5Base Level); MDEF +10; MATK +10%; ATK +10%; Prevents knock-back effect.; Indestructible in battle official
Siege Suit [1] 95 DEF 50 Refine Level +6:; Perfect Dodge +5; Decreases Ranged Physical Damage taken from Players by 20%.; Refine Level +9:; MaxHP +15%; When equipped with Siege Boots, Siege Manteau:; DEX +5; Decreases damage taken from Players by additional 15%. official
Awakened Orc Load Armor [1] 99 DEF 90 Set Bonus:; Orc Lord's Armor[1]; Orc Lord Card; Immune to Freeze.; Grants [Endure] Effect.; When base level 99 or lower,; For every refine level, increase physical damage to shadow property monsters by 5%.; When base level 100 or higher,; For every refine l... Sol
Evil Dragon Armor [1] 99 DEF 60 Refine Level +8:; 3% chance to restore 3% of damage as HP when performing a physical attack.; 2% chance to restore 2% of damage as SP when performing a physical attack.; Refine Level +9:; Increases the rate by 1% and HP and SP restored by 1%.; Refine Level... Sol
Kuraokami's Feather Robe [1] 99 DEF 90 - Sol
Lunar Eclipse Armor [1] 99 DEF 120 MaxHP +15%; MaxSP +15%; MDEF +10; For each Refine Level:; Decreases After Skill Delay by 1%.; Refine Level +7:; Decreases Fixed Casting Time by 50%.; Refine Level +9:; Decreases Fixed Casting Time by 20%.; When equipped with Hatii Card:; Prevents Frozen sta... Sol
Illusion Puente Robe [1] 99 DEF 52 Decreases Fixed Casting Time by 3%.; Increases Healing skills effectiveness by 5%.; For each Refine Level:; Increases Healing skills effectiveness by 1%.; When equipped with Illusion Long Mace:; MATK +100; Increases Healing skills effectiveness by 20%.; Ref... Sol
Temporal Transcendent Robe [1] 99 DEF 62 MaxHP +500; MaxSP +100; ATK +50; MATK +50; Decreases After Skill Delay by 10%.; When equipped with Temporal Transcendent Manteau:; Decreases After Skill Delay by 10%. Sol
Excelion Suit 99 DEF 100 VIT +6; Base Level at least 130:; VIT +4; For each 3 Refine Levels:; MaxHP +4%; When equipped with Excellion Wing:; Perfect Dodge +6; Decreases After Skill Delay by 10%.; Base Level at least 130:; Decreases After Skill Delay by 10%.; Indestructible in battle Sol
Anti-Magic Suits [1] 99 DEF 50 MaxHP +5%; MDEF +10; Refine Level +7:; MDEF +5; Refine Level +9:; MaxHP +2% official
Geffen Magic Robe [1] 99 DEF 40 Decreases SP Consumption by 10%.; Increases Variable Casting Time by 15%.; Skill casting cannot be interrupted.; Refine Level +7:; Decreases SP Consumption by 5%.; Refine Level +9:; Decreases Variable Casting Time by 5%. official
Alpha Beast Armor [1] 100 DEF 100 Increase long ranged physical damage by 15%.; ASPD + 2.; For every level of Beastbane learned, increase Warg Strike damage by 30%.; For every level of Steel Crow learned, increase Hawk Rush damage by 30%.; For every level of Warg Ride learned, DEX + 10, AT... Sol
Amazing Grace [1] 100 DEF 100 ASPD + 10%.; For every level of Oratio learned,; INT + 3 , MATK + 15.; For every level of Clearance learned,; Increase magic damage against all race enemies by 14%.; For total level of Lauda Agnus and Lauda Ramus learned,; Increase rate of outgoing recovery... Sol
Antonio's Coat [1] 100 DEF 50 Decreases Variable Casting Time by 10%.; Refine Level +7:; MDEF +5; Perfect Dodge +1; Indestructible in battle; Refine Level +8:; MDEF +10; Perfect Dodge +1; Decreases damage taken from Demi-Human race by 7%.; Refine Level +9:; MDEF +15; Perfect Dodge +1; D... Sol
Armor of Purple Thread [1] 100 DEF 60 ATK +10; Perfect HIT +5; Refine Level +7:; ATK +20; Perfect HIT +5; Refine Level +8:; ATK +20; Perfect HIT +10; Indestructible in battle; Refine Level +9:; ATK +30; Perfect HIT +10 Sol
Armor of White Thread [1] 100 DEF 60 MATK +10; Ignores magical defense of every race by 10%.; Refine Level +7:; MATK +20; Ignores magical defense of every race by additional 20%.; Refine Level +8:; MATK +20; Ignores magical defense of every race by additional 20%.; Indestructible in battle; Re... Sol
Assault Suits [1] 100 DEF 100 MaxHP +10% , MaxSP +10%; When Level 3 Warg Rider is learned:; For each Base Level:; ATK +1; When Level 5 Camouflage is learned:; Decreases Arrow Storm skill cooldown by 0.3 seconds.; Decreases Fixed Casting Time of Aimed Bolt by 100%.; For each Level of Ran... Sol
Brillance [1] 100 DEF 100 ASPD + 10%; For every level of Knuckle Arrow learned,; increases physical damage to all race monster by 7%.; When learned level 5 Lightning Walk,; for every 1 base level (Up to level 250), increases Lightning Ride damage by 2%; When learned level 10 Rising... Sol
Cursed Diabolical Armor [1] 100 DEF 120 Cannot be destroyed in battle.; For every 2 refine level, P.ATK + 3.; For every 3 refine level, ATK + 50.; When refined to +10 or higher, immune to Curse, Perfect Dodge + 20.; When refined to +11 or higher, increase Savage Impact and Overslash damage by 30%... Sol
Cute Frog Raincoat [1] 100 DEF 120 MaxHP +10% , MaxSP +10%; When Level 1 Spirit of Earth is learned:; Enables the use of Level 5 Quagmire.; When Level 5 Chattering is learned:; Increases Attack Speed (decreases After Attack Delay by 10%).; For each Level of Nyang Grass:; 뢎ncreases Magical Da... Sol
Dark Apostate Armor [1] 100 DEF 300 ATK + 150, MATK + 150.; Reduce damage taken from Normal and Boss enemies by 20%.; When equipped by Acolyte or higher classes, enables to use Lv.10 Meteor Assault and Lv.5 Hell Inferno.; When refined to +10 or higher, there's a 50% chance to auto-cast Lv.2 T... Sol
Death Bringer [1] 100 DEF 100 - Sol
Drake Coat [1] 100 DEF 60 MDEF +10; MaxHP +500, MaxSP +50; ATK +3%; Refine Level +7:; MaxHP +1000; MaxSP +100; ATK +3%; Refine Level +9:; MaxHP +1500; MaxSP +150; ATK +4%; Nullifies weapon damage size penalty against all monsters. Sol
Elemental Possession [1] 100 DEF 100 MaxHP +10%, MaxSP +10%; When Level 10 Varetyr Spear is learned:; Decreases Varetyr Spear skill cooldown by 1 second.; Decreases Summon Ventus skill cooldown by 25 seconds.; For each Level of Summon Agni, Summon Aqua, Summon Tera and Summon Ventus:; Increase... Sol
Fafnir Scale 100 DEF 120 MaxHP +10%; MaxSP +10%; MDEF +15; This item is indestructible in battle.; Increases Dragon's Breath and Dragon's Water Breath by 50%.; For each Level of Dragon's Breath:; Increases long-ranged damage on the targets by 2%.; For each Level of Dragon's Breath... Sol
Fluffy Shark Pajama [1] 100 DEF 100 MDEF +15; Increases Healing skills effectiveness by 10%.; When Level 1 Spirit of Sea is learned:; Random chance to auto-cast Tuna Party on yourself, skill level is based on your learned level, when you receive melee physical or magical damage.; For each Lev... Sol
Four of a Kind [1] 100 DEF 100 MHP + 10% , MSP + 10%; When learned Comet lv 5, reduce Tetra Vortex fixed casting time by 100%.; For every level of Tetra Vortex learned, increase magic damage against all race monsters (except players) by 7%.; For every level of Radius learned, INT + 10, M... Sol
Great Gunner Armor [1] 100 DEF 100 Increase long ranged physical damage by 15%.; ASPD + 2.; For every 3 refine level, DEX + 3, AGI + 3.; For every level of Snake Eyes learned, increase long range physical damage by 5%.; When learned Fallen Angel Lv 1, DEX + 15, ATK + 75.; When refined to +8... Sol
Imp Powered Suit [1] 100 DEF 120 MaxHP +10%, MaxSP +10%.; When Level 5 Arm Cannon is learned:; For each Base Level:; ATK +1; When Level 3 Neutral Barrier is learned:; Increases Ranged Physical Damage by 70%.; For each Level of Pile Bunker:; Decreases After Skill Delay by 10%.; Refine Level... Sol
Iron Will [1] 100 DEF 100 For every 2 refine level, STR + 5, POW + 3.; For every 3 refine level, MHP + 10%, reduce After Cast Delay by 4%.; When refined to +9 or higher, STR + 30.; When refined to +10 or higher, increase physical damage against all size enemies by 15%.; When refined... Sol
Kiel Academy Uniform [1] 100 DEF 20 POW + 5, CON + 5.; ATK + 50.; When equipped by Expanded Classes,; MHP + 30000.; EXP Gain from Monster + 50%.; For every refine level, POW + 1, CON + 1, ATK + 10.; For every 2 refine level, STR + 5, DEX + 5, ATK + 20.; When refined to +11 or higher, long-ran... Sol
Loud Park [1] 100 DEF 100 MaxHP +10%, MaxSP +10%.; For each Level of Frigg's Song:; INT +6, MATK +30.; For each Level of Gloomy Shyness:; Increases Magical Damage against monsters of every race by 14%.; For each Level of Deep Sleep Lullaby:; Decreases After Skill Delay by 6%.; Refin... Sol
Lycanthrope Armor [1] 100 DEF 60 Reduce damage taken from Normal and Boss enemies by 7%.; For every 10 Base Level, increasse Triangle Shot and Frenzy Shot damage by 10%, up to Base Level 250.; For every 2 refine level, MHP + 3%, MSP + 3%.; When refined to +11 or higher, increase melee and... Sol
Magical Cloth [1] 100 DEF 45 Increases Fire, Water, Magical Damage with Wind and Earth element by 5%.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 10%).; Increases Fire, Water, Magical Damage with Wind and Earth element by additional 2%.; Refine Level +8:;... Sol
Medical Scrubs [1] 100 DEF 50 MDEF +10; Decreases After Skill Delay by 10%.; Increases Healing skills effectiveness by 2%.; Increases recovery amount gained from Healing skills and items by 1%.; Refine Level +7:; DEF +50; Increases Healing skills effectiveness by 4%.; Increases recovery... Sol
Mighty Black Threaded Armor [1] 100 DEF 60 ATK +10; Ignores physical defense of all monsters by 10%.; Refine Level +7:; ATK +20; Ignores physical defense of all monsters by 20%.; Refine Level +8:; ATK +20; Ignores physical defense of all monsters by 20%.; Indestructible in battle; Refine Level +9:;... Sol
November Rain Robe [1] 100 DEF 100 Indestructible.; MDEF + 15, MaxHP + 20000.; All basic stats + 20.; For every 10 Base Levels, increases Crystal Rain damage by 5%.; For every 2 refine levels, increases Water property magic damage by 10%.; For every 3 refine levels, SPL + 5.; When refined to... Sol
Oceanus Blessing [1] 100 DEF 100 - Sol
Orc Ancestor Armor [1] 100 DEF 70 When refined +11 or higher, ASPD + 10% and Increases Rampage Blast damage by 30%.; When refined +12 or higher, for every First Faith Power skill learned,; Increases physical damage against all size enemies by 8%.; When refined +13 or higher, increases Rampa... Sol
Paracelsus Coat [1] 100 DEF 100 MaxHP +10%, MaxSP +10%.; For each Level of Crazy Weed:; Increases Physical Damage against enemies of every size by 7%.; When Level 5 Cart Boost is learned:; For each Base Level:; MaxHP +50; For each Level of Crazy Weed:; Increases Physical Damage against mo... Sol
Platinum Arbitrator [1] 100 DEF 100 MaxHP +10%, MaxSP +10%.; For each Level of Inspiration:; MaxHP +8%; When Level 5 Cannon Spear is learned:; Decreases Cannon Spear skill cooldown by 1.5 seconds.; For each 2 Base Level:; Increases damage of Cannon Spear by 1%.; Increases damage of Banishing... Sol
Rest in Peace [1] 100 DEF 150 Reduce damage taken from Normal and Boss enemies by 15%.; For every refine level, POW + 2, SPL + 2.; For every 2 refine level, ATK + 30, MATK + 30.; When refined to +11 or higher, MHP + 20%, MSP + 20%.; When refined to +12 or higher, All Basic Status + 15.;... Sol
Ritual Robe [1] 100 - MaxHP +5%; Decreases After Skill Delay by 10%.; Increases Healing skills effectiveness by 5%.; Refine Level +7:; MaxHP +5%; Increases Healing skills effectiveness by 5%.; Refine Level +8:; MaxHP +5%; Increases Healing skills effectiveness by 10%.; Decreases... Sol
Saint Knight Armor [1] 100 DEF 300 ATK + 150, MATK + 150.; Reduce damage taken from Normal and Boss enemies by 20%.; When equipped by Royal Guard or Imperial Guard, enables to use Lv.10 Hundred Spears.; When equipped by Rune Knight or Dragon Knight, enables to use Lv.10 Genesis Ray.; When re... Sol
Santa Suit [1] 100 DEF 120 Cannot be destroyed in battle.; For every 2 refine level, S.MATK + 3.; For every 3 refine level, MATK + 50.; When refined to +10 or higher, immune to Frozen, Perfect Dodge + 20.; When refined to +11 or higher, increase Arbitrium and Crystal Rain damage by 3... Sol
Screaming Ghost Party [1] 100 DEF 100 Reduce damage taken from normal and boss monsters by 5%.; Reduce damage taken from players by 7%.; For every refine level, ATK + 30, MATK + 30.; When refined to +7 or higher, ASPD + 10%, increase magic and physical damage against all race monsters by 15%.;... Sol
Stormy December [1] 100 DEF 100 For every 1 Refine Level, Cold Blooded Cannon and Diamond Storm damage + 10%.; For every 2 Refine Levels, SPL + 3, Jack Frost Nova damage + 20%.; When refined to +11 or higher, Water property magic damage additionally increases by 30%.; When refined to +12... Sol
Striking Mail [1] 100 DEF 120 MDEF +10; Decreases damage taken from Players by 7%.; For each Refine Level:; Perfect HIT +5%; When equipped Striking Shoes:; Nullifies Weapon Size Penalty.; When equipped with Striking Hat:; All Base Stats +15; When equipped Striking Mikoshi:; For each 3 R... Sol
Tiara Follower Dress [1] 100 DEF 100 MDEF + 15, MATK + 150.; SPL + 10.; When equipped by Swordsman, Mage, Acolyte, or Thief classes, MaxHP + 30000, SPL + 10, EXP gained from hunting monsters + 20%.; For every 1 refine level, increase magic damage against all size enemies by 7%.; For every 2 re... Sol
Twinhead Dragon Mail [1] 100 DEF 100 MaxHP +10%, MaxSP +10%.; For each Level of Dragon Breath - Water:; MaxHP +4%, MaxSP +4%.; Increases damage of Dragon Breath - Water by 10%.; For each Level of Dragon Training:; Decreases After Skill Delay by 6%.; For each Level of Dragon Breath:; Increases... Sol
Virtuous Lightbringer [1] 100 DEF 100 Indestructible in battle.; POW +15, SPL +15.; Reduces damage taken from normal and boss monsters by 5%.; Reduces damage taken from player by 7%.; For every refine level (Up to refine level 15),; Increases MaxHP and MaxSP by 3%.; When refine level is 10 or h... Sol
Whiteknight Armor [1] 100 DEF 40 Decreases damage taken from Players by 1%.; Decreases After Skill Delay by 5%.; For each Refine Level:; Decreases After Skill Delay by additional 2%.; Refine Level +10:; Enables unlimited effect of Endure.; If the White Knights Armor's Grade is C or higher:... Sol
Advanced Paradise Robe 100 DEF 35 MaxHP +1000; MaxSP +250; Decreases After Skill Delay by 5%.; For each 10 Base Level:; MATK +5 (Up to Base Level 150); Base Level at least 105:; MATK +3%; Base Level at least 110:; Decreases After Skill Delay by additional 5%.; Base Level at least 120:; MaxH... Sol
Paradise Luxury Suit 100 DEF 50 MaxHP +1500; MaxSP +150; Decreases After Skill Delay by 5%.; For each 10 Base Level:; ATK +5 (Up to Base Level 150); Base Level at least 105:; ATK +3%; Base Level at least 110:; Decreases After Skill Delay by additional 5%.; Base Level at least 120:; MaxHP... Sol
Noblesse Aimed suit [1] 100 DEF 70 ATK +50; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 3%).; Refine Level +9:; Increases Ranged Physical Damage by 5%.; When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring:; Decreases After... Sol
Noblesse Sharp Suit [1] 100 DEF 70 ATK +50; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 3%).; Refine Level +9:; Increases Ranged Physical Damage by 5%.; When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring:; Decreases After... Sol
Agenda Robe [1] 100 - MATK +5%; Enables the use of Level 1 Spell Breaker.; Base Level at least 120:; MATK +4%; Base Level at least 140:; MATK +5%; When equipped with Cape of Ancient Lord:; Decreases Variable Casting Time by 2%.; Skill casting cannot be interrupted.; When equippe... Sol
Consultation Robe [1] 100 - VIT +5; Enables the use of Level 1 Sacrifice.; For each Refine Level:; Decreases damage taken from Fire and Shadow elemental attacks by 3%.; When equipped with Morrigan's Manteau:; Consultation Robe becomes Ghost elemental.; For each Refine Level of Consult... Sol
Flattery Robe [1] 100 - MATK +50; Enables the use of Level 1 Endure.; Base Level at least 120:; MATK +50; Base Level at least 140:; MATK +50; When equipped with Cape of Ancient Lord:; MaxSP +10%; FLEE +10; For each Refine Level of Flattery Robe:; MaxSP +1%; FLEE +1; When equipped... Sol
Invective Robe [1] 100 - Enables the use of Level 1 Improve Concentration.; For each Refine Level:; Ignores physical defense of Demi-Human, Demon and Undead race by 4%.; When equipped with Morrigan's Manteau:; LUK +3; Critical +10; Ignores physical defense of Demi-Human, Demon and... Sol
Rift Ancient Armor [1] 100 DEF 30 MaxHP +1000; MaxSP -100; Refine Level +7:; MaxHP +400; Refine Level +9:; MaxHP +600; When equipped with Ancient Decoration of Rift:; MaxSP +100; Skill casting cannot be interrupted.; When equipped with Ancient Decoration of Rift, Manteau of Rift and Shoes o... Sol
Beginner's Suit [1] 100 DEF 40 All Basic Stats +1; MaxHP +400; MaxSP +100; ATK +2%; MATK +2% official
Black Wing Suits [1] 100 DEF 45 INT +2; For each Refine Level:; ATK +3; When equipped with Black Wing Boots, Black Wing Brooch and Black Wing Manteau:; MaxHP +15%; Perfect Dodge +20; ASPD -7; Increases damage of Cluster Bomb by 20%.; Decreases Ranged Physical Damage by 30%. official
White Wing Suits [1] 100 DEF 45 For each Refine Level:; FLEE +1; Increases Ranged Physical Damage by 2%.; When equipped with White Wing Boots, White Wing Brooch and White Wing Manteau:; ASPD +2; Increases damage of Arrow Storm by 50%.; Increases Ranged Physical Damage by 30%.; Random chan... official
Armor of Gray [1] 120 DEF 90 MDEF +10; Decreases damage taken from Holy elemental attacks by 10%.; For each Refine Level:; Decreases damage taken from Holy elemental attacks by 2%. official
Imperial Aimed Suit [1] 125 DEF 90 ATK +75; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 5%).; Refine Level +9:; Increases Ranged Physical Damage by 7%.; When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring:; Decreases After... Sol
Imperial Sharp Suit [1] 125 DEF 90 ATK +75; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 5%).; Refine Level +9:; Increases Ranged Physical Damage by 7%.; When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring:; Decreases After... Sol
Airship's Armor 125 DEF 100 All Basic Stats +1; MaxHP +1000; MaxSP +100; MDEF +10; When equipped with Airship Manteau and Airship Boots:; MaxHP +25%; MaxSP +25%; Increases movement speed. official
Felrock's Armor 125 DEF 70 All Basic Stats +1; MaxHP +500; MaxSP +50; MDEF +10; Refine Level +7:; MaxHP +500; MaxSP +50; Refine Level +9:; MaxHP +200; MaxSP +20; Refine Level +12:; MaxHP +300; MaxSP +30; When equipped with Ferlock's Hat, Ferlock's Manteau and Ferlock's Shoes:; MaxHP... official
Abyss Lake Roaring Armor [1] 130 DEF 50 MDEF + 10.; All Status + 10.; MHP + 15%, MSP + 15%.; For every 10 Base Level, ATK + 10.; For every 2 refine level, ATK + 2%.; For every 3 refine level, POW, CON + 1.; When refined to +9 or higher, increase melee and long ranged physical damage by 15%.; When... Sol
Celine's Dress [1] 130 DEF 40 MATK +50; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with every element by 10%.; Refine Level +11:; Decreases After Skill Delay by 10%.; Refine Level +12:; Decreases After Skill Delay by additional... Sol
Violent Dragon Shadow Armor [1] 130 DEF 50 MDEF + 10.; All Status + 10.; MHP + 15%, MSP + 15%.; For every 10 Base Level, MATK + 10.; For every 2 refine level, MATK + 2%.; For every 3 refine level, SPL, CON + 1.; When refined to +9 or higher, increase magical damage against all property enemies by 20... Sol
Illusion Goibne Armor [1] 130 DEF 158 MaxHP +10%; Refine Level +7:; DEF +50; Refine Level +9:; DEF +100 Sol
Illusion Sprint Mail [1] 130 DEF 40 VIT +5; Increases Natural HP Recovery Rate by 20%.; Refine Level +7:; Increases Natural HP Recovery Rate by additional 20%.; Refine Level +9:; Decreases After Skill Delay by 5%.; Refine Level +11:; Decreases After Skill Delay by additional 7%.; When equippe... Sol
Illusion Armor A-type [1] 130 DEF 105 ATK +100; For each 2 Refine Levels:; ATK +10; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Illusion Engine Wing Type A:; ATK +50; When equipped with Illusion Engine Wing Type B:; Decreases After Skill D... Sol
Illusion Armor B-type [1] 130 DEF 105 MATK +100; For each 2 Refine Levels:; MATK +10; Refine Level +7:; Decreases Variable Casting Time by 10%.; When equipped with Illusion Engine Wing Type A:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Illusion Engine Win... Sol
King Schmidt's Suit [1] 130 DEF 150 Increases Damage against monsters of Medium and Large size by 10%.; Refine Level +7:; Increases Damage against monsters of Fire and Shadow elemental by 10%.; Refine Level +9:; Decreases damage taken from Dragon and Formless race by 15%.; Refine Level +11:;... Sol
Frozen Breastplate [1] 130 DEF 20 - official
Hardened Breastplate [1] 130 DEF 20 - official
Sarah's Battle Robe [1] 145 DEF 35 Random chance to increase MATK by (8*Refine Level) for 10 sec when dealing magical damage. official
Grace Aimed Suit [1] 150 DEF 100 ATK +100; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; Increases Ranged Physical Damage by 10%.; When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring:; Decreases After Skill D... Sol
Grace Sharp Suit [1] 150 DEF 100 ATK +100; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; Increases Ranged Physical Damage by 10%.; When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring:; Decreases After Skill D... Sol
Convertible Critical Armor [1] 150 DEF 130 ATK +100; For each 2 Refine Levels:; ATK +7, Critical +2.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 15%).; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; Decreases After Skill Delay by 10%.; When equ... Sol
Convertible Magical Armor [1] 150 DEF 130 MATK +100; For each 2 Refine Levels:; MATK +10.; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Magical Damage with every element by 10%.; Refine Level +11:; Decreases After Skill Delay by 10%.; When equipped with Con... Sol
Convertible Physical Armor [1] 150 DEF 130 ATK +100; For each 2 Refine Levels:; ATK +10.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 15%).; Refine Level +9:; Increases Physical Damage by 10%.; Refine Level +11:; Decreases After Skill Delay by 10%.; When equipped with C... Sol
Automatic Armor Type A [1] 160 DEF 135 ATK +125; For each 2 Refine Levels:; ATK +10; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 15%).; When equipped with Automatic Engine Wing Type A:; ATK +50; When equipped with Automatic Engine Wing Type B:; Decreases After Skill... Sol
Automatic Armor Type B [1] 160 DEF 135 MATK +125; For each 2 Refine Levels:; MATK +10; Refine Level +7:; Decreases Variable Casting Time by 15%.; When equipped with Automatic Engine Wing Type A:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Automatic Engine W... Sol
Hero Target Suit [1] 160 DEF 60 All Basic Stats +1; ASPD +1; MaxHP +5%; MaxSP +5%; Increases Ranged Physical Damage by 3%.; Random chance to auto-cast Level 10 Improve Concentration or Level 10 Double Strafe when dealing physical damage.; auto-cast rate is increased depend on Refine Level. official
Blue Dragon Plate [1] 170 DEF 110 INT +12; MaxHP +5%; MaxSP +20%.; For each 2 Refine Levels:; MATK +2%; Increases Healing effectiveness by 4%.; For each 3 Refine Levels:; Increases Magical Damage against monsters of Dragon race by 7%.; Refine Level +11:; Increases Magical Damage against mon... Sol
Gold Dragon Plate [1] 170 DEF 110 VIT +12; MaxHP +20%; MaxSP +5%.; For each 2 Refine Levels:; Increases Attack Speed (decreases After Attack Delay by 3%).; Decreases Variable Casting Time by 3%.; For each 3 Refine Levels:; Increases Damage against monsters of Dragon race by 7%.; Refine Leve... Sol
Green Dragon Plate [1] 170 DEF 110 AGI +12; MaxHP +10%; MaxSP +10%.; For each 2 Refine Levels:; Increases Ranged Physical Damage by 2%.; For each 3 Refine Levels:; Increases Physical Damage against enemies of Dragon race by 7%.; Refine Level +11:; Increases Physical Damage against enemies of... Sol
Purple Dragon Plate [1] 170 DEF 110 DEX +12; MaxHP +15%; MaxSP +10%.; For each 2 Refine Levels:; Increases Attack Speed (decreases After Attack Delay by 4%).; Decreases Variable Casting Time by 4%.; For each 3 Refine Levels:; Increases Damage against monsters of Dragon race by 8%.; Refine Lev... Sol
Red Dragon Plate [1] 170 DEF 110 STR +12; MaxHP +15%; MaxSP +10%.; For each 2 Refine Levels:; ATK +2%; For each 3 Refine Levels:; Increases Physical Damage against enemies of Dragon race by 7%.; Refine Level +11:; Increases Physical Damage against enemies of Medium and Large size by 10%.;... Sol
Silver Dragon Plate [1] 170 DEF 110 LUK +12; MaxHP +15%; MaxSP +15%.; For each 2 Refine Levels:; Critical +2; Increases Critical Damage by 4%.; For each 3 Refine Levels:; Increases Physical Damage against enemies of Dragon race by 7%.; Refine Level +11:; Increases Physical Damage against enem... Sol
Lava Leather Armor [1] 175 DEF 85 ATK +100; Refine Level +7:; DEF +100; Refine Level +9:; DEF +50; When equipped with Lava Leather Manteau and Lava Leather Boots:; ATK +2%; Refine Level of Lava Leather Armor, Lava Leather Manteau and Lava Leather Boots is +7 or higher:; ATK +3%; Refine Leve... official
Lava Leather Robe [1] 175 DEF 55 MATK +100; Refine Level +7:; MATK +50; Refine Level +9:; Additional MATK +25; When equipped with Lava Leather Hood and Lava Leather Sandals:; MATK +2%; Refine Level of Lava Leather Robe, Lava Leather Hood and Lava Leather Sandals is +7 or higher:; MATK +3%;... official
Lava Leather Suit [1] 175 DEF 70 ATK +100; Refine Level +7:; ATK +50; Refine Level +9:; Increases Critical Damage by 10%.; When equipped with Lava Leather Muffler and Lava Leather Shoes:; ATK +2%; Refine Level of Lava Leather Suit, Lava Leather Muffler and Lava Leather Shoes is +7 or highe... official
Varmundt Energy Suit [1] 190 DEF 75 MDEF + 30.; All Talent Status + 3.; ATK + 150, MATK + 150.; For every 2 refine level, ATK + 15, MATK + 15, DEF + 30.; For every 3 refine level, increase physical and magic damage against all race enemies by 3%.; When refined to +7 or higher, ATK + 5%, MATK... Sol
Gray Wolf Robe [1] 190 DEF 160 MATK +130; For each 2 Refine Levels:; MATK +15; Refine Level +7:; Decreases Variable Casting Time by 15%.; When equipped with Gray Wolf Manteau:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Gray Wolf Scarf:; MATK +50 Sol
Gray Wolf Suit [1] 190 DEF 160 ATK +130; For each 2 Refine Levels:; ATK +15; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 15%).; When equipped with Gray Wolf Manteau:; ATK +50; When equipped with Gray Wolf Scarf:; Decreases After Skill Delay by 10%. Sol
Exotic Temporal Armor-LT [1] 190 DEF 120 For each 2 Refine Levels:; ATK/MATK +15; For each 3 Refine Levels:; ATK/MATK +2%; Refine Level +7:; Ignores defense of monsters of every race by 30%.; Refine Level +9:; Decreases After Skill Delay by 10%.; Refine Level +11:; Increases Damage by 10%.; Refine... Sol
Phreeoni Wing Suit [1] 200 DEF 10 CON +3, ATK +100; For each 2 Refine Levels:; ATK +15; For each 4 Refine Levels:; P.ATK +1; Refine Level +7:; Increases Ranged Physical Damage by 10%.; Refine Level +9:; Perfect HIT +15%; Refine Level +11:; Decreases After Skill Delay by 15%.; Increases Rang... Sol
Engraved Naga's Scale Armor [1] 210 DEF 450 Reflects 5% of the damage received from melee physical attacks.; MRES +3; Refine Level +7:; Reflects additional 5% of the damage received from melee physical attacks.; Refine Level +9:; Increases Melee Physical Damage by 10%.; Refine Level +11:; Random chan... Sol
Engraved Orlean's Gown [1] 210 DEF 50 Increases Variable Casting Time by 15%.; Skill casting cannot be interrupted.; Refine Level +7:; MATK +50; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; Increases Magical Damage with Neutral and Fire element by 20%.; When equ... Sol
Snowflower Armor [1] 210 DEF 150 ATK +130; For each 2 Refine Levels:; ATK +15; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 15%).; Refine Level +9:; P.ATK +2; When equipped with Snow Flower Manteau:; ATK +50; When equipped with Snow Flower Muffler:; Decreases A... Sol
Snowflower Robe [1] 210 DEF 150 MATK +130; For each 2 Refine Levels:; MATK +15; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; S.MATK +2; When equipped with Snow Flower Manteau:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped wit... Sol
Varmundt Death Rune Robe [1] 210 DEF 45 For each 25 base INT:; SPL +1; Refine Level +7:; MATK +5%; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; Increases Magical Damage with every element by 10%.; [Bonus by Grade]; [Grade D]: MATK +3%; [Grade C]: SPL +3, MATK +3%.... Sol
Varmundt Fire Rune Armor [1] 210 DEF 45 For each 25 base STR:; POW +1; Refine Level +7:; ATK +5%; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; Increases Melee Physical Damage by 10%.; [Bonus by Grade]; [Grade D]: ATK +3%; [Grade C]: POW +3, ATK +3%.; [Grade B]: Melee Ph... Sol
Varmundt Glade Rune Armor [1] 210 DEF 45 For each 25 base VIT:; STA +1; Refine Level +7:; MaxHP +5%; Refine Level +9:; Increases Healing received by 10%.; Refine Level +11:; MaxHP +10%; [Bonus by Grade]; [Grade D]: MaxHP +3%; [Grade C]: STA +3, MaxHP +3%.; [Grade B]: After Skill Delay -5%.; [Grade... Sol
Varmundt Ice Rune Armor [1] 210 DEF 45 For each 25 base DEX:; CON +1; Refine Level +7:; ATK +5%; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; Increases Ranged Physical Damage by 10%.; [Bonus by Grade]; [Grade D]: ATK +3%; [Grade C]: CON +3, ATK +3%.; [Grade B]: Ranged... Sol
Varmundt Rune Armor [1] 210 DEF 45 - Sol
Rune Armor of Flame [1] 230 DEF 45 For each 25 base STR:; POW +1; Refine Level +7:; ATK +5%, P.ATK +2; Refine Level +9:; Increases Critical Damage by 15%.; Refine Level +11:; Increases Melee Physical Damage by 15%.; [Bonus by Grade]; [Grade D]: ATK +5%; [Grade C]: POW +5, ATK +5%.; [Grade B]... Sol
Rune Armor of Ice [1] 230 DEF 45 For each 25 base DEX:; CON +1; Refine Level +7:; ATK +5%, P.ATK +2; Refine Level +9:; Increases Critical Damage by 15%.; Refine Level +11:; Increases Ranged Physical Damage by 15%.; [Bonus by Grade]; [Grade D]: ATK +5%; [Grade C]: CON +5, ATK +5%.; [Grade B... Sol
Rune Armor of Plain [1] 230 DEF 45 For each 25 base VIT:; STA +1; Refine Level +7:; MaxHP +5%, P.ATK +2; Refine Level +9:; Increases Physical Damage against enemies of every size by 15%.; Refine Level +11:; Increases Physical Damage against enemies of every element by 15%.; [Bonus by Grade];... Sol
Rune Robe of Death [1] 230 DEF 45 For each 25 base INT:; SPL +1; Refine Level +7:; MATK +5%, S.MATK +2; Refine Level +9:; Decreases Variable Casting Time by 15%.; Refine Level +11:; Increases Magical Damage with every element by 15%.; [Bonus by Grade]; [Grade D]: MATK +5%; [Grade C]: SPL +5... Sol
Faint Star's Armor [1] 240 DEF 175 ATK +125; For each 2 Refine Levels:; ATK +15; Refine Level +9:; MaxHP +7%; Refine Level +11:; Increases Melee Physical Damage by 10%. Sol
Faint Star's Robe [1] 240 DEF 105 MATK +125; For each 2 Refine Levels:; MATK +15; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; Increases Magical Damage with every element by 10%. Sol
Nebula Armor of Power [1] 240 DEF 175 POW +1; ATK +125; For each 2 Refine Levels:; ATK +15; Refine Level +9:; ATK +5%; Refine Level +11:; Increases Melee Physical Damage by 20%.; [Bonus by Grade]; [Grade D]: ATK +2 and ATK +1% per 2 Refine Levels, Melee Physical Damage +1% per 3 Refine Levels.;... Sol
Nebula Armor of Stamina [1] 240 DEF 175 STA +1; MaxHP +10%; For each 2 Refine Levels:; DEF +15; Refine Level +9:; Increases Healing skills effectiveness by 10%.; Refine Level +11:; MaxHP +15%; [Bonus by Grade]; [Grade D]: DEF +5 and Healing skills effectiveness +2% per 2 Refine Levels, RES +1 per... Sol
Nebula Robe of Spell [1] 240 DEF 105 SPL +1; MATK +125; For each 2 Refine Levels:; MATK +15; Refine Level +9:; MATK +5%; Refine Level +11:; Increases Magical Damage with every element by 15%.; [Bonus by Grade]; [Grade D]: MATK +2, MATK +1% per 2 Refine Levels, Magical Damage with every element... Sol
Nebula Robe of Wisdom [1] 240 DEF 105 WIS +1; MATK +125; For each 2 Refine Levels:; MaxSP +2%; Increases Healing skills effectiveness by 1%.; Refine Level +9:; Increases SP Recovery Rate by 30%.; Refine Level +11:; Decreases Variable Casting Time by 10%.; [Bonus by Grade]; [Grade D]: SP Recover... Sol
Nebula Suit of Concentration [1] 240 DEF 135 CON +1; ATK +125; For each 2 Refine Levels:; ATK +15; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 10%).; Refine Level +11:; Increases Ranged Physical Damage by 20%.; [Bonus by Grade]; [Grade D]: ATK +2, increases Attack Speed (... Sol
Nebula Suit of Creative [1] 240 DEF 135 CRT +1; ATK +100; For each 2 Refine Levels:; ATK +10; Refine Level +9:; Critical +5; Refine Level +11:; Increases Critical Damage by 20%.; [Bonus by Grade]; [Grade D]: ATK +1 per 2 Refine Levels, Critical Damage +2% and Critical +1 per 3 Refine Levels.; [Gr... Sol
Corrupted Poison Rune Cloth [1] 250 - CRI + 5.; ATK + 70.; For every 2 refine levels, ATK + 12, DEF + 30.; When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25.; When refined to +9 or higher, MDEF + 25, C.RATE + 3.; When refined to +11 or higher, After cast delay - 10%, Melee and Long-r... Sol
Engraved Corrupted Poison Rune Cloth [1] 250 DEF 150 POW +3, CRT +3, Critical +10.; ATK +120; For each 2 Refine Levels:; ATK +15, DEF +30; Refine Level +7:; ATK +5%, P.ATK +2, MDEF +25.; Refine Level +9:; C.RATE +7, MDEF +25.; Refine Level +11:; Decreases After Skill Delay by 10%.; Increases Physical Damage b... Sol
Engraved Fiery Earth Rune Armor [1] 250 DEF 200 POW +3, CON +3, Critical -10.; ATK +140; For each 2 Refine Levels:; ATK +15, DEF +30; Refine Level +7:; ATK +5%, P.ATK +2, MDEF +25.; Refine Level +9:; P.ATK +5, MDEF +25.; Refine Level +11:; Decreases After Skill Delay by 10%.; Increases Melee Physical Dam... Sol
Engraved Icy Storm Rune Suit [1] 250 DEF 125 POW +3, CON +3, Critical -10.; ATK +140; For each 2 Refine Levels:; ATK +15, DEF +30; Refine Level +7:; ATK +5%, P.ATK +2, MDEF +25.; Refine Level +9:; P.ATK +5, MDEF +25.; Refine Level +11:; Decreases After Skill Delay by 10%.; Increases Ranged Physical Da... Sol
Engraved Soul Purifying Rune Robe [1] 250 DEF 75 SPL +3, CON +3, MATK +140.; Decreases SP Consumption by 10%.; For each 2 Refine Levels:; MATK +15, DEF +30; Refine Level +7:; MATK +5%, S.MATK +2, MDEF +25.; Refine Level +9:; S.MATK +5, MDEF +25.; Refine Level +11:; Decreases After Skill Delay by 10%.; Inc... Sol
Fiery Earth Rune Armor [1] 250 - CRI - 10.; ATK + 100.; For every 2 refine levels, ATK + 15, DEF + 30.; When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25.; When refined to +9 or higher, P.ATK + 3, MDEF + 25.; When refined to +11 or higher, After cast delay - 10%, Melee physical... Sol
Icy Storm Rune Suit [1] 250 - CRI - 10.; ATK + 100.; For every 2 refine levels, ATK + 15, DEF + 30.; When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25.; When refined to +9 or higher, P.ATK + 3, MDEF + 25.; When refined to +11 or higher, After cast delay - 10%, Long-ranged phy... Sol
Soul Purifying Rune Robe [1] 250 - SP consumption of skills + 10%.; MATK + 100.; For every 2 refine levels, MATK + 15, DEF + 30.; When refined to +7 or higher, MATK + 3%, S.MATK + 2, MDEF + 25.; When refined to +9 or higher, S.MATK + 3, MDEF + 25.; When refined to +11 or higher, After cast d... official

Garments

Item Lv Stats What it does Get it
Adventurer's Backpack [1] 0 DEF 20 Enables the use of Level 1 Greed.; Base STR at least 90:; Refine Level +7:; ATK +20; Refine Level +9:; ATK +10; Base INT at least 90:; Refine Level +7:; MATK +30; Refine Level +9:; MATK +20; Base VIT at least 90:; Refine Level +7:; Decreases damage taken fr... Sol
Archangel Wings [1] 0 DEF 18 - Sol
Fallen Angel Wing [1] 0 DEF 18 All Basic Stats +1; For each 20 base STR:; ATK +1; For each 20 base INT:; MATK +1; For each 20 base VIT:; Decreases damage taken from Neutral elemental attacks by 1%.; For each 20 base AGI:; Increases Attack Speed (decreases After Attack Delay by 1%).; For... Sol
Kirin Wing 0 DEF 18 All Basic Stats +1; Decreases damage taken from Demi-Human race by 5%. Sol
Violet Halo [1] 0 - Indestructible in battle; MATK +20; Increases Ranged Physical Damage by 3%.; Increases Critical Damage by 3%.; For each 3 Refine Levels:; MATK +20; Increases Ranged Physical Damage by 3%.; Increases Critical Damage by 3%.; Refine Level +11:; Decreases After... Sol
Christmas Guardian Tree [1] 0 DEF 20 For each 2 Refine Levels:; ATK +1%; MATK +1%; Refine Level +9:; ATK +30; MATK +30; Refine Level +11:; Physical melee attacks have a chance to increase Magical Damage with Holy and Neutral element by 20% for 10 seconds.; When equipped with Noble Cross and Wo... Sol
Diabolus Manteau [1] 0 DEF 15 MaxHP +100; Decreases damage taken from Neutral elemental attacks by 5%.; Increases Physical Damage against enemies of Satan Morocc by 10%.; When equipped with Diabolus Boots:; MaxHP +6% official
Dragon Manteau [1] 0 DEF 14 AGI +1; MDEF +5; When equipped with Dragon Vest:; AGI +5; FLEE +15 official
Hood 0 DEF 4 - official
Hood [1] 0 DEF 4 - official
Leather of Tendrilion [1] 0 DEF 14 Decreases damage taken from Earth and Water elemental attacks by 5%.; Decreases damage taken from Brute and Plant race by 5%. official
Muffler 0 DEF 8 - official
Muffler [1] 0 DEF 8 - official
Ragamuffin Manteau 0 DEF 4 MDEF +10; Indestructible in battle official
Undershirt 0 DEF 5 MDEF +1; When equipped with Pantie:; AGI +5; FLEE +10 official
Undershirt [1] 0 DEF 5 MDEF +1; When equipped with Pantie:; AGI +5; FLEE +10 official
Valkyrian Manteau [1] 0 DEF 10 When equipped by Mage, Archer and Acolyte classes:; Perfect Dodge +5; Increases Perfect Dodge by (Refine Level*2).; When equipped by Swordman, Merchant and Thief classes:; Reflects 5% melee damage back to enemies.; Increases percentage of reflect damage by... official
Etran Shirt [1] 1 - MaxHP +2%; MDEF +10; Refine Level +7:; MaxHP +4%; Refine Level +8:; MaxHP +6%; Refine Level +9:; MaxHP +8%; Refine Level +10:; Prevents knock-back effect.; When equipped with Pantie:; INT +15; MaxHP +5%; MaxSP +5%; When Pantie's Refine Level +7:; Skill cast... Sol
Red Lotus Stole [1] 1 DEF 8 MDEF +3; MaxSP +10%; Decreases SP Consumption by 1%.; For each 3 Refine Levels:; Decreases SP Consumption by 2%.; Refine Level +10:; Restores 20 SP when defeating enemies.; When equipped with Grudge of Royal Knight Card:; The SP cost reduction and absorptio... Sol
Unpredictable Magic Cloak [1] 1 DEF 40 For every refine level, MATK +4.; For every 3 refine level, increase all property magical damage by 2%.; When refined +7 or higher, increase attack speed (reduces delay after attack) by 10%.; When refined +9 or higher, MATK+10%.; When refined +11 or higher,... Sol
Valkyrie Cape [1] 1 DEF 10 When equipped by Mage, Archer and Acolyte:; Perfect Dodge +5; For each Refine Level:; Perfect Dodge +2; When equipped by Merchant, Swordman and Thief:; Reflect 5% of melee physical attacks.; For each Refine Level:; Additional 2% damage reflected Sol
Bayani Buwaya Sack Cloth [1] 1 DEF 8 For each 3 Refine Levels:; Increases recovery amount gained from Healing skills and Restorative items by 1%.; Decreases damage taken from Earth, Water, Fire and Wind elemental by 10%. official
Buwaya Sack Cloth 1 DEF 8 For each 3 Refine Levels:; Increases recovery amount gained from Healing skills and Restorative items by 1%.; Decreases damage taken from Earth, Water, Fire and Wind elemental by 10%. official
Candy Pouch Bag (Magic) [1] 1 DEF 30 For each 3 Refine Levels:; MATK +2%; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +12:; Decreases Variable Casting Time by 7%.; Base Level below 100:; Increases experience gained from defeating monsters by 10%.; Base Level at leas... official
Candy Pouch Bag (Physical) [1] 1 DEF 30 For each 2 Refine Levels:; ATK +1%; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 10%).; Refine Level +12:; Increases Attack Speed (decreases After Attack Delay by 7%).; Base Level is below 100:; Increases experience gained from... official
Candy Pouch Bag (Range) [1] 1 DEF 30 For each 2 Refine Levels:; Ranged Physical Damage +1%.; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 10%).; Refine Level +12:; Increases Attack Speed (decreases After Attack Delay by 7%).; Base Level is below 100:; Increases exp... official
Gigant Snake Skin 1 DEF 38 MDEF +10; When equipped with any type of Temporal Boots:; MaxHP +15%; MaxSP +5% official
Gigant Snake Skin [1] 1 DEF 38 MDEF +10; When equipped with any type of Temporal Boots:; MaxHP +15%; MaxSP +5% official
Mana Manteau 1 - Increases experience gained by 10%. official
Eden Team Manteau I 7 DEF 14 Decreases damage taken from Neutral elemental attacks by 10%. official
Hero Manteau [1] 10 - FLEE +1; Decreases damage taken from Neutral elemental attacks by 1%.; Refine Level +3:; FLEE +3; Decreases damage taken from Neutral elemental attacks by 3%.; Refine Level +10:; FLEE +20; Decreases damage taken from Neutral elemental attacks by 20%.; When... Sol
Medical Cape [1] 10 DEF 12 Defeating monstery restores 100 HP and 10 SP.; Random chance to drop RB Muscle 15mg when defeating Brute and Fish race.; Random chance to drop Antitoxic Serum when defeating Dragon and Formless race.; Random chance to drop Combat Drug when defeating Plant a... Sol
Paradise Manteau 10 DEF 8 HIT +15; Decreases damage taken from Neutral elemental attacks by 20%.; For each 5 Base Level:; HIT +1 (Up to Base Level 100); Base Level at least 30:; Increases Attack Speed (decreases After Attack Delay by 5%).; Base Level at least 45:; Increases Attack S... Sol
Paradise Muffler 10 DEF 4 FLEE +20; Decreases damage taken from Neutral elemental attacks by 20%.; For each 5 Base Level:; FLEE +1 (Up to Base Level 100); Base Level at least 30:; Decreases Variable Casting Time by 5%.; Base Level at least 45:; Decreases Variable Casting Time by add... Sol
Fire Dragon's Coat [1] 30 - MaxHP +5%; Increases Magical Damage with Fire element by 2%.; Refine Level +7:; Increases Magical Damage with Fire element by 3%.; Decreases Magical Damage with Water element by 10%. Sol
Water Dragon Coat [1] 30 - MaxHP +5%; Increases Magical Damage with Water element by 2%.; Refine Level +7:; Increases Magical Damage with Water element by 3%.; Decreases Magical Damage with Fire element by 10%. Sol
Wind Dragon Coat [1] 30 - MaxHP +5%; Increases Magical Damage with Wind element by 2%.; Refine Level +7:; Increases Magical Damage with Wind element by 3%.; Decreases Magical Damage with Earth element by 10%. Sol
Morpheus's Shawl 33 DEF 8 MaxSP +10%; MDEF +3 Sol
Ancient Cape 40 DEF 9 AGI +1 official
Ancient Cape [1] 40 DEF 9 AGI +1 official
Dragon Breath [1] 48 DEF 16 Decreases damage taken from Dragon race by 15%.; When equipped with Dragon Slayer, Dragon Killer or Gae Bolg:; Increases Physical Damage against enemies of Dragon race by 5%. official
Assassin's Muffler [1] 50 DEF 16 For each Refine Level equal or above +6:; AGI +2 Sol
Goibne's Spaulders 54 DEF 11 VIT +1; MDEF +2; Decreases damage taken from Ranged Physical Damage by 10%. official
Rider Insignia 55 DEF 13 AGI +2; When equipped with Black Leather Boots:; FLEE +10 official
Rider Insignia [1] 55 DEF 13 AGI +2; When equipped with Black Leather Boots:; FLEE +10 official
Wool Scarf [1] 55 DEF 11 MDEF +4; When equipped with Tidal Shoes:; MaxHP +10%; Increases HP Recovery Rate by 5%. official
Eden Team Manteau II 60 DEF 18 FLEE +12; Decreases damage taken from Neutral elemental attacks by 10%. official
Skin of Ventus [1] 60 DEF 7 MaxHP +200; MDEF +2; FLEE +10 official
Morrigane's Manteau 61 DEF 9 LUK +2; Perfect Dodge +8 official
Lian Robe [1] 65 DEF 20 Decreases damage taken from Neutral elemental by 5%.; Increases damage taken from monsters of Formless race by 5%.; When equipped with Lian Shield:; For each Refine Level of Lian Manteau:; Decreases damage taken from Formless race by 1%.; For each Refine Le... Sol
Ramor Manteau [1] 65 DEF 20 Decreases damage taken from Undead elemental by 5%.; Increases damage taken from monsters of Demi-Human race by 5%.; When equipped with L'Amour Shield:; For each Refine Level of L'Amour Manteau:; Decreases damage taken from Demi-Human race by 1%.; For each... Sol
Sharel Manteau [1] 65 DEF 20 Decreases damage taken from Fire elemental by 5%.; Increases damage taken from monsters of Demon race by 5%.; When equipped with Sharel Shield:; For each Refine Level of Sharel Manteau:; Decreases damage taken from Demon race monsters by 1%.; For each Refin... Sol
Sol Manteau [1] 65 DEF 20 Decreases damage taken from Earth elemental by 5%.; Increases damage taken from monsters of Fish race by 5%.; When equipped with Sol Shield:; For each Refine Level of Sol Manteau:; Decreases damage taken from Fish race monsters by 1%.; For each Refine Level... Sol
Falcon Muffler 65 DEF 8 FLEE +15; Perfect Dodge +5; When equipped with Fricco's Shoes and Odin's Blessing:; AGI +3; MaxHP +5%; MaxSP +5% official
Vali's Manteau 65 DEF 13 Decreases damage taken from Neutral elemental attacks by 15%.; When equipped with Vidar's Boots and Odin's Blessing:; VIT +5; Increases HP and SP Recovery Rate by 10%. official
Battle Surcoat [1] 70 DEF 10 A replica of the haori worn by the lord of Amatsu Castle.; You can move very quickly when you wear it.; ASPD +3%,; FLEE +10; Enables the use of Level 3 Double Attack.; Enables the use of Level 3 Triple Attack.; Refine Level +7:; ASPD +3%; FLEE +10; Enables... Sol
King of Void's Garment [1] 70 DEF 16 MDEF +2; MaxHP +5%; MATK +1%; Increases Physical Damage against enemies of Neutral elemental by 2%. Sol
Flame Manteau of Naght Sieger [1] 70 DEF 16 MaxHP +5%; MDEF +2; MATK +1%; Increases Physical Damage against enemies of Fire elemental by 2%. official
Mithril Magic Cape [1] 70 DEF 8 MDEF +3; Random chance to decreases magical damage taken by 20% and Decreases DEF by 20% for 2 seconds when receiving magical damage. official
Feral Tail 75 DEF 16 Indestructible in battle official
Loyalists Hood [1] 80 DEF 30 STR +2; MaxHP +10%; Prevents knock-back effect.; Increases damage taken from all elemental attacks by 20%. Sol
Commander's Manteau [1] 80 DEF 20 MaxHP +50; MDEF +1; Decreases damage taken from Demi-Human race by 1%. official
Heavenly Maiden Robe [1] 80 DEF 18 - official
Glorious Muffler 81 DEF 3 MaxHP +5%; Decreases damage taken from Demi-Human race by 5%. official
Nydhorgg's Shadow Garb [1] 90 DEF 25 Increases MaxSP based on Refine Level and wearer's Base Level.; MDEF +3; Decreases damage taken from all elemental attacks by 7%.; Random chance to absorb 1% damage inflicted to SP. official
Asprika 94 DEF 40 FLEE +30; MDEF +5; Decreases damage taken from melee physical attacks of all elements by 30%.; Enables the use of Level 1 Teleport.; Indestructible in battle official
Siege Manteau [1] 95 DEF 32 When equipped with Siege Boots and Siege Suit:; DEX +5; Decreases damage taken from Players by additional 15%. official
Siege Muffler [1] 95 DEF 15 - official
Illusion Muffler [1] 99 DEF 8 MaxHP +100; MaxSP +10; For each Refine Level:; MaxHP +100; MaxSP +5 Sol
Temporal Transcendence Manteau [1] 99 DEF 30 Decreases damage taken from Water, Wind, Earth and Fire elemental attacks by 10%.; FLEE +30, HIT +10.; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases Variable Casting Time by 10%.; When equipped with Temporal Transcendence Boots:;... Sol
Anti Magic Manteau [1] 99 DEF 23 MaxHP +300; For each 2 Refine Levels:; MaxHP +100; For each 3 Refine Levels:; MaxHP +2%; Refine Level +7:; ATK +7%; Refine Level +9:; MaxHP +10%; When equipped with Anti-Magic Suit:; ATK +30; Refine Level of Anti-Magic Suit is +11 or higher:; ATK +40; Decre... Sol
Excelion Wing 99 DEF 40 Perfect Dodge +8; Base Level at least 130:; Perfect Dodge +2; For each Refine Level:; FLEE +2; When equipped with Excellion Suit:; Decreases After Skill Delay by 10%.; Perfect Dodge +6.; Base Level at least 130:; Decreases After Skill Delay by 10%. Sol
Geffen Magic Muffler [1] 99 DEF 20 Decreases Variable Casting Time by 10%.; For each 2 Refine Levels:; MATK +10; For each 3 Refine Levels:; MATK +1%; Refine Level +7:; Increases Magical Damage with every element by 5%.; Refine Level +9:; Decreases Variable Casting Time by additional 10%.; Wh... Sol
Abysmal Follower Cape [1] 100 DEF 100 Indestructible.; MDEF + 15.; All basic stats + 10.; All talent stats + 10.; MHP + 20%, MSP + 20%.; For every 10 Base Levels, MATK + 50.; For every 2 refine levels, increases magic damage to enemies of all properties by 10%.; For every 3 refine levels, SPL +... Sol
Adventurer's Spirit [1] 100 DEF 40 INT +5; Refine Level +5:; For each 60 base INT:; MATK +5; Refine Level +7:; For each 10 base INT:; MATK +5; When equipped with Antique Book Card:; Disables effects of Antique Book Card. Sol
Aegis System 100 DEF 100 - Sol
Arabian Manteau [1] 100 DEF 10 Indestructible in battle; MaxHP +10%; Increases Critical Damage by 5%.; Refine Level +8:; Critical +5; Increases Critical Damage by an additional 5%.; Refine Level +9:; Critical +10; Increases Critical Damage by an additional 20%.; Refine Level +10:; Critic... Sol
Avareco [1] 100 DEF 12 MaxHP +5%; Decreases damage received from Players by 5%.; For each Level of Cross Impact:; Increases damage of Counter Slash by 6%.; Increases damage of Cross Impact by 30%.; When Level 5 Cross Impact is learned:; Decreases Dark Illusion skill cooldown by 4... Sol
Avoidance Cape [1] 100 DEF 25 MDEF +5; MaxHP +2% ,MaxSP +2%; Decreases After Skill Delay by 5%.; Decreases damage taken from Demi-Human and Doram players by 5%.; For each Level of Sacrament:; FLEE +10, Perfect Dodge +5; When Praefatio is mastered:; Decreases damage taken from Neutral el... Sol
Baby Boar Bib 100 DEF 12 MaxHP +5%; Decreases Variable Casting Time of Animal-type skills by 10%.; Decreases damage taken from Players by 5%.; For each Level of Hiss:; Increases Attack Speed (decreases After Attack Delay by 2%).; For each Level of Power of Flock:; Increases Physica... Sol
Battle Aura Manteau [1] 100 DEF 20 For every 2 refine level, ATK + 10.; For every 3 refine level, melee/ranged physical damage +4%.; When refined to 7 or higher, Perfect HIT +8.; When refined to 9 or higher, increases physical damage against targets; of all attributes by 10%.; When refined t... Sol
Bear Aimed Bag [1] 100 DEF 50 Increase physical damage against all size enemies by 10%.; Increase long-ranged physical damage by 20%.; For every level of Main Ranger learned, Perfect Hit + 10.; For every 10 Base Level, increase Arrow Storm and Aimed Bolt damage by 1%.; When refined to +... Sol
Behemoth Muffler [1] 100 DEF 18 - Sol
Black Cat Backpack [1] 100 DEF 50 When equipped by Thief classes, enables to use Lv.5 Ignition Break.; For every 2 refine level, ATK + 30, POW + 2, CRT + 2.; For every 3 refine level, increase melee physical damage and critical damage by 15%.; When refined to +9 or higher, increase physical... Sol
Blessing of Yggdrasil 100 DEF 60 All Basic Status + 3.; Reduce damage taken from Normal and Boss class enemies by 5%.; For every refine level, MHP + 2%, MSP + 2%, reduce damage taken from Neutral property attacks by 5%.; When refined to +7 or higher, reduce After Cast Delay by 25%, reduce... Sol
Boreas Wings [1] 100 DEF 200 For every 2 refines, ATK +30, MATK +30, POW +1, SPL +1.; When refined to +10,; doing normal melee/ranged physical attacks or when receiving melee physical damage, 20% chance to cast [Frost Diver] Lv.10.; For every 1 BaseLv, increases [Frost Diver] damage by... Sol
Colorful Potion Cape [1] 100 DEF 20 Enable to use Lv.3 Crazy Vines. (Materials needed will be consumed.); When equipped by Geneticist or higher class, reduce Crazy Vines cooldown by 1.2 seconds, increase Cart Cannon and Cart Tornado damage by 30%.; For every 2 refine level, ATK + 10.; For eve... Sol
Comet Cavalry [1] 100 DEF 400 Every 2 refine levels, increases ATK + 30, MATK + 30, POW + 1, SPL + 1.; When refined to +11 or higher, POW + 15, SPL + 15.; When refined to +12 or higher,; Every 2 Base levels, increases Hundred Spears and Cannon Spear damage by 1%.; When refined to +13 or... Sol
Commander Manteau [1] 100 DEF 20 MDEF +10; ATK +10, MATK +10; MaxHP +3%, MaxSP +3%; Decreases damage taken from Players by 5%.; Refine Level +5:; ATK +20, MATK +20; MaxHP +7%, MaxSP +7%; Refine Level +7:; ATK +30, MATK +30; MaxHP +10%, MaxSP +10%; When equipped with Heroic Ungoliant Boots:... Sol
Constellation Blessing [1] 100 DEF 100 Every refinement level, MHP and MSP +2%,; All basic status +1.; All talent status +1.; When refine +11 or higher,; increases physical/magical damage to all attribute enemies by 15%.; When refine +12 or higher,; increases physical/magical damage to all attri... Sol
Dark Scientist Robe [1] 100 DEF 150 When equipped by Mechanic or Meister,; POW +10, P.ATK +10, ATK +300, enables to use Dark Claw Lv.5.; When equipped by Shadow Chaser or Abyss Chaser,; SPL +10, S.MATK +10, MATK +300, enables to use Dark Claw Lv.5.; For every refine level, ATK +15, MATK +15,... Sol
Devils Garment [1] 100 DEF 25 - Sol
Dia de Muertos [1] 100 DEF 12 MaxHP +5%; Increases Magical Damage by 5%.; Decreases damage taken from Players by 5%.; For each Level of Curse of Wicked Soul:; Increases Magical Damage with Shadow element by 5%.; For each Level of Soul Energy Research:; INT +5, MaxSP +5%.; For each Level... Sol
Divine Phoenix [1] 100 DEF 38 Reduce damage taken from normal and boss monsters by 5%.; Reduce damage taken from Players by 5%.; For every refine level,; MaxHP + 2% , MaxSP + 2%; Reduces damage taken from Holy property attacks by 7%.; When refined to +7 or higher,; All Basic Status + 10... Sol
Dual Shadow World Cloak [1] 100 DEF 30 For each 2 Refine Levels:; All Basic Stats +1; For each 3 Refine Levels:; ATK +3, ATK +1%, MATK +3, MATK +1%.; For each 3 Refine Levels:; Increases Damage against enemies of every size by 3%.; Refine Level +9:; ATK +3%, MATK +3%.; Decreases After Skill Dela... Sol
Elemental Towel [1] 100 DEF 13 Increases Ranged Physical Damage by 2%.; Refine Level +7:; Decreases SP Consumption of Arrow Storm by 20.; Decreases SP Consumption of Severe Rainstorm by 60.; Refine Level +8:; Increases Ranged Physical Damage by additional 2%.; Refine Level +9:; Increases... Sol
Enforcer Cape [1] 100 DEF 18 MDEF +10; Decreases After Skill Delay by 5%.; If mastered Level 5 Cross Impact:; Increases damage of Cross Impact by 5%.; If mastered Level 5 Grim Tooth:; Increases damage of Grim Tooth by 50%.; If mastered Level 10 Soul Breaker:; Increases damage of Soul B... Sol
Erymanthian Skin [1] 100 DEF 12 Indestructible in battle; MaxHP +5%; Decreases damage taken from Players by 5%.; When Level 3 Warg Rider is learned:; Decreases damage taken from Fire elemental attacks by 100%.; Decreases damage taken from Ghost elemental attacks by 30%.; For each Level of... Sol
Fafnir Breath [1] 100 DEF 12 Increases Attack Speed (decreases After Attack Delay by 3%).; Decreases damage taken from Fire and Water elemental attacks by 10%; Decreases damage taken from Players by 5%.; When Level 5 Dragon Training is learned:; MaxHP +20%, MaxSP +20%; For each level o... Sol
Fairy of Eden [1] 100 DEF 40 Decreases damage received from Normal and Boss class monsters by 5%.; Decreases damage received from Players by 5%.; For each Refine Level:; Increases Attack Speed (decreases After Attack Delay by 1%).; Increases Magical Damage by 2%.; Refine Level +6:; All... Sol
Fallen Valkyrie [1] 100 DEF 200 MDEF + 20.; ATK + 250, MATK + 250.; Perfect Dodge + 25.; Increases Petitio damage by 20%.; For every 2 refine levels, ATK + 40, MATK + 40, POW + 1, SPL + 1.; When refined to +11 or higher, POW + 15, SPL + 15.; When refined to +12 or higher, enables Lv.10 Po... Sol
Glotoneria [1] 100 DEF 12 MaxHP +3%; Decreases damage taken from Players by 5%.; For each Level of Auto Shadow Spell:; Increases Physical Damage against monsters of every size by 1%.; Perfect HIT +2%; When Level 10 Triangle Shot is learned:; Decreases damage taken from Wind and Eart... Sol
Guardian Soul 100 DEF 25 - Sol
Heroic Favor Cloak [1] 100 - MHP + 3000, MSP + 200.; When Base Level is 200 or higher, S.MATK + 1, RES + 7, MRES + 7.; For every 10 Base Level when Base Level is 200 or higher, additional S.MATK + 1, RES + 5, MRES + 5.; For every 2 refine level, MATK + 10.; For every 3 refine level, MA... Sol
Juncea Follower Wing [1] 100 DEF 50 Indestructible.; MDEF + 10; All Basic Status + 20; MaxHP + 20%, MaxSP + 20%.; For every 10 Base Level, ATK + 30, MATK + 30.; For every 2 refine levels, increase physical and magical damage against all property enemies by 8%.; For every 3 refine levels, POW... Sol
Legendary Performer Manteau [1] 100 DEF 38 Reduce damage taken from normal and boss monsters by 5%.; For every Voice Lessons skill learned, INT + 3, MATK + 15.; When learned Reverberation Level 5,; increase Metallic Sound damage by 25%,; increase magical damage to all property monsters by 10%.; When... Sol
Leviathan Muffler [1] 100 DEF 18 MDEF +5; Increases Damage on Water elemental by 15%.; Decreases damage taken from Players by 5%.; For each Refine Level:; ASPD +1%; Increases Damage on Water elemental by additional 1%.; Refine Level +10:; Decreases damage taken from Water elemental attacks... Sol
Magic Compression [1] 100 DEF 12 ASPD + 5%, ASPD + 5.; MATK + 30%.; Reduce damage taken from Normal and Boss enemies by 5%.; Reduce damage taken from Human and Doram Player by 5%.; For every level of Spirit Sympathy learned, INT + 5, After Cast Delay -5%.; For every level of Striking learn... Sol
Magma Manteau [1] 100 DEF 25 - Sol
Manteau Of Guardsman [1] 100 DEF 15 MDEF +15; MaxHP +5%, MaxSP +5%; Decreases damage taken from Demi-Human race by 5%.; For each 3 Refine Levels:; MaxHP +3%, MaxSP +3%; When equipped with Kongo Stone Shoes:; Decreases damage taken from Neutral elemental attacks by 10%.; Decreases damage taken... Sol
Menblatt Wing Manteau [1] 100 DEF 40 ATK +30; Refine Level +5:; For each 60 base DEX:; Increases Ranged Physical Damage by 1%.; Refine Level +7:; For each 10 base DEX:; Increases Ranged Physical Damage by additional 1%.; When compounded with Menblatt Card:; For each 10 base DEX:; Decreases Ran... Sol
Moonlight Bell [1] 100 DEF 55 When using Cart Boost Skill, transform into Moonlight Flower for 60 seconds.; Increase ranged physical damage by 20%.; Increase physical damage to all size enemies by 10%.; For every 10 base level, increase Cart Cannon damage by 2%.; When refined +7 or high... Sol
Mysterious Muffler [1] 100 DEF 10 MaxHP +3%; MaxSP +3%; MDEF +5; Decreases damage from Players by 5%.; Refine Level +7:; MaxHP +7%, MaxSP +7%; ASPD +1; Gain 5 SP when defeating monsters with physical attacks.; Refine Level +8:; Increases Movement Speed.; Refine Level +9:; MaxHP +10%, MaxSP... Sol
Mystery Wing [1] 100 DEF 50 Reduce damage taken from normal and boss monsters by 5%.; Reduce damage taken from Players by 5%.; For every total 100 of base basic status,; ATK + 5%; MATK + 5%; Critical Damage + 5%; When total base basic status 300 or higher,; MHP + 20%; MSP + 20%; When... Sol
Old Morocc Shawl [1] 100 DEF 10 MaxHP +5%; FLEE +10; Refine Level +7:; FLEE +20; Refine Level +8:; FLEE +30; Restores 100% HP and SP when being resurrected.; Refine Level +9:; FLEE +40; Refine Level +10:; Perfect Dodoge +25; When equipped with Osiris Card:; MaxHP +15%; Decreases damage ta... Sol
Owl Baron Mantle [1] 100 DEF 5 - Sol
Phoenix Muffler [1] 100 DEF 18 MDEF +5; Increases Damage against monsters of Fire elemental by 15%.; Decreases damage taken from Players by 5%.; For each Refine Level:; Increases Attack Speed (decreases After Attack Delay by 1%).; Increases Damage against monsters of Fire elemental by ad... Sol
Phreeoni Wings [1] 100 DEF 10 MaxHP +10%; HIT +10; Refine Level +7:; HIT +20; Refine Level +8:; HIT +30; Refine Level +9:; HIT +40; Refine Level +10:; HIT +100; When equipped with Phreeoni Card:; Perfect HIT +50%; Prevents Stone Curse status. Sol
Powered Wing 100 DEF 12 MaxHP +3%; Decreases damage taken from Players by 5%.; Decreases damage taken from Fire and Wind elemental attacks by 10%.; When Level 5 Arm Cannon is learned:; 뢈ecreases After Skill Delay by 20%.; When Level 3 Neutral Barrier is learned:; 뢈ecreases damage... Sol
Prism Rangers Scarf 100 DEF 12 MaxHP +2%; MaxSP +2%; Decreases damage taken from Demi-Human race by 5%.; Increases Ranged Physical Damage by 2%.; When Warg Rider is Level 3:; Decreases cooldown of Unlimit by 180 seconds.; When Camouflage is Level 5:; Decreases After Skill Delay by of all... Sol
Rainbow Muffler 100 DEF 12 MaxHP +2%, MaxSP +2.%; Decreases damage taken from Players by 5%.; Increases Magical Damage by 2%.; When Level 5 Frigg's Song is learned:; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases Metallic Sound skill cooldown by 0.2 seconds.... Sol
Royal Alberta Cape [1] 100 - Immune to Knockback.; Increase long-range physical damage by 20%.; For every 2 refine level, ATK + 20, CON + 2, POW + 2.; For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.; When refined to +7 o... Sol
Royal Dragon Cape [1] 100 DEF 100 Indestructible in battle.; Immune to Knockback.; Increases long-ranged physical damage by 20%.; When equipped by Swordman classes, enables use of Hell Inferno Lv.5.; When learned Dragon Training Lv.5 or higher, long-ranged physical damage + 20%.; For every... Sol
Royal Geffen Cape [1] 100 DEF 100 Increase all property magic damage by 20%.; Immune to Knockback.; For every 2 refine level, MATK + 20, CON + 2, SPL + 2.; For every 3 refine level,; increase all property magic damage by 7%,; increase magic damage against all size enemies by 7%.; When refin... Sol
Royal Monastery Muffler [1] 100 DEF 100 When equipped by Acolyte or Swordman classes, enable to use Genesis Ray Lv.10.; For every 2 refine levels, SPL +7, POW +7.; For every 3 refine levels, physical/magic damage to all size enemies +7%.; When refined to +7 or higher, additional physical/magic da... Sol
Royal Morroc Cape [1] 100 DEF 100 Every 2 Refine level, ATK + 30, CON + 3, POW + 3.; Every 3 Refine level, Melee physical damage increases by 10% and critical damage increases by 10%.; When refined to +7 or higher, ATK + 15%, ASPD + 20%.; When refined to +9 or higher, Physical attack to all... Sol
Royal Moscovia Cape [1] 100 DEF 100 Indestructible in battle.; Immune to Knockback.; Increases physical damage against all sizes by 20%.; When equipped by Swordman, Acolyte, or Thief classes,; Enables use of Hell Plant Lv.5.; For every 2 refine levels, POW + 7, Hell Plant damage + 7%.; For ev... Sol
Royal Nightwatch Cape [1] 100 - Immune to Knockback.; Increase long-range physical damage by 20%.; For every 2 refine level, ATK + 20, CON + 4.; For every 3 refine level, increase long-range physical damage and physical damage against all size enemies by 7%.; When refined to +7 or higher,... Sol
Royal Payon Cape [1] 100 DEF 100 Immune to Knockback.; Increase long-range physical damage by 20%.; For every 2 refine level, ATK + 20, CON + 2, POW + 2.; For every 3 refine level, increase long-range physical damage and Critical damage by 7%.; When refined to +7 or higher, increase long-r... Sol
Royal Prontera Cape [1] 100 DEF 100 For every 2 refine level,; ATK + 20, CON + 2, CRT + 2.; For every 3 refine level,; increases Long range physical damage and Increase Critical damage by 7%.; If refine rate is 7 or higher,; increases ATK by 15%, and attack speed (reduces delay after attack)... Sol
Scientists Mantle [1] 100 DEF 25 - Sol
Skin of Gwiber [1] 100 DEF 15 INT +5; DEX +5; MDEF +10; Decreases damage taken from Shadow and Undead elemental attacks by 5%.; Decreases damage taken from Demon and Undead race by 5%.; Refine Level +7:; Restores 10 SP when defeating monster with physical attack.; Refine Level +8:; Ever... Sol
Skin of Ladon [1] 100 DEF 15 AGI +5, VIT +5; MDEF +10; Decreases damage taken from Demi-Human and Brute race by 5%.; Decreases damage taken from Earth and Wind elemental attacks by 5%.; Refine Level +7:; Restores 10 SP when a monster is killed by a physical attack.; Refine Level +7:; F... Sol
Skin of Lindwyrm [1] 100 DEF 15 AGI +5; VIT +5; MDEF +10; Decreases damage taken from Fire and Water elemental attacks by 5%.; Decreases damage taken from Demi-Human and Dragon race by 5%.; Refine Level +7:; Enables the use of Level 1 Hiding.; Refine Level +8:; Every combined sum of 20 ba... Sol
Skin of Malach [1] 100 DEF 15 STR +5; LUK +5; Decreases damage taken from Holy and Ghost elemental attacks by 5%.; Decreases damage taken from Formless and Angel race by 5%.; Refine Level +7:; Increases Critical Damage by 5%.; Refine Level +8:; ASPD +1% for every combined sum of 20 base... Sol
Skin of Typhon [1] 100 DEF 15 - Sol
Spiritual Cloth [1] 100 DEF 12 - Sol
Storm Muffler 100 DEF 12 MaxHP +2%, MaxSP +2%,; Decreases damage taken from Players by 5%.; Increases Ranged Physical Damage by 2%.; When Level 5 Unlimited Humming Voice is learned:; Restores 2 SP when performing a physical attacks.; Perfect HIT +20%; When Level 5 Frigg's Song is l... Sol
Striking Mikoshi [1] 100 DEF 60 Indestructible in battle; Decreases damage taken from monsters of Normal and Boss class by 5%.; Decreases damage taken from Players by 5%.; For each Refine Levels:; Decreases the After Skill Delay by 1%.; Increases Physical Damage by 2%.; Refine Level +6:;... Sol
Valkyrie Curse Bright [1] 100 DEF 38 Reduce damage taken from normal and boss monsters by 5%.; Reduce damage taken from players by 5%.; For every refine level,; MHP + 2%, MSP + 2%.; Reduce damage taken from Ghost property attack by 7%.; When refined to +9 or higher,; All Basic Status + 10.; In... Sol
Wakwak Manteau [1] 100 DEF 40 ATK +5%; Refine Level +5:; For each 10 base STR:; ATK +2; Refine Level +7:; For each 10 base STR:; ATK +3; When equipped with Wakwak Card:; For each 10 base STR:; ATK -5 Sol
White Knight Cape [1] 100 DEF 80 Indestructible in battle.; MATK + 200.; Reduce After Cast Delay by 10%.; Reduce long-range physical damage taken by 10%.; For every refine level, INT + 3, MHP + 3%, MSP + 3%.; When refined to +11 or higher, SPL + 5, reduce After Cast Delay by 15%, increase... Sol
Will of Ingrid [1] 100 - Reduce damage taken from Normal and Boss enemies by 10%.; Increase physical damage against all size enemies by 30%.; For every refine level, All Basic Status + 2, reduce After Cast Delay by 1%.; When refined to +12 or higher, ATK + 100, POW + 5.; When refin... Sol
Will of Karasu [1] 100 - Reduce damage taken from Normal and Boss enemies by 10%.; Increase all property magic damage by 30%.; For every refine level, All Basic Status + 2, reduce After Cast Delay by 1%.; When refined to +12 or higher, MATK + 100, SPL + 5.; When refined to +13 or h... Sol
Yoichi's Shawl [1] 100 DEF 18 MDEF +10; Increases Attack Speed (decreases After Attack Delay by 5%).; When Level 10 Aimed Bolt is learned:; Increases damage of Aimed Bolt by 5%.; When Level 5 Sharp Shooting is learned:; Increases damage of Sharp Shooting by 60%.; When Level 5 Blitz Beat... Sol
Advanced Paradise Manteau 100 DEF 14 HIT +35; Decreases damage taken from Neutral elemental attacks by 20%.; Increases Attack Speed (decreases After Attack Delay by 10%).; For each 10 Base Level:; Decreases Variable Casting Time by 1%.; (Up to Base Level 150); Base Level at least 105:; Increas... Sol
Advanced Paradise Muffler 100 DEF 10 FLEE +40; Decreases damage taken from Neutral elemental attacks by 20%.; Decreases Variable Casting Time by 15%.; For each 10 Base Level:; Increases Attack Speed (decreases After Attack Delay by 1%).; (Up to Base Level 150); Base Level at least 105:; Increa... Sol
Illusion Ancient Cape [1] 100 DEF 18 AGI +2; For each 2 Refine Levels:; AGI +1; (Up to Refine Level +10); When equipped by Rogue classes:; When equipped with Illusion Moonlight Sword:; MATK +80; Refine Level of Illusion Cape of Ancient Lord and Illusion Moonlight Sword each is +7 or higher:; M... Sol
Noblesse Attack Manteau [1] 100 DEF 20 Increases Attack Speed (decreases After Attack Delay by 3%).; Refine Level +7:; Decreases After Skill Delay by 5%.; Refine Level +9:; Increases Physical Damage against enemies of all size enemies by 5%. Sol
Noblesse Magic Manteau [1] 100 DEF 20 Decreases Variable Casting Time by 5%.; Refine Level +7:; Decreases After Skill Delay by 5%.; Refine Level +9:; Increases Magical Damage with every element by 5%. Sol
Temporal Agi Manteau [1] 100 DEF 38 For each 2 Refine Levels:; ATK +10; Increases Critical Damage by 3%.; For each 4 Refine Levels:; Increases Physical Damage against enemies of every size by 5%.; Refine Level +7:; ATK +7%; Refine Level +9:; Ignores 20% physical and magic defense of Animal an... Sol
Temporal Dex Manteau [1] 100 DEF 38 For each 2 Refine Levels:; ATK +10; Increases Ranged Physical Damage by 1%.; For each 4 Refine Levels:; Increases Critical Damage by 3%.; Refine Level +7:; ATK +7%; Refine Level +9:; Ignores 20% physical and magic defense of Animal and Demon race monsters.;... Sol
Temporal Int Manteau [1] 100 DEF 38 For each 2 Refine Levels:; MATK +10; MATK +1%; For each 4 Refine Levels:; Increases Magical Damage with every element by 3%.; Refine Level +7:; MATK +7%; Refine Level +9:; Ignores 20% physical and magic defense of Animal and Demon race monsters.; Refine Lev... Sol
Temporal Luk Manteau [1] 100 DEF 38 For each 2 Refine Levels:; Critical +3; Increases Critical Damage by 3%.; For each 4 Refine Levels:; Increases Attack Speed (decreases After Attack Delay by 5%).; Refine Level +7:; ATK +7%; Refine Level +9:; Ignores 20% physical and magic defense of Animal... Sol
Temporal Manteau [1] 100 DEF 38 MDEF +10; Decreases damage taken from Demi-Human race by 5%.; When equipped with either Temporal STR Boots,; Temporal AGI Boots, Temporal VIT Boots,; Temporal INT Boots, Temporal DEX Boots; or Temporal LUK Boots:; MaxHP +15%; MDEF +10; Decreases damage take... Sol
Temporal Str Manteau [1] 100 DEF 38 For each 2 Refine Levels:; ATK +10; ATK +1%; For each 4 Refine Levels:; Increases Physical Damage against enemies of every size by 5%.; Refine Level +7:; ATK +7%; Refine Level +9:; Ignores 20% physical and magic defense of Animal and Demon race monsters.; R... Sol
Temporal Vit Manteau [1] 100 DEF 38 For each 2 Refine Levels:; ATK +10; MaxHP +400; For each 4 Refine Levels:; MaxHP +3%; Refine Level +7:; ATK +7%; Refine Level +9:; Ignores 20% physical and magic defense of Animal and Demon race monsters.; Refine Level +11:; Ignores additional 10% physical... Sol
Rift Manteau [1] 100 DEF 16 MaxHP +300; MaxSP -50; Refine Level +7:; MaxHP +400; Refine Level +9:; MaxHP +600 Sol
Beginner's Cloak 100 DEF 10 Decreases Neutral elemental damage taken by 20%.; Decreases Variable Casting Time by 5%. official
Black Wing Manteau 100 DEF 15 INT +2; Increases Perfect Dodge by 1 for every Refine Level above Level 6. official
Drifter's Cape 100 - Decreases damage taken from Neutral elemental attacks by 20%.; Refine Level +7:; Decreases damage taken from Neutral elemental attacks by 5%.; Refine Level +9:; Decreases damage taken from Neutral elemental attacks by 5%. official
Loki's Muffler 100 DEF 10 AGI +1; Increases damage of Cross Impact by 5%. official
White Wing Manteau 100 DEF 15 AGI +2; FLEE +10; Random chance to increase FLEE by 20 for 7 seconds when dealing physical damage. official
Cloak of Gray [1] 120 DEF 45 Decreases damage taken from Holy elemental attacks by 5%.; For each 2 Refine Levels:; Decreases damage taken from Holy elemental attacks by 1%.; Gray set 1; Gray Armor; Gray Helmet; Gray Boots; Decreases damage taken from Neutral elemental attacks by 15%.;... official
Fallen Warrior Manteau 120 DEF 20 Base STR at least 90:; ATK +10; For each Refine Level:; ATK +2; Base INT at least 90:; MATK +20; For each Refine Level:; MATK +3; Base VIT at least 90:; Decreases damage taken from Neutral elemental attacks by 3%.; Refine Level +8:; Decreases damage taken f... official
Imperial Attack Manteau [1] 125 DEF 25 Increases Attack Speed (decreases After Attack Delay by 5%).; Refine Level +7:; Decreases After Skill Delay by 5%.; Refine Level +9:; Increases Physical Damage against enemies of all size enemies by 7%. Sol
Imperial Magic Manteau [1] 125 DEF 25 Decreases Variable Casting Time by 7%.; Refine Level +7:; Decreases After Skill Delay by 5%.; Refine Level +9:; Increases Magical Damage with every element by 7%. Sol
Airship's Cloak [1] 125 DEF 25 FLEE +20; Decreases Variable Casting Time by 20%.; Decreases damage taken from Neutral elemental attacks by 10%. official
Felrock's Cloak [1] 125 DEF 12 FLEE +20; Decreases Variable Casting Time by 10%.; Decreases damage taken from Neutral elemental attacks by 10%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +12:; Decrea... official
Illusion Goibne Spaulders [1] 130 DEF 47 VIT +1; MDEF +2; Refine Level +7:; Increases Physical Damage against enemies of Water, Wind, Earth and Fire elemental by 5%.; Refine Level +9:; Increases Physical Damage against enemies of Water, Wind, Earth and Fire elemental by additional 5%. Sol
Illusion Morpheus's Shawl [1] 130 DEF 8 MaxSP +10%; MDEF +5; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Decreases Variable Casting Time by additional 10%.; Position: Garment; Defense: 8; Weight: 60; Armor Level: 1; Requirement:; Base Level 130 Sol
Illusion Morrigane's Manteau [1] 130 DEF 12 LUK +5; FLEE +20; Refine Level +7:; Increases Physical Damage against enemies of Demon, Fish, Insect and Demi-Human race by 5%.; Refine Level +9:; Increases Physical Damage against enemies of Demon, Fish, Insect and Demi-Human race by additional 10%. Sol
Illusion Engine wing A-type [1] 130 DEF 50 MaxHP +1000; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 5%).; When equipped with Illusion Leg Type A:; Increases Critical Damage by 10%.; When equipped with Illusion Leg Type B:; Decrease... Sol
Illusion Engine wing B-type [1] 130 DEF 50 MaxHP +1000; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Decreases Variable Casting Time by 5%.; When equipped with Illusion Leg Type A:; Increases Ranged Physical Damage by 5%.; When equipped with Illusion Leg Type B:; Increases Magical Damage... Sol
King Schmidt's Manteau [1] 130 DEF 70 For each 3 Refine Levels:; Increases Damage against monsters of Fire and Shadow elemental by 2%.; Refine Level +7:; Decreases damage taken from Dragon and Formless race by 5%.; Refine Level +11:; Increases Damage against monsters of Dragon and Formless race... Sol
Grace Attack Manteau [1] 150 DEF 30 Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +7:; Decreases After Skill Delay by 5%.; Refine Level +9:; Increases Physical Damage against enemies of all size enemies by 10%. Sol
Grace Magic Manteau [1] 150 DEF 30 Decreases Variable Casting Time by 10%.; Refine Level +7:; Decreases After Skill Delay by 5%.; Refine Level +9:; Increases Magical Damage with every element by 10%. Sol
Convertible Critical Wing [1] 150 DEF 38 For each 2 Refine Levels:; ATK +5, Critical +2; For each 3 Refine Levels:; Increases Physical Damage against enemies of every size by 3%.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; Decreases damage tak... Sol
Convertible Magical Wing [1] 150 DEF 38 For each 2 Refine Levels:; MATK +5, MATK +1%.; For each 3 Refine Levels:; Increases Magical Damage against enemies of every size by 3%.; Refine Level +7:; Decreases Variable Casting Time by 7%.; Refine Level +9:; Decreases damage taken from Neutral elementa... Sol
Convertible Physical Wing [1] 150 DEF 38 For each 2 Refine Levels:; ATK +5, ATK +1%.; For each 3 Refine Levels:; Increases Physical Damage against enemies of every size by 3%.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; Decreases damage taken... Sol
Automatic Engine Wing Type A [1] 160 DEF 70 MaxHP +1500; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Automatic Leg Type A:; Increases Critical Damage by 15%.; When equipped with Automatic Leg Type B:; Decrea... Sol
Automatic Engine Wing Type B [1] 160 DEF 70 MaxHP +1500; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Decreases Variable Casting Time by 7%.; When equipped with Automatic Leg Type A:; Increases Ranged Physical Damage by 7%.; When equipped with Automatic Leg Type B:; Increases Magical Dama... Sol
Dragon Scale Hood [1] 170 DEF 23 DEF +20; MDEF +2; Increases recovery rate received from skills and items by 15%.; Refine Level +7:; Decreases damage taken from Dragon race by 2%.; Refine Level +9:; receiving physical or magical damage has a chance to recover 2000 HP per second for 3 secon... Sol
Fallen Warrior Manteau [1] 170 DEF 30 For each 2 Refine Levels:; MaxHP +1%; MaxSP +1%; Base STR at least 90:; ATK +10; For each Refine Level:; ATK +2; Base INT at least 90:; MATK +20; For each Refine Level:; MATK +3; Base VIT at least 90:; Decreases damage taken from Neutral elemental attacks b... Sol
Lava Leather Hood [1] 175 DEF 25 Decreases Variable Casting Time by 10%.; Refine Level +7:; Decreases Variable Casting Time by additional 10%.; Refine Level +9:; Decreases Variable Casting Time by additional 10%.; Refine Level +11:; Increases Fire elemental magical damage by 5%.; When equi... official
Lava Leather Manteau [1] 175 DEF 50 HIT +10; Refine Level +7:; HIT +5; Refine Level +9:; HIT +5; Refine Level +11:; Decreases After Skill Delay by 3%.; When equipped with Lava Leather Boots:; HIT +5 official
Lava Leather Muffler [1] 175 DEF 35 Critical +5; Refine Level +7:; Critical +5; Refine Level +9:; Increases Critical Damage by 5%.; Refine Level +11:; ATK +3%; When equipped with Lava Leather Shoes:; Increases Critical Damage by 5%. official
Gray Wolf Manteau [1] 190 DEF 70 MaxHP +2500; For each 2 Refine Levels:; MaxHP +150; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Gray Wolf Boots:; Increases Critical Damage by 15%.; When equipped with Gray Wolf Shoes:; Decreases Variab... Sol
Gray Wolf Muffler [1] 190 DEF 70 MaxHP +1500; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Decreases Variable Casting Time by 7%.; When equipped with Gray Wolf Boots:; Increases Ranged Physical Damage by 7%.; When equipped with Gray Wolf Shoes:; Increases Magical Damage with ev... Sol
Exotic Temporal Manteau-LT [1] 190 DEF 40 For each 2 Refine Levels:; ATK +15, MATK +15; For each 3 Refine Levels:; ATK +4%, MATK +4%, Critical +3.; For each 4 Refine Levels:; Increases Physical Damage by 5%.; Increases Magical Damage with every element by 5%.; MaxHP +5%, ASPD +5%.; Increases Critic... Sol
Kiel Hyre's Darkness [1] 200 DEF 20 POW + 3, CON + 3.; When using skill, SP consumption + 50%.; For every 2 refine level, ATK + 10.; For every 3 refine level, additional POW + 3, CON + 3.; When refined to +9 or higher, ATK + 20%.; When refined to +11 or higher, increase physical damage agains... Sol
Magic Barrier Cloth [1] 200 DEF 38 ASPD + 5%.; Reduce after cast delay by 5%.; ATK + 50, MATK + 50; Reduce damage taken from players by 5%.; When refined to +6 or higher,; Increase ASPD and reduce after cast delay by additional 5%.; When refined to +8 or higher,; Increase ASPD and reduce aft... Sol
Pirate Captain's Coat [1] 200 DEF 15 Critical +3, C.RATE +5; For each 2 Refine Levels:; ATK +15; Increases Critical Damage by 3%.; For each 3 Refine Levels:; Increases Physical Damage against enemies of every size by 5%.; Refine Level +7:; ATK +5%, P.ATK +7; Refine Level +9:; Decreases After S... Sol
Engraved Survival Manteau [1] 210 DEF 10 VIT +10, CON +3.; MaxHP +5% Sol
Snow Flower Manteau [1] 210 DEF 70 MaxHP +2500, MaxSP +500; For each 2 Refine Levels:; MaxHP +200, MaxSP +50; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; POW +3; When equipped with Snow Flower Boots:; Increases Critical Damage by 15%.; Wh... Sol
Snowflower Muffler [1] 210 DEF 70 MaxHP +2000, MaxSP +1000; For each 2 Refine Levels:; MaxHP +150, MaxSP +100; Refine Level +7:; Decreases Variable Casting Time by 7%.; Refine Level +9:; SPL +3; When equipped with Snow Flower Boots:; Increases Ranged Phyical Damage by 7%.; When equipped wit... Sol
Varmundt Death Rune Manteau [1] 210 DEF 45 Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with every element by 10%.; Refine Level +11:; MATK +5%; When equipped with Varmundt Death Rune Armor and Varmundt Death Rune Boots:; Increases Magical Dam... Sol
Varmundt Fire Rune Manteau [1] 210 DEF 45 Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; ATK +5%; When equipped with Varmundt Fire Rune Armor and Varmundt Fire Rune Boots:; Increases Melee Physical Damage by 5%.; De... Sol
Varmundt Glade Rune Manteau [1] 210 DEF 45 Refine Level +7:; MaxHP +5%; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; MaxHP +3%; When equipped with Varmundt Glade Rune Armor and Varmundt Glade Rune Boots:; MaxHP +10%; Decreases damage taken from enemies of Earth eleme... Sol
Varmundt Ice Rune Manteau [1] 210 DEF 45 Refine Level +7:; ATK +5%; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; Increases Ranged Physical Damage by 5%.; When equipped with Varmundt Ice Rune Armor and Varmundt Ice Rune Boots:; Increases Ranged Physical Damage by addition... Sol
Varmundt Rune Pauldron [1] 210 DEF 15 - Sol
Rune Manteau of Death [1] 230 DEF 45 Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with every element by 10%.; Refine Level +11:; MATK +10%; When equipped with Death Rune Armor and Death Rune Boots:; For each 30 base INT:; SPL +1; Increas... Sol
Rune Manteau of Flame [1] 230 DEF 45 Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; ATK +10%; When equipped with Fire Rune Armor and Fire Rune Boots:; For each 30 base STR:; POW +1; Increases Melee Physical Dam... Sol
Rune Manteau of Ice [1] 230 DEF 45 Refine Level +7:; ATK +5%; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; Increases Ranged Physical Damage by 10%.; When equipped with Ice Rune Armor and Ice Rune Boots:; For each 30 base DEX:; CON +1; Increases Ranged Physical Dama... Sol
Rune Manteau of Plain [1] 230 DEF 45 Refine Level +7:; MaxHP +3%; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; Increases Physical Damage against enemies of every race by 10%.; When equipped with Glade Rune Armor and Glade Rune Boots:; For each 30 base VIT:; STA... Sol
Circulation of Life: Autumn [1] 250 DEF 80 SPL +4, CON +4; Decreases SP Consumption by 15%.; For each 2 Refine Levels:; MATK +10; For each 3 Refine Levels:; Increases Magical Damage with every element by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Decreases Vari... Sol
Circulation of Life: Spring [1] 250 DEF 80 POW +4, CON +4, Critical -20.; For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases Melee Physical Damage by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Attack Speed (decreases After Attack... Sol
Circulation of Life: Summer [1] 250 DEF 80 POW +4, CON +4, Critical -20.; For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases Ranged Physical Damage by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Attack Speed (decreases After Attac... Sol
Circulation of Life: Winter [1] 250 DEF 80 POW +2, CON +2, Critical +4.; For each 2 Refine Levels:; ATK +5, Critical +1; For each 3 Refine Levels:; Increases Critical Damage by 1%.; CRT +1; Refine Level +7:; Decreases Variable Casting Time by 5%.; C.RATE +3; Refine Level +9:; Increases Attack Speed... Sol
Manteau of Mystical Beast: Autumn [1] 250 DEF 80 SPL +2, CON +2; Decreases SP Consumption by 15%.; For each 2 Refine Levels:; MATK +5; For each 3 Refine Levels:; Increases Magical Damage with every element by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Decreases Varia... official
Manteau of Mystical Beast: Spring [1] 250 DEF 80 POW +2, CON +2, Critical -20.; For each 2 Refine Levels:; ATK +5; For each 3 Refine Levels:; Increases Melee Physical Damage by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Attack Speed (decreases After Attack... official
Manteau of Mystical Beast: Summer [1] 250 DEF 80 POW +2, CON +2, Critical -20.; For each 2 Refine Levels:; ATK +5; For each 3 Refine Levels:; Increases Ranged Physical Damage by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Attack Speed (decreases After Attack... official
Manteau of Mystical Beast: Winter [1] 250 DEF 80 POW +1, CON +1, Critical +4.; For each 2 Refine Levels:; ATK +4; For each 3 Refine Levels:; Increases Critical Damage by 1%.; CRT +1; Refine Level +7:; Decreases Variable Casting Time by 5%.; C.RATE +3; Refine Level +9:; Increases Attack Speed (decreases Af... official

Shoes

Item Lv Stats What it does Get it
Shoes 0 DEF 10 - Sol
Rune Boots 0 DEF 5 Base STR at least 90:; ATK +10; Base STR at least 120:; ATK +10; Base INT at least 90:; MATK +3%; Base INT at least 120:; MATK +2% Sol
Boots 0 DEF 16 - official
Boots [1] 0 DEF 16 - official
Crystal Pumps 0 DEF 5 LUK +5; MDEF +10 official
Diabolus Boots [1] 0 DEF 15 MaxHP +(Base Level*10); When equipped with Diabolus Manteau:; MaxHP +6% official
Glorious Mass-Production Shoes 0 DEF 10 MaxHP +5% official
High Heels 0 DEF 10 MDEF +5 official
High Heels [1] 0 DEF 10 MDEF +5 official
Iron Boots 0 DEF 5 - official
Sandals 0 DEF 5 - official
Sandals [1] 0 DEF 5 - official
Shackles 0 DEF 18 - official
Shoes [1] 0 DEF 10 - official
Flush Sandals [1] 1 - Every refine level, POW + 1.; Every 3 refine level, MHP and MSP + 15%,; reduce damage taken from all property attacks by 5%.; When refined to +10 or higher, global cooldown - 20%, increase movement speed.; When refined to +11 or higher, increases physical a... Sol
Muqaddas Shoes [1] 1 - Every refine level, POW + 1, SPL + 1.; Every 3 refine level, MHP and MSP + 15%,; reduce damage taken from all property attacks by 5%.; When refined to +10 or higher, global cooldown - 20%, increases movement speed.; When refined to +11 or higher, increases... Sol
Poison Shoes [1] 1 DEF 100 When equipped by Acolyte or Thief classes:; POW + 10, SPL + 10, ATK + 200, MATK + 200.; For every Base Levels, increase Meteor Assault damage by 2%.; For every refine level, increase all basic and trait stats by 1.; For every 2 refine level, increase STR an... Sol
Sprint Shoes [1] 1 DEF 10 AGI +1; Increases SP Recovery Rate by 5%.; When equipped with Sprint Mail and Sprint Ring:; MaxHP +7%; MaxSP +7%; Decreases Variable Casting Time by 3%.; Decreases After Skill Delay by 15%. Sol
Rune Boots [1] 1 DEF 5 Base STR at least 90:; ATK +10; Base STR at least 120:; ATK +10; Base INT at least 90:; MATK +3%; Base INT at least 120:; MATK +2% Sol
Angel Poring Boots [1] 1 DEF 15 All Basic Stats +1; Enables the use of Level 1 Heal. Sol
Bangungot Boots of Nightmare 1 DEF 10 For each Refine Level:; MDEF +1; Refine Level +14:; Increases movement speed. official
Bayani Bangungot Boots of Nightmare [1] 1 DEF 10 For each Refine Level:; MDEF +1; Refine Level +12:; Increases movement speed. official
Mana Boots 1 - - official
Valkyrian Shoes [1] 1 DEF 13 When equipped by Mage, Archer and Acolyte classes:; MaxHP +(Base Level5).; When equipped by Swordman, Merchant and Thief classes:; MaxSP +(Job Level2); Indestructible in battle official
Eden Team Boots I 7 DEF 14 Increases HP Recovery Rate by 10%.; Increases SP Recovery Rate by 2%. official
Paradise Boots 10 DEF 8 Increases Melee and Ranged Physical Damage by 3%.; For each 5 Base Level:; Critical +1 (Up to Base Level 100); Base Level at least 30:; Increases Melee and Ranged Physical Damage by additional 3%.; Base Level at least 45:; Increases Melee and Ranged Physica... Sol
Paradise Shoes 10 DEF 4 Increases Magical Damage with every element by 3%.; For each 5 Base Level:; MATK +2 (Up to Base Level 100); Base Level at least 30:; Increases Magical Damage with every element by additional 3%.; Base Level at least 45:; Increases Magical Damage with every... Sol
Temporal Boots 10 DEF 20 MaxHP +300; MaxSP +30; For each 3 Refine Levels:; MaxHP +100; MaxSP +10 Sol
Eden Team Boots II 26 DEF 16 Increases HP Recovery Rate by 12%.; Increases SP Recovery Rate by 4%. official
Assassin's Shoes 30 DEF 10 Increases experience gained from defeating Demi-Human race monsters by 5%.; For each Refine Level:; Increases experience gained when defeating Demi-Human race monsters by additional 1%.; When equipped with Assassin's Despair:; For each Refine Level of Assas... Sol
Dragon Trainer Shoes 30 DEF 10 Increases exeperience gained from defeating Dragon race by 5%.; For each Refine Level:; Increases exeperience gained from defeating Dragon race by 1%. Sol
Dragon Trainer Shoes [1] 30 DEF 10 Increases exeperience gained from defeating Dragon race by 5%.; For each Refine Level:; Increases exeperience gained from defeating Dragon race by 1%. Sol
Engineer's Shoes 30 DEF 10 Increases exeperience gained from defeating Formless race by 5%.; For each Refine Level:; Increases exeperience gained from defeating Formless race by 1%. Sol
Exorcist's Shoes 30 DEF 10 Give 5% more experience when defeating Demon race monsters.; For each Refine Level:; Gives 1% more experience when defeating Demon race monsters. Sol
Exorcist's Shoes [1] 30 DEF 10 Give 5% more experience when defeating Demon race monsters.; For each Refine Level:; Gives 1% more experience when defeating Demon race monsters. Sol
Fallen Angel Shoes [1] 30 DEF 10 Increases exeperience gained from defeating Angel race by 5%.; For each Refine Level:; Increases exeperience gained from defeating Angel race by 1%. Sol
Fisherman's Shoes 30 DEF 10 Increases experience gained from defeating Fish race monsters by 5%.; For each Refine Level:; Increases experience gained from defeating Fish race monsters by additional 1%. Sol
Fisherman's Shoes [1] 30 DEF 10 Increases experience gained from defeating Fish monsters by 5%.; For each Refine Level:; Increases experience gained from defeating Fish monsters by 1%.; Increases damage to Fish monsters by 1%. Sol
Gardener Shoes 30 DEF 10 Increases experience gained from defeating Plant race monsters by 5%.; For each Refine Level:; Increases experience gained from defeating Plant race monsters by 1%. Sol
Gardener Shoes [1] 30 DEF 10 Increases experience gained from defeating Plant race monsters by 5%.; For each Refine Level:; Increases experience gained from defeating Plant race monsters by 1%. Sol
Gravekeeper Shoes 30 DEF 10 Increases exeperience gained from defeating Undead race by 5%.; For each Refine Level:; Increases exeperience gained from defeating Undead race by 1%. Sol
Hunter Shoes 30 DEF 10 Increases exeperience gained from defeating Brute race by 5%.; For each Refine Level:; Increases exeperience gained from defeating Brute race by 1%. Sol
Mechanic Shoes [1] 30 DEF 10 Increases exeperience gained from defeating Formless race by 5%.; For each Refine Level:; Increases exeperience gained from defeating Formless race by 1%. Sol
Eden Team Boots III 40 DEF 18 Increases HP Recovery Rate by 14%.; Increases SP Recovery Rate by 6%. official
Talaria Shoes [1] 50 DEF 15 AGI +2; ASPD +1; MDEF +5 Sol
Goibne's Greaves 54 DEF 13 MaxHP +5%; MaxSP +5%; MDEF +3 official
Black Leather Boots 55 DEF 16 AGI +1; Refine Level +9:; AGI +2; When equipped with Rider Insignia:; FLEE +10 official
Black Leather Boots [1] 55 DEF 16 AGI +1; Refine Level +9:; AGI +2; When equipped with Rider Insignia:; FLEE +10 official
Tidal Shoes [1] 55 DEF 13 Decreases damage taken from Water elemental attacks by 5%.; Increases HP Recovery Rate by 5%.; When equipped with Wool Scarf:; MaxHP +10% official
Eden Team Boots IV 60 DEF 20 VIT +1; AGI +1; Increases HP Recovery Rate by 28%.; Increases SP Recovery Rate by 12%. official
Vital Tree Shoes 60 DEF 16 VIT +2; MDEF +3; MaxHP +10%; Increases HP Recovery Rate by 5%.; Recover 30 HP every 10 seconds.; Increases recovery amount gained from Restorative items and Healing skills by 5%. official
Glorious Popularized Shoes 61 - MaxHP +5%; MaxSP +5% official
Fricco's Shoes 65 DEF 12 AGI +2; Increases recovery amount gained from Red Potion, Orange Potion, Yellow Potion and White Potion by 20%.; When equipped with Falcon Muffler and Odin's Blessing:; AGI +3; MaxHP +5%; MaxSP +5% official
Vidar's Boots 65 DEF 13 MaxHP +9%; MaxSP +9%; When equipped with Vali's Manteau and Odin's Blessing:; VIT +5; Increases HP and SP Recovery Rate by 10%. official
Feral Boots 75 DEF 12 Indestructible in battle official
Shadow Walk 75 - MDEF +10; Random chance to auto-cast Level 2 Cloaking (or learned Level) when receiving magical attack. official
Shadow Walk [1] 75 - MDEF +10; Random chance to auto-cast Level 2 Cloaking (or learned Level) when receiving magical attack. official
Combat Boots [1] 80 DEF 9 MaxHP +100; MDEF +1; Decreases damage taken from Demi-Human race by 1%. official
Glorious Shoes 81 - MaxHP +10%; Decreases damage taken from Demi-Human race by 4%.; Random chance to auto-cast Level 1 Increase Agi on wearer when receiving physical damage. official
Giant Boots [1] 85 DEF 13 MaxHP +2%, MaxSP +2%; Decreases damage taken from Demi-Human race by 1%.; Refine Level +5:; MaxHP +4%, MaxSP +4%; Decreases damage taken from Demi-Human race by additional 2%.; Refine Level +7:; MaxHP +4%, MaxSP +4%; Decreases damage taken from Demi-Human r... Sol
Scaraba High Heels [1] 85 DEF 12 MDEF +5; MaxHP +2%, MaxSP +2%; Refine Level +5:; MaxHP +4%, MaxSP +4%; Refine Level +7:; MaxHP +4%, MaxSP +4%; When equipped with Elven Bow:; Refine Level of Scaraba High Heels is +7 or higher:; Decreases Severe Rainstorm skill cooldown by 2 seconds.; Refin... Sol
Enhanced Variant Shoes [1] 85 DEF 13 MaxHP +12%; MaxSP +12%; Increases DEF and MDEF based of Refine Level. official
Variant Shoes 85 DEF 13 MaxHP +20%; MaxSP +20%; Decreases MaxHP and MaxSP for every Refine Level.; Increases DEF for every 2 Refine Levels. official
Flow Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Water elemental attacks by 5%.; For each Refine Level:; MaxHP +1%; MaxSP +1%; When equipped with Charel Shield:; Decreases damage taken from Water elemental by 5%.; For each Refine Level of Charel Shield:; Decreases dama... Sol
Lamor Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Undead elemental attacks by 5%.; For each Refine Level:; MaxHP +1%; MaxSP +1%; When equipped with L'Amour Shield:; Decreases damage taken from Undead elemental by 5%.; For each Refine Level of L'Amour Shield:; Decreases... Sol
Lian Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Neutral elementals attacks by 5%.; For each Refine Level:; MaxHP +1%; MaxSP +1%; When equipped with Lien Shield:; Decreases damage taken from Neutral elemental by 5%.; For each Refine Level of Lien Shield:; Decreases dam... Sol
Sharel Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Fire elemental attacks by 5%.; For each Refine Level:; MaxHP +1%; MaxSP +1%; When equipped with Charel Shield:; Decreases damage taken from Fire elemental by 5%.; For each Refine Level of Charel Shield:; Decreases damage... Sol
Sol Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Earth elemental attacks by 5%.; When equipped with Sol Shield:; Decreases damage taken from Earth elemental by 5%.; For each Refine Level of Sol Shield:; Decreases damage taken from Earth elemental by 2%.; When equipped... Sol
Sleipnir 94 DEF 40 INT +25; MDEF +10; MaxHP +20%; MaxSP +20%; Increases SP Recovery Rate by 25%.; Increases movement speed. official
Siege Boots [1] 95 DEF 20 When equipped with Siege Manteau and Siege Suit:; DEX +5; Decreases damage taken from Players by 15%. official
Applause Sandal [1] 99 DEF 7 MDEF +10; For each Refine Level:; Decreases After Skill Delay by 2%.; When equipped with Crown:; Decreases Variable Casting Time by 10%.; For each 2 Refine Levels of Crown and Applause Sandals:; ATK +1%.; Decreases Variable Casting Time by additional 1%.; W... Sol
Hollow Shoes [1] 99 DEF 15 MDEF +5; For each Refine Level:; MATK +5; Decreases After Skill Delay by 1%.; Increases Magical Damage against monsters of Water, Shadow, Ghost and Undead element by 2%.; When equipped with Beelzebub Card:; Enables the use of Level 10 Magnus Exorcismus.; In... Sol
Moaning of Evil Spirits [1] 99 DEF 15 MDEF +15; Increases Magical Damage by 15%.; Decreases damage taken from monsters of Normal and Boss class by 5%.; For each Refine Level:; MaxHP +4%; Refine Level +7:; Increases Magical Damage with Shadow and Neutral element by 20%.; Refine Level +9:; Increa... Sol
Nameless Swordsman's Boots [1] 99 DEF 18 Increases Physical Damage against enemies of Boss class by 15%.; For each Refine Level:; ATK +5; Increases Attack Speed (decreases After Attack Delay by 1%).; MaxHP +2%, MaxSP +2%; When compounded with Boss Egnigem Card:; Enables the use of Level 10 Magnum... Sol
Special Environment Boots [1] 99 DEF 15 Increases Magical Damage against monsters of Boss class by 15%.; For each Refine Level:; MATK +5; MaxHP +2%, MaxSP +2%; Decreases After Skill Delay by 1%.; Refine Level +10:; INT +15; When compounded with Dark Lord Card:; Enables the use of Level 5 Volcano.... Sol
Illusion Shoes [1] 99 DEF 10 MaxHP +100; MaxSP +10; For each Refine Level:; MaxHP +100, MaxSP +5. Sol
Temporal Agi Boots 99 DEF 25 MaxHP +300; MaxSP +30; For each 3 Refine Levels:; MaxHP +100; MaxSP +10; Increases Attack Speed (decreases After Attack Delay by 3%).; Base AGI at least 120:; ASPD +1 Sol
Temporal Agi Boots [1] 99 DEF 25 MaxHP +300; MaxSP +30; For each 3 Refine Levels:; MaxHP +100; MaxSP +10; Increases Attack Speed (decreases After Attack Delay by 3%).; Base AGI at least 120:; ASPD +1 Sol
Temporal Dex Boots 99 DEF 25 MaxHP +300; MaxSP +30; For each 3 Refine Levels:; MaxHP +100; MaxSP +10; DEX +3; Base DEX at least 120:; Decreases Fixed Casting Time by 0.5 seconds.; Increases Ranged Physical Damage by 5%. Sol
Temporal Dex Boots [1] 99 DEF 25 MaxHP +300; MaxSP +30; For each 3 Refine Levels:; MaxHP +100; MaxSP +10; DEX +3; Base DEX at least 120:; Decreases Fixed Casting Time by 0.5 seconds.; Increases Ranged Physical Damage by 5%. Sol
Temporal Int Boots 99 DEF 20 MaxHP +300; MaxSP +30; MDEF +5; For each 3 Refine Levels:; MaxHP +100; MaxSP +10; MATK +10; Base INT at least 120:; MATK +60 Sol
Temporal Int Boots [1] 99 DEF 20 MaxHP +300; MaxSP +30; MDEF +5; For each 3 Refine Levels:; MaxHP +100; MaxSP +10; MATK +10; Base INT at least 120:; MATK +60 Sol
Temporal Luk Boots 99 DEF 20 MaxHP +300; MaxSP +30; MDEF +5; For each 3 Refine Levels:; MaxHP +100; MaxSP +10; Increases Critical Damage by 2%.; Base LUK at least 120:; Increases Critical Damage by 30%. Sol
Temporal Luk Boots [1] 99 DEF 20 MaxHP +300; MaxSP +30; MDEF +5; For each 3 Refine Levels:; MaxHP +100; MaxSP +10; Increases Critical Damage by 2%.; Base LUK at least 120:; Increases Critical Damage by 30%. Sol
Temporal Str Boots 99 DEF 25 MaxHP +300; MaxSP +30; For each 3 Refine Levels:; MaxHP +100; MaxSP +10; ATK +7; Base STR at least 120:; ATK +50 Sol
Temporal Str Boots [1] 99 DEF 25 MaxHP +300; MaxSP +30; For each 3 Refine Levels:; MaxHP +100; MaxSP +10; ATK +7; Base STR at least 120:; ATK +50 Sol
Temporal Transcendence Boots [1] 99 DEF 15 Critical +10; Increases Magical Damage with every element by 10%.; Increases Critical Damage by 10%.; When equipped with Temporal Transcendence Robe:; ATK +5%,; MATK +5% Sol
Temporal Vit Boots 99 DEF 25 MaxHP +300; MaxSP +30; For each 3 Refine Levels:; MaxHP +300; MaxSP +10; Base VIT at least 120:; MaxHP +8% Sol
Temporal Vit Boots [1] 99 DEF 25 MaxHP +300; MaxSP +30; For each 3 Refine Levels:; MaxHP +300; MaxSP +10; Base VIT at least 120:; MaxHP +8% Sol
Elemental Boots [1] 99 DEF 10 Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 15%.; For each Refine Level:; Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 2%.; Refine Level +7:; MATK +20; Refine Level +9:; Random chance to increas... Sol
Ancient Knight Shoes [1] 100 DEF 50 MDEF + 10.; For every 2 refine level, POW + 3.; For every 3 refine level, MHP + 5%, reduce After Cast Delay by 3%.; When refined to +9 or higher, increase physical damage against all size enemies by 15%.; When refined to +11 or higher, All Basic Status + 12... Sol
Ancient Mechanic Greaves [1] 100 DEF 50 MDEF + 10.; For every 2 refine level, POW + 3.; For every 3 refine level, MHP + 3%, reduce After Cast Delay by 2%.; When refined to +9 or higher, ATK + 15%.; When refined to +10 or higher, increase melee and long-range physical damage by 20%.; When refined... Sol
Ancient Ranger Shoes [1] 100 DEF 50 MDEF + 10.; For every 2 refine level, CON + 3.; For every 3 refine level, MHP + 3%, After Cast Delay - 2%.; When refined to +10 or higher, ATK + 15%.; When refined to +11 or higher, All Basic Status + 7, increase Movement Speed.; When refined to +12 or high... Sol
Ancient Royal Guard Greaves [1] 100 DEF 50 Every 2 Refine level, SPL + 3, POW + 3.; Every 3 Refine level, MHP + 4% , global cooldown reduced by 3%.; When refined to +9 or higher, ATK + 10%.; When refined to +10 or higher, physical/magical damage to all atribute enemy + 15%.; When refined to +11 or h... Sol
Ancient Sky Emperor Shoes [1] 100 DEF 100 POW + 5; Reduces global cooldown by 10%.; When equipped by Sky Emperor class,; All basic stats + 7,; All trait stats + 7,; Increase All in the Sky damage by 20% per refine rate.; Increase physical damage to enemies of all size by 5% per refine rate.; If ref... Sol
Authority Sandals 100 DEF 10 MDEF +10; All Basic Stats +10; Ignores physical and magical defense from enemies of every race by 50%.; Refine Level +7:; All Basic Stats +10; Refine Level +9:; All Basic Stats +10 Sol
Booster Shoes [1] 100 DEF 30 MaxHP +10%; MaxSP +10%; MDEF +10; Decreases damage taken from Players by 5%; Base STR at least 125:; Refine Level +7:; ATK +90; Refine Level +9:; Additional ATK +90; Base AGI at least 125:; Refine Level +7:; ASPD +2; Refine Level +9:; Additional ASPD +2; Ba... Sol
Corruption Boots [1] 100 DEF 50 Increase all property magic damage by 20%.; For every 2 refine level, INT + 3, MATK + 30.; For every 3 refine level, SPL + 3, CON + 3, S.MATK + 3.; When refined to +10 or higher, MHP + 20%, MSP + 20%.; When refined to +11 or higher, All Basic Status + 15, r... Sol
Cute Little Boar Shoes 100 DEF 12 - Sol
Cycle Follower Greaves [1] 100 DEF 100 When Base STR is 110 or higher, increase Physical Damage to all size enemies by 20%, POW + 12.; When Base INT is 110 or higher, increase Magical Damage to all size enemies by 20%, SPL + 12.; When Base DEX is 110 or higher, increase Ranged Physical Damage by... Sol
Cylinder Boots [1] 100 DEF 12 - Sol
Demon Hunting Shoes [1] 100 DEF 40 Indestructible in battle; MDEF +15; Increases Physical Damage by 10%.; Decreases damage taken from mosnters of Normal and Boss class by 5%.; For each Refine Level:; MaxHP +4%; Refine Level +7:; Increases Physical Damage by additional 15%.; Refine Level +9:;... Sol
Destroyer Boots [1] 100 - For every 3 refine level, increases magical damage against Demon, Undead, Angel monsters by 4%.; When refine level 7 or more, increases magical damage against Demon, Undead, Angel monsters by 4%.; When refine level 9 or more, Reduces fixed casting time by 0... Sol
Devil Worshipper Shoes 100 DEF 15 MaxHP +3%; MaxSP +3%; MATK +2%; Increases Magical Damage with Neutral and Fire element by 2%.; Refine Level +5:; MaxHP +7%; MaxSP +7%; MATK +3%; Increases Magical Damage with Neutral and Fire element by 3%.; Refine Level +7:; MaxHP +10%; MaxSP +10%; MATK +5... Sol
End of the World [1] 100 DEF 12 MaxHP +3%, MaxSP +3%.; Decreases damage taken from Players by 10%.; For each Level of Cross Impact:; Decreases Hallucination Walk skill cooldown by 5 seconds.; For each Level of Cross Ripper Slasher:; Increases Physical Damage by 10%.; When Level 5 Hallucin... Sol
Enforcer Shoes 100 DEF 12 MaxHP +3%; MaxSP +3%; MDEF +10; Enables the use of Level 1 Maximize Power.; Decreases SP Consumption of Meteor Assault by 8.; Refine Level +5:; MaxHP +7%; MaxSP +7%; For each Base Level:; Increases damage of Meteor Assault by 1%.; Refine Level +7:; MaxHP +1... Sol
Evil Hermit Shoes [1] 100 DEF 60 Reduce damage taken from Normal and Boss monsters by 5%.; Reduce damage taken from Doram/Human Player by 10%.; For every refine level, MHP +3%.; When refined to +11 or higher,; ATK +15%, MATK +15%.; Reduce After Cast Delay by 15%.; When refined to +13 or hi... Sol
Excelion Leg 100 DEF 13 MaxHP +5%; MaxSP +5%; Base Level at least 130:; MaxHP +4%; MaxSP +4%; For each 3 Refine Levels:; MaxHP +3%; MaxSP +3% Sol
Fifth Element [1] 100 DEF 12 MDEF +10; MaxHP +3% , MaxSP +3%; Decreases damage taken from Players by 10%.; When Level 10 Varetyr Spear is learned:; Decreases Fixed Casting Time of Varetyr Spear by 100%.; Decreases Summon Aqua skill cooldown by 25 seconds.; For each Level of Elemental... Sol
Fluffy Dandelion Shoes 100 DEF 12 MaxHP +3%, MaxSP +3%.; Gain following effects when Level 1 Spirit of Land is learned:; When Level 5 Catnip Powdering is learned:; Prevents Curse status.; Decreases SP Consumption of Catnip Meteor by 50.; When Level 5 Catnip Meteor is learned:; Increases dam... Sol
Fluffy Fish Shoes 100 DEF 12 MDEF +10; MaxHP +3%, MaxSP +3%; If Spirit Of Sea is learned:; Prevents Sleep, Stun, Stone Curse for 30 seconds when Grooming is used.; If Grooming is Level 5 or higher:; Decreases Fixed Casting Time of skills by 50%.; Prevents the user from being knocked ba... Sol
Frontier Boots [1] 100 DEF 5 ATK +50, MATK +50; MaxHP +10%, MaxSP +10%; Refine Level +7:; ATK +50, MATK +50; MaxHP +10%, MaxSP +10%; When equipped with Book of Origin:; Decreases After Skill Delay by 20%.; Refine Level of Frontier Boots is +7 or higher:; For each Refine Level of Book o... Sol
Grand Arcanist Boots [1] 100 DEF 100 For every 2 refine level, Increase SPL + 3 and CON + 3 .; For every 3 refine level, Increase MHP by 5% and reduces After-Cast Delay by 3% for every 3 refine levels.; If refine level is +9 or higher, Increases magical damage against all size enemies by 10%.;... Sol
Gray Wing Boots 100 DEF 15 MaxHP +3%; MaxSP +3%; MDEF +15; Enables the use of Level 1 Hiding.; Increases Ranged Physical Damage by 2%.; Increases Critical Damage by 2%.; Refine Level +5:; MaxHP +7%; MaxSP +7%; Increases Ranged Physical Damage by 3%.; Increases Critical Damage by 3%.;... Sol
Juggernaut [1] 100 DEF 12 MHP + 3% , MSP + 3%.; Enable to use Lv.1 Improve Concentration.; Reduce Rich's Coin cooldown by 3 seconds.; When refined to +5 or higher, MHP + 7%, MSP + 7%.; When refined to +7 or higher, MHP + 10%, MSP + 10%.; When learned Fallen Angel, ASPD + 20%, reduce... Sol
Kshatra Vairya [1] 100 DEF 25 MDEF + 15.; Reduce damage taken from Normal and Boss enemies by 5%.; Reduce damage taken from Human and Doram Player by 10%.; Increase physical damage against all class enemies by 40%.; MATK + 40%.; For every refine level, All Basic Status + 3.; When refine... Sol
Last Performer [1] 100 DEF 100 For every 1 refine level, additional physical damage to all size enemies +5%, ASPD +3%.; For every 2 refine level, POW +3, CON +3.; When refined to +11 or higher, additional MHP +20%, [Severe Rainstorm] cooldown -5 seconds.; When refined to +12 or higher, A... Sol
Legendary Dragon Shoes [1] 100 DEF 50 Reduce damage taken from all property attacks by 15%.; MHP + 15%, MSP + 15%.; For every 2 refine level, ATK + 30, MATK + 30, POW + 2, SPL + 2.; For every 3 refine level, increase physical and magic damage against all size enemies by 10%.; When refined to +1... Sol
Mamaragan 100 DEF 15 MDEF +10; Increases Magical Damage against monsters of Boss class by 15%.; Enables the use of Level 5 Lord of Vermilion.; Decreases skill cooldown of Varetyr Spear by 1 second.; For each Refine Level:; MaxHP +2%, MaxSP +2%; FLEE +5; Increases Magical Damage... Sol
Nameless Swordsman's Boots [1] 100 DEF 60 Increase physical damage against Boss monsters by 15%.; For every 2 refine level,; ATK + 15.; ASPD + 2%.; MHP + 2%, MSP + 2%.; Set Bonus:; Nameless Swordsman's Boots [1]; Boss Egnigem Card; OR; Nameless Swordsman's Boots [1]; Sealed B Ygnizem Card; Restores... Sol
Pantheon Boots [1] 100 DEF 80 Indestructible in battle.; Reduce damage taken from Normal and Boss class enemies by 15%.; MHP + 15%, MSP + 15%.; For every 2 refine level, ATK + 30, MATK + 30, POW + 2, SPL + 2.; For every 3 refine level, increase physical and magic damage against all size... Sol
Peep Toe Sandals [1] 100 DEF 10 - Sol
Pegasus Shoes [1] 100 DEF 25 MaxHP + 20% , MaxSP +20%.; Enables to use Teleport Lv 2.; When refined to +7 or higher,; Reduce After Cast Delay by 20%.; Reduce damage taken from Neutral property attack by 5%.; When refined to +9 or higher,; Reduce After Cast Delay by additional 20%.; Red... Sol
Pilgrim Shoes 100 DEF 15 MDEF +15; MaxHP +3%, MaxSP +3%; Decreases Praefatio skill cooldown by 1 second.; For each Level of Cantocandidus:; ASPD +4%; For each Level of Sacrament:; DEF +50; Decreases damage taken from Demi-Human race by 2%.; For each Level of Highness Heal:; Increas... Sol
Pororoca Shoes 100 DEF 15 MaxHP +3%; MaxSP +3%; MDEF +15; MATK +2%; Increases Magical Damage with Water element by 2%.; Enables the use of Level 5 Deluge.; Refine Level +5:; MaxHP +7%; MaxSP +7%; MATK +3%; Increases Magical Damage with Water element by 3%.; Refine Level +7:; MaxHP +... Sol
Prana Boots [1] 100 DEF 50 Reduce damage taken from demihuman monsters (except players) by 5%.; Increase recovery rate of received healing and recovery items by 30%.; For every refine level, MHP + 1000, INT + 3, DEX + 3.; When refined to +9 or higher, additional MHP + 15%, DEF + 100,... Sol
Pursuiter Shoes [1] 100 DEF 12 MDEF +10; MaxHP +3%, MaxSP +3%.; Enables the use of Level 1 Teleport.; Decreases SP Consumption of Fatal Menace by 18.; For each level of Escape skill:; Ignores physical defense of monsters of every race by 20%.; For each level of Sword Mastery skill:; Incr... Sol
Shoes of Punishment 100 DEF 15 MaxHP +3%; MaxSP +3%; MATK +2%; MDEF +15; Increases Magical Damage with Holy element by 2%.; Increases damage of Judex by 30%.; Refine Level +5:; MaxHP +7%; MaxSP +7%; MATK +3%; Increases Magical Damage with Holy element by additional 3%.; Refine Level +7:;... Sol
Shoes of Purge [1] 100 DEF 15 MDEF +15; MaxHP +3%, MaxSP +3%.; Decreases Highness Heal skill cooldown by 1 second.; When Level 10 Oratio is learned:; Decreases Variable Casting Time by 50%.; Decreases After Skill Delay by 50%.; When Level 5 Clearance is learned:; Increases Magical Damag... Sol
Sniping Shoes 100 - MDEF +10; MaxHP +3%, MaxSP +3%.; Enables the use of Level 1 Gloria.; For each level of Unlimit skill:; Decreases After Skill Delay by 8%.; For each level of Warg Rider skill:; Increases Physical Damage against monsters of every size by 5%.; When Level 10 Ai... Sol
Starry Sky Twin Prime [1] 100 DEF 20 Reduce damage taken from normal and boss monsters by 5%.; Reduce damage taken from players by 10%.; For every refine level, Perfect Hit + 5, reduce damage taken from Holy property attack by 3%.; When refined to +10 or higher, all basic status + 10, increase... Sol
Striking Shoes 100 DEF 18 Decreases After Skill Delay by 30%.; Perfect HIT +10%; Refine Level +7:; Perfect HIT +20%; Refine Level +9:; Perfect HIT +20%; When equipped with Striking Hat:; Increases Ranged Physical Damage by 25%.; When equipped with Striking Armor:; Nullifies Weapon S... Sol
Stylish Silent Shoes [1] 100 DEF 25 When refined to +11 or higher,; Additional increases physical and magical damage against all attribute enemies +10%.; Type : Shoes; Def : 25; Weight : 60; Required Level : 100; Class : All Jobs Sol
Survivor's Shoes 100 DEF 15 MaxHP +3%; MaxSP +3%; MATK +2%; MDEF +15; Increases Earth and Wind elemental magic attacks by 2%.; Decreases damage taken from Demi-Human race by 5%.; Refine Level +5:; MaxHP +7%; MaxSP +7%; MATK +3%; Increases Earth and Wind elemental magic attacks by 3%.;... Sol
Tengu's Shoes 100 DEF 12 MaxHP +3%; MaxSP +3%; MDEF +10; Enables the use of Level 1 Cast Cancel.; For each Level of Gentle Touch-Cure:; MaxHP +2%; For each Level of Gentle Touch-Revitalize:; DEF +30; Decreases damage taken from Demi-Human enemies by 1%.; For each Level of Gentle To... Sol
Traveler Shoes 100 DEF 15 MDEF +15; MaxHP +3%,; MaxSP +3%; MATK +2%; Increases Neutral elemental magical damage by 2%.; For each Level of Swing Dance:; All Basic Stats +1; For each Level of Harmonize:; Increases Attack Speed (decreases After Attack Delay by 4%).; For each Level of F... Sol
Twinhead Dragon Boots [1] 100 DEF 12 When refine level is 11 or higher,; All Basic Status +15, reduce global cooldown by 10%.; When refine level is 13 or higher,; Additional All Basic Status +15 and reduce global cooldown by additional 10%.; For every level skill of Dragon's Water Breath learn... Sol
Zodiac Boots (Archer) [1] 100 DEF 60 MATK + 50, ATK + 50.; For every 2 refine level, MATK + 10, ATK + 10, MATK + 1%, ATK + 1%.; For every 4 refine level, increase Aimed Bolt and Metallic Sound damage by 15%.; When refined to +9 or higher, reduce Fixed Casting Time by 0.5 seconds.; When refined... Sol
Advanced Paradise Shoes 100 DEF 10 Increases Magical Damage with every element by 10%.; Decreases Fixed Casting Time of skills by 0.3 seconds.; For each 10 Base Level:; MaxHP +40, MaxSP +30 (Up to Base Level 150); Base Level at least 105:; Decreases Variable Casting Time by 10%.; Base Level... Sol
Paradise Luxury Boots 100 DEF 14 Increases Melee and Ranged Physical Damage by 10%.; Decreases Fixed Casting Time of skills by 0.3 seconds.; For each 10 Base Level:; MaxHP +50, MaxSP +20 (Up to Base Level 150); Base Level at least 105:; Critical +15; Base Level at least 110:; Increases Cri... Sol
Illusion Boots [1] 100 DEF 16 For each Refine Level:; Increases Attack Speed (decreases After Attack Delay by 1%).; For each 3 Refine Levels:; Critical +5 Sol
Illusion Military Boots 100 DEF 12 MDEF +10; MaxHP +3%, MaxSP +3%.; Enables the use of Level 3 Magnum Break.; When Level 5 FAW Magic Decoy is learned:; 뛋ncreases Attack Speed (decreases After Attack Delay by 10%).; For each Base Level:; MaxHP +150; For each level of Axe Boomerang skill:; Inc... Sol
Imperial Boots 100 DEF 12 MaxHP +3%; MaxSP +3%; MDEF +10; Enables the use of Level 1 Increase Agility.; If Inspiration is at Level 5,; Decreases Shield Spell skill cooldown by 2 seconds.; For each Level of Cannon Spear:; Increases damage of Banishing Point by 10%.; For each Level of... Sol
Noblesse Attack Boots [1] 100 DEF 20 ATK +10; HIT +10; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Ranged Physical Damage by 5%. Sol
Noblesse Magic Boots [1] 100 DEF 20 MATK +10; FLEE +10; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Magical Damage with every element by 5%. Sol
Rune Greaves 100 DEF 12 Indestructible in battle; MDEF +10; MaxHP +3%, MaxSP +3%; Increases movement speed.; For each 2 Levels of Dragon Breath - Water and Dragon Breath:; All Basic Stats +3; When Level 5 Dragon Training is learned:; Decreases skill cooldown of Hundred Spear by 1... Sol
Rift Shoes [1] 100 DEF 12 MaxHP +300; MaxSP -50; Refine Level +7:; MaxHP +400; Refine Level +9:; MaxHP +600 Sol
Ancient Hero Boots [1] 100 DEF 15 MaxHP +500; MaxSP +50; For 3each Refine Levels:; MaxHP +2%; MaxSP +1%; Refine Level +9:; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +12:; Decreases Fixed Casting Time by 0.2 seconds.; Refine Level +14:; Decreases After Skill Delay by 5%. Sol
Beginner's Boots [1] 100 DEF 15 MaxHP +300; MaxSP +50; FLEE +15; Increases HP and SP Recovery rate by 10%. official
Black Wing Boots [1] 100 DEF 18 INT +2; MaxSP +5% official
Spurred Boots [1] 100 - MaxSP +5%; Refine Level +7:; MaxSP +5%; Refine Level +9:; MaxSP +5%; Increases movement speed. official
White Wing Boots [1] 100 DEF 18 AGI +2; Decreases SP Consumption of Aimed Bolt by 10. official
Boots of Gray [1] 120 DEF 25 Decreases damage taken from Holy elemental attacks by 2%.; For each 2 Refine Levels:; Decreases damage taken from Holy elemental attacks by additional 1%. official
Imperial Attack Boots [1] 125 DEF 25 ATK +15; HIT +15; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Ranged Physical Damage by 7%. Sol
Imperial Magic Boots [1] 125 DEF 25 MATK +15; FLEE +15; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Magical Damage with every element by 7%. Sol
Airship's Boots 125 DEF 26 AGI +1; Increases Attack Speed (decreases After Attack Delay by 10%). official
Felrock's Boots 125 DEF 13 AGI +1; Increases Attack Speed (decreases After Attack Delay by 5%).; Refine Level +7:; AGI +1; Increases Attack Speed (decreases After Attack Delay by 5%).; Refine Level +9:; AGI +1; Increases Attack Speed (decreases After Attack Delay by 5%).; Refine Leve... official
Knight's Boots of Midgard [1] 130 DEF 20 For each 3 Refine Levels:; SPL, POW, CON +1; Refine Level +7:; ATK, MATK +7%; Refine Level +9:; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Physical Damage by 10%.; Increases Magical Damage with every element by 10%.; Refine L... Sol
Mythical Moonlight Paw [1] 130 DEF 70 MATK +10%; For each 2 Refine Levels:; INT +2, MATK +10.; For each 3 Refine Levels:; SPL, CON, S.MATK +1.; Refine Level +8:; MATK +10%.; Refine Level +9:; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +10:; Increases Magical Damage with Holy and... Sol
Santa Claus Boots [1] 130 DEF 20 MHP + 5%, MSP + 5%.; For every 2 refine level, ATK + 10, MATK + 10.; For every 3 refine level, increase physical and magic damage against all race enemies by 3%.; When refined to +7 or higher, increase melee, long-range physical, and all property magic dama... Sol
Illusion Goibne's Greaves [1] 130 DEF 42 MaxHP +5%, MaxSP +5%.; Refine Level +7:; Decreases Variable Casting Time by 5%.; Refine Level +9:; Increases Ranged Physical Damage by 10%. Sol
Illusion Sprint Shoes [1] 130 DEF 20 AGI +5; Increases Natural SP Recovery Rate by 20%.; Refine Level +7:; Increases Natural SP Recovery Rate by additional 20%.; Refine Level +9:; MaxHP +5%, MaxSP +5%.; Refine Level +11:; Increases Physical Damage against enemies of every size by 15%.; When eq... Sol
Illusion Leg A-type [1] 130 DEF 20 MaxSP +200; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Ranged Physical Damage by 5%.; When equipped with Illusion Armor Type A:; ATK +5%; When equipped with Illusion Armor Type B:; Increases Attack Speed (decreases After Attack Delay... Sol
Illusion Leg B-type [1] 130 DEF 20 MaxSP +200; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Magical Damage with every element by 5%.; When equipped with Illusion Armor Type A:; MaxSP +5%; When equipped with Illusion Armor Type B:; MATK +5% Sol
Grace Attack Boots [1] 150 DEF 30 ATK +20; HIT +20; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Ranged Physical Damage by 10%. Sol
Grace Magic Boots [1] 150 DEF 30 MATK +20; FLEE +20; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Magical Damage with every element by 10%. Sol
Automatic Leg Type A [1] 160 DEF 70 MaxSP +250; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Ranged Physical Damage by 7%.; When equipped with Automatic Armor Type A:; ATK +7%; When equipped with Automatic Armor Type B:; Increases Attack Speed (decreases After Attack Dela... Sol
Automatic Leg Type B [1] 160 DEF 70 MaxSP +250; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Magical Damage with every element by 7%.; When equipped with Automatic Armor Type A:; MaxSP +7%; When equipped with Automatic Armor Type B:; MATK +7% Sol
Heoric Nepenthes Shoes [1] 160 DEF 10 Decreases Variable Casting Time by 10%.; Refine Level +8:; Decreases Variable Casting Time by additional 5%.; For each Refine Level above +8:; Decreases Variable Casting Time by additional 1%. (Upt to +10); Refine Level +11:; Decreases Variable Casting Time... official
Heroic Silver Fox Leather Boots [1] 160 DEF 15 Increases Ranged Physical Damage by 5%.; For each Refine Level equal or above +8:; Increases Ranged Physical Damage by additional 1%.; (Up to +13) official
Heroic Ungoliant Upgrade Boots [1] 160 DEF 10 Decreases SP Consumption by 5%.; For each Refine Level equal or above +8:; Decreases SP Consumption by additional 1%.; (Up to +13) official
Lava Leather Boots [1] 175 DEF 50 ATK +2%; Refine Level +7:; ATK +25; Refine Level +9:; ATK +15 official
Lava Leather Sandals [1] 175 DEF 25 Increases Fire elemental magical damage by 3%.; Refine Level +7:; MATK +25; Refine Level +9:; MATK +15 official
Lava Leather Shoes [1] 175 DEF 40 Critical +5; Refine Level +7:; Increases Physical Damage against enemies of all size enemies by 5%.; Refine Level +9:; Increases Critical Damage by 5%. official
Astrologer's Dawn Boots [1] 190 DEF 20 Every 2 refine level, ATK and MATK +10.; Every 3 refine level, POW, SPL, CON +2.; When refine +7 or higher,; increases melee/ranged physical damage by 12%,; increases all property magical damage by 12%.; When refine +9 or higher,; decreases after cast delay... Sol
Gray Wolf Boots [1] 190 DEF 70 MaxSP +300; For each 2 Refine Levels:; MaxSP +50; Refine Level +7:; Increases Ranged Physical Damage by 7%.; When equipped with Gray Wolf Suit:; ATK +7%; When equipped with Gray Wolf Robe:; Increases Attack Speed (decreases After Attack Delay by 7%). Sol
Gray Wolf Shoes [1] 190 DEF 70 MaxSP +250; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Magical Damage with every element by 7%.; When equipped with Gray Wolf Suit:; MaxSP +7%; When equipped with Gray Wolf Robe:; MATK +7% Sol
Exotic Temporal Boots-LT [1] 190 DEF 20 Refine Level +10:; Base STR at least 108:; ATK +80; Base AGI at least 108:; ASPD +2; Base VIT at least 108:; MaxHP +10%; Base INT at least 108:; MATK +80; Base DEX at least 108:; Decreases Fixed Casting Time by 0.5 seconds.; Increases Ranged Physical Daamag... Sol
Beast Territory Boots [1] 200 - For every 2 refine level, ATK +10.; For every 3 refine level, increase damage against Demon, Angel, and Dragon type by +4%.; When refined +7 or higher, ATK + 10%.; When refined +9 or higher, reduced Fixed Cast by 0.5 seconds.; When refined +11 or higher, in... Sol
Will of Sword and Zen [1] 200 DEF 25 MDEF +15; Decreases damage taken from monsters of Normal and Boss class by 5%.; Decreases damage taken from Players by 10%.; For each Refine Level:; MaxHP +4%; Refine Level +5:; Decreases After Skill Delay by 15%.; Increases Damage by 15%.; Refine Level +7:... Sol
Beast's Leather Shoes [1] 200 DEF 15 MaxHP +1500, MaxSP +150; Refine Level +7:; MATK +3%; Refine Level +9:; MATK +5%, S.MATK +5; Refine Level +11:; Decreases Fixed Casting Time by 0.8 seconds.; Decreases Variable Casting Time by 10%.; When equipped with Moonlight Card:; Decreases Fixed Casting... Sol
Snowflower Boots [1] 210 DEF 70 MaxHP +8%, MaxSP +4%; For each 2 Refine Levels:; MaxSP +1%; Refine Level +7:; Increases Melee and Ranged Physical Damage by 7%.; Refine Level +9:; P.ATK +2; When equipped with Snow Flower Armor:; ATK +7%; When equipped with Snow Flower Robe:; Increases Atta... Sol
Snowflower Shoes [1] 210 DEF 70 MaxHP +6%, MaxSP +6%; For each 2 Refine Levels:; MaxSP +1%; Refine Level +7:; Increases Magical Damage with every element by 7%.; Refine Level +9:; S.MATK +2; When equipped with Snow Flower Armor:; Decreases Variable Casting Time by 7%.; When equipped with... Sol
Boots of Good and Evil (Windhawk) [1] 210 DEF 20 For each 2 Refine Levels:; MaxHP +1%, MaxSP +1%.; Refine Level +7:; ATK +7%; Refine Level +9:; Increases Physical Damage by 10%.; Refine Level +11:; Decreases Fixed Casting Time by 0.5 seconds.; [Bonus by Grade]; [Grade D]: RES +50, MRES +50.; [Grade C]: Ph... Sol
Varmundt Death Rune Boots [1] 210 DEF 45 Refine Level +7:; MATK +5%; Refine Level +9:; Decreases Variable Casting Time by 5%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Magical Damage with every element by 5%.; Decreases Fixed Casting Time by additional 0.2 seconds... Sol
Varmundt Fire Rune Boots [1] 210 DEF 45 Refine Level +7:; ATK +5%; Refine Level +9:; Decreases Variable Casting Time by 5%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Melee Physical Damage by 5%.; Decreases Fixed Casting Time by additional 0.2 seconds.; [Bonus by... Sol
Varmundt Glade Rune Boots [1] 210 DEF 45 Refine Level +7:; MaxHP +5%; Refine Level +9:; Decreases Variable Casting Time by 5%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; MaxHP +5%; Decreases Fixed Casting Time by additional 0.2 seconds.; [Bonus by Grade]; [Grade D]: MaxHP +2... Sol
Varmundt Ice Rune Boots [1] 210 DEF 45 Refine Level +7:; ATK +5%; Refine Level +9:; Increases Critical Damage by 5%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Ranged Physical Damage by 5%.; Decreases Fixed Casting Time by additional 0.2 seconds.; [Bonus by Grade... Sol
Varmundt Rune Greaves [1] 210 DEF 25 - Sol
Furious Boots [1] 220 DEF 30 Base Level at least 230:; Increases Damage against monsters of Normal or Boss class by 5%.; Refine Level +7:; ATK +5%, MATK +5%.; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +10:; Decreases Fixed Casting Time by 0.7 seconds.; Ref... Sol
Rune Boots of Death [1] 230 DEF 45 Refine Level +7:; MATK +5%, S.MATK +2; Refine Level +9:; Decreases Variable Casting Time by 10%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Magical Damage with every element by 10%.; Decreases Fixed Casting Time by additiona... Sol
Rune Boots of Flame [1] 230 DEF 45 Refine Level +7:; ATK +5%, P.ATK +2; Refine Level +9:; Decreases Variable Casting Time by 10%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Melee Physical Damage by 10%.; Decreases Fixed Casting Time by additional 0.2 seconds.... Sol
Rune Boots of Ice [1] 230 DEF 45 Refine Level +7:; ATK +5%, P.ATK +2; Refine Level +9:; Increases Critical Damage by 10%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Ranged Physical Damage by 5%.; Decreases Fixed Casting Time by additional 0.4 seconds.; [Bon... Sol
Rune Boots of Plain [1] 230 DEF 45 Refine Level +7:; MaxHP +10%, P.ATK +2; Refine Level +9:; Decreases Variable Casting Time by 10%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Physical Damage against enemies of every size by 10%.; Decreases Fixed Casting Time... Sol
Unknown Agility Boots [1] 230 DEF 60 For each 2 Refine Levels:; ATK +15; For each 3 Refine Levels:; MaxHP +120; MaxSP +8; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +11:; Physical attacks have a random chance to increase AGI by 175 for 10 secon... Sol
Unknown Dexterity Boots [1] 230 DEF 60 For each 2 Refine Levels:; ATK +15; For each 3 Refine Levels:; MaxHP +110; MaxSP +10; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +11:; Physical and magical attacks have a random chance to increase DEX by 175... Sol
Unknown Intelligence Boots [1] 230 DEF 50 For each 2 Refine Levels:; MATK +15; Increases Healing skills effectiveness by 2%.; For each 3 Refine Levels:; MaxHP +80; MaxSP +20; Refine Level +9:; Decreases Variable Casting Time by 7%.; Refine Level +11:; Magical attacks have a random chance to increas... Sol
Unknown Luck Boots [1] 230 DEF 65 For each 2 Refine Levels:; ATK +15; For each 3 Refine Levels:; MaxHP +100; MaxSP +8; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +11:; Physical attacks have a random chance to increase LUK by 175 for 10 secon... Sol
Unknown Strength Boots [1] 230 DEF 60 For each 2 Refine Levels:; ATK +15; For each 3 Refine Levels:; MaxHP +120; MaxSP +8; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +11:; Physical attacks have a random chance to increase STR by 175 for 10 secon... Sol
Unknown Vitality Boots [1] 230 DEF 65 For each 2 Refine Levels:; ATK +10; MATK +10; For each 3 Refine Levels:; MaxHP +150; MaxSP +15; Refine Level +9:; Decreases Variable Casting Time by 5%.; Increases Attack Speed (decreases After Attack Delay by 5%).; Refine Level +11:; Physical and magical a... Sol

Accessories

Item Lv Stats What it does Get it
Orleans Necklace [1] 0 - DEX +2; MATK +20; When equipped with Orlean's Glove:; MATK +20; When equipped with Orlean's Gown:; Decreases Variable Casting Time by 15%.; When equipped with Orlean's Server:; For each Refine Level of Orlean's Server:; MATK +2 Sol
Light Ring [1] 0 - ATK +1%.; When equipped with Ring of Darkness:; ATK +4%; MATK +4% Sol
Blue Mental Pendant [1] 0 - ATK +5%; MATK +5%; When equipped with Drooping Thanatos's Dolor:; For each 4 Refine Levels of Drooping Thanatos's Dolor:; Decreases After Skill Delay by 2%.; Refine Level of Drooping Thanatos's Dolor is +7 or higher:; Physical attacks have a 1% chance to ab... Sol
Red Force Pendant [1] 0 - ATK +5%; MATK +5%; When equipped with Drooping Thanatos's Dolor:; For each 4 Refine Levels of Drooping Thanatos's Dolor:; Decreases After Skill Delay by 2%.; Refine Level of Drooping Thanatos's Dolor is +7 or higher:; Physical attacks have a 5% chance to ab... Sol
Acolyte Figure 0 - INT +1; When equipped by Acolyte classes:; MaxSP +50 official
Archer Figure 0 - DEX +1; When equipped by Archer classes:; ATK +10 official
Bloodied Shackle Ball 0 - When equipped with Shackle:; ATK +50; Decreases damage taken from Zombie Prisoner and Skel Prisoner by 20%. official
Bradium Brooch [1] 0 - AGI +1; FLEE +4; Base AGI at least 120:; Critical +4 official
Bradium Earring [1] 0 - INT +1; DEX +1; MATK +5 official
Bradium Ring [1] 0 - STR +1; VIT +1; ATK +5 official
Clip [1] 0 - MaxSP +10 official
Diabolus Ring [1] 0 - MaxHP +100; MaxSP +100; Increases Healing skills effectiveness by 5%.; Increases Physical Damage against enemies of Satan Morocc by 10%. official
Diamond Ring 0 - - official
Flower Ring 0 - - official
GUSLI 0 - - official
Glorious Popularized Ring 0 - All Basic Stats +1 official
Gold Ring 0 - - official
Lesser Elemental Ring 0 - All Basic Stats +1; Random chance to auto-cast random spells when dealing or receiving physical attack. official
Mage Figure 0 - INT +1; When equipped by Mage classes:; Increases SP Recovery Rate by 5%. official
Merchant Figure 0 - STR +1; When equipped by Merchant classes:; Critical +5 official
Nile Rose [1] 0 - MaxHP +10 official
Novice Figure 0 - MaxHP +70; When equipped by Novice classes:; MaxHP +30 official
Ring Of Flame Lord 0 - VIT +1; STR +2; ATK +15; Decreases damage taken from Fire elemental attacks by 10%.; Random chance to auto-cast various skills when dealing physical damage.; When equipped with Ring of Resonance, this ring adds the Auto Spell ability. official
Ring Of Resonance 0 DEF 2 VIT +1; AGI +2; MDEF +2; Random chance to auto-cast various skills while receiving physical attack. official
Ring of the Ancient Wise King 0 - By equipping this ring, you can communicate with the people of Ash Vacuum.; MaxHP +50; MaxSP +20 official
Serin's Gold Ring 0 - - official
Silver Ring 0 - - official
Skull Ring 0 - - official
Skull Ring [1] 0 - Decreases damage taken from Undead race by 1%. official
Spiritual Ring 0 - DEX +1; INT +2; When equipped with Wizardry Staff or Soul Staff:; DEX +2; MATK +6%; Decreases Variable Casting Time by a percentage according to the Staff's Refine Level.; When equipped with Divine Cross:; DEX +2; MATK +10%; Decreases damage taken from Unde... official
Swordman Figure 0 - VIT +1; When equipped by Swordman classes:; DEF +2 official
The Sign 0 - MATK +5%; ATK +5% official
Thief Figure 0 - AGI +1; When equipped by Thief classes:; Increases Attack Speed (decreases After Attack Delay by 3%). official
Wedding Ring 0 - - official
Arjuna Bow Thimble [1] 1 DEF 10 MDEF +10, ATK +150.; All trait stats +10.; Global cooldown -15%.; Physical damage to all size enemies +15%.; Reduce Damage taken from Demi-Human enemies(including Players) by 20%.; Reduce phsyical/magical damage taken from Medium-size enemies by 20%.; [Falc... Sol
Chaos Necklace [1] 1 DEF 50 ATK + 70.; All Talent Status + 7.; Reduces After Cast Delay by 15%.; Increases physical damage against all sizes by 20%.; When Base Level is below 100,; MHP + 10000, MSP + 2000.; Reduces damage taken from Demi-human enemies (including Players) by 20%.; Redu... Sol
Eroded Necklace [1] 1 DEF 10 MDEF + 10.; MHP + 10%, MSP + 10%.; Recovers 200 HP and 20 SP every 5 seconds.; Set Bonus:; Eroded Necklace [1]; Unknown STR/AGI/VIT/DEX/INT/LUK Boots [1]; All Basic Status + 10.; Reduce after cast delay by 10%.; When shoes refined to +10 or higher, MHP + 10... Sol
Faceworm Queen's Scale [1] 1 DEF 300 Every 5 base level(up to 250),; Increases critical damage by 2%,; increases physical damage to all class enemies by 1%.; Set Bonus:; Faceworm Queen's Scale [1]; Giant Faceworm Snake Skin [1]; POW + 5, CON + 5,; MHP & MSP +15%.; Every Garment refine levels,... Sol
Giant's Protection [1] 1 - ATK +5%; Base STR at least 120:; MaxHP +5%; MaxSP +5%; ATK +50; When equipped with Giant Axe:; Decreases damage taken from Demi-Human race by 3%.; Refine Level +7:; Increases Physical Damage against enemies of Boss class by 5%.; Increases damage of Cart Ter... Sol
Gloves of Light and Darkness [1] 1 DEF 10 POW + 7, SPL + 7.; Reduce After Cast Delay by 10%.; Reduce Variable Casting Time by 10%.; For every 2 Base Level, increase Meteor Assault and Adoramus damage by 1%. Sol
Sprint Gloves [1] 1 - Decreases Variable Casting Time by 1%.; Decreases After Skill Delay by 1%.; When equipped with Sprint Ring:; Decreases Variable Casting Time by 4%; Decreases After Skill Delay by 4%; When equipped with Sprint Shoes:; MaxSP +3%; Refine Level of Sprint Shoes... Sol
Sprint Ring 1 - Decreases Variable Casting Time by 10%.; Increases After Skill Delay by 5%.; When equipped with Sprint Mail and Sprint Shoes:; MaxHP +7%; MaxSP +7%; Decreases Variable Casting Time by 3%.; Decreases After Skill Delay by 15%. Sol
Vesper Core 04 [1] 1 DEF 1 DEX +3; HIT +10; DEF +1; MDEF +3 Sol
Waterdrop Brooch [1] 1 - MaxHP +1%; MDEF +2; Decreases damage taken from Water elemental by 5%. Sol
Rune Ring 1 - Increases experience gained from defeating monsters by 10%. Sol
Bakunawa Agimat Tattoo 1 - Increases Attack Speed (decreases After Attack Delay by 10%).; ATK +7%. official
Bangungot Agimat Tattoo 1 - Increases Healing skills effectiveness by 4%.; Increases recovery amount gained from Healing skills and Restorative items by 7%. official
Bawaya Agimat Tattoo 1 - MATK +7%; Decreases Fixed Casting Time by 7%. official
Cat Hand Glove [1] 1 DEF 5 VIT +1, AGI +1; DEX +1, LUK +1; DEF +5 official
Foxtail Ring 1 - Increases experience gained from defeating monsters by 5%.; For each 5 Base Level:; ATK +2; MATK +2; MaxHP +10; MaxSP +5; (Up to Base Level 50) official
G Honor Certificate 1 - - official
Kvasir Ring Blue 1 - MaxSP +30; Enables the use of Level 1 Snow Flip. official
Kvasir Ring Brown 1 - MaxSP +100; Enables the use of Level 1 Yggdrasil Dust. official
Kvasir Ring Green 1 - MaxSP +100; Enables the use of Level 1 Slapping Herb. official
Kvasir Ring Red 1 - MaxSP +30; Enables the use of Level 1 Peony Mommy. official
Laboratory Permit 1 - - official
Pinguicula Corsage [1] 1 - MaxSP +25; MDEF +2 official
Vesper Core 01 1 DEF 1 INT +2; MaxSP +5%; MDEF +3 official
Vesper Core 02 1 DEF 1 STR +3; ATK +10; MDEF +3 official
Vesper Core 03 1 DEF 1 AGI +3; FLEE +5; MDEF +3 official
Vesper Core 04 1 DEF 1 DEX +3; HIT +10; MDEF +3 official
Recovery Ring [1] 10 DEF 5 VIT +1; MaxHP +5%; MaxHP +250; DEF +5; Increases recovery amount gained from Healing skills by 5%. Sol
Thief Handcuff [1] 10 - ATK +5; When equipped with Bloody Iron Ball:; ATK +10; When equipped with Prison Uniform:; For each Refine Level of Prison Uniform:; ATK +2; When equipped with Shackles:; For each Refine Level of Shackles:; ATK +1; When equipped with Dark Blinkers:; ATK +10 Sol
Paradise Gloves 10 - Enables the use of Level 1 Heal.; Increases Attack Speed (decreases After Attack Delay by 10%). Sol
Paradise Magic Ring 10 - MATK +2%; Skill casting cannot be interrupted.; When equipped with Paradise Necklace:; Decreases Fixed Casting Time by 0.2 seconds.; Base Level at least 30:; MATK +1%; Decreases Variable Casting Time by 2%.; Base Level at least 45:; MATK +1%; Decreases Vari... Sol
Paradise Necklace 10 - Enables the use of Level 1 Heal.; Decreases Variable Casting Time by 10%. Sol
Paradise Ring 10 - ATK +2%; Skill casting cannot be interrupted.; When equipped with Paradise Gloves:; Decreases Fixed Casting Time by 0.2 seconds.; Base Level at least 30:; ATK +1%; Increases Attack Speed (decreases After Attack Delay by 2%).; Base Level at least 45:; ATK +1... Sol
Arquien's Necklace [1] 20 - Decreases SP Consumption of Power Swing by 2.; For each Base Level:; Increases damage of Cart Revolution by 1%.; For each 3 Base Level:; Increases damage of Axe Tornado by 1%.; For each 5 Base Level:; Increases damage of Power Swing by 1%.; Adds a chance to... Sol
Chemical Glove [1] 20 - HIT +20; Increases Attack Speed (decreases After Attack Delay by 5%).; Increases HP Recovery Amount of Red Potion, Orange Potion, Yellow Potion and White Potion by 100%.; For each Level of Cart Remodeling:; ATK +15; Increases Attack Speed (decreases After A... Sol
Fallen Monk Rosary [1] 20 - ATK +5; Increases Attack Speed (decreases After Attack Delay by 5%).; Decreases SP Consumption of Dangerous Soul Collect by 5.; For each 15 Base Level:; Increases damage of Dragon Combo by 2%.; For each 20 Base Level:; Increases damage of Knuckle Arrow by 2... Sol
Magical Ring [1] 20 - Increases Fire, Water, Magical Damage with Wind and Earth element by 5%.; For each 5 Base Level:; Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 1%. Sol
Shadow Ring [1] 20 - Random chance to auto-cast Level 1 Steal Coin when dealing physical attacks.; Cast higher skill Level when wearer has learned higher skill Level of Steal Coin.; Random chance to inflict Stun status on the target when using Raid skill.; For each Level of Rai... Sol
Brooch 20 - AGI +2 official
Earring 20 - INT +2 official
Glove 20 - DEX +2 official
Necklace 20 - VIT +2 official
Ring 20 - STR +2 official
Rosary 20 - LUK +2; MDEF +5 official
Belt [1] 25 - - official
Glove Save Rimnil [1] 30 - Increases experience gained from defeating monsters by 5%.; Increases damage taken from all monsters by 5%.; When equipped with Iron Fist Card, Am Mut Card, Explosion Card, Ancient Worm Card, Gajomart Card, Christmas Cookie Card, Gullinbursti Card, Skeleton... Sol
Water Crystal Stone 30 - Physical attacks have a chance to auto-cast Level 1 Deluge. Sol
Morpheus's Bracelet 33 - INT +1; MaxSP +5% Sol
Morpheus's Ring 33 - INT +1; MaxSP +5% Sol
Morpheus's Ring [1] 33 - INT +1; MaxSP +5% Sol
Celebrant's Mitten 35 DEF 1 INT +1 official
Matyr's Leash 35 DEF 1 AGI +1 official
City Map [1] 40 - Enables the use of Level 3 Increase Agility. Sol
Prontera Badge 40 - - Sol
Critical Ring 40 - Critical +5 official
Goddess of Fortune's Cursed Brooch 40 - Critical +6; Random chance to inflict Curse status on wearer when dealing physical damage. official
Safety Ring 40 - DEF +5; MDEF +5 official
Assassin's Despair [1] 50 - ASPD +1; When equipped with Assassin Skull Mask:; Increases Physical Damage against enemies of Demi-Human race by 10%.; When equipped with Assassin Shoes:; For each Refine Level of Assassin Shoes:; Increases Physical Damage against enemies of Demi-Human rac... Sol
Critical Anklet [1] 50 DEF 3 Critical +5; DEF +3; MDEF +3; When equipped with Bloody Muffler:; Critical +10; Increases Critical Damage by 5%.; Refine Level of Bloody Muffler is +5 or higher:; Increases Critical Damage by additional 3%.; Refine Level of Bloody Muffler is + or higher:; I... Sol
Emerald Earrings [1] 50 DEF 3 AGI +5, INT +5; DEX +5; DEF +3; For each Base Level:; Increases damage of Arrow Vulcan, Musical Strike and Throw Arrow by 1%.; For each 5 Base Level:; Increases damage of Metallic Sound by 2%.; Decreases Variable Casting Time of Metallic Sound by 1%.; For e... Sol
Fidelity Necklace [1] 50 - AGI +2; Decreases damage taken from monsters of Brute race by 3%. Sol
Gyges's Ring [1] 50 - INT +3; MATK +30; MDEF +5; Enables the use of Level 1 Hiding. Sol
Kirin Horn [1] 50 DEF 3 AGI +2; DEF +3; Increases Attack Speed (decreases After Attack Delay by 2%).; Decreases damage taken from Demi-Human, Brute and Fish race monsters by 1%.; Decreases damage taken from Demon and Undead race by 2%.; Enables the use of Level 6 Increase Agility.... Sol
Sapphire Wrist [1] 50 DEF 3 INT +5, DEX +5; LUK +5; DEF +3; For each 4 Base Level:; Decreases Variable Casting Time of Acid Demonstration by 1%.; For each 20 Base Level:; Increases damage of Spore Explosion by 5%.; For each 2 Level of Potion Pitcher:; INT +1, DEX +1; LUK +1, MATK +20 Sol
Spirit King's Ring [1] 50 - VIT +5; Decreases After Skill Delay by 5%.; Decreases Earth Grave and Diamond Dust skill cooldown by 2 seconds.; Decreases Variable Casting Time of Varetyr Spear by 1.5 seconds.; Decreases Varetyr Spear skill cooldown by 0.5 seconds.; Decreases Variable Cas... Sol
Yin Yang Talisman [1] 50 - MATK +5%; HIT +20; ASPD +5%; When equipped with Burning Sword:; Increases damage of Crimson Rock by 10%.; When equipped with Purification Sword:; Increases damage of Judex by 50%.; When equipped with Abyss Sword; Increases damage of Hell Inferno by 100%.; W... Sol
Imperial Ring [1] 50 DEF 3 STR +1, INT +1; MaxHP +3%, MaxSP +3%; When equipped with Imperial Guard:; For each Refine Level above +6 of Imperial Guard:; Increases damage of Shield Press by 8%.; When equipped with Imperial Spear:; For each 2 Refine Levels of Imperial Spear:; Increases... Sol
Advanced Safety Ring [1] 50 - All Basic Stats +1; DEF +10; MDEF +5 official
Expert Ring [1] 50 - Decreases After Skill Delay by 5%.; Increases SP Consumption by 5%. official
Eye of Dullahan 50 - Decreases damage taken from Undead elemental and Demon race monsters by 4%.; Prevents Poison status. official
Silversmith Bracelet [1] 60 DEF 3 All Basic Stats +1; DEF +3; MDEF +3; Enables the use of Level 5 Spell Breaker. official
Glorious Mass-Production Ring 61 - All Basic Stats +2 official
Morrigane's Belt 61 - ATK +5; Critical +3 official
Morrigane's Pendant 61 - STR +2; Critical +3 official
Bow Thimble 65 - Increases Ranged Physical Damage by 3%. official
Bow Thimble [1] 65 - Increases Ranged Physical Damage by 3%. official
Lunatic Brooch [1] 65 - When equipped with Luna Bow:; DEX +1; MaxSP +50; Increases SP Recovery Rate by 10%. official
Angelic Ring 70 - DEX +1; INT +2; MDEF +2; Adds 10% of increase Healing skills by 20% for 3 seconds when using Heal, Potion Pitcher or Sanctuary skills. Sol
Demon Wing [1] 70 - FLEE +5; When equipped with +7 Wing of Ventus:; Perfect Dodge +2 Sol
Bowman Scarf 70 - DEX +3; MaxSP +50; When equipped with Wing of Icarus:; Decreases SP Consumption by 25%. official
Eye Stone Ring [1] 70 - MaxSP +25; Critical +2 official
Icarus Wings 70 - DEX +3; MaxSP +50; When equipped with Sniper Scarf:; Decreases SP Consumption by 25%. official
Medal of Honor 70 DEF 1 MaxHP +300; MaxSP +80; MATK +5%; DEF +1; Critical +10; ATK +5%; Random chance to inflict Blind status on the target when dealing physical damage. official
Pendant Of Guardian 70 - Enables the use of Level 1 Guardian Recall. official
Golden Bell 75 - MaxSP +50 official
Blacksmith's Gloves [1] 80 - Decreases After Skill Delay by 10%.; Increases Physical Damage against enemies of Boss class by 5%.; Ignores 50% physical defense of all monsters. Sol
Book of Copying - Concentration Chapter [1] 80 - ATK, MATK +5%.; Enables the use of Level 2 Improve Concentration. Sol
Magician's Gloves [1] 80 - Decreases Variable Casting Time by 10%.; Increases Magical Damage with Water, Earth, Fire, Wind and Neutral element by 5%.; Ignores 50% magical defense of enemies. Sol
Perverse Demon Mask [1] 80 - For each 18 base STR:; INT +3; Ignores 15% magical defense of targets.; For each 18 base AGI:; LUK +3; Perfect Dodge +1; For each 18 base VIT:; DEX +3; Decreases Variable Casting Time by 1%.; For each 18 base INT:; STR +3; Decreases After Skill Delay by 1%.... Sol
Verus Core [1] 80 - Increases Attack Speed (decreases After Attack Delay by 10%).; Increases Physical Damage against enemies of all elements by 5%.; Perfect HIT +20% Sol
Bishop Necklace 80 - - official
Cursed Hand [1] 80 - HIT +10; Increases HP Recovery Rate by 20%.; Random chance to auto-cast Level 1 Critical Wound when dealing physical damage. official
Death Loop [1] 80 - Critical +5 official
Light of El Dicastes 80 - Enables the use of Level 1 Return to El Dicastes. official
Rune Spellstone [1] 80 - MaxSP +50; Decreases Variable Casting Time by 1%. official
Seal of Continental Guard [1] 80 - MaxHP +50; Increases Attack Speed (decreases After Attack Delay by 3%). official
Glorious Ring 81 - MaxHP +300; Increases Attack Speed (decreases After Attack Delay by 5%).; Decreases damage taken from Water, Wind, Earth and Fire elementals attack by 10%.; Decreases Variable Casting Time by 3%.; Increases Healing skills effectiveness by 5%.; When equipped... official
Cursed Star 84 - DEX +2; LUK -1; MDEF +3; Drains 50 HP every 10 seconds.; Drains 300 HP when unequiped.; Random chance to inflict Curse status when dealing Ranged Physical Damages.; When equipped with Cursed Lyre:; ATK +25; Additional 2% chance of curse. official
Advanced Ring Of Flame Lord 85 - STR +3, VIT +2; ATK +20; Decreases damage taken from Fire elemental attacks by 10%.; When dealing physical damage, auto-casts various skills.; When equipped with Modified Ring of Resonance: the auto-cast skills increases. official
Advanced Ring Of Resonance 85 DEF 2 AGI +3, VIT +1; MATK +10; DEF +2; MDEF +2; When receiving physical damage, auto-casts various skills. official
Arch Bishop Ring [1] 90 - LUK +2; Perfect Dodge +5; Increases Healing skills effectiveness by 15%.; Decreases SP Consumption by 5%.; Increases recovery amount gained from Healing skills and Restorative items by 15%.; When equipped with Archbishop Lv1:; LUK +2; Perfect Dodge +5; Decr... Sol
Bison Horn [1] 90 - AGI +2; When equipped with Thorny Buckler:; Increases Attack Speed (decreases After Attack Delay by 10%).; Reflects melee physical attack by 5%. Sol
Fairy Leaf Powder [1] 90 - DEX +2; Decreases After Skill Delay by 5%.; Increases Ranged Physical Damage by 2%.; Enables the use of Level 3 Magnum Break.; Base DEX at least 100:; Increases Ranged Physical Damage by 5%.; When equipped with Expert Archer Lv1:; Decreases After Skill Dela... Sol
Hibram's Gloves [1] 90 - INT +2; MATK +2%; Decreases SP Consumption by 5%.; Enables the use of Level 3 Heal.; Base INT at least 100:; MATK +5%; When equipped with Spell Lv1:; Decreases Variable Casting Time by 5%.; MATK +5%; When equipped with Spell Lv2:; Decreases Variable Casting... Sol
Hunting Knife [1] 90 - LUK +2; HIT +10; Increases Critical by 5 when dealing Ranged Physical Damage.; Enables the use of Level 1 Hiding.; Base LUK at least 100:; HIT +10; Increases Critical by 10 when dealing Ranged Physical Damage.; When equipped with Sharp Lv1 or Sharp Lv2:; HI... Sol
Luminous Blue Stone [1] 90 - AGI +5; Critical +5; Increases Attack Speed (decreases After Attack Delay by 5%).; Increases Critical Damage by 2%.; Enables the use of Level 1 Sight.; Base LUK at least 100:; Critical +10; Increases Critical Damage by 10%.; When equipped with Sharp Lv1:; I... Sol
Storm Stone [1] 90 - ATK +5%; Increases Attack Speed (decreases After Attack Delay by 5%).; MaxSP +5%; When equipped with Gelerdria:; Refine Level of Gelerdria is +7 or higher:; Increases Physical Damage against enemies of Boss class by 30%.; Increases Physical Damage against e... Sol
Vesper Gear 02 [1] 90 DEF 1 DEF +1; MDEF +3; ATK +5%; When equipped with Memory of Lover:; MaxHP +5%; Every 20 Base Level:; STR +1 Sol
Brooch [1] 90 - AGI +1 official
Dark Rosary [1] 90 - MDEF +15 official
Earring [1] 90 - INT +1 official
Fairy Wing 90 - Enables the use of Level 1 Return to Eclage. official
Glove [1] 90 - DEX +1 official
Linen Glove [1] 90 DEF 1 DEX +1; AGI +2; DEF +1; MDEF +1; When equipped with Improved Tights:; Perfect Dodge +5 official
Magic Intensifier Ring [1] 90 - MATK +5%; When equipped with Geffen Magic Robe:; Decreases Variable Casting Time by 5%.; When equipped with Anti-Magic Suit:; Decreases After Skill Delay by 5%.; Decreases damage taken from Demi-Human race by 5%. official
Necklace [1] 90 - VIT +1 official
Orleans's Glove [1] 90 - DEX +2; MATK +3%; When equipped with Orlean's Server:; Decreases Variable Casting Time by 10%. official
Physical Enhancer Ring [1] 90 - ATK +5%; When equipped with Anti-Magic Suit:; Increases Attack Speed (decreases After Attack Delay by 5%).; When equipped with Geffen Magic Robe:; Decreases After Skill Delay by 5%.; Decreases damage taken from Demi-Human race by 5%. official
Ring [1] 90 - STR +1 official
Rosary [1] 90 - LUK +1; MDEF +3 official
Sound Amplification Device [1] 90 - Increases damage of Metallic Sound by 150%.; Increases SP Consumption of Metallic Sound by 60.; Decreases Variable Casting Time by 50%. official
Brisingamen 94 DEF 1 STR +6, AGI +6, VIT +6; INT +10, LUK +10; MDEF +5; Increases Healing skills effectiveness by 6%. official
Megingjard 94 DEF 2 STR +40; MDEF +7; For each 5 Base Level:; STR +1; Base STR at least 120:; Increases Physical Damage against enemies of Boss class by 10%. official
Temporal Transcendence Ring [1] 99 DEF 15 DEF +15; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases Variable Casting Time by 10%.; When equipped with Temporal Transcendence Robe, Temporal Transcendence Cloak and Temporal Transcendence Boots:; ASPD +2; Decreases Variable Cast... Sol
Mercenary Ring Type A 99 - When equipped by Novice, Taekwon, Ninja and Gunslinger classes:; MaxHP +1000; MaxSP +200 Sol
Mercenary Ring Type B 99 - When equipped by Novice, Taekwon, Ninja and Gunslinger classes:; Decreases Variable Casting Time by 30%. Sol
Green Apple Ring 99 - All Basic Stats +6 at job Level 1.; Stat bonus decreases by 1 for every 5 job Levels attained.; At job Level 30 stat bonus is cancelled. official
Royal Guardian Ring [1] 99 - For each 25 Base Level:; MaxHP and MaxSP +1%.(Up to Base Level 175) official
Accelerator Chip [1] 100 - ATK +5%; MATK +5%; Increases Attack Speed (decreases After Attack Delay by 5%).; When equipped with Riot Chip:; Increases Attack Speed (decreases After Attack Delay by additional 10%).; ATK +10%; MATK +10%; Ignores physical and magical defense of all monste... Sol
Amulet of Genesis Stone [1] 100 - ASPD + 15%.; ATK + 20%, MATK + 20%.; Reduce After Cast Delay by 15%.; Reduce damage taken from Human and Doram Player by 3%.; For every 1 Base Level, ATK + 1, MATK + 1, MHP + 50, MSP + 5.; When performing physical or magic attack, there's a chance to remove... Sol
Anulus Ira [1] 100 - STR +7; Increases Physical Damage by 10%.; For each 5 Base Level:; Increases damage of Ride in Lightning by 1%.; Increases damage of Rampage Blaster by 2%.; When Level 10 Knuckle Arrow is learned:; 뢎ncreases Ranged Physical Damage by 10%.; When Level 5 Ligh... Sol
Archangel Ring [1] 100 DEF 10 MDEF + 15.; MHP, MSP + 10%.; Reduce damage taken from all size monsters by 3%.; All Basic Status + 6; Variable Casting Time - 10%, After Cast Delay - 10%.; Enables to use Shield Spell Lv 2.; Set Bonus:; Archangel Ring [1]; Holy Skogul Card; FLEE + 8; All Ba... Sol
Brave Heart (Hyper Novice) [1] 100 DEF 10 Set Bonus:; Brave Heart (Hyper Novice) [1]; Archi Card; MaxHP +15.000, MaxSP +1.500.; Increases physical and magical damage to all sizes enemies by additional 15%.; When Shoes refined to +12 or higher,; there is a 5% chance to gain POW +25, SPL +25 for 20 s... Sol
Brave Heart (Night Watch) [1] 100 DEF 10 Set Bonus:; Brave Heart (Night Watch) [1]; Blut Hase Card; MaxHP +15.000, MaxSP +1.500.; Increases physical damage to all sizes enemies by additional 15%.; Increases ranged physical damage by 15%.; When Shoes refined to +12 or higher,; there is a 5% chance... Sol
Brave Heart (Shinkiro/Shiranui) [1] 100 DEF 10 MHP + 15%, MSP + 15%.; Increase physical and magic damage against all size enemies by 15%.; Set Bonus:; Brave Heart (Shinkiro/Shiranui) [1]; Kuro Akuma Card; MHP + 15.000, MSP + 1.500.; Increase magic damage against all size enemies by 15%.; Increase long-r... Sol
Brave Heart (Sky Emperor) [1] 100 DEF 10 MHP + 15%, MSP 15%.; Increase physical and magic damage against all size enemies by 15%.; Set Bonus:; Brave Heart (Sky Emperor) [1]; Geffen Thug Card; MHP + 15.000, MSP + 1.500.; Increase physical damage against all size enemies by 15%.; Increase melee and... Sol
Brooch of Hero [1] 100 - ATK +5%, MATK +5%; When equipped by Rune Knight or Royal Guard:; MaxHP +10%; Increases Physical Damage against enemies of all monsters by 5%.; When equipped by Archbishop or Sura:; ASPD +10%; Increases Physical Damage against enemies of every race by 5%.; W... Sol
Celine's Brooch [1] 100 - ASPD +1; MaxHP +500; MaxSP +250; MATK +5%; Decreases Variable Casting Time by 10%.; When equipped with Celine's Ribbon:; For each Refine Level of Celine's Ribbon:; All Basic Stats +1.; Decreases Fixed Casting Time by 50%.; Increases Magical Damage against m... Sol
Crystal Blade Necklace [1] 100 - STR +5, DEX +5.; Increases Physical Damage by 10%.; Enables the use of Level 3 Aura Blade.; When using Aura Blade:; Increases Physical Damage against monsters of every element by 15%.; When equipped by Novice, Swordsman, Archer, Acolyte, Merchant, Taekwon,... Sol
Cursed Lucky Clover [1] 100 - LUK +2; Perfect Dodge +3; Random chance to inflict Curse status on wearer when dealing physical damage.; When equipped with Lucky Clover:; Enables the use of Level 1 Cloaking. Sol
Dark Ring [1] 100 - STR +5, AGI +5, DEX +5.; Increases Physical Damage by 5%.; When Level 5 Cross Impact is learned:; Decreases After Skill Delay by 30%.; When Level 5 Dark Claw is learned:; Decreases Dark Claw skill cooldown by 25 seconds.; For each Level of Weapon Crush:; ST... Sol
Demon God's Ring [1] 100 - ATK +5%; MATK +5%; When equipped with Demon's Essence STR 1:; ATK +5%; When equipped with Demon's Essence STR 2:; ATK +5%; When equipped with Demon's Essence STR 3:; ATK +5%; When equipped with Demon's Essence INT 1:; MATK +5%; When equipped with Demon's Es... Sol
Devil Ring [1] 100 - Increases Physical Damage against enemies of every size by 10%.; Decreases Assimilate Power skill cooldown by 3 seconds.; When Earth Shaker is mastered,; Decreases SP Consumption of Howling of Lion by 35.; Decreases SP Consumption of Knuckle Arrow by 4.; Wh... Sol
Divine Bell [1] 100 - ATK + 30, MATK + 30.; MATK + 10%; Increase magical damage against all size enemies by 10%.; For every level of Metallic Sound learned,; increase Reverberation damage by 4%.; For every level of Great Echo learned,; increase Metallic Sound damage by 30%.; Wh... Sol
Dragon Eye Ring [1] 100 - VIT + 20.; MHP + 20%.; Increase long-range physical damage by 20%.; Perfect Hit + 15.; Reduce damage taken from Normal and Boss class enemies by 10%.; Reduce Hundred Spears cooldown by 1 second.; For every 1 Base Level,; Increase Dragon's Breath and Dragon'... Sol
Egir Ring [1] 100 - ATK +5%; MATK +5%; Decreases damage taken from Water elemental attacks by 10%. Sol
Elemental Ring [1] 100 - MATK +30, INT +10.; ASPD +20%; When equipped with Elemental Boots [1]:; MATK +40, MATK +3%, INT +20.; Increases Magical Damage with Water, Wind, Earth and Fire element by 20%.; Refine Level of Elemental Boots [1] is +13 or higher:; Magical attacks have a 5%... Sol
Emerald Ring [1] 100 - AGI +5; DEX +5; VIT +5; Decreases SP Consumption of Improvised Song by 18.; For each Base Level:; Increases damage of Double Strafe by 1%.; Increases damage of Arrow Shower by 1%.; For each 10 Base Level:; Increases damage of Severe Rainstorm by 2%.; For ea... Sol
Fake Alloy G Module [1] 100 - STR + 5, INT + 5.; ATK + 50, ATK + 5%.; Increase melee and long-range physical damage by 10%.; Increase physical damage against all race enemies by 10%.; When equipped by Genetic classes,; Increase melee and long-range physical damage by 10%.; Increase Cart... Sol
Fenrir Chain [1] 100 - Increases Attack Speed (decreases After Attack Delay by 5%).; Decreases After Skill Delay by 5%.; Enables the use of Level 1 Teleport.; When equipped with Vanargand Helm:; Refine Level of Vanargand Helm is +6 or higher:; Increases Attack Speed (decreases Af... Sol
Geffenia Ice Magic Tool [1] 100 DEF 2 MDEF +10; Increases Magical Damage against monsters of enemies of every size by 10%.; For each 3 Base Level:; Increases damage of Storm Gust by 2%.; When Comet is mastered:; Decreases SP Consumption of Jack Frost by 35.; Decreases Fixed Casting Time of Jack... Sol
Glittering Cat Choker [1] 100 - MDEF +15; INT +7; Increases Magical Damage against monsters of every size by 10%.; For each 7 Base Level:; Increases damage of Silvervine Stem Spear by 1%.; When Level 1 Spirit of Earth is learned:; For each level of Plant-type skills:; MDEF +1; Increases d... Sol
Green Butterfly Clip [1] 100 DEF 10 INT + 10, POW + 10.; Increase long-range physical damage by 15%.; For every Base Level, increase Spore Explosion and Hells Plant damage by 1%, up to Base Level 250.; For every 5 Base Level, increase physical damage against all class enemies by 1%, up to Bas... Sol
Immortal Dog Tag [1] 100 - ATK +50; MATK +50; Decreases damage taken from Undead race by 4%.; When equipped with Juliette de Rachel:; For each Refine Level of Juliette de Rachel:; ATK +5%; When Refine Level of Juliette de Rachel is +9 or higher:; Random chance to auto-cast Level 10 O... Sol
Jasper Ring [1] 100 - STR +7; Increases Physical Damage by 10%.; For each 3 Refine Levels:; Increases damage of Ignition Break and Sonic Wave by 1%.; When Level 5 Ignition Break is learned:; MaxHP +15%; When Level 5 Wind Cutter is learned:; Increases physical damage against mons... Sol
Keraunos [1] 100 - MaxHP +5%; ATK +5%; Increases Attack Speed (decreases After Attack Delay by 5%).; Decreases Variable Casting Time of Hell Gate by 3% for every 20 base Levels.; Decreases Variable Casting Time of Lightning Ride by 5% for every 15 base Levels.; Decreases Powe... Sol
Majesty of Yggdrasil [1] 100 - All Basic Stats +3; 뛋ncreases Attack Speed (decreases After Attack Delay by 10%).; Decreases After Skill Delay by 15%.; Increases Damage against monsters of every size by 25%.; Decreases damage taken from Players by 3%.; When equipped with Faith of Yggdrasi... Sol
Memento Mori [1] 100 - Decreases After Skill Delay by 10%.; Increases Physical and Magical Damge by 10%.; When equipped with Hero's Triumph:; All Basic Stats +10; Increases Physical and Magical Damge by additional 30%. Sol
Metal Pick [1] 100 - INT +7; Increases Magical Damage against monsters of every size by 10%.; For each 3 Base Level:; Increases damage of Metallic Sound by 1%.; When Level 5 Improvised Song is learned:; Increases Magical Damage with Neutral element by 10%.; When Level 5 Frigg's... Sol
Military Glove [1] 100 - VIT +7; Increases Physical Damage against monsters of every size by 10%.; For each 2 Base Level:; Increases damage of Axe Tornado, Axe Boomerang and Power Swing by 1%.; When Level 5 FAW Silver Sniper is learned:; Increases Physical Damage against monsters o... Sol
Old Detachment Ring 100 - MDEF +10; Decreases damage taken from Players by 3%.; When equipped with Old Wind Whisper:; Enable to use Level 3 Trample.; When equipped with Old Shadow Handicraft:; Increases damage of Triangle Shot by 70%.; When equipped with Old Protect of Crown:; Incre... Sol
Palace Ring [1] 100 - Set Bonus:; Palace Ring[1]; Lindy Hop [2]; Reduce cooldown of Ignition Break by 1.5 seconds.; For every 2 refine level of Lindy Hop, increases melee physical damage by 3%.; Set Bonus:; Palace Ring[1]; Juliette D Rachel [2]; Reduce cooldown of Dark Claw by 8... Sol
Paracelsus Glove [1] 100 - STR +7; Increases Physical Damage by 10%.; For each 2 Base Level:; Increases damage of Cart Cannon and Cart Tornado by 1%.; When Level 5 Cart Boost is learned:; Increases Attack Speed (decreases After Attack Delay by 10%).; MaxHP +15%; When Level 10 Crazy W... Sol
Prontera Militia Glove [1] 100 - VIT +5; MDEF +5; Increases Attack Speed (decreases After Attack Delay by 5%).; Decreases damage taken from Players by 3%.; Decreases damage taken from Fire, Water, Wind and Earth elemental attacks by 5%. Sol
Rasen Fuma's Orb [1] 100 - STR +5, AGI +5, VIT +5.; Increases Physical Damage by 5%.; When Level 5 Illusion - Shadow is learned:; For each 4 Base Level:; Increases damage of Throw Huuma Shuriken by 2%.; Increases damage of Swirling Petal by 1%.; When Level 5 Illusion - Shock is learn... Sol
Rebellion's Scarf [1] 100 - ATK +5%; Decreases Variable Casting Time by 10%.; For each Level of Mass Spiral:; Increases Attack Speed (decreases After Attack Delay by 2%).; Decreases the SP Consumption of Fire Dance by 5.; For each Level of Fire Rain :; Decreases After Skill Delay by 1... Sol
Record of Archer [1] 100 - For each 2 Levels of Improve Concentration:; Increases Ranged Physical Damage by 3%.; When equipped with Old Camouflage Bunny Hood:; Increases Critical Damage by 15%.; Increases damage of Sharp Shooting by 30%.; Enables the use of Level 1 Cicada Skin Shed.;... Sol
Record of Archer 2 [1] 100 - Set Bonus:; Record of Archer vol.2 [1]; Old Camouflage Bunny Hood [1]; For every refine level of helmet,; Increases Focused Arrow Strike damage by 2%.; Reduce After Cast Delay by 1%.; Set Bonus:; Record of Archer vol.2 [1]; Old Maestro Song's Hat [1]; OR; R... Sol
Record of Swordsman [1] 100 - For each 2 Levels of Bash:; ATK +15; When equipped with Old Rune Circlet:; Increases Ranged Phsyical Damage by 15%.; When equipped with Old Casket of Protection:; Decreases Earth Drive skill cooldown by 2.2 seconds. Sol
Record of Swordsman 2 [1] 100 - Set Bonus:; Record of Swordman vol.2; Old Rune Circlet; For every refine level of helmet, increase long ranged physical damage by 3%.; Set Bonus:; Record of Swordman vol.2; Old Casket of Protection; For every refine level of helmet, increase melee physical... Sol
Ring of Adoramus [1] 100 - MDEF +15; INT +7; Increases Magical Damage against monsters of every size by 10%.; For each 3 Base Level:; Increases damage of Adoramus and Judex by 1%.; When Level 5 Clearance is learned:; Increases Magical Damage with Wind, Holy and Neutral element by 10%... Sol
Ring of Ceryneian [1] 100 - DEX +7; Increases Physical Damage by 10%.; For each 10 Base Level:; Increases damage of Aimed Bolt and Arrow Storm by 1%.; When Level 3 Warg Rider is learned:; Restores 3 SP when performing physical attacks.; Decreases After Skill Delay by 20%.; When Level... Sol
Ring of Hero 100 - Increases Attack Speed (decreases After Attack Delay by 10%).; Base Level at least 120:; ATK +50; MaxHP +5%, MaxSP +5%; When equipped with Veteran Hammer and Heroic Boots:; Increases critical chance against Undead, Demon and Demi-Human race by additional 50... Sol
Ring of Hunter [1] 100 - STR +7; Increases Physical Damage by 10%.; For each 3 Base Level:; Increases damage of Fatal Menace by 1%.; When Level 5 Escape is learned:; 뢈ecreases Escape skill cooldown by 0.5 seconds.; When Level 10 Fatal Menace is learned:; Decreases After Skill Delay... Sol
Ring of Ice Lord [1] 100 DEF 40 Melee and Long-ranged physical damage + 15%; MATK + 15%.; For every 2 refine levels,; POW + 4, SPL + 4, CON + 4.; When refined to +9 or higher,; reduces After-cast Delay by 15%.; When refined to +12 or higher,; increase physical and magical damage to enemie... Sol
Ring of Jupiter [1] 100 DEF 2 Enables the use of Level 5 Blessing.; When equipped as Accessory Right:; For each 10 base LUK:; ATK +15, MATK +15; Base LUK at least 125:; Increases Damage against monsters of Boss class by 15%.; When equipped as Accessory Left:; For each 10 base VIT:; MaxH... Sol
Ring of Nature [1] 100 - ATK +10%, MATK +10%; Recovers 200 HP and 20 SP when defeating monsters.; When equipped with Grand Master:; Decreases After Skill Delay by 15%.; Increases Ranged Physical Damage by 25%.; When equipped with Death Drive:; AGI +40; Nullifies weapon damage size... Sol
Ring of Pazuzu [1] 100 - MDEF +15; INT +7; Increases Magical Damage against monsters of Small, Medium and Large size by 10%.; For each 3 Base Level:; Increases damage of Crimson Rock and Chain Lightning by 1%.; For each Base Level:; Increases damage of Lord of Vermilion by 6%.; Whe... Sol
Ring of Phoenix [1] 100 - VIT +7; Increases Physical Damage against monsters of every size by 10%.; For each 3 Base Level:; Increases damage of Over Brand by 1%.; For each Base Level:; Increases damage of Shield Chain by 1%.; When Level 5 Inspiration is learned:; Decreases Variable... Sol
Ring of Silver Claw [1] 100 - Critical +50; Increases Physical Damage by 10%.; Decreases damage taken from Players by 3%.; For each 5 Base Level:; Increases Critical Damage by 1%. Sol
Ring of Venus [1] 100 DEF 2 When equipped as Accessory Right:; For each 10 base DEX:; Increases Ranged Physical Damage by 1%.; Increases resistance to Stun status by 3%.; Base DEX at least 125:; Decreases Fixed Casting Time by 70%.; Decreases damage taken from Fire, Water, Wind and Ea... Sol
Royal Necklace [1] 100 DEF 150 MDEF + 15.; ATK + 100, MATK + 100.; All Basic Stats + 10.; All Talent Stats + 10.; Reduces After-cast Delay by 10%.; Increases Physical and Magical Damage against all sizes enemies by 10%.; For every 5 Base Levels, increase Physical and Magical Damage again... Sol
Scroll of Time and Space [1] 100 - ATK +5%, MATK +5%.; ASPD + 5%.; SPL +15, POW +15.; Set Bonus:; Scroll of Time and Space [1]; Circlet of Time (Oboro) [1]; MATK + 80.; For every 2 refine level of Helmet, increase Wind, Water, and Fire property magical damage by 4%.; Set Bonus:; Scroll of Ti... Sol
Shield Ring [1] 100 - STR +5; INT +5; DEX +5; ATK +5%; When Level 5 Earth Drive is learned:; Decreases After Skill Delay by 30%.; When Level 5 Inspiration is learned:; Decreases Earth Drive skill cooldown by 1.5 seconds.; When Level 5 Devotion is learned:; STR +5; INT +5; DEX +5... Sol
Shinobi Sash H [1] 100 - MATK +5%; Decreases After Skill Delay by 5%.; Increases Attack Speed (decreases After Attack Delay by 5%).; For each Level of Flaming Petals:; Increases damage of Exploding Dragon by 10%.; For each Level of Freezing Spear:; Increases damage of Snow Flake Dr... Sol
Sixth Sense Ring [1] 100 - MDEF +15; INT +7; Increases Magical Damage against monsters of Small, Medium and Large size by 10%.; For each 5 Base Level:; Increases damage of Psychic Wave by 1%.; When Level 5 Killing Cloud is learned:; Decreases Variable Casting Time by 15%.; Recovers 1... Sol
Skull Ring [1] 100 - MDEF +15; INT +7; Increases Magical Damage against monsters of every size by 10%.; For each 7 Base Level:; Increases damage of Curse Explosion by 1%.; When Level 5 Soul Collect is learned:; 뢎ncreases Attack Speed (decreases After Attack Delay by 15%).; Rest... Sol
Sky Blow Ring [1] 100 - AGI +7; Increases Physical Damage by 10%.; For each Base Level:; Increases damage of Sky Net Blow by 2%.; When Level 10 Knuckle Arrow is learned:; Increases Physical Damage against monsters of every size by 10%.; For each Level of Rising Dragon:; MaxHP +2%,... Sol
Soul Expansion Ring [1] 100 - - Sol
Spin Ball [1] 100 DEF 50 Indestructible.; POW + 15, CON + 15.; Perfect Dodge + 50.; Increases Wind Cutter damage by 50%.; For every 2 refine levels, POW + 3, CON + 3.; When refined to +7 or higher, reduces Variable Casting Time by 15% and After-cast Delay by 15%.; When refined to +... Sol
Supplemental Chip [1] 100 - STR +5,VIT +5; DEX +5; ATK +5%; If Level 3 Arm Cannon is learned:; Decreases After Skill Delay by of all skills by 30%.; If Level 3 Neutral Barrier is learned:; Decreases Variable Casting Time of Arm Cannon, Ice Launcher and Flame Launcher by 50%.; If Level... Sol
Tetra Ring [1] 100 - All Basic Status + 20.; Increase all property magic damage by 20%.; Immune to Imprison.; For every Base Level, increase Tetra Vortex damage by 1%.; For every 5 Base Level, increase All Bloom, Crystal Impact, Destructive Hurricane, and Violent Quake damage b... Sol
Themis Balance [1] 100 DEF 10 MDEF +5; INT +7; For each 5 Base Level:; Increases damage of Genesis Ray by 1%.; When Level 5 Inspiration is learned:; Decreases Variable Casting Time of Genesis Ray by 50%.; Decreases SP Consumption of Genesis Ray by 20.; When Level 5 Devotion is learned:;... Sol
Thieve's Guide Vol.1 [1] 100 - STR +5, AGI +5, INT +5; When Graffiti is mastered:; STR +5, AGI +5, INT +5.; When Masquerade Unlucky is mastered:; Enables the use of Level 1 Berserk.; When Masquerade Ignorance is mastered:; Enables the use of Level 5 Maximum Over Trust.; When Masquerade W... Sol
Time Thief Crystal Earrings [1] 100 - ASPD +5%; Increases Ranged Physical Damage by 5%.; When equipped with Temporal Circlet(Shadow Chaser) [1]:; Enables the use of Level 3 Severe Rainstorm.; For each 2 Refine Levels of equipped Headgear:; Increases damage of Triangle Shot and Severe Rainstorm... Sol
Toy Ring [1] 100 - STR +5, AGI +5; VIT +5; Enables the use of Level 5 Hammerfall.; For each Base Level:; Increases damage of Bash by 1%.; For each 5 Base Level:; Increases damage of Bowling Bash by 3%.; For each 2 Levels of Sword Mastery:; STR +1, AGI +1,; VIT +1, ATK +10; Wh... Sol
Traveler Ring [1] 100 - AGI +7; Increases Physical Damage by 10%.; For each 3 Base Level:; Increases damage of Severe Rainstorm by 1%.; When Level 5 Unlimited Humming Voice is learned:; Recover 100 HP and 10 SP when defeating monsters with physical attacks.; When Level 5 Severe Ra... Sol
Valkyrie Drop [1] 100 - Decreases Variable Casting Time by 10%.; Decreases After Skill Delay by 5%.; Increases SP Recovery Rate by 50%.; Decreases Variable Casting Time of Oratio by 50%.; Decreases Fixed Casting Time of Oratio by 100%.; For each 2 Base Level:; Increases damage of... Sol
illegal Chip [1] 100 - ASPD + 10%; ATK + 15%; MATK + 15% Sol
Advanced Paradise Gloves 100 - Enables the use of Level 1 Heal.; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases Variable Casting Time by 5%. Sol
Advanced Paradise Magic Ring 100 - MATK +3%; Skill casting cannot be interrupted.; When equipped with Advanced Paradise Necklace:; Decreases Fixed Casting Time by 0.2 seconds.; Decreases Variable Casting Time by 10%.; Base Level at least 105:; MATK +2%; Base Level at least 110:; Increases Ma... Sol
Advanced Paradise Necklace 100 - Enables the use of Level 1 Heal.; Decreases Variable Casting Time by 10%.; Increases Attack Speed (decreases After Attack Delay by 5%). Sol
Advanced Paradise Ring 100 - ATK +3%; Skill casting cannot be interrupted.; When equipped with Advanced Paradise Gloves:; Decreases Fixed Casting Time by 0.2 seconds.; Increases Attack Speed (decreases After Attack Delay by 10%).; Base Level at least 105:; ATK +2%; Base Level at least... Sol
Paradise Lost [1] 100 - - Sol
Illusion Ring [1] 100 - STR +3; Base STR at least 100:; ATK +30 Sol
Illusion Skull Ring [1] 100 - Random chance to inflict Curse status on wearer or attacker when receiving melee physical attacks. Sol
Imperial Glove [1] 100 - ATK +5%; Decreases Variable Casting Time by 10%.; Skill casting cannot be interrupted.; When equipped with Imperial Feather:; Decreases After Skill Delay by of Overbrand by 2 seconds.; Increases damage of Cannon Spear by 20%.; Increases damage of Overbrand... Sol
Noblesse Attack Ring [1] 100 DEF 5 Increases Attack Speed (decreases After Attack Delay by 3%).; Decreases Variable Casting Time by 5%.; Increases Critical Damage by 5%. Sol
Noblesse Magic Ring [1] 100 DEF 5 Increases Attack Speed (decreases After Attack Delay by 3%).; Decreases Variable Casting Time by 5%.; Increases Magical Damage against enemies of every element by 5%. Sol
Noblesse Oblige [1] 100 - All Basic Status + 10.; Physical damage against all class enemies + 10%, MATK + 10%.; Set Bonus:; Noblesse Oblige [1]; Grace Super Novice Suit [1]; Reduce cooldown of Help, Angel! by 180 seconds.; Set Bonus:; Noblesse Oblige [1]; Grace Picky Robe [1]; Reduc... Sol
Temporal Ring [1] 100 - MaxHP +10%; MaxSP +10%; ATK +50; MATK +50; When equipped with Bear's Power:; STR +40; MaxHP +10%; When equipped with Hawkeye:; DEX +40; HIT +50; When equipped with Lucky Day:; LUK +40; Increases Critical Damage by 30%.; When equipped with Muscle Fool:; MDEF... Sol
Ameretat [1] 100 - Decreases damage taken from Human players by 3%.; Decreases damage taken from Holy property attacks by 10%.; ATK +10%, MATK +10%.; When equipped with Special STR: ATK +30%.; When equipped with Special AGI: ASPD +15%.; When equipped with Special VIT: MaxHP +... Sol
Celine's Brooch [1] 100 - MATK +5%; Decreases Variable Casting Time by 10%.; When equipped with Evil Thread Glove:; ATK +50; MATK +50; ASPD +1; When equipped with Celine's Ribbon:; Decreases Fixed Casting Time by 0.3 seconds.; For each Refine Level of Celine's Ribbon:; MATK +10; Ref... Sol
Shining Holy Water [1] 100 - Decreases damage taken from Ritual Room and Prontera Invasion Dungeon monsters by 20%.; Affected monsters:; Powerful Soldier Skeleton; Powerful Skeleton; Powerful Amdarais; Powerful Amdarais; Powerful Archer Skeleton; Bijou; Immortal Corpse; Zombie Guard; R... Sol
Beginner's Ring 100 - Increases Attack Speed(Decreases After Attack Delay by 10%).; Decreases Variable Casting Time by 10%. official
Black Wing Brooch 100 - INT +2; Perfect Dodge +3 official
Broken Chips 01 [1] 100 - STR +4; When equipped with Broken Chips 02:; STR +8; INT +8 official
Broken Chips 02 [1] 100 - INT +4; When equipped with Broken Chips 01:; STR +8; INT +8 official
Ettlang Keepsake 100 - MDEF +10 official
Red Lantern [1] 100 - MaxSP -300; Enables the use of Level 1 Sight.; Random chance a defeated monster will drop Alcohol, Detrimindexta or Karvodailnirol. official
Sheriff's Left Badge [1] 100 - Base STR at least 90:; ATK +3%; Base DEX at least 90:; Increases Ranged Physical Damage by 3%.; Base VIT at least 90:; MaxHP +1000 official
Sheriff's Right Badge [1] 100 - Base INT at least 90:; MATK +3%; Base DEX at least 90:; Decreases Variable Casting Time by 5%.; Base VIT at least 90:; MaxHP +1000 official
Str Glove 100 - MaxHP +100; MaxSP +20; For each 10 base STR:; ATK +1; Base STR at least 110:; ATK +1%. official
White Wing Brooch 100 - DEX +2; Increases Ranged Physical Damage by 3%. official
Evil Spirit Gloves [1] 110 - MaxSP +200; MaxHP +500; Enables the use of Level 1 Spider Web.; When attacked, chance to activate Kimmy's mind confusion. official
Hurt Mind [1] 110 - MaxSP +200; Enables the use of Level 3 Scream.; When equipped with Gentle Heart:; Adds a chance that your mind will be possessed by abandoned doll. official
Kind Heart [1] 110 - MaxHP +500; Recover 300 HP every 10 seconds.; Enables the use of Level 3 Scream; When equipped with Wounded Heart:; Adds a chance that your mind will be possessed by abandoned doll. official
Telekinetic Orb 110 DEF 2 INT +3; MaxSP +30; DEF +2; MDEF +1; Increases damage of Soul Expansion and Psychic Wave by 10%,; Increases SP Consumption of Soul Expansion and Psychic Wave by 50. official
Imperial Attack Ring [1] 125 DEF 8 Increases Attack Speed (decreases After Attack Delay by 5%).; Decreases Variable Casting Time by 7%.; Increases Critical Damage by 7%. Sol
Imperial Magic Ring [1] 125 DEF 8 Increases Attack Speed (decreases After Attack Delay by 5%).; Decreases Variable Casting Time by 7%.; Increases Magical Damage against enemies of every element by 7%. Sol
Alchemy Glove [1] 125 DEF 1 INT +1; DEF +1; MDEF +2; Increases Magical Damage with Fire element by 10%.; Decreases Magical Damage with Water element by 20%.; Increases damage taken from Water elemental attacks by 30%.; Random chance to auto-cast Level 5 Fire Ball when dealing physical... official
Abyss King Ring [1] 130 - STR +1; INT +1; ATK +6%; Restores 300 HP when defeating monster with melee physical attacks.; For each 3 Base Level:; Increases damage of Cross Ripper Slasher by 1%.; For each 10 Base Level:; Increases damage of Rolling Cutter by 1%. Sol
Miracle Stone [1] 130 - Set Bonus:; Miracle Stone [1]; Elvira Card; Headless Mule Card; Dy Card; Mavka Card; Jennifer Card; SPL + 5,; magic damage to all class enemies increases by 15%.; Set Bonus:; Miracle Stone [1]; Gioia Card; Polluted Queen Spider Card; Phantom of Himmelmez Ca... Sol
Illusion Morpheus's Bracelet [1] 130 - INT +3; MaxSP +5%; When equipped with Illusion Morpheus's Ring:; MATK +10% Sol
Illusion Morpheus's Ring [1] 130 - INT +3; MaxSP +5%; When equipped with Illusion Morpheus's Bracelet:; Decreases Variable Casting Time by 10%. Sol
Illusion Morrigane's Belt [1] 130 - STR +3; MaxHP +5%; When equipped with Illusion Morrigane's Pendant :; Increases Attack Speed (decreases After Attack Delay by 10%). Sol
Illusion Morrigane's Pendant [1] 130 - ATK +20; Critical +5; When equipped with Illusion Morrigane's Belt :; ATK +10% Sol
Illusion Sprint Glove [1] 130 - Decreases After Skill Delay by 3%.; When equipped with Illusion Sprint Ring:; Decreases After Skill Delay by additional 5%.; When equipped with Illusion Sprint Mail:; Decreases Variable Casting Time by 10%. Sol
Illusion Sprint Ring [1] 130 - Decreases Variable Casting Time by 10%.; When equipped with Illusion Sprint Mail:; Decreases After Skill Delay by 10%. Sol
Illusion Battle chip L [1] 130 - MATK +5% Sol
Illusion Battle chip R [1] 130 - MATK +5% Sol
Illusion Booster L [1] 130 - ATK +5% Sol
Illusion Booster R [1] 130 - ATK +5% Sol
Ring of Mad Flame & White Magic [1] 130 - When equipped as Accessory Right:; MaxSP +15%; Decreases After Skill Delay by 15%.; Decreases Dragon Breath - Water skill cooldown by 0.5 seconds.; When equipped as Accessory Left:; MaxHP +15%; Decreases Variable Casting Time by 15%.; Decreases Dragon Breat... Sol
Pendant of Chaos 130 - INT -5; ATK +6%; Decreases damage taken from Shadow elemental attacks by 5%.; Prevents Confuse status.; Random chance to inflict Confuse status on the target when dealing physical damage.; Random chance to inflict Confuse status on 11*11 AoE when receiving... official
Pendant of Harmony 130 - STR -5; MATK +6%; Decreases damage taken from Holy elemental attacks by 5%.; Increases HP and SP Recovery Rate by 50%.; Random chance to restore 1000 HP per second for 5 seconds when dealing physical damage.; Random chance to auto-cast Level 3 Sanctuary whe... official
Pendant of Maelstrom [1] 130 - All Basic Stats +1; MATK +6%; ATK +6%; Random chance to auto-cast Level 1 Maelstrom when receiving magical attack. official
Sarah's Left Earring 145 - Enables the use of Level 1 Heal. official
Sarah's Right Earring 145 - Enables the use of Level 1 Teleport. official
Hero's Badge [1] 150 - All Basic Stats +2 Sol
Grace Attack Ring [1] 150 DEF 10 Increases Attack Speed (decreases After Attack Delay by 7%).; Decreases Variable Casting Time by 10%.; Increases Critical Damage by 10%. Sol
Grace Magic Ring [1] 150 DEF 10 Increases Attack Speed (decreases After Attack Delay by 7%).; Decreases Variable Casting Time by 10%.; Increases Magical Damage against enemies of every element by 10%. Sol
King Schmidt's Celestial Insignia [1] 150 DEF 10 DEF +10; Increases Ranged Physical Damage by 7%.; When equipped with King Schmidt's Suit and King Schmidt's Manteau:; ASPD +1; Increases Ranged Physical Damage by 3%. Sol
King Schmidt's Divine Power Insignia [1] 150 DEF 10 MATK +10%; DEF +10; When equipped with King Schmidt's Suit and King Schmidt's Manteau:; MATK +25; Decreases Variable Casting Time by 8%. Sol
King Schmidt's Flash Insignia [1] 150 DEF 10 DEF +10; Increases Attack Speed (decreases After Attack Delay by 5%).; When equipped with King Schmidt's Suit and King Schmidt's Manteau:; Critical +7; Increases Attack Speed (decreases After Attack Delay by 3%). Sol
King Schmidt's Hundred Lucks Insignia [1] 150 DEF 10 DEF +10; Increases Critical Damage by 7%.; When equipped with King Schmidt's Suit and King Schmidt's Manteau:; ATK +5%; Increases Critical Damage by 3%. Sol
King Schmidt's Power Insignia [1] 150 DEF 10 ATK +10%; DEF +10; When equipped with King Schmidt's Suit and King Schmidt's Manteau:; ATK +25; HIT +10 Sol
King Schmidt's Rigid Body Insignia [1] 150 DEF 10 DEF +10; MaxHP +10%; When equipped with King Schmidt's Suit and King Schmidt's Manteau:; MaxHP +5%; Decreases After Skill Delay by 5%. Sol
Automatic Battle Chip L [1] 160 - MATK +5%; MaxSP +5% Sol
Automatic Battle Chip R [1] 160 - MATK +5%; MaxHP +5% Sol
Automatic Booster L [1] 160 - ATK +5%; MaxSP +5% Sol
Automatic Booster R [1] 160 - ATK +5%; MaxHP +5% Sol
Warrior's Ring 160 - - official
Black Eagle Ring [1] 170 - Set Bonus:; Black Eagle Ring [1]; Circlet of Time(Ranger) [1]; Reduces delay after skill by 5%.; For every 3 refine level of headgear,; increases physical damage to enemies of all sizes by 4%; If refine rate is 11 or higher,; reduces variable casting time o... Sol
Brilliant Light Amethyst Necklace [1] 170 - ATK +7%; MATK +7%; Decreases Variable Casting Time by 7%.; When equipped with Amethyst Ring of Brilliant Light:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage against enemies of Angel and Dragon... Sol
Brilliant Light Amethyst Ring [1] 170 - ATK +7%; MATK +7%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with DEX Soutane, Clergy's Manteau and Clergy's Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damag... Sol
Brilliant Light Aquamarine Necklace [1] 170 - ATK +10%; Decreases Variable Casting Time by 7%.; When equipped with Brilliant Light Aquamarine Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage against enemies of Angel and Dragon race by 15%. Sol
Brilliant Light Aquamarine Ring [1] 170 - MATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with INT Soutane, Clergy's Manteau and Clergy's Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage agains... Sol
Brilliant Light Emerald Necklace [1] 170 - ATK +7%; MATK +7%; Decreases Variable Casting Time by 7%.; When equipped with Brilliant Light Emerald Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage against enemies of Angel and Dragon race... Sol
Brilliant Light Emerald Ring [1] 170 - ATK +7%; MATK +7%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with VIT Soutane, Clergy's Manteau and Clergy's Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damag... Sol
Brilliant Light Ruby Necklace [1] 170 - ATK +10%; Decreases Variable Casting Time by 7%.; When equipped with Brilliant Light Ruby Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage against enemies of Angel and Dragon race by 15%. Sol
Brilliant Light Ruby Ring [1] 170 - ATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with STR Soutane, Clergy's Manteau and Clergy's Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage against... Sol
Brilliant Light Sapphire Necklace [1] 170 - MATK +10%; Decreases Variable Casting Time by 7%.; When equipped with Brilliant Light Sapphire Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage against enemies of Angel and Dragon race by 15%. Sol
Brilliant Light Sapphire Ring [1] 170 - MATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with INT Soutane, Clergy's Manteau and Clergy's Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage agains... Sol
Brilliant Light Zircon Necklace [1] 170 - ATK +10%; Decreases Variable Casting Time by 7%.; When equipped with Brilliant Light Zircon Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage against enemies of Angel and Dragon race by 15%. Sol
Brilliant Light Zircon Ring [1] 170 - ATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with AGI Soutane, Clergy's Manteau and Clergy's Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage against... Sol
Sinful Amethyst Necklace [1] 170 - ATK +7%; MATK +7%; Decreases Variable Casting Time by 7%.; When equipped with Sinful Amethyst Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.3 seconds.; Increases Physical Damage against enemies of Angel and Dragon race by 15%. Sol
Sinful Amethyst Ring [1] 170 - ATK +7%; MATK +7%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Purple Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases P... Sol
Sinful Emerald Necklace [1] 170 - ATK +10%; Decreases Variable Casting Time by 7%.; When equipped with Sinful Emerald Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.3 seconds.; Increases Physical Damage against enemies of Angel and Dragon race by 15%. Sol
Sinful Emerald Ring [1] 170 - ATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Green Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Da... Sol
Sinful Opal Necklace [1] 170 - ATK +10%; Decreases Variable Casting Time by 7%.; When equipped with Sinful Opal Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.3 seconds.; Increases Physical Damage against enemies of Angel and Dragon race by 15%. Sol
Sinful Opal Ring [1] 170 - ATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Silver Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical D... Sol
Sinful Ruby Necklace [1] 170 - ATK +10%; Decreases Variable Casting Time by 7%.; When equipped with Sinful Ruby Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.3 seconds.; Increases Physical Damage against enemies of Angel and Dragon race by 15%. Sol
Sinful Ruby Ring [1] 170 - ATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Red Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Dama... Sol
Sinful Sapphire Necklace [1] 170 - ATK +10%; Decreases Variable Casting Time by 7%.; When equipped with Sinful Sapphire Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.3 seconds.; Increases Physical Damage against enemies of Angel and Dragon race by 15%. Sol
Sinful Sapphire Ring [1] 170 - MATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Da... Sol
Sinful Topaz Necklace [1] 170 - ATK +7%; MATK +7%; Decreases Variable Casting Time by 7%.; When equipped with Sinful Topaz Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.3 seconds.; Increases Physical Damage against enemies of Angel and Dragon race by 15%. Sol
Sinful Topaz Ring [1] 170 - ATK +7%; MATK +7%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Gold Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Phy... Sol
Safety Epaulet B [1] 170 DEF 10 MATK +5% official
Safety Epaulet R [1] 170 DEF 10 ATK +5% official
Safety Pendant B [1] 170 DEF 10 All Basic Stats +5; Decreases Variable Casting Time by 5%.; When equipped with Safety Epolet B:; MaxHP +10%; Decreases Variable Casting Time by additional 15%.; When equipped with Safety Epolet R:; MaxHP +10%; Increases Attack Speed (decreases After Attack... official
Safety Pendant R [1] 170 DEF 10 All Basic Stats +5; Increases Attack Speed (decreases After Attack Delay by 5%).; When equipped with Safety Epolet R:; MaxHP +10%; Increases Attack Speed (decreases After Attack Delay by 15%).; When equipped with Safety Epolet B:; MaxHP +10%; Decreases Vari... official
Memento Memory (Wind Hawk) [1] 190 - Set Bonus:; Memento Mori (Wind Hawk) [1]; Thanatos Bow-AD [2]; Increases Physical Damage against all sizes enemies by 15%,; increases Crescive Bolt skill damage by 10%.; When Thanatos Bow-AD [2] refine level +10 or higher,; Critical Damage +20%,; increases... Sol
Memento Mind (Wind Hawk) [1] 190 - Set Bonus:; Memento Mind (Wind Hawk) [1]; Thanos Shooter Helmet-LT [1]; Increases Physical Damage against all sizes enemies by 15%,; increases Crescive Bolt skill damage by 5%.; When Thanos Shooter Helmet-LT [1] refine level +10 or higher,; Critical Damage... Sol
Gray Wolf Earring [1] 190 - MATK +7%; MaxHP +5% Sol
Gray Wolf Necklace [1] 190 - MATK +7%; MaxSP +5% Sol
Gray Wolf Pendant [1] 190 - ATK +7%; MaxHP +5% Sol
Gray Wolf Ring [1] 190 - ATK +7%; MaxSP +5% Sol
Cardinal Ring [1] 200 - SPL + 3.; MATK + 10%.; Increase healing skill recovery by 15%.; Reduce damage taken from Doram and Human Player by 3%.; Reduce Fixed Casting Time of Oratio by 100%.; For every 10 Base Level, increase Arbitrium, Pneumaticus Procella, and Flamen damage by 1%. Sol
Catwalky Fluffy Socks [1] 200 - POW + 3, CRI + 50.; ATK + 10%.; ATK + 100.; Reduce damage taken from Human and Doram Player by 3%.; For every 5 Base Level, increase Lunatic Carrot Beat and Sprit Of Savage damage by 1%.; For every 10 Base Level, increase Chulho Sonic Claw, Howling of Chulh... Sol
Chemical Resistant Glove [1] 200 - ATK +10%.; Perfect Hit + 25%; Reduce damage taken from Players by 3%.; For every 2 Base levels,; Increases Cart Cannon and Cart Tornado damage by 1%.; (Max bonus lv 250); For every 10 Base levels,; Increases Acidfied Zone (Fire/Water/Wind/Ground) damage by 1%. Sol
Consecrate Fides Monile 200 - ASPD + 15%.; Reduce damage taken from Human and Doram Player by 3%.; For every Base Level, ATK + 1, MATK + 1, MHP + 50, MSP + 5.; For every 5 Base Level, increase physical damage against all class enemies by 1%, MATK + 1%. Sol
Dark Chaser Ring [1] 200 DEF 30 MDEF + 30. INT + 15, SPL + 15.; For every 5 Base Levels, increases magic damage to all race enemies by 1%.; When learned From the Abyss Lv. 5,; Reduce Abyss Square skill cooldown by 2 seconds.; Set Bonus:; Dark Chaser Ring [1]; Dark Chaser Boots [1]; For ev... Sol
Drop of Seven Colors [1] 200 - Increases resistance to players and doram by 3%.; Intensification skill cooldown reduced by 75 seconds.; Every 5 base level, Soul Expansion damage increase by 1%.; Intensification skill is canceled when the item is unequipped. Sol
Duelist Gold Coin [1] 200 - CON + 3; Increase physical damage against all class enemies by 10%.; Perfect Hit + 25.; Reduce damage taken from Human and Doram Player by 3%.; Reduce Hit Barrel cooldown by 40 seconds.; Increase long-range physical damage by 15%.; For every 10 Base Level,... Sol
Elemental Jewel [1] 200 - MATK + 50, SPL + 3, MATK + 10%.; Reduce damage taken from players by 3%.; Reduce Varetyr Spear cooldown by 1 second.; For every 3 Base Level, increase Varetyr Spear damage by 1%, up to Base Level 249.; For every 10 Base Level, increase Conflagration, Diamon... Sol
Establish [1] 200 - SPL +3; Increases Magical Damage with every element by 10%.; Decreases damage taken from Players by 3%.; Decreases Fixed Casting Time of Crimson Rock by 100%.; For each Base Level:; Increases damage of Lord of Vermilion by 8%.; For each 10 Base Level:; Incr... Sol
Five Elements Seal Array [1] 200 - SPL + 3.; MATK + 10%.; Increase all property magic damage by 15%.; Reduce damage taken from Human and Doram Player by 3%.; Reduce Curse Explosion cooldown by 0.5 seconds.; For every 3 Base Level, increase Curse Explosion damage by 1%.; For every 10 Base Lev... Sol
Floppy Kitty's Cozy Socks [1] 200 - SPL + 3, MATK + 40%.; Increase magic damage against all size enemies by 15%.; Reduce damage taken from Human and Doram Player by 3%.; Enable to use Lv.10 Fire Wall.; For every 5 Base Level, increase CN Meteor and SV Stem Spear by 1%.; For every 10 Base Leve... Sol
Intuiabis [1] 200 - SPL +3; Increases Magical Damage by 10%.; Increases Attack Speed (decreases After Attack Delay by 25%).; Decreases damage taken from Players by 3%.; Enables the use of Level 10 Firewall.; For each 10 Base Level:; Increases damage of From the Abyss, Abyss Sq... Sol
Khalitzburg White Gauntlets [1] 200 - SPL + 3.; MATK + 40%.; Reduce damage taken from Human and Doram Player by 3%.; Enables to use Lv.10 Fire Wall.; For every 3 Base Level, increase Genesis Ray damage by 1%.; For every 10 Base Level, increase Cross Rain and Judgement Cross damage by 1%. Sol
Leviathan Orb [1] 200 - For every 2 Base Levels, [Dragon's Breath] and [Dragon's Water Breath] damage + 1%.; For every 10 Base Levels, [Dragonic Breath] and [Dragonic Aura] damage + 1%. Sol
Lord of Elemental [1] 200 - SPL +3; Increases Magical Damage with every element by 10%.; Decreases damage taken from Players by 3%.; Enables the use of Level 1 Cure.; Decreases Fixed Casting Time of Summon Aqua and Summon Tera by 100%.; For each 10 Base Level:; Increases damage of Con... Sol
Overdrive Rampage [1] 200 - Increases MHP and MSP by 10%.; Increase attack speed (reduces delay after attack) by 15%.; Reduced damage received from players by 3%.; Increases physical/magical damage against all size enemies by 15%.; For every 5 base level, increase physical damage to a... Sol
Power Machine Arm [1] 200 - POW + 3.; Increase physical damage against all class enemies by 10%.; Perfect Hit + 25.; Reduce damage taken from Human and Doram Player by 3%.; For every 2 Base Level, increase Axe Tornado, Axe Boomerang, and Power Swing damage by 1%.; For every 10 Base Le... Sol
Ring of Artemis [1] 200 - CON +3, Critical +50.; Increases Physical Damage by 10%.; Decreases damage taken from Players by 3%.; Decreases Fixed Casting Time of Aimed Bolt by 100%.; For each 10 Base Level:; Increases damage of Crescive Bolt and Gale Storm by 1%. Sol
Scroll of Essential Arts [1] 200 - SPL + 3.; MATK + 10%.; MATK + 100.; Reduce damage taken from Human and Doram Player by 3%.; Reduce 16th Night cooldown by 25 seconds.; For every Base Level, increase Exploding Dragon, Snow Flake Draft, and Wind Blade damage by 1%.; For every 10 Base Level,... Sol
White Fox Charm [1] 200 - ATK + 150, POW + 3, CRI + 50.; Increase physical damage against all class enemies by 10%.; Reduce damage taken from Human and Doram Player by 3%.; Reduce 16th Night cooldown by 25 seconds.; For every 10 Base Level, increase Shadow Hunting, Shadow Dance, Sha... Sol
Temporal Ring-LT [1] 200 - When enchanted with Bear's Power:; ATK +100; When enchanted with Speed of Light:; Decreases After Skill Delay by 12%.; When enchanted with Muscle Fool:; MaxHP +20%; When enchanted with Runaway Magic:; MATK +100; When enchanted with Hawkeye:; Increases Range... Sol
Hourglass Necklace 200 - POW, SPL, STA, WIS, CRT, CON +6; For each 5 Job Level:; POW, SPL, STA, WIS, CRT, CON -1 official
Engraved Orlean's Glove [1] 210 - SPL +2, CRT +2, S.MATK +3. Sol
Engraved Pinguicula's Corsage [1] 210 DEF 20 MRES +2; Increases Magical Damage with Earth and Poison element by 7%. Sol
Engraved Waterdrop Brooch [1] 210 - MaxHP +5%, MRES +2.; Decreases damage taken from monsters of Water element by 5%.; Increases Magical Damage with Water element by 7%. Sol
Snowflake Earring [1] 210 - MATK +7%, MaxSP +7% Sol
Snowflake Necklace [1] 210 - MATK +7%, MaxHP +7% Sol
Snowflake Pendant [1] 210 - ATK +7%, MaxHP +7% Sol
Snowflake Ring [1] 210 - ATK +7%, MaxSP +7% Sol
Varmundt Soul Rune Ring [1] 210 DEF 10 Increases Ranged Physical Damage by 10%.; Decreases Variable Casting Time by 5%.; Increases Attack Speed (decreases After Attack Delay by 5%). Sol
Varmundt Temple Rune Ring [1] 210 DEF 10 Increases Magical Damage with every element by 10%.; Decreases Variable Casting Time by 5%.; Increases Attack Speed (decreases After Attack Delay by 5%). Sol
Varmundt Venom Rune Ring [1] 210 DEF 10 Increases Melee Physical Damage by 10%.; Decreases Variable Casting Time by 5%.; Increases Attack Speed (decreases After Attack Delay by 5%). Sol
Creative Signet of Star [1] 240 DEF 10 Increases Critical Damage by 7%.; P.ATK +2; When equipped with Nebula Suit of Luck:; Increases Critical Damage by additional 5%.; P.ATK +2 Sol
Power Signet of Star [1] 240 DEF 10 ATK +7%, P.ATK +3.; When equipped with Nebula Armor of Power:; ATK +5%, P.ATK +2. Sol
Signet of Star [1] 240 - - Sol
Spell Signet of Star [1] 240 DEF 10 Increases Magical Damage with every element by 7%.; S.MATK +2; When equipped with Nebula Robe of Spell:; Increases Magical Damage with every element by additional 5%.; S.MATK +2 Sol
Stamina Signet of Star [1] 240 DEF 10 MaxHP +7%, RES +3.; When equipped with Nebula Armor of Stamina:; MaxHP +5%, RES +3. Sol
Wisdom Signet of Star [1] 240 DEF 10 Decreases Variable Casting Time by 7%.; H.PLUS +2; When equipped with Nebula Robe of Wisdom:; Increases Healing skills effectiveness by 10%.; H.PLUS +2 Sol
Signet of Circulation: Autumn [1] 250 DEF 10 Increases Magical Damage with every element by 10%.; Decreases Variable Casting Time by 10%.; When equipped with Circulation of Life: Autumn:; Decreases After Skill Delay by 10%.; Increases Magical Damage against monsters of every race, except Players, by 5... Sol
Signet of Circulation: Spring [1] 250 DEF 10 Increases Melee Physical Damage by 10%.; Decreases Variable Casting Time by 10%.; When equipped with Circulation of Life: Spring:; Decreases After Skill Delay by 10%.; Increases Physical Damage against monsters of every race, except Players, by 5%.; For eac... Sol
Signet of Circulation: Summer [1] 250 DEF 10 Increases Ranged Physical Damage by 10%.; Decreases Variable Casting Time by 10%.; When equipped with Circulation of Life: Summer:; Decreases After Skill Delay by 10%.; Increases Physical Damage against monsters of every race, except Players, by 5%.; For ea... Sol
Signet of Circulation: Winter [1] 250 DEF 10 Increases Critical Damage by 10%.; Decreases Variable Casting Time by 10%.; When equipped with Circulation of Life: Winter:; Decreases After Skill Delay by 10%.; Increases Physical Damage against monsters of every race, except Players, by 5%.; For each 2 Re... Sol

Get it: Sol links to the page of the line that supplies the piece (a Sol shop, instance, crate or restored dungeon); official is an unchanged official piece, linked to its Divine Pride entry, which lists the monsters and shops (Sol keeps the official drops, at the server's 20x rates).

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