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Spirit Handler

Groundwork page: drawn from other servers' guides and checked against what Sol has. Numbers are not tested on Sol. Read the class guides overview first.

Role

'Very balanced' on kRO. Three builds: physical (Picky Peck, Iron Tiger Assault, Tiger Roar Combo), magic (Catnip Meteor, Silvervine Stem Spear, Hyunrok Cannon) and full support (Tuna Belly, Tasty Shrimp Party, Purring). Doram physical skills count as ranged. Mark with Howling of Chulho before Hogogong Strike.

Stats and traits

muhRO physical (2026-04): mid STR 120 / AGI 61 / VIT 90 / INT 70 / DEX 100 / LUK 125; end STR 130 / AGI 60 / VIT 100; traits POW 110, CRT 110; 50 % after-cast reduction for Chulho Sonic Claw, crit 216+. Magic: SPL 110, CON 105. Weave the Tiger Roar debuff: 28 % more DPS than pure damage scaling.

Leveling route on Sol

Where to go by band: 1-99, 100-149, 150-199, 200-239, 240 and up. Lunatic Carrot Cutter levels 1-200. Rotation Tuna Party, Carrot, Tuna Belly. Leveling a 1x Doram is hardcore (muhRO): raise a normal-rate character first.

Gear by band

Only pieces that exist on Sol. The common chain for every class is on the overview page; what is specific to the Spirit Handler (Doram):

  • Early (100-199): the Doram suit sets at 100, 140 and 175 (all builds); Temporal Circlet (Summoner); Helm of Faith (Summoner).
  • Mid (200-239): Dim Glacier Spirit Foxtail, Snow Flower set.
  • End (240+): Time Dimensions Rune Crown (Spirit Handler) (+12), the Dimensions Spirit Foxtail, Nebula Suit of Creative, Circulation of Life Winter, Gambler's Seal as a rare Kachua prize.

Gear ladder

Every piece below can be worn by the Spirit Handler, exists on Sol and has a way to get it, in order of equip level; the Sol line pages say how an item is made and enchanted. Per slot and level band the page shows the best 12 (the ones the guides name first, then the higher level); the full list has all 1686. Obtainable means: a Sol line page supplies it, or a Sol shop, crate or reward does, or the official game does and Sol did not remove the source (that last test comes from the research index, which can be stale for the newest lines).

Weapons

Item Lv Stats What it does Get it
Beginner Foxtail Staff [1] 3 ATK 40, MATK 15, Lv1 weapon MaxHP +100; MATK +15; Indestructible in battle official
Paradise Foxtail 10 ATK 100, MATK 100, Lv2 weapon MATK +100; Indestructible in battle; Base Level at least 20:; ATK +15, MATK +15; Base Level at least 30:; ATK +20, MATK +20; Base Level at least 45:; ATK +25, MATK +25 Sol
Enriched Foxtail Staff [1] 12 ATK 50, MATK 70, Lv2 weapon MATK +70; MaxSP +50; Indestructible in battle official
Long Foxtail Staff [1] 12 ATK 50, Lv2 weapon MaxHP +200; Increases Ranged Physical Damage by 5%.; Indestructible in battle official
Dragonfly Sitting Foxtail Staff [1] 20 ATK 70, MATK 100, Lv2 weapon INT +1; MATK +100; MaxHP +100; MaxSP +150; Indestructible in battle official
Large Foxtail Staff [1] 20 ATK 70, Lv2 weapon DEX +1; MaxHP +200; MaxSP +100; Increases Ranged Physical Damage by 8%.; Indestructible in battle official
Paradise Doram Foxtail 45 ATK 160, Lv3 weapon ATK +3%; Indestructible in battle; Base Level at least 60:; Increases Ranged Physical Damage by 10%.; Base Level at least 75:; Increases damage of Picky Peck by 10%.; Base Level at least 90:; Increases damage of Picky Peck by additional 15%. Sol
Paradise Doram Foxtail Model 45 ATK 100, MATK 160, Lv3 weapon MATK +160; MATK +3%; Indestructible in battle; Base Level at least 60:; Decreases Variable Casting Time of skills by 10%.; Base Level at least 75:; Increases damage of Catnip Meteor by 10%.; Base Level at least 90:; Increases damage of Catnip Meteor by addi... Sol
Eden Group Foxtail Staff III 60 ATK 150, MATK 195, Lv3 weapon DEX +5, INT +5; MATK +195; Increases Ranged Physical Damage by 7%. official
Foxtail Model [3] 60 ATK 150, Lv2 weapon Increases Ranged Physical Damage by 8%.; MaxHP +100.; For each 3 Refine Level: DEX +2, MaxSP +10.; Indestructible in battle official
Mysterious Foxtail Staff [3] 60 ATK 80, MATK 180, Lv2 weapon MATK +180; MaxSP +50; For each 3 Refine Levels:; MATK +10; MaxSP +10; Indestructible in battle official
Abydos Morning Star [2] 100 ATK 300, Lv5 weapon Reduce damage taken from Normal and Boss enemies by 10%.; Increase long-range physical damage by 30%.; When performing a physical attack, recover 2% of the damage dealt as HP.; For every refine level, increase long-range physical damage by additional 10%, r... Sol
Rotten Garden Knife [1] 100 ATK 360, MATK 160, Lv4 weapon - Sol
Paradise Summoner Foxtail 100 ATK 300, Lv4 weapon ATK +5%; Indestructible in battle; For each Level of Picky Peck:; Increases Ranged Physical Damage by 1%.; Base Level at least 105:; Increases Attack Speed (decreases After Attack Delay by 10%).; Increases damage of Picky Peck and Spirit of Savage by 25%.;... Sol
Paradise Summoner Foxtail Model 100 ATK 150, MATK 300, Lv4 weapon MATK +300; MATK +5%; Indestructible in battle; For each Level of Silvervine Stem Spear:; Decreases Variable Casting Time by 2%.; Base Level at least 105:; Decreases Catnip Meteor skill cooldown by 1.5 seconds.; Increases damage of Silvervine Stem Spear and... Sol
Fine Foxtail Replica [2] 100 ATK 195, Lv3 weapon Increases Ranged Physical Damage by 8%, MaxHP +200.; For each 3 Refine Level: DEX +3, MaxSP +15.; Refine Level +7:; Increases base weapon's ATK and MATK by 40%.; For each Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%.; (... official
Meowmeow Foxtail [2] 100 ATK 300, MATK 300, Lv4 weapon MATK +300; For each 2 Refine Levels:; ATK +10; MATK +10; For each 3 Refine Levels:; ATK +2%; MATK +2%; Refine Level +7:; Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.; Refine Level +9:; Decreases Variable Casting Time by 10%.; In... official
Strange God Foxtail Staff [2] 100 ATK 100, MATK 240, Lv3 weapon MATK +240; MaxSP +100; For each 3 Refine Level: MATK +2%, MaxSP +1%.; Refine Level +7:; Increases base weapon's ATK and MATK by 40%.; For each Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%.; (Limited to +10 Refine Level)... official
Electric Fox-OS [2] 130 ATK 250, MATK 350, Lv4 weapon Indestructible in battle; MATK +350; MATK +5%; Refine Level +7:; Increases damage of Silvervine Stem Spear by 20%.; Refine Level +9:; Decreases Variable Casting Time by 10%.; Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 15%... official
Exquisite Foxtail Model [2] 140 ATK 240, Lv3 weapon Increases Ranged Physical Damage by 8%, MaxHP +5%.; For each 2 Refine Level: DEX +3, MaxSP +15.; Refine Level +7:; Increases base weapon's ATK and MATK by 40%.; For each Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%.; (L... official
Magical Foxtail Staff [2] 140 ATK 120, MATK 260, Lv3 weapon MATK +260; MaxSP +100; For each 3 Refine Level: MATK +2%, MaxSP +1%.; Refine Level +7:; Increases base weapon's ATK and MATK by 40%.; For each Refine Level higher than +7 or higher: Increases base weapon's ATK and MATK by 20%.; (Limited to +10 Refine Level)... official
Addiction Wand [2] 150 ATK 280, MATK 330, Lv4 weapon Indestructible in battle; MATK +330; Magical attacks have a chance to recover 300SP per second for 5 seconds.; Decreases damage taken from Normal class by 15%.; For each 3 Refine Levels:; MATK +6; Decreases Variable Casting Time by 3%.; Refine Level +7:; In... official
Electric Fox-OSAD [2] 170 ATK 250, MATK 350, Lv5 weapon Indestructible in battle; MATK +350; MATK +10%; Refine Level +7:; Increases damage of Silvervine Stem Spear by 30%.; Refine Level +9:; Decreases Variable Casting Time by 10%.; Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 20... official
Safety Foxtail [2] 170 ATK 300, MATK 350, Lv4 weapon MATK +350; ATK +7%; MATK +7%; Increases damage of Catnip Meteor and Picky Peck by 15%.; Indestructible in battle; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases Variable Casting Time by 10%.; Refine Level +9:; Inc... official
Exquisite Yellow Foxtail Model [1] 175 ATK 270, Lv4 weapon MaxHP +7%; Increases Ranged Physical Damage by 9%.; For each 2 Refine Levels:; MaxSP +20; Increases Ranged Physical Damage by 1%.; When using Picky Peck skill, Random chance to auto-cast Level 1 Fresh Shrimp, or activate learned Level.; Refine Level +7:; In... official
Magical Yellow Foxtail Staff [1] 175 ATK 140, MATK 280, Lv4 weapon MATK +280; Every 2 Refine Level MATK +3%.; When using Fresh Shrimp skill, Random chance to auto-cast Level 1 Arclouse Dash, or activate learned Level.; When using Silvervine Stem Spear skill, Random chance to auto-cast Level 1 Fresh Shrimp, or activate lear... official
Adulter Fides Foxtail Model [2] 180 ATK 320, Lv4 weapon Indestructible in battle; Increases damage of Picky Peck by 10%.; For each 3 Refine Levels:; ATK +12; Refine Level +7:; Increases damage of Picky Peck by additional 20%.; Refine Level +9:; Increases Physical Damage against enemies of every size by 15%.; Ref... official
Adulter Fides Foxtail Wand [2] 180 ATK 200, MATK 350, Lv4 weapon MATK +350; Indestructible in battle; Increases damage of Catnip Meteor by 10%.; For each 3 Refine Levels:; MATK +12; Refine Level +7:; Increases damage of Catnip Meteor by additional 20%.; Refine Level +9:; Decreases Catnip Meteor skill cooldown by 2 second... official
Relapse Plant [2] 200 ATK 190, MATK 200, Lv5 weapon Indestructible in battle; MATK +200; For each 2 Refine Levels:; Increases damage of Howling of Chulho and Hyunrok Breeze by 5%.; For each 4 Refine Levels:; Increases Ranged Physical Damage and Magical Damage with every element by 3%. official
Furious Foxtail [2] 205 ATK 380, Lv5 weapon Indestructible in battle; Increases damage of Chulho Sonic Claw by 5%.; Base Level at least 210:; ATK +4%, ATK +40.; Base Level at least 220:; Increases damage of Chulho Sonic Claw by additional 5%.; Base Level at least 230:; Increases Physical Damage again... Sol
Furious Foxtail Model [2] 205 ATK 180, MATK 380, Lv5 weapon Indestructible in battle; MATK +380; Increases damage of Hyunrok Cannon by 5%.; Base Level at least 210:; MATK +4%, MATK +40.; Base Level at least 220:; Increases damage of Hyunrok Cannon by additional 5%.; Base Level at least 230:; Increases Magical Damage... Sol
Glacier Foxtail Staff 210 ATK 400, MATK 400, Lv5 weapon Indestructible in battle; MATK +400 Sol
Darkness Foxtail Model [2] 215 ATK 150, MATK 330, Lv5 weapon Indestructible in battle; MATK +330; MATK +5%, SPL +2; Increases damage of Hyunrok Cannon by 5%.; Refine Level +5:; Increases damage of Hyunrok Cannon by additional 10%.; Refine Level +7:; Increases Magical Damage with every element by 5%.; Refine Level +9:... Sol
Lightforce Foxtail Wand [2] 215 ATK 330, Lv5 weapon Indestructible in battle; ATK +5%, POW +2; Increases damage of Chulho Sonic Claw by 5%.; Refine Level +5:; Increases damage of Chulho Sonic Claw by additional 10%.; Refine Level +7:; Increases Ranged Physical Damage by 5%.; Refine Level +9:; Increases damag... Sol
Wicked Plant [2] 220 ATK 210, MATK 220, Lv5 weapon Indestructible in battle; MATK +220; For each 2 Refine Levels:; Increases damage of Howling of Chulho and Hyunrok Breeze by 6%.; For each 3 Refine Levels:; Increases damage of Hogogong Strike and Hyunrok Cannon by 7%.; For each 4 Refine Levels:; Increases R... Sol
Poenitentia Planta [2] 230 ATK 170, MATK 250, Lv5 weapon Indestructible in battle; MATK +250; MATK +10%; Increases damage of Hyunrok Cannon and Hyunrok Breeze by 10%.; For each 2 Refine Levels:; Increases damage of Catnip Meteor by 3%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:;... Sol
Dim Glacier Foxtail [1] 230 ATK 400, MATK 400, Lv5 weapon Indestructible in battle; MATK +400 Sol
Dimensions Spirit Foxtail [2] 250 ATK 430, Lv5 weapon Indestructible in battle; Critical +5; Increases damage of Hogogong Strike by 15%.; For each 2 Refine Levels:; ATK +25; ATK +1%; For each 3 Refine Levels:; Increases damage of Hogogong Strike by additional 5%.; Refine Level +7:; Increases Critical Damage by... Sol
Dimensions Spirit Foxtail Model [2] 250 ATK 100, MATK 430, Lv5 weapon Indestructible in battle; MATK +430; MATK +3%; Increases damage of Hyunrok Breeze by 15%.; For each 2 Refine Levels:; MATK +25; MATK +1%; For each 3 Refine Levels:; Increases damage of Hyunrok Breeze by additional 5%.; Refine Level +7:; Increases Magical Da... Sol

Shields

Item Lv Stats What it does Get it
Cursed Knight's Shield [1] 1 - ATK +3%; MATK +3%; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases damage taken from all elemental monsters by 7%.; Random chance to restore 25 SP per second for 5 seconds when receiving physical damage.; Random chance to restore 15... Sol
Purified Knight's Shield [1] 1 - ATK +5%; MATK +5%; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases damage taken from all elemental monsters by 10%.; Random chance to restore 50 SP per second for 7 seconds when receiving physical damage.; Random chance to restore 3... Sol
Mad Bunny [1] 1 - ATK +5%; MATK +5%; Reflects 10% of Melee Physical Damage.; When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance.; Refine Level +7:; ATK +5; MATK +5; Refine Level +9:; ATK +15; MATK +15; Refine Level +... Sol
Bloody Knight's Shield [1] 1 - ATK +3%; MATK +3%; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases damage taken from all elemental monsters by 7%.; Random chance to restore 25 SP per second for 5 seconds when receiving physical damage.; Random chance to restore 15... official
Anemos Shield [1] 90 DEF 150 MDEF +15; Increases Damage against Wind elemental by 5%.; Decreases damage taken from Wind elemental attacks by 10%.; Indestructible in battle; Refine Level +6:; Increases Damage against Wind elemental by 10%.; Decreases damage taken from Wind elemental att... Sol
Feather Shield [1] 90 DEF 150 - Sol
Fotia Shield [1] 90 DEF 120 - Sol
Gaia Shield [1] 90 DEF 150 MDEF +10; Increases damage taken from Earth elemental attacks by 10%.; Increases Damage on Earth elemental by 5%.; Refine Level +6:; Increases damage taken from Earth elemental attacks by additional 15%.; Increases Damage on Earth elemental by additional 10... Sol
Happy Shield [1] 90 DEF 150 MDEF +10; When equipped with Rafflesia Alnoldi Card:; Increases experience gained from defeating Plant race monsters by 5%.; Refine Level +6:; Increases experience gained from defeating Plant race monsters by additional 5%.; Refine Level +8:; Increases expe... Sol
Nero Shield [1] 90 DEF 80 MDEF +5; Decreases damage taken from Water elemental attacks by 10%.; Increases Damage on Water elemental by 5%.; Refine Level +6:; Decreases damage taken from Water elemental attacks by additional 15%.; Increases Damage on Water elemental by additional 10%... Sol
Hervor 90 DEF 100 MDEF +5; Decreases damage taken from all monsters by 30%.; Indestructible in battle official
Magic Reflect [1] 99 DEF 50 MDEF +10; Adds 3% chance of reflecting magical attack; Refine Level +7:; Increases reflect chance by 3%; Refine Level +9:; Increases reflect chance by 3%. official
Ancient Prontera Book [1] 100 DEF 70 Cannot be destroyed in battle.; For every 2 refine level, S.MATK + 2.; For every 3 refine level, MATK + 30.; When refined to +10 or higher, increase magic damage against all property enemies by 20%.; When refined to +12 or higher, reduce Variable Casting Ti... Sol
Biolab Shield [1] 100 DEF 300 Unbreakable.; MDEF + 20; All Talent stats + 7.; ASPD + 1.; Reduce After Cast Delay by 10%.; Reduce physical and magical damage taken from all size enemies by 15%.; For every 2 refine levels, MHP + 5%, MSP + 5%.; For every 3 refine levels, all talent stats +... Sol
Dragonic Shield [1] 100 DEF 200 POW + 5, CON + 5.; ATK + 50.; When equipped by Swordman classes,; MHP + 25000.; EXP Gain from Monster + 25%.; For every refine level, POW + 1, CON + 1, ATK + 15.; For every 2 refine level, STR + 7, DEX + 7, MHP + 7%, MSP + 7%.; When refined to +10 or higher... Sol
Excelion Shield [1] 100 DEF 95 MaxHP +5%; MaxSP +5%; MDEF +5; Base Level at least 130:; MaxHP +5%; MaxSP +5%; For each 3 Refine Levels:; ATK +30; MATK +30 Sol
God-Devouring Demonic Shield [1] 100 DEF 100 Mdef + 10.; Immune to knockback.; ASPD + 2, ATK + 10%, MATK + 10%.; Reduce SP consumption when using skills by 10%.; For every 2 refine level, reduce physical damage taken from all size monsters by 1%.; When refined to +7 or higher, ASPD + 15%.; When refine... Sol
Gracies Aranea 100 DEF 60 Reduce damage taken from Boss enemies by 40%.; Reduce damage taken from Human and Doram Player by 35%.; For every refine level, MHP + 3%, MSP + 3%.; When refined to +11 or higher, increase movement speed.; When refined to +14 or higher, reduce Fixed Casting... Sol
High-tech Shield [1] 100 DEF 50 Reflects 25% of incoming physical damage.; Increase long-range physical damage by 15%.; For every 2 refine level, POW + 3, CON + 3.; For every 3 refine level, MHP + 5%, After Cast Delay - 2%.; When refined to +10 or higher, ATK + 15%.; When refined to +11 o... Sol
Guardsmen's Shield [1] 100 DEF 30 Enables the use of Level 1 Shield Spell.; Random chance to auto-cast Level 3 Asumptio on wearer when receiving physical damage.; Increasing Refine Level will Increases the chance of activating this effect.; For each Refine Level:; DEF +10; MDEF +1 Sol
Illusion Guard [1] 120 DEF 60 ASPD +2; For each 2 Refine Levels:; Perfect HIT +3% (Up to Refine Level 12) Sol
Illusion Silver Guard [1] 120 DEF 60 Decreases Variable Casting Time by 7%.; For each 2 Refine Levels:; Decreases After Skill Delay by 1%.; (Up to Refine Level 12) Sol
Automatic Shield I [1] 120 DEF 95 - Sol
Odin Grace Shield [1] 130 DEF 200 MDEF + 10.; Increase Cross Rain and Genesis Ray damage by 1% per combined level of Holy Cross, Grand Cross, and Resistant Souls.; For every 2 refine level, MATK + 10.; When refined to +7 or higher, reduce Variable Casting Time by 15%.; When refined to +9 or... Sol
Mad Bunny-LT [1] 160 - ATK +5%, MATK +5%.; ASPD +3; For each 2 Refine Levels:; ATK +2%, MATK +2%.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 5%).; Decreases Variable Casting Time by 5%.; Refine Level +9:; Increases Melee and Ranged Physical Damage... official
Engraved Naga's Scale Shield [1] 210 DEF 35 MRES +3; Ignores physical defense of Normal class enemies by 5%.; For each Refine Level:; Reflects 1% of the damage received from melee physical attacks.; For each 2 Refine Levels:; Ignores physical defense of Normal class enemies by additional 1%. Sol
Engraved Orlean's Server [1] 210 DEF 75 MRES +2; Refine Level +7:; MRES +3, S.MATK +1.; Refine Level +11:; MATK +5%; Increases Magical Damage with every element by 5%.; When equipped with Engraved Orlean's Glove:; Decreases Variable Casting Time by 5%.; S.MATK +2; Refine Level of Engraved Orlean'... Sol

Headgear

Item Lv Stats What it does Get it
Battle Processor [1] 0 - ATK +10,; MATK +10; Activates additional effects by using the Battle Processor Accelerator.; Battle Processor Accelerator can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>,; by using Nyangvine or Zeny.; This item... Sol
Deep Blue Sunglasses 0 - Decreases Variable Casting Time by 10%. Sol
Deep Blue Sunglasses [1] 0 - Decreases Variable Casting Time by 5%.; Additional abilities can be activated by using the Lens Craft Stone.; Lens Craft Stone can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>,; by using Nyangvine or Zeny.; This... Sol
Victory Wing Ears 0 - ATK +10; MATK +10; Decreases After Skill Delay by 8%. Sol
Victory Wing Ears [1] 0 - ATK +5; MATK +5; Decreases After Skill Delay by 4%.; This item can't receive additional enchantment from Piercing Brosnan. Sol
Feather In Mouth 0 - Increases Ranged Physical Damage by 5%. Sol
Celine's Ribbon [1] 1 - DEX +3; MATK +40; For each Refine Level:; MATK +1; Recover 200 HP when killing enemy with magical attack.; Drain 50 HP every 5 second when equipped. Sol
Poring Sunglasses 1 - Increases experience gained from defeating monsters by 5%.; Increases items drop rate by 5%.; When equipped with Angel Poring Boots:; Increases experience gained from defeating monsters by 5%.; Increases items drop rate by 5%.; Refine Level +12:; Decreases... Sol
Arch Angelring Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; Enables the use of Level 1 Resurrection. Sol
Happy Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 10%. Sol
CD in Mouth 10 - Increases Magical Damage with every element by 5%.; Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage.; When equipped with Old Parasol:; MATK +50; Random chance to auto-cast Level 3 Gravitation Field when dealing physical da... Sol
Blood Sucker 40 - Random chance to absorb 5% physical damage against target as HP.; Disables HP and SP Recovery Rate. Sol
Ancient Morocc Noble Jewelry [1] 100 - ATK + 40, MATK + 40.; For every 8 base STR, ATK + 5.; For every 8 base AGI, ATK + 3.; For every 8 base VIT, ATK + 2, MATK + 2.; For every 8 base INT, MATK + 5.; For every 8 base DEX, ATK + 2, MATK + 2.; For every 8 base LUK, MATK + 3.; Set Bonus:; Ancient M... Sol
Old Camouflage Scarf 100 - For every 10 base level, increases physical and magical damage to all size monsters by 1%. Sol
Advanced Paradise Hat 100 DEF 7 MATK +60; Magical attacks have a certain chance to recover 350 HP every second for 4 seconds.; Magical attacks have a certain chance to recover 80 SP every second for 4 seconds. Sol
Advanced Paradise Luxury Cap 100 DEF 10 ATK +60; Physical attacks have a certain chance to absorb 2% of the inflicted damage as HP.; Physical attacks have a certain chance to absorb 2% of the inflicted damage as SP. Sol
Republic Hat [1] 100 DEF 3 Increases Ranged Physical Damage by 6%.; Refine Level +7:; Increases Ranged Physical Damage by 2%.; Refine Level +10:; Increases Ranged Physical Damage by 4%. Sol
Young Leaf of World Tree (Int) 100 - When equipped with Temporal INT Manteau and Strong Magic Armor:; Decreases Variable Casting Time by 10%.; Total Refine Level of entire set at least +14:; MATK +80; Total Refine Level of entire set at least +18:; Increases Magical Damage with every element b... Sol
Young Leaf of World Tree (Str) 100 - When equipped with Temporal STR Manteau and Soaring Power Armor:; ATK +5%; Total Refine Level of entire set at least +14:; ATK +80; Total Refine Level of entire set at least +18:; ATK +30; Decreases After Skill Delay by 7%.; Total Refine Level of entire set... Sol
Illusion Hot-blooded Headband [1] 120 DEF 3 STR +2; For each 2 Refine Levels:; ATK +10; Refine Level +7:; Increases Physical Damage against enemies of Water, Wind, Earth and Neutral elemental by 10%.; Refine Level +9:; Increases Physical Damage against enemies of Small and Large size by 15%. Sol
Booster Mask A-type [1] 130 - Decreases After Skill Delay by 8%. Sol
Illusion Goibne Helm [1] 130 DEF 25 VIT +3,; MDEF +3; Refine Level +7:; VIT +5; Refine Level +9:; Decreases After Skill Delay by 12%.; When equipped with Illusion Goibne's Armor,; Illusion Goibne's Spaulder and Illusion Goibne's Greaves:; VIT +5, MaxHP +15%,; MaxSP +5% DEF +5,; MDEF +15,; Dec... Sol
Illusion Morpheus's Hood [1] 130 DEF 15 INT +10,; MDEF +15,; MaxSP +20%; For each 2 Refine Levels:; Decreases Variable Casting Time by 3%.; Refine Level +7:; MATK +30; Refine Level +9:; Skill casting cannot be interrupted.; When equipped with Illusion Morpheus's Shawl; Illusion Morpheus's Bracele... Sol
Illusion Morrigane's Helm [1] 130 DEF 15 STR +5; Critical +5; Refine Level +7:; ATK +50; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Illusion Morrigan's Manteau, Illusion Morrigan's Pendant and Illusion Morrigan's Belt:; STR +5; ATK +10%; Cri... Sol
Bondage Necklace 150 - Critical +3; Increases Critical Damage by 5%. Sol
Cor Core Booster 150 DEF 5 Decreases Variable Casting Time by 8%.; Decreases After Skill Delay by 8%.; When equipped with Disk in Mouth:; Increases Magical Damage with every element by 7%. Sol
Cor Core Booster [1] 150 DEF 5 Decreases Variable Casting Time by 8%.; Decreases After Skill Delay by 8%.; When equipped with Disk in Mouth:; Increases Magical Damage with every element by 7%. Sol
Sealed Chain [1] 150 DEF 5 Critical +8; Increases Melee and Ranged Physical Damage by 8%.; When equipped with Bondage Necklace:; Increases Critical Damage by 7%. Sol
Ace of Diamonds in Mouth (Long Ranged Physical) 150 - When equipped with Gambler's Seal [1]:; ATK +5%; Increases Ranged Physical Damage by 10%.; Additional abilities can be activated by using the Loki's Advice (Ranged Physical).; Loki's Advice (Ranged Physical) can be obtained from; <NAVI>[Cat Salesman Nyarom]... Sol
Ace of Hearts in Mouth (Melee Physical) 150 - When equipped with Gambler's Seal [1]:; ATK +5%; Increases Melee Physical Damage by 10%.; Additional abilities can be activated by using the Loki's Advice (Melee).; Loki's Advice (Melee Physical) can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemma... Sol
Ace of Spades in Mouth (Magical) 150 - When equipped with Gambler's Seal [1]:; MATK +5%; Increases Magical Damage with every element by 10%.; Additional abilities can be activated by using the Loki's Advice (Magic).; Loki's Advice (Magical) can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>... Sol
Gambler's Seal 150 - If you pierce a socket with Soul Plunger, you can grant random options with Loki's Coin. Sol
Gambler's Seal [1] 150 - Additional abilities can be activated by using the Loki's Coin.; Loki's Coin can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>,; by using Nyangvine or Zeny.; This item can't receive additional enchantment from Pie... Sol
Survival Circlet-LT [1] 150 DEF 10 INT +3; MATK +50; Base Level at least 180:; MATK +50; Base Level at least 210:; P.ATK +2; S.MATK +2; For each 2 Refine Levels:; MATK +10; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with every elemen... official
Survive Orb-LT 150 DEF 2 Decreases Variable Casting Time by 3%.; Increases Magical Damage with every element by 7%. official
Vicious Mind Aura 170 DEF 5 When equipped with Fallen Warrior Manteau[1]:; For each 30 base STR:; ATK +5; For each 30 base AGI:; Increases Attack Speed (decreases After Attack Delay by 3%).; For each 30 base VIT:; Decreases After Skill Delay by 4%.; For each 30 base INT:; MATK +5; Dec... Sol
Altair Hat [1] 200 DEF 10 CON +3; Decreases damage taken from Players by 13%.; Decreases damage taken from monsters of Boss class by 20%.; Increases Physical Damage by 40%.; For each 10 Base Level:; Increases damage of Hawk Boomerang and Hawk Rush by 1%.; For each Refine Level:; CON... Sol
Bobcat Knit Hat (White) [1] 200 DEF 10 POW + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Abyss Dagger, Unlucky Rush, and Deft Stab by 1%.; Every refine level, POW + 1. Sol
Chic Peony [1] 200 DEF 10 POW + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Shadow Stab and Eternal Slash by 1%.; Every refine level, POW + 1. Sol
Clockwise [1] 200 DEF 10 SPL +3; Decreases damage taken from Players by 13%.; Decreases damage taken from monsters of Boss class by 20%.; Increases Magical Damage with every element by 40%.; For each 10 Base Level:; Increases damage of Crimson Arrow, Frozen Slash, Storm Cannon and... Sol
Inquisitor's Veil [1] 200 DEF 10 POW + 3; Reduce damage taken from Human and Doram Player by 13%.; Reduce damage taken from Normal and Boss enemies by 20%.; Increase physical damage against all class enemies by 40%.; For every 10 Base Level, increase Oleum Sanctum, Massive Flame Blaster, a... Sol
Invincible Crest Hat [1] 200 DEF 10 CON + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Crescive Bolt and Gale Storm by 1%.; Every refine level, CON + 1. Sol
Khalitzburg Knight White Helm [1] 200 DEF 10 SPL + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; MATK + 40%; Every 10 Base Level, increase damage of Cross Rain and Judgement Cross by 1%.; Every refine level, SPL + 1. Sol
Marin Pattern Hat [1] 200 DEF 10 POW + 3.; Reduce damage taken from Human and Doram Player by 13%.; Reduce damage taken from Normal and Boss enemies by 20%.; Increase physical damage against all class enemies by 40%.; For every 10 Base Level, increase Double Bowling Bash and Mega Sonic Blo... Sol
Soul Mastery Crown [1] 200 DEF 10 SPL + 3.; Reduce damage taken from Human and Doram Player by 13%.; Reduce damage taken from Normal and Boss enemies by 20%.; MATK + 40%.; For every 10 Base Level, increase Talisman of Blue Dragon,; Talisman of White Tiger,; Talisman of Red Phoenix,; Talisma... Sol
Squirrel Ear Hood (Albino) [1] 200 DEF 10 POW + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Petitio and Effligo by 1%.; Every refine level, POW + 1. Sol
Crown of Good and Evil (Spirit Handler) [1] 215 DEF 10 For each 3 Refine Levels:; Increases Physical Damage against enemies of every race by 5%.; Increases Magical Damage against enemies of every race by 5%.; For each 4 Refine Levels:; Increases Ranged Physical Damage by 7%.; Increases Magical Damage with Ghost... Sol
Furious Crown (Spirit Handler) [1] 235 DEF 30 For each 2 Refine Levels:; ATK +10, MATK +10; For each 3 Refine Levels:; Increases damage of Chulho Sonic Claw and Hyunrok Cannon by 4%.; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Ranged Physical Damage by 10%.;... Sol
Crown of Beelzebub [1] 240 DEF 45 POW +5, CON +5, Critical -15.; Increases Attack Speed (decreases After Attack Delay by 10%).; For each 2 Refine Levels:; ATK +25, DEF +15.; Refine Level +7:; Increases Physical Damage by 25%.; Refine Level +9:; ATK +40, ATK +10%.; Refine Level +11:; P.ATK +... Sol
Vesper Headgear [1] 240 DEF 15 SPL +5, CON +5, MaxSP -10%; Decreases Variable Casting Time by 10%.; For each 2 Refine Levels:; MATK +25, DEF +10.; Refine Level +7:; Increases Magical Damage with every element by 25%.; Refine Level +9:; MATK +40, MATK +10%.; Refine Level +11:; S.MATK +12;... Sol
Time Dimensions Rune Crown (Spirit Handler) [1] 250 DEF 50 For each 2 Refine Levels:; MaxHP +120; MaxSP +30; For each 3 Refine Levels:; ATK +2%; MATK +2%; For each 4 Refine Levels:; Increases damage of Hogogong Strike and Hyunrok Breeze by 5%.; Refine Level +7:; Increases Ranged Physical Damage by 10%.; Increases M... Sol
Constellation's Protection 250 - - official

Armor

Item Lv Stats What it does Get it
Kafra Uniform [1] 1 DEF 40 Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; For each Refine Level:; MaxHP +100; MaxSP +20; Refine Level +7:; MaxHP +3%; MaxSP +3%; Refine Level +9:; MaxHP +5%; MaxSP +5%; Refine Level +12:; Increases HP and S... Sol
Soaring Physical Armor [1] 1 DEF 120 ATK +50; For each 3 Refine Levels:; ATK +2%; Refine Level +7:; Ignores physical defense of Brute and Demon race by 30%.; Refine Level +9:; Increases Physical Damage against enemies of Brute and Demon race by 10%.; Refine Level +11:; Increases Physical Damag... Sol
Paradise Robe 10 DEF 20 MaxHP +100; MaxSP +50; For each 5 Base Level:; MaxHP +20 (Up to Base Level 100); Base Level at least 30:; MaxHP +60, MaxSP +30.; Base Level at least 45:; MaxHP +100, MaxSP +50.; Base Level at least 85:; MaxHP +150, MaxSP +70. Sol
Paradise Suit 10 DEF 30 MaxHP +150; MaxSP +20; For each 5 Base Level:; MaxHP +30 (Up to Base Level 100); Base Level at least 30:; MaxHP +80, MaxSP +20.; Base Level at least 45:; MaxHP +150, MaxSP +30.; Base Level at least 85:; MaxHP +250, MaxSP +50. Sol
Awakened Orc Load Armor [1] 99 DEF 90 Set Bonus:; Orc Lord's Armor[1]; Orc Lord Card; Immune to Freeze.; Grants [Endure] Effect.; When base level 99 or lower,; For every refine level, increase physical damage to shadow property monsters by 5%.; When base level 100 or higher,; For every refine l... Sol
Evil Dragon Armor [1] 99 DEF 60 Refine Level +8:; 3% chance to restore 3% of damage as HP when performing a physical attack.; 2% chance to restore 2% of damage as SP when performing a physical attack.; Refine Level +9:; Increases the rate by 1% and HP and SP restored by 1%.; Refine Level... Sol
Kuraokami's Feather Robe [1] 99 DEF 90 - Sol
Lunar Eclipse Armor [1] 99 DEF 120 MaxHP +15%; MaxSP +15%; MDEF +10; For each Refine Level:; Decreases After Skill Delay by 1%.; Refine Level +7:; Decreases Fixed Casting Time by 50%.; Refine Level +9:; Decreases Fixed Casting Time by 20%.; When equipped with Hatii Card:; Prevents Frozen sta... Sol
Illusion Puente Robe [1] 99 DEF 52 Decreases Fixed Casting Time by 3%.; Increases Healing skills effectiveness by 5%.; For each Refine Level:; Increases Healing skills effectiveness by 1%.; When equipped with Illusion Long Mace:; MATK +100; Increases Healing skills effectiveness by 20%.; Ref... Sol
Temporal Transcendent Robe [1] 99 DEF 62 MaxHP +500; MaxSP +100; ATK +50; MATK +50; Decreases After Skill Delay by 10%.; When equipped with Temporal Transcendent Manteau:; Decreases After Skill Delay by 10%. Sol
Excelion Suit 99 DEF 100 VIT +6; Base Level at least 130:; VIT +4; For each 3 Refine Levels:; MaxHP +4%; When equipped with Excellion Wing:; Perfect Dodge +6; Decreases After Skill Delay by 10%.; Base Level at least 130:; Decreases After Skill Delay by 10%.; Indestructible in battle Sol
Geffen Magic Robe [1] 99 DEF 40 Decreases SP Consumption by 10%.; Increases Variable Casting Time by 15%.; Skill casting cannot be interrupted.; Refine Level +7:; Decreases SP Consumption by 5%.; Refine Level +9:; Decreases Variable Casting Time by 5%. official
Advanced Paradise Robe 100 DEF 35 MaxHP +1000; MaxSP +250; Decreases After Skill Delay by 5%.; For each 10 Base Level:; MATK +5 (Up to Base Level 150); Base Level at least 105:; MATK +3%; Base Level at least 110:; Decreases After Skill Delay by additional 5%.; Base Level at least 120:; MaxH... Sol
Paradise Luxury Suit 100 DEF 50 MaxHP +1500; MaxSP +150; Decreases After Skill Delay by 5%.; For each 10 Base Level:; ATK +5 (Up to Base Level 150); Base Level at least 105:; ATK +3%; Base Level at least 110:; Decreases After Skill Delay by additional 5%.; Base Level at least 120:; MaxHP... Sol
Flattery Robe [1] 100 - MATK +50; Enables the use of Level 1 Endure.; Base Level at least 120:; MATK +50; Base Level at least 140:; MATK +50; When equipped with Cape of Ancient Lord:; MaxSP +10%; FLEE +10; For each Refine Level of Flattery Robe:; MaxSP +1%; FLEE +1; When equipped... Sol
Invective Robe [1] 100 - Enables the use of Level 1 Improve Concentration.; For each Refine Level:; Ignores physical defense of Demi-Human, Demon and Undead race by 4%.; When equipped with Morrigan's Manteau:; LUK +3; Critical +10; Ignores physical defense of Demi-Human, Demon and... Sol
Imperial Catnip Robe [1] 125 DEF 90 MATK +75; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Magical Damage with Neutral element by 7%.; When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring:; Decreases Variable Casting... Sol
Imperial Picky Robe [1] 125 DEF 90 ATK +75; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Ranged Physical Damage by 7%.; When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring:; Decreases After Skill Delay by 5%.; A... Sol
Celine's Dress [1] 130 DEF 40 MATK +50; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with every element by 10%.; Refine Level +11:; Decreases After Skill Delay by 10%.; Refine Level +12:; Decreases After Skill Delay by additional... Sol
Illusion Goibne Armor [1] 130 DEF 158 MaxHP +10%; Refine Level +7:; DEF +50; Refine Level +9:; DEF +100 Sol
Illusion Sprint Mail [1] 130 DEF 40 VIT +5; Increases Natural HP Recovery Rate by 20%.; Refine Level +7:; Increases Natural HP Recovery Rate by additional 20%.; Refine Level +9:; Decreases After Skill Delay by 5%.; Refine Level +11:; Decreases After Skill Delay by additional 7%.; When equippe... Sol
Illusion Armor A-type [1] 130 DEF 105 ATK +100; For each 2 Refine Levels:; ATK +10; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Illusion Engine Wing Type A:; ATK +50; When equipped with Illusion Engine Wing Type B:; Decreases After Skill D... Sol
Illusion Armor B-type [1] 130 DEF 105 MATK +100; For each 2 Refine Levels:; MATK +10; Refine Level +7:; Decreases Variable Casting Time by 10%.; When equipped with Illusion Engine Wing Type A:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Illusion Engine Win... Sol
King Schmidt's Suit [1] 130 DEF 150 Increases Damage against monsters of Medium and Large size by 10%.; Refine Level +7:; Increases Damage against monsters of Fire and Shadow elemental by 10%.; Refine Level +9:; Decreases damage taken from Dragon and Formless race by 15%.; Refine Level +11:;... Sol
Automatic Armor Type A [1] 160 DEF 135 ATK +125; For each 2 Refine Levels:; ATK +10; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 15%).; When equipped with Automatic Engine Wing Type A:; ATK +50; When equipped with Automatic Engine Wing Type B:; Decreases After Skill... Sol
Automatic Armor Type B [1] 160 DEF 135 MATK +125; For each 2 Refine Levels:; MATK +10; Refine Level +7:; Decreases Variable Casting Time by 15%.; When equipped with Automatic Engine Wing Type A:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Automatic Engine W... Sol
Gold Dragon Plate [1] 170 DEF 110 VIT +12; MaxHP +20%; MaxSP +5%.; For each 2 Refine Levels:; Increases Attack Speed (decreases After Attack Delay by 3%).; Decreases Variable Casting Time by 3%.; For each 3 Refine Levels:; Increases Damage against monsters of Dragon race by 7%.; Refine Leve... Sol
Purple Dragon Plate [1] 170 DEF 110 DEX +12; MaxHP +15%; MaxSP +10%.; For each 2 Refine Levels:; Increases Attack Speed (decreases After Attack Delay by 4%).; Decreases Variable Casting Time by 4%.; For each 3 Refine Levels:; Increases Damage against monsters of Dragon race by 8%.; Refine Lev... Sol
Red Dragon Plate [1] 170 DEF 110 STR +12; MaxHP +15%; MaxSP +10%.; For each 2 Refine Levels:; ATK +2%; For each 3 Refine Levels:; Increases Physical Damage against enemies of Dragon race by 7%.; Refine Level +11:; Increases Physical Damage against enemies of Medium and Large size by 10%.;... Sol
Elegant Doram Suit [1] 175 DEF 120 MaxHP +15%; MaxSP +15%; For each Refine Level:; DEX +1; INT +1; Refine Level +9:; Decreases SP Consumption by 5%.; When equipped with Elegant Doram Manteau and Elegant Doram Shoes:; MaxHP +4000; Skill casting cannot be interrupted.; Decreases Fixed Casting... official
Lava Leather Armor [1] 175 DEF 85 ATK +100; Refine Level +7:; DEF +100; Refine Level +9:; DEF +50; When equipped with Lava Leather Manteau and Lava Leather Boots:; ATK +2%; Refine Level of Lava Leather Armor, Lava Leather Manteau and Lava Leather Boots is +7 or higher:; ATK +3%; Refine Leve... official
Lava Leather Robe [1] 175 DEF 55 MATK +100; Refine Level +7:; MATK +50; Refine Level +9:; Additional MATK +25; When equipped with Lava Leather Hood and Lava Leather Sandals:; MATK +2%; Refine Level of Lava Leather Robe, Lava Leather Hood and Lava Leather Sandals is +7 or higher:; MATK +3%;... official
Varmundt Energy Suit [1] 190 DEF 75 MDEF + 30.; All Talent Status + 3.; ATK + 150, MATK + 150.; For every 2 refine level, ATK + 15, MATK + 15, DEF + 30.; For every 3 refine level, increase physical and magic damage against all race enemies by 3%.; When refined to +7 or higher, ATK + 5%, MATK... Sol
Gray Wolf Robe [1] 190 DEF 160 MATK +130; For each 2 Refine Levels:; MATK +15; Refine Level +7:; Decreases Variable Casting Time by 15%.; When equipped with Gray Wolf Manteau:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Gray Wolf Scarf:; MATK +50 Sol
Gray Wolf Suit [1] 190 DEF 160 ATK +130; For each 2 Refine Levels:; ATK +15; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 15%).; When equipped with Gray Wolf Manteau:; ATK +50; When equipped with Gray Wolf Scarf:; Decreases After Skill Delay by 10%. Sol
Exotic Temporal Armor-LT [1] 190 DEF 120 For each 2 Refine Levels:; ATK/MATK +15; For each 3 Refine Levels:; ATK/MATK +2%; Refine Level +7:; Ignores defense of monsters of every race by 30%.; Refine Level +9:; Decreases After Skill Delay by 10%.; Refine Level +11:; Increases Damage by 10%.; Refine... Sol
Phreeoni Wing Suit [1] 200 DEF 10 CON +3, ATK +100; For each 2 Refine Levels:; ATK +15; For each 4 Refine Levels:; P.ATK +1; Refine Level +7:; Increases Ranged Physical Damage by 10%.; Refine Level +9:; Perfect HIT +15%; Refine Level +11:; Decreases After Skill Delay by 15%.; Increases Rang... Sol
Engraved Naga's Scale Armor [1] 210 DEF 450 Reflects 5% of the damage received from melee physical attacks.; MRES +3; Refine Level +7:; Reflects additional 5% of the damage received from melee physical attacks.; Refine Level +9:; Increases Melee Physical Damage by 10%.; Refine Level +11:; Random chan... Sol
Engraved Orlean's Gown [1] 210 DEF 50 Increases Variable Casting Time by 15%.; Skill casting cannot be interrupted.; Refine Level +7:; MATK +50; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; Increases Magical Damage with Neutral and Fire element by 20%.; When equ... Sol
Snowflower Armor [1] 210 DEF 150 ATK +130; For each 2 Refine Levels:; ATK +15; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 15%).; Refine Level +9:; P.ATK +2; When equipped with Snow Flower Manteau:; ATK +50; When equipped with Snow Flower Muffler:; Decreases A... Sol
Snowflower Robe [1] 210 DEF 150 MATK +130; For each 2 Refine Levels:; MATK +15; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; S.MATK +2; When equipped with Snow Flower Manteau:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped wit... Sol
Varmundt Death Rune Robe [1] 210 DEF 45 For each 25 base INT:; SPL +1; Refine Level +7:; MATK +5%; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; Increases Magical Damage with every element by 10%.; [Bonus by Grade]; [Grade D]: MATK +3%; [Grade C]: SPL +3, MATK +3%.... Sol
Varmundt Fire Rune Armor [1] 210 DEF 45 For each 25 base STR:; POW +1; Refine Level +7:; ATK +5%; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; Increases Melee Physical Damage by 10%.; [Bonus by Grade]; [Grade D]: ATK +3%; [Grade C]: POW +3, ATK +3%.; [Grade B]: Melee Ph... Sol
Varmundt Glade Rune Armor [1] 210 DEF 45 For each 25 base VIT:; STA +1; Refine Level +7:; MaxHP +5%; Refine Level +9:; Increases Healing received by 10%.; Refine Level +11:; MaxHP +10%; [Bonus by Grade]; [Grade D]: MaxHP +3%; [Grade C]: STA +3, MaxHP +3%.; [Grade B]: After Skill Delay -5%.; [Grade... Sol
Rune Armor of Flame [1] 230 DEF 45 For each 25 base STR:; POW +1; Refine Level +7:; ATK +5%, P.ATK +2; Refine Level +9:; Increases Critical Damage by 15%.; Refine Level +11:; Increases Melee Physical Damage by 15%.; [Bonus by Grade]; [Grade D]: ATK +5%; [Grade C]: POW +5, ATK +5%.; [Grade B]... Sol
Rune Armor of Ice [1] 230 DEF 45 For each 25 base DEX:; CON +1; Refine Level +7:; ATK +5%, P.ATK +2; Refine Level +9:; Increases Critical Damage by 15%.; Refine Level +11:; Increases Ranged Physical Damage by 15%.; [Bonus by Grade]; [Grade D]: ATK +5%; [Grade C]: CON +5, ATK +5%.; [Grade B... Sol
Rune Armor of Plain [1] 230 DEF 45 For each 25 base VIT:; STA +1; Refine Level +7:; MaxHP +5%, P.ATK +2; Refine Level +9:; Increases Physical Damage against enemies of every size by 15%.; Refine Level +11:; Increases Physical Damage against enemies of every element by 15%.; [Bonus by Grade];... Sol
Rune Robe of Death [1] 230 DEF 45 For each 25 base INT:; SPL +1; Refine Level +7:; MATK +5%, S.MATK +2; Refine Level +9:; Decreases Variable Casting Time by 15%.; Refine Level +11:; Increases Magical Damage with every element by 15%.; [Bonus by Grade]; [Grade D]: MATK +5%; [Grade C]: SPL +5... Sol
Nebula Armor of Power [1] 240 DEF 175 POW +1; ATK +125; For each 2 Refine Levels:; ATK +15; Refine Level +9:; ATK +5%; Refine Level +11:; Increases Melee Physical Damage by 20%.; [Bonus by Grade]; [Grade D]: ATK +2 and ATK +1% per 2 Refine Levels, Melee Physical Damage +1% per 3 Refine Levels.;... Sol
Nebula Armor of Stamina [1] 240 DEF 175 STA +1; MaxHP +10%; For each 2 Refine Levels:; DEF +15; Refine Level +9:; Increases Healing skills effectiveness by 10%.; Refine Level +11:; MaxHP +15%; [Bonus by Grade]; [Grade D]: DEF +5 and Healing skills effectiveness +2% per 2 Refine Levels, RES +1 per... Sol
Nebula Robe of Spell [1] 240 DEF 105 SPL +1; MATK +125; For each 2 Refine Levels:; MATK +15; Refine Level +9:; MATK +5%; Refine Level +11:; Increases Magical Damage with every element by 15%.; [Bonus by Grade]; [Grade D]: MATK +2, MATK +1% per 2 Refine Levels, Magical Damage with every element... Sol
Nebula Suit of Concentration [1] 240 DEF 135 CON +1; ATK +125; For each 2 Refine Levels:; ATK +15; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 10%).; Refine Level +11:; Increases Ranged Physical Damage by 20%.; [Bonus by Grade]; [Grade D]: ATK +2, increases Attack Speed (... Sol
Nebula Suit of Creative [1] 240 DEF 135 CRT +1; ATK +100; For each 2 Refine Levels:; ATK +10; Refine Level +9:; Critical +5; Refine Level +11:; Increases Critical Damage by 20%.; [Bonus by Grade]; [Grade D]: ATK +1 per 2 Refine Levels, Critical Damage +2% and Critical +1 per 3 Refine Levels.; [Gr... Sol
Corrupted Poison Rune Cloth [1] 250 - CRI + 5.; ATK + 70.; For every 2 refine levels, ATK + 12, DEF + 30.; When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25.; When refined to +9 or higher, MDEF + 25, C.RATE + 3.; When refined to +11 or higher, After cast delay - 10%, Melee and Long-r... Sol
Engraved Corrupted Poison Rune Cloth [1] 250 DEF 150 POW +3, CRT +3, Critical +10.; ATK +120; For each 2 Refine Levels:; ATK +15, DEF +30; Refine Level +7:; ATK +5%, P.ATK +2, MDEF +25.; Refine Level +9:; C.RATE +7, MDEF +25.; Refine Level +11:; Decreases After Skill Delay by 10%.; Increases Physical Damage b... Sol
Engraved Fiery Earth Rune Armor [1] 250 DEF 200 POW +3, CON +3, Critical -10.; ATK +140; For each 2 Refine Levels:; ATK +15, DEF +30; Refine Level +7:; ATK +5%, P.ATK +2, MDEF +25.; Refine Level +9:; P.ATK +5, MDEF +25.; Refine Level +11:; Decreases After Skill Delay by 10%.; Increases Melee Physical Dam... Sol
Engraved Icy Storm Rune Suit [1] 250 DEF 125 POW +3, CON +3, Critical -10.; ATK +140; For each 2 Refine Levels:; ATK +15, DEF +30; Refine Level +7:; ATK +5%, P.ATK +2, MDEF +25.; Refine Level +9:; P.ATK +5, MDEF +25.; Refine Level +11:; Decreases After Skill Delay by 10%.; Increases Ranged Physical Da... Sol
Engraved Soul Purifying Rune Robe [1] 250 DEF 75 SPL +3, CON +3, MATK +140.; Decreases SP Consumption by 10%.; For each 2 Refine Levels:; MATK +15, DEF +30; Refine Level +7:; MATK +5%, S.MATK +2, MDEF +25.; Refine Level +9:; S.MATK +5, MDEF +25.; Refine Level +11:; Decreases After Skill Delay by 10%.; Inc... Sol
Fiery Earth Rune Armor [1] 250 - CRI - 10.; ATK + 100.; For every 2 refine levels, ATK + 15, DEF + 30.; When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25.; When refined to +9 or higher, P.ATK + 3, MDEF + 25.; When refined to +11 or higher, After cast delay - 10%, Melee physical... Sol
Icy Storm Rune Suit [1] 250 - CRI - 10.; ATK + 100.; For every 2 refine levels, ATK + 15, DEF + 30.; When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25.; When refined to +9 or higher, P.ATK + 3, MDEF + 25.; When refined to +11 or higher, After cast delay - 10%, Long-ranged phy... Sol

Garments

Item Lv Stats What it does Get it
Paradise Manteau 10 DEF 8 HIT +15; Decreases damage taken from Neutral elemental attacks by 20%.; For each 5 Base Level:; HIT +1 (Up to Base Level 100); Base Level at least 30:; Increases Attack Speed (decreases After Attack Delay by 5%).; Base Level at least 45:; Increases Attack S... Sol
Paradise Muffler 10 DEF 4 FLEE +20; Decreases damage taken from Neutral elemental attacks by 20%.; For each 5 Base Level:; FLEE +1 (Up to Base Level 100); Base Level at least 30:; Decreases Variable Casting Time by 5%.; Base Level at least 45:; Decreases Variable Casting Time by add... Sol
Loyalists Hood [1] 80 DEF 30 STR +2; MaxHP +10%; Prevents knock-back effect.; Increases damage taken from all elemental attacks by 20%. Sol
Glorious Muffler 81 DEF 3 MaxHP +5%; Decreases damage taken from Demi-Human race by 5%. official
Asprika 94 DEF 40 FLEE +30; MDEF +5; Decreases damage taken from melee physical attacks of all elements by 30%.; Enables the use of Level 1 Teleport.; Indestructible in battle official
Siege Manteau [1] 95 DEF 32 When equipped with Siege Boots and Siege Suit:; DEX +5; Decreases damage taken from Players by additional 15%. official
Siege Muffler [1] 95 DEF 15 - official
Illusion Muffler [1] 99 DEF 8 MaxHP +100; MaxSP +10; For each Refine Level:; MaxHP +100; MaxSP +5 Sol
Temporal Transcendence Manteau [1] 99 DEF 30 Decreases damage taken from Water, Wind, Earth and Fire elemental attacks by 10%.; FLEE +30, HIT +10.; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases Variable Casting Time by 10%.; When equipped with Temporal Transcendence Boots:;... Sol
Anti Magic Manteau [1] 99 DEF 23 MaxHP +300; For each 2 Refine Levels:; MaxHP +100; For each 3 Refine Levels:; MaxHP +2%; Refine Level +7:; ATK +7%; Refine Level +9:; MaxHP +10%; When equipped with Anti-Magic Suit:; ATK +30; Refine Level of Anti-Magic Suit is +11 or higher:; ATK +40; Decre... Sol
Excelion Wing 99 DEF 40 Perfect Dodge +8; Base Level at least 130:; Perfect Dodge +2; For each Refine Level:; FLEE +2; When equipped with Excellion Suit:; Decreases After Skill Delay by 10%.; Perfect Dodge +6.; Base Level at least 130:; Decreases After Skill Delay by 10%. Sol
Geffen Magic Muffler [1] 99 DEF 20 Decreases Variable Casting Time by 10%.; For each 2 Refine Levels:; MATK +10; For each 3 Refine Levels:; MATK +1%; Refine Level +7:; Increases Magical Damage with every element by 5%.; Refine Level +9:; Decreases Variable Casting Time by additional 10%.; Wh... Sol
Advanced Paradise Manteau 100 DEF 14 HIT +35; Decreases damage taken from Neutral elemental attacks by 20%.; Increases Attack Speed (decreases After Attack Delay by 10%).; For each 10 Base Level:; Decreases Variable Casting Time by 1%.; (Up to Base Level 150); Base Level at least 105:; Increas... Sol
Advanced Paradise Muffler 100 DEF 10 FLEE +40; Decreases damage taken from Neutral elemental attacks by 20%.; Decreases Variable Casting Time by 15%.; For each 10 Base Level:; Increases Attack Speed (decreases After Attack Delay by 1%).; (Up to Base Level 150); Base Level at least 105:; Increa... Sol
Temporal Int Manteau [1] 100 DEF 38 For each 2 Refine Levels:; MATK +10; MATK +1%; For each 4 Refine Levels:; Increases Magical Damage with every element by 3%.; Refine Level +7:; MATK +7%; Refine Level +9:; Ignores 20% physical and magic defense of Animal and Demon race monsters.; Refine Lev... Sol
Temporal Manteau [1] 100 DEF 38 MDEF +10; Decreases damage taken from Demi-Human race by 5%.; When equipped with either Temporal STR Boots,; Temporal AGI Boots, Temporal VIT Boots,; Temporal INT Boots, Temporal DEX Boots; or Temporal LUK Boots:; MaxHP +15%; MDEF +10; Decreases damage take... Sol
Temporal Str Manteau [1] 100 DEF 38 For each 2 Refine Levels:; ATK +10; ATK +1%; For each 4 Refine Levels:; Increases Physical Damage against enemies of every size by 5%.; Refine Level +7:; ATK +7%; Refine Level +9:; Ignores 20% physical and magic defense of Animal and Demon race monsters.; R... Sol
Temporal Vit Manteau [1] 100 DEF 38 For each 2 Refine Levels:; ATK +10; MaxHP +400; For each 4 Refine Levels:; MaxHP +3%; Refine Level +7:; ATK +7%; Refine Level +9:; Ignores 20% physical and magic defense of Animal and Demon race monsters.; Refine Level +11:; Ignores additional 10% physical... Sol
Fallen Warrior Manteau 120 DEF 20 Base STR at least 90:; ATK +10; For each Refine Level:; ATK +2; Base INT at least 90:; MATK +20; For each Refine Level:; MATK +3; Base VIT at least 90:; Decreases damage taken from Neutral elemental attacks by 3%.; Refine Level +8:; Decreases damage taken f... official
Imperial Attack Manteau [1] 125 DEF 25 Increases Attack Speed (decreases After Attack Delay by 5%).; Refine Level +7:; Decreases After Skill Delay by 5%.; Refine Level +9:; Increases Physical Damage against enemies of all size enemies by 7%. Sol
Illusion Goibne Spaulders [1] 130 DEF 47 VIT +1; MDEF +2; Refine Level +7:; Increases Physical Damage against enemies of Water, Wind, Earth and Fire elemental by 5%.; Refine Level +9:; Increases Physical Damage against enemies of Water, Wind, Earth and Fire elemental by additional 5%. Sol
Illusion Morpheus's Shawl [1] 130 DEF 8 MaxSP +10%; MDEF +5; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Decreases Variable Casting Time by additional 10%.; Position: Garment; Defense: 8; Weight: 60; Armor Level: 1; Requirement:; Base Level 130 Sol
Illusion Morrigane's Manteau [1] 130 DEF 12 LUK +5; FLEE +20; Refine Level +7:; Increases Physical Damage against enemies of Demon, Fish, Insect and Demi-Human race by 5%.; Refine Level +9:; Increases Physical Damage against enemies of Demon, Fish, Insect and Demi-Human race by additional 10%. Sol
Illusion Engine wing A-type [1] 130 DEF 50 MaxHP +1000; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 5%).; When equipped with Illusion Leg Type A:; Increases Critical Damage by 10%.; When equipped with Illusion Leg Type B:; Decrease... Sol
Grace Attack Manteau [1] 150 DEF 30 Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +7:; Decreases After Skill Delay by 5%.; Refine Level +9:; Increases Physical Damage against enemies of all size enemies by 10%. Sol
Grace Magic Manteau [1] 150 DEF 30 Decreases Variable Casting Time by 10%.; Refine Level +7:; Decreases After Skill Delay by 5%.; Refine Level +9:; Increases Magical Damage with every element by 10%. Sol
Convertible Critical Wing [1] 150 DEF 38 For each 2 Refine Levels:; ATK +5, Critical +2; For each 3 Refine Levels:; Increases Physical Damage against enemies of every size by 3%.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; Decreases damage tak... Sol
Convertible Magical Wing [1] 150 DEF 38 For each 2 Refine Levels:; MATK +5, MATK +1%.; For each 3 Refine Levels:; Increases Magical Damage against enemies of every size by 3%.; Refine Level +7:; Decreases Variable Casting Time by 7%.; Refine Level +9:; Decreases damage taken from Neutral elementa... Sol
Convertible Physical Wing [1] 150 DEF 38 For each 2 Refine Levels:; ATK +5, ATK +1%.; For each 3 Refine Levels:; Increases Physical Damage against enemies of every size by 3%.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; Decreases damage taken... Sol
Automatic Engine Wing Type A [1] 160 DEF 70 MaxHP +1500; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Automatic Leg Type A:; Increases Critical Damage by 15%.; When equipped with Automatic Leg Type B:; Decrea... Sol
Automatic Engine Wing Type B [1] 160 DEF 70 MaxHP +1500; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Decreases Variable Casting Time by 7%.; When equipped with Automatic Leg Type A:; Increases Ranged Physical Damage by 7%.; When equipped with Automatic Leg Type B:; Increases Magical Dama... Sol
Dragon Scale Hood [1] 170 DEF 23 DEF +20; MDEF +2; Increases recovery rate received from skills and items by 15%.; Refine Level +7:; Decreases damage taken from Dragon race by 2%.; Refine Level +9:; receiving physical or magical damage has a chance to recover 2000 HP per second for 3 secon... Sol
Fallen Warrior Manteau [1] 170 DEF 30 For each 2 Refine Levels:; MaxHP +1%; MaxSP +1%; Base STR at least 90:; ATK +10; For each Refine Level:; ATK +2; Base INT at least 90:; MATK +20; For each Refine Level:; MATK +3; Base VIT at least 90:; Decreases damage taken from Neutral elemental attacks b... Sol
Gray Wolf Manteau [1] 190 DEF 70 MaxHP +2500; For each 2 Refine Levels:; MaxHP +150; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Gray Wolf Boots:; Increases Critical Damage by 15%.; When equipped with Gray Wolf Shoes:; Decreases Variab... Sol
Gray Wolf Muffler [1] 190 DEF 70 MaxHP +1500; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Decreases Variable Casting Time by 7%.; When equipped with Gray Wolf Boots:; Increases Ranged Physical Damage by 7%.; When equipped with Gray Wolf Shoes:; Increases Magical Damage with ev... Sol
Exotic Temporal Manteau-LT [1] 190 DEF 40 For each 2 Refine Levels:; ATK +15, MATK +15; For each 3 Refine Levels:; ATK +4%, MATK +4%, Critical +3.; For each 4 Refine Levels:; Increases Physical Damage by 5%.; Increases Magical Damage with every element by 5%.; MaxHP +5%, ASPD +5%.; Increases Critic... Sol
Pirate Captain's Coat [1] 200 DEF 15 Critical +3, C.RATE +5; For each 2 Refine Levels:; ATK +15; Increases Critical Damage by 3%.; For each 3 Refine Levels:; Increases Physical Damage against enemies of every size by 5%.; Refine Level +7:; ATK +5%, P.ATK +7; Refine Level +9:; Decreases After S... Sol
Engraved Survival Manteau [1] 210 DEF 10 VIT +10, CON +3.; MaxHP +5% Sol
Snow Flower Manteau [1] 210 DEF 70 MaxHP +2500, MaxSP +500; For each 2 Refine Levels:; MaxHP +200, MaxSP +50; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; POW +3; When equipped with Snow Flower Boots:; Increases Critical Damage by 15%.; Wh... Sol
Snowflower Muffler [1] 210 DEF 70 MaxHP +2000, MaxSP +1000; For each 2 Refine Levels:; MaxHP +150, MaxSP +100; Refine Level +7:; Decreases Variable Casting Time by 7%.; Refine Level +9:; SPL +3; When equipped with Snow Flower Boots:; Increases Ranged Phyical Damage by 7%.; When equipped wit... Sol
Varmundt Death Rune Manteau [1] 210 DEF 45 Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with every element by 10%.; Refine Level +11:; MATK +5%; When equipped with Varmundt Death Rune Armor and Varmundt Death Rune Boots:; Increases Magical Dam... Sol
Varmundt Fire Rune Manteau [1] 210 DEF 45 Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; ATK +5%; When equipped with Varmundt Fire Rune Armor and Varmundt Fire Rune Boots:; Increases Melee Physical Damage by 5%.; De... Sol
Varmundt Glade Rune Manteau [1] 210 DEF 45 Refine Level +7:; MaxHP +5%; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; MaxHP +3%; When equipped with Varmundt Glade Rune Armor and Varmundt Glade Rune Boots:; MaxHP +10%; Decreases damage taken from enemies of Earth eleme... Sol
Varmundt Ice Rune Manteau [1] 210 DEF 45 Refine Level +7:; ATK +5%; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; Increases Ranged Physical Damage by 5%.; When equipped with Varmundt Ice Rune Armor and Varmundt Ice Rune Boots:; Increases Ranged Physical Damage by addition... Sol
Rune Manteau of Death [1] 230 DEF 45 Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with every element by 10%.; Refine Level +11:; MATK +10%; When equipped with Death Rune Armor and Death Rune Boots:; For each 30 base INT:; SPL +1; Increas... Sol
Rune Manteau of Flame [1] 230 DEF 45 Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; ATK +10%; When equipped with Fire Rune Armor and Fire Rune Boots:; For each 30 base STR:; POW +1; Increases Melee Physical Dam... Sol
Rune Manteau of Ice [1] 230 DEF 45 Refine Level +7:; ATK +5%; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; Increases Ranged Physical Damage by 10%.; When equipped with Ice Rune Armor and Ice Rune Boots:; For each 30 base DEX:; CON +1; Increases Ranged Physical Dama... Sol
Rune Manteau of Plain [1] 230 DEF 45 Refine Level +7:; MaxHP +3%; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; Increases Physical Damage against enemies of every race by 10%.; When equipped with Glade Rune Armor and Glade Rune Boots:; For each 30 base VIT:; STA... Sol
Circulation of Life: Autumn [1] 250 DEF 80 SPL +4, CON +4; Decreases SP Consumption by 15%.; For each 2 Refine Levels:; MATK +10; For each 3 Refine Levels:; Increases Magical Damage with every element by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Decreases Vari... Sol
Circulation of Life: Spring [1] 250 DEF 80 POW +4, CON +4, Critical -20.; For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases Melee Physical Damage by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Attack Speed (decreases After Attack... Sol
Circulation of Life: Summer [1] 250 DEF 80 POW +4, CON +4, Critical -20.; For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases Ranged Physical Damage by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Attack Speed (decreases After Attac... Sol
Circulation of Life: Winter [1] 250 DEF 80 POW +2, CON +2, Critical +4.; For each 2 Refine Levels:; ATK +5, Critical +1; For each 3 Refine Levels:; Increases Critical Damage by 1%.; CRT +1; Refine Level +7:; Decreases Variable Casting Time by 5%.; C.RATE +3; Refine Level +9:; Increases Attack Speed... Sol
Manteau of Mystical Beast: Autumn [1] 250 DEF 80 SPL +2, CON +2; Decreases SP Consumption by 15%.; For each 2 Refine Levels:; MATK +5; For each 3 Refine Levels:; Increases Magical Damage with every element by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Decreases Varia... official
Manteau of Mystical Beast: Spring [1] 250 DEF 80 POW +2, CON +2, Critical -20.; For each 2 Refine Levels:; ATK +5; For each 3 Refine Levels:; Increases Melee Physical Damage by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Attack Speed (decreases After Attack... official
Manteau of Mystical Beast: Summer [1] 250 DEF 80 POW +2, CON +2, Critical -20.; For each 2 Refine Levels:; ATK +5; For each 3 Refine Levels:; Increases Ranged Physical Damage by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Attack Speed (decreases After Attack... official
Manteau of Mystical Beast: Winter [1] 250 DEF 80 POW +1, CON +1, Critical +4.; For each 2 Refine Levels:; ATK +4; For each 3 Refine Levels:; Increases Critical Damage by 1%.; CRT +1; Refine Level +7:; Decreases Variable Casting Time by 5%.; C.RATE +3; Refine Level +9:; Increases Attack Speed (decreases Af... official

Shoes

Item Lv Stats What it does Get it
Angel Poring Boots [1] 1 DEF 15 All Basic Stats +1; Enables the use of Level 1 Heal. Sol
Paradise Boots 10 DEF 8 Increases Melee and Ranged Physical Damage by 3%.; For each 5 Base Level:; Critical +1 (Up to Base Level 100); Base Level at least 30:; Increases Melee and Ranged Physical Damage by additional 3%.; Base Level at least 45:; Increases Melee and Ranged Physica... Sol
Paradise Shoes 10 DEF 4 Increases Magical Damage with every element by 3%.; For each 5 Base Level:; MATK +2 (Up to Base Level 100); Base Level at least 30:; Increases Magical Damage with every element by additional 3%.; Base Level at least 45:; Increases Magical Damage with every... Sol
Temporal Boots 10 DEF 20 MaxHP +300; MaxSP +30; For each 3 Refine Levels:; MaxHP +100; MaxSP +10 Sol
Flow Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Water elemental attacks by 5%.; For each Refine Level:; MaxHP +1%; MaxSP +1%; When equipped with Charel Shield:; Decreases damage taken from Water elemental by 5%.; For each Refine Level of Charel Shield:; Decreases dama... Sol
Lamor Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Undead elemental attacks by 5%.; For each Refine Level:; MaxHP +1%; MaxSP +1%; When equipped with L'Amour Shield:; Decreases damage taken from Undead elemental by 5%.; For each Refine Level of L'Amour Shield:; Decreases... Sol
Lian Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Neutral elementals attacks by 5%.; For each Refine Level:; MaxHP +1%; MaxSP +1%; When equipped with Lien Shield:; Decreases damage taken from Neutral elemental by 5%.; For each Refine Level of Lien Shield:; Decreases dam... Sol
Sharel Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Fire elemental attacks by 5%.; For each Refine Level:; MaxHP +1%; MaxSP +1%; When equipped with Charel Shield:; Decreases damage taken from Fire elemental by 5%.; For each Refine Level of Charel Shield:; Decreases damage... Sol
Sol Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Earth elemental attacks by 5%.; When equipped with Sol Shield:; Decreases damage taken from Earth elemental by 5%.; For each Refine Level of Sol Shield:; Decreases damage taken from Earth elemental by 2%.; When equipped... Sol
Applause Sandal [1] 99 DEF 7 MDEF +10; For each Refine Level:; Decreases After Skill Delay by 2%.; When equipped with Crown:; Decreases Variable Casting Time by 10%.; For each 2 Refine Levels of Crown and Applause Sandals:; ATK +1%.; Decreases Variable Casting Time by additional 1%.; W... Sol
Hollow Shoes [1] 99 DEF 15 MDEF +5; For each Refine Level:; MATK +5; Decreases After Skill Delay by 1%.; Increases Magical Damage against monsters of Water, Shadow, Ghost and Undead element by 2%.; When equipped with Beelzebub Card:; Enables the use of Level 10 Magnus Exorcismus.; In... Sol
Elemental Boots [1] 99 DEF 10 Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 15%.; For each Refine Level:; Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 2%.; Refine Level +7:; MATK +20; Refine Level +9:; Random chance to increas... Sol
Starry Sky Twin Prime [1] 100 DEF 20 Reduce damage taken from normal and boss monsters by 5%.; Reduce damage taken from players by 10%.; For every refine level, Perfect Hit + 5, reduce damage taken from Holy property attack by 3%.; When refined to +10 or higher, all basic status + 10, increase... Sol
Advanced Paradise Shoes 100 DEF 10 Increases Magical Damage with every element by 10%.; Decreases Fixed Casting Time of skills by 0.3 seconds.; For each 10 Base Level:; MaxHP +40, MaxSP +30 (Up to Base Level 150); Base Level at least 105:; Decreases Variable Casting Time by 10%.; Base Level... Sol
Paradise Luxury Boots 100 DEF 14 Increases Melee and Ranged Physical Damage by 10%.; Decreases Fixed Casting Time of skills by 0.3 seconds.; For each 10 Base Level:; MaxHP +50, MaxSP +20 (Up to Base Level 150); Base Level at least 105:; Critical +15; Base Level at least 110:; Increases Cri... Sol
Imperial Boots 100 DEF 12 MaxHP +3%; MaxSP +3%; MDEF +10; Enables the use of Level 1 Increase Agility.; If Inspiration is at Level 5,; Decreases Shield Spell skill cooldown by 2 seconds.; For each Level of Cannon Spear:; Increases damage of Banishing Point by 10%.; For each Level of... Sol
Imperial Attack Boots [1] 125 DEF 25 ATK +15; HIT +15; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Ranged Physical Damage by 7%. Sol
Imperial Magic Boots [1] 125 DEF 25 MATK +15; FLEE +15; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Magical Damage with every element by 7%. Sol
Knight's Boots of Midgard [1] 130 DEF 20 For each 3 Refine Levels:; SPL, POW, CON +1; Refine Level +7:; ATK, MATK +7%; Refine Level +9:; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Physical Damage by 10%.; Increases Magical Damage with every element by 10%.; Refine L... Sol
Mythical Moonlight Paw [1] 130 DEF 70 MATK +10%; For each 2 Refine Levels:; INT +2, MATK +10.; For each 3 Refine Levels:; SPL, CON, S.MATK +1.; Refine Level +8:; MATK +10%.; Refine Level +9:; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +10:; Increases Magical Damage with Holy and... Sol
Illusion Goibne's Greaves [1] 130 DEF 42 MaxHP +5%, MaxSP +5%.; Refine Level +7:; Decreases Variable Casting Time by 5%.; Refine Level +9:; Increases Ranged Physical Damage by 10%. Sol
Illusion Sprint Shoes [1] 130 DEF 20 AGI +5; Increases Natural SP Recovery Rate by 20%.; Refine Level +7:; Increases Natural SP Recovery Rate by additional 20%.; Refine Level +9:; MaxHP +5%, MaxSP +5%.; Refine Level +11:; Increases Physical Damage against enemies of every size by 15%.; When eq... Sol
Illusion Leg A-type [1] 130 DEF 20 MaxSP +200; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Ranged Physical Damage by 5%.; When equipped with Illusion Armor Type A:; ATK +5%; When equipped with Illusion Armor Type B:; Increases Attack Speed (decreases After Attack Delay... Sol
Luxury Doram Shoes [1] 140 DEF 30 MaxHP +300; MaxSP +100; For each 3 Refine Levels:; Increases HP and SP Recovery Rate by 20%. official
Grace Attack Boots [1] 150 DEF 30 ATK +20; HIT +20; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Ranged Physical Damage by 10%. Sol
Grace Magic Boots [1] 150 DEF 30 MATK +20; FLEE +20; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Magical Damage with every element by 10%. Sol
Automatic Leg Type A [1] 160 DEF 70 MaxSP +250; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Ranged Physical Damage by 7%.; When equipped with Automatic Armor Type A:; ATK +7%; When equipped with Automatic Armor Type B:; Increases Attack Speed (decreases After Attack Dela... Sol
Automatic Leg Type B [1] 160 DEF 70 MaxSP +250; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Magical Damage with every element by 7%.; When equipped with Automatic Armor Type A:; MaxSP +7%; When equipped with Automatic Armor Type B:; MATK +7% Sol
Heroic Ungoliant Upgrade Boots [1] 160 DEF 10 Decreases SP Consumption by 5%.; For each Refine Level equal or above +8:; Decreases SP Consumption by additional 1%.; (Up to +13) official
Elegant Doram Shoes [1] 175 DEF 35 MaxHP +10%; MaxSP +5%; For each 2 Refine Levels:; MaxHP +100; MaxSP +20; Refine Level +9:; Decreases SP Consumption of Lope by 5. official
Lava Leather Boots [1] 175 DEF 50 ATK +2%; Refine Level +7:; ATK +25; Refine Level +9:; ATK +15 official
Lava Leather Sandals [1] 175 DEF 25 Increases Fire elemental magical damage by 3%.; Refine Level +7:; MATK +25; Refine Level +9:; MATK +15 official
Astrologer's Dawn Boots [1] 190 DEF 20 Every 2 refine level, ATK and MATK +10.; Every 3 refine level, POW, SPL, CON +2.; When refine +7 or higher,; increases melee/ranged physical damage by 12%,; increases all property magical damage by 12%.; When refine +9 or higher,; decreases after cast delay... Sol
Gray Wolf Boots [1] 190 DEF 70 MaxSP +300; For each 2 Refine Levels:; MaxSP +50; Refine Level +7:; Increases Ranged Physical Damage by 7%.; When equipped with Gray Wolf Suit:; ATK +7%; When equipped with Gray Wolf Robe:; Increases Attack Speed (decreases After Attack Delay by 7%). Sol
Gray Wolf Shoes [1] 190 DEF 70 MaxSP +250; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Magical Damage with every element by 7%.; When equipped with Gray Wolf Suit:; MaxSP +7%; When equipped with Gray Wolf Robe:; MATK +7% Sol
Exotic Temporal Boots-LT [1] 190 DEF 20 Refine Level +10:; Base STR at least 108:; ATK +80; Base AGI at least 108:; ASPD +2; Base VIT at least 108:; MaxHP +10%; Base INT at least 108:; MATK +80; Base DEX at least 108:; Decreases Fixed Casting Time by 0.5 seconds.; Increases Ranged Physical Daamag... Sol
Snowflower Boots [1] 210 DEF 70 MaxHP +8%, MaxSP +4%; For each 2 Refine Levels:; MaxSP +1%; Refine Level +7:; Increases Melee and Ranged Physical Damage by 7%.; Refine Level +9:; P.ATK +2; When equipped with Snow Flower Armor:; ATK +7%; When equipped with Snow Flower Robe:; Increases Atta... Sol
Snowflower Shoes [1] 210 DEF 70 MaxHP +6%, MaxSP +6%; For each 2 Refine Levels:; MaxSP +1%; Refine Level +7:; Increases Magical Damage with every element by 7%.; Refine Level +9:; S.MATK +2; When equipped with Snow Flower Armor:; Decreases Variable Casting Time by 7%.; When equipped with... Sol
Furious Boots [1] 220 DEF 30 Base Level at least 230:; Increases Damage against monsters of Normal or Boss class by 5%.; Refine Level +7:; ATK +5%, MATK +5%.; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +10:; Decreases Fixed Casting Time by 0.7 seconds.; Ref... Sol
Rune Boots of Death [1] 230 DEF 45 Refine Level +7:; MATK +5%, S.MATK +2; Refine Level +9:; Decreases Variable Casting Time by 10%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Magical Damage with every element by 10%.; Decreases Fixed Casting Time by additiona... Sol
Rune Boots of Flame [1] 230 DEF 45 Refine Level +7:; ATK +5%, P.ATK +2; Refine Level +9:; Decreases Variable Casting Time by 10%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Melee Physical Damage by 10%.; Decreases Fixed Casting Time by additional 0.2 seconds.... Sol
Rune Boots of Ice [1] 230 DEF 45 Refine Level +7:; ATK +5%, P.ATK +2; Refine Level +9:; Increases Critical Damage by 10%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Ranged Physical Damage by 5%.; Decreases Fixed Casting Time by additional 0.4 seconds.; [Bon... Sol
Rune Boots of Plain [1] 230 DEF 45 Refine Level +7:; MaxHP +10%, P.ATK +2; Refine Level +9:; Decreases Variable Casting Time by 10%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Physical Damage against enemies of every size by 10%.; Decreases Fixed Casting Time... Sol
Unknown Agility Boots [1] 230 DEF 60 For each 2 Refine Levels:; ATK +15; For each 3 Refine Levels:; MaxHP +120; MaxSP +8; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +11:; Physical attacks have a random chance to increase AGI by 175 for 10 secon... Sol
Unknown Dexterity Boots [1] 230 DEF 60 For each 2 Refine Levels:; ATK +15; For each 3 Refine Levels:; MaxHP +110; MaxSP +10; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +11:; Physical and magical attacks have a random chance to increase DEX by 175... Sol
Unknown Intelligence Boots [1] 230 DEF 50 For each 2 Refine Levels:; MATK +15; Increases Healing skills effectiveness by 2%.; For each 3 Refine Levels:; MaxHP +80; MaxSP +20; Refine Level +9:; Decreases Variable Casting Time by 7%.; Refine Level +11:; Magical attacks have a random chance to increas... Sol
Unknown Luck Boots [1] 230 DEF 65 For each 2 Refine Levels:; ATK +15; For each 3 Refine Levels:; MaxHP +100; MaxSP +8; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +11:; Physical attacks have a random chance to increase LUK by 175 for 10 secon... Sol
Unknown Strength Boots [1] 230 DEF 60 For each 2 Refine Levels:; ATK +15; For each 3 Refine Levels:; MaxHP +120; MaxSP +8; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +11:; Physical attacks have a random chance to increase STR by 175 for 10 secon... Sol

Accessories

Item Lv Stats What it does Get it
Blue Mental Pendant [1] 0 - ATK +5%; MATK +5%; When equipped with Drooping Thanatos's Dolor:; For each 4 Refine Levels of Drooping Thanatos's Dolor:; Decreases After Skill Delay by 2%.; Refine Level of Drooping Thanatos's Dolor is +7 or higher:; Physical attacks have a 1% chance to ab... Sol
Red Force Pendant [1] 0 - ATK +5%; MATK +5%; When equipped with Drooping Thanatos's Dolor:; For each 4 Refine Levels of Drooping Thanatos's Dolor:; Decreases After Skill Delay by 2%.; Refine Level of Drooping Thanatos's Dolor is +7 or higher:; Physical attacks have a 5% chance to ab... Sol
Diamond Ring 0 - - official
Flower Ring 0 - - official
Gold Ring 0 - - official
Paradise Gloves 10 - Enables the use of Level 1 Heal.; Increases Attack Speed (decreases After Attack Delay by 10%). Sol
Paradise Magic Ring 10 - MATK +2%; Skill casting cannot be interrupted.; When equipped with Paradise Necklace:; Decreases Fixed Casting Time by 0.2 seconds.; Base Level at least 30:; MATK +1%; Decreases Variable Casting Time by 2%.; Base Level at least 45:; MATK +1%; Decreases Vari... Sol
Paradise Necklace 10 - Enables the use of Level 1 Heal.; Decreases Variable Casting Time by 10%. Sol
Paradise Ring 10 - ATK +2%; Skill casting cannot be interrupted.; When equipped with Paradise Gloves:; Decreases Fixed Casting Time by 0.2 seconds.; Base Level at least 30:; ATK +1%; Increases Attack Speed (decreases After Attack Delay by 2%).; Base Level at least 45:; ATK +1... Sol
Temporal Transcendence Ring [1] 99 DEF 15 DEF +15; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases Variable Casting Time by 10%.; When equipped with Temporal Transcendence Robe, Temporal Transcendence Cloak and Temporal Transcendence Boots:; ASPD +2; Decreases Variable Cast... Sol
Mercenary Ring Type A 99 - When equipped by Novice, Taekwon, Ninja and Gunslinger classes:; MaxHP +1000; MaxSP +200 Sol
Mercenary Ring Type B 99 - When equipped by Novice, Taekwon, Ninja and Gunslinger classes:; Decreases Variable Casting Time by 30%. Sol
Advanced Paradise Gloves 100 - Enables the use of Level 1 Heal.; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases Variable Casting Time by 5%. Sol
Advanced Paradise Magic Ring 100 - MATK +3%; Skill casting cannot be interrupted.; When equipped with Advanced Paradise Necklace:; Decreases Fixed Casting Time by 0.2 seconds.; Decreases Variable Casting Time by 10%.; Base Level at least 105:; MATK +2%; Base Level at least 110:; Increases Ma... Sol
Advanced Paradise Necklace 100 - Enables the use of Level 1 Heal.; Decreases Variable Casting Time by 10%.; Increases Attack Speed (decreases After Attack Delay by 5%). Sol
Advanced Paradise Ring 100 - ATK +3%; Skill casting cannot be interrupted.; When equipped with Advanced Paradise Gloves:; Decreases Fixed Casting Time by 0.2 seconds.; Increases Attack Speed (decreases After Attack Delay by 10%).; Base Level at least 105:; ATK +2%; Base Level at least... Sol
Ameretat [1] 100 - Decreases damage taken from Human players by 3%.; Decreases damage taken from Holy property attacks by 10%.; ATK +10%, MATK +10%.; When equipped with Special STR: ATK +30%.; When equipped with Special AGI: ASPD +15%.; When equipped with Special VIT: MaxHP +... Sol
Evil Spirit Gloves [1] 110 - MaxSP +200; MaxHP +500; Enables the use of Level 1 Spider Web.; When attacked, chance to activate Kimmy's mind confusion. official
Imperial Attack Ring [1] 125 DEF 8 Increases Attack Speed (decreases After Attack Delay by 5%).; Decreases Variable Casting Time by 7%.; Increases Critical Damage by 7%. Sol
Illusion Morpheus's Bracelet [1] 130 - INT +3; MaxSP +5%; When equipped with Illusion Morpheus's Ring:; MATK +10% Sol
Illusion Morpheus's Ring [1] 130 - INT +3; MaxSP +5%; When equipped with Illusion Morpheus's Bracelet:; Decreases Variable Casting Time by 10%. Sol
Illusion Sprint Glove [1] 130 - Decreases After Skill Delay by 3%.; When equipped with Illusion Sprint Ring:; Decreases After Skill Delay by additional 5%.; When equipped with Illusion Sprint Mail:; Decreases Variable Casting Time by 10%. Sol
Illusion Sprint Ring [1] 130 - Decreases Variable Casting Time by 10%.; When equipped with Illusion Sprint Mail:; Decreases After Skill Delay by 10%. Sol
Illusion Booster R [1] 130 - ATK +5% Sol
Hero's Badge [1] 150 - All Basic Stats +2 Sol
Grace Attack Ring [1] 150 DEF 10 Increases Attack Speed (decreases After Attack Delay by 7%).; Decreases Variable Casting Time by 10%.; Increases Critical Damage by 10%. Sol
Grace Magic Ring [1] 150 DEF 10 Increases Attack Speed (decreases After Attack Delay by 7%).; Decreases Variable Casting Time by 10%.; Increases Magical Damage against enemies of every element by 10%. Sol
Automatic Booster L [1] 160 - ATK +5%; MaxSP +5% Sol
Automatic Booster R [1] 160 - ATK +5%; MaxHP +5% Sol
Brilliant Light Sapphire Necklace [1] 170 - MATK +10%; Decreases Variable Casting Time by 7%.; When equipped with Brilliant Light Sapphire Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage against enemies of Angel and Dragon race by 15%. Sol
Brilliant Light Sapphire Ring [1] 170 - MATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with INT Soutane, Clergy's Manteau and Clergy's Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage agains... Sol
Sinful Ruby Ring [1] 170 - ATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Red Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Dama... Sol
Sinful Sapphire Ring [1] 170 - MATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Da... Sol
Safety Epaulet B [1] 170 DEF 10 MATK +5% official
Safety Pendant B [1] 170 DEF 10 All Basic Stats +5; Decreases Variable Casting Time by 5%.; When equipped with Safety Epolet B:; MaxHP +10%; Decreases Variable Casting Time by additional 15%.; When equipped with Safety Epolet R:; MaxHP +10%; Increases Attack Speed (decreases After Attack... official
Safety Pendant R [1] 170 DEF 10 All Basic Stats +5; Increases Attack Speed (decreases After Attack Delay by 5%).; When equipped with Safety Epolet R:; MaxHP +10%; Increases Attack Speed (decreases After Attack Delay by 15%).; When equipped with Safety Epolet B:; MaxHP +10%; Decreases Vari... official
Cardinal Ring [1] 200 - SPL + 3.; MATK + 10%.; Increase healing skill recovery by 15%.; Reduce damage taken from Doram and Human Player by 3%.; Reduce Fixed Casting Time of Oratio by 100%.; For every 10 Base Level, increase Arbitrium, Pneumaticus Procella, and Flamen damage by 1%. Sol
Temporal Ring-LT [1] 200 - When enchanted with Bear's Power:; ATK +100; When enchanted with Speed of Light:; Decreases After Skill Delay by 12%.; When enchanted with Muscle Fool:; MaxHP +20%; When enchanted with Runaway Magic:; MATK +100; When enchanted with Hawkeye:; Increases Range... Sol
Engraved Orlean's Glove [1] 210 - SPL +2, CRT +2, S.MATK +3. Sol
Engraved Pinguicula's Corsage [1] 210 DEF 20 MRES +2; Increases Magical Damage with Earth and Poison element by 7%. Sol
Engraved Waterdrop Brooch [1] 210 - MaxHP +5%, MRES +2.; Decreases damage taken from monsters of Water element by 5%.; Increases Magical Damage with Water element by 7%. Sol
Snowflake Earring [1] 210 - MATK +7%, MaxSP +7% Sol
Snowflake Necklace [1] 210 - MATK +7%, MaxHP +7% Sol
Snowflake Pendant [1] 210 - ATK +7%, MaxHP +7% Sol
Snowflake Ring [1] 210 - ATK +7%, MaxSP +7% Sol
Varmundt Soul Rune Ring [1] 210 DEF 10 Increases Ranged Physical Damage by 10%.; Decreases Variable Casting Time by 5%.; Increases Attack Speed (decreases After Attack Delay by 5%). Sol
Varmundt Temple Rune Ring [1] 210 DEF 10 Increases Magical Damage with every element by 10%.; Decreases Variable Casting Time by 5%.; Increases Attack Speed (decreases After Attack Delay by 5%). Sol
Varmundt Venom Rune Ring [1] 210 DEF 10 Increases Melee Physical Damage by 10%.; Decreases Variable Casting Time by 5%.; Increases Attack Speed (decreases After Attack Delay by 5%). Sol
Creative Signet of Star [1] 240 DEF 10 Increases Critical Damage by 7%.; P.ATK +2; When equipped with Nebula Suit of Luck:; Increases Critical Damage by additional 5%.; P.ATK +2 Sol
Power Signet of Star [1] 240 DEF 10 ATK +7%, P.ATK +3.; When equipped with Nebula Armor of Power:; ATK +5%, P.ATK +2. Sol
Signet of Star [1] 240 - - Sol
Spell Signet of Star [1] 240 DEF 10 Increases Magical Damage with every element by 7%.; S.MATK +2; When equipped with Nebula Robe of Spell:; Increases Magical Damage with every element by additional 5%.; S.MATK +2 Sol
Stamina Signet of Star [1] 240 DEF 10 MaxHP +7%, RES +3.; When equipped with Nebula Armor of Stamina:; MaxHP +5%, RES +3. Sol
Wisdom Signet of Star [1] 240 DEF 10 Decreases Variable Casting Time by 7%.; H.PLUS +2; When equipped with Nebula Robe of Wisdom:; Increases Healing skills effectiveness by 10%.; H.PLUS +2 Sol
Signet of Circulation: Autumn [1] 250 DEF 10 Increases Magical Damage with every element by 10%.; Decreases Variable Casting Time by 10%.; When equipped with Circulation of Life: Autumn:; Decreases After Skill Delay by 10%.; Increases Magical Damage against monsters of every race, except Players, by 5... Sol
Signet of Circulation: Spring [1] 250 DEF 10 Increases Melee Physical Damage by 10%.; Decreases Variable Casting Time by 10%.; When equipped with Circulation of Life: Spring:; Decreases After Skill Delay by 10%.; Increases Physical Damage against monsters of every race, except Players, by 5%.; For eac... Sol
Signet of Circulation: Summer [1] 250 DEF 10 Increases Ranged Physical Damage by 10%.; Decreases Variable Casting Time by 10%.; When equipped with Circulation of Life: Summer:; Decreases After Skill Delay by 10%.; Increases Physical Damage against monsters of every race, except Players, by 5%.; For ea... Sol
Signet of Circulation: Winter [1] 250 DEF 10 Increases Critical Damage by 10%.; Decreases Variable Casting Time by 10%.; When equipped with Circulation of Life: Winter:; Decreases After Skill Delay by 10%.; Increases Physical Damage against monsters of every race, except Players, by 5%.; For each 2 Re... Sol

Get it: Sol links to the page of the line that supplies the piece (a Sol shop, instance, crate or restored dungeon); official is an unchanged official piece, linked to its Divine Pride entry, which lists the monsters and shops (Sol keeps the official drops, at the server's 20x rates). Hover the item name for its full text.

Cards the guides use

From the research's guides only (player guides of other servers, not tested on Sol); the ten most often named. On Sol is the research index's answer (an official or restored drop, a Sol shop or reward), which can be stale for the newest lines.

Card Goes on What it does Guides On Sol
Broken Guard Beta Card Armor VIT +3; MaxHP +10%; Increases damage of Banishing Point and Cannon Spear by 10%.; When equipped with Verporta Card and Greater Research Assistant Bot Card:; Increases damage of Banishing Point and... 10 yes
Mutated Khalitzburg Card Shield MDEF +10; Decreases Physical and Magical Damage from Medium and Large size by 25%.; When equipped with Mutated White Knight Card:; Decreases Physical and Magical Damage from Large size by 5%.; Incr... 10 yes
White Knight Card Weapon ATK +15; Increases Physical Damage against enemies of Medium and Large size by 20%.; When equipped with Khalitzburg Knight Card:; Increases Physical Damage against enemies of Medium and Large size... 9 yes
Ancient Stalactic Golem Card Garment For each 10 base VIT:; MaxHP +150; Increases Attack Speed (decreases After Attack Delay by 1%).; Base VIT at least 120:; Decreases After Skill Delay by additional 3%. 8 yes
Khalitzburg Knight Card Shield DEF +20; Decreases Physical and Magical Damage taken from Medium and Large size by 25%.; When equipped with White Knight Card:; Decreases Physical and Magical Damage taken from Medium and Large siz... 8 yes
Alice Card Shield Decreases damage taken from Boss class by 40%.; Increases damage taken from monsters of Normal class by 40%. 7 yes
Amitera Card Armor MaxHP +10%; Base Level at least 200:; MaxHP +10% 7 yes
Bungisngis Card Headgear For each 2 Refine Levels:; MaxHP +1% 7 yes
Broken Cleaning Robot Omega Card Accessory DEX +2; VIT +1; MaxHP +10%; Increases damage of Axe Boomerang and Vulcan Arm by 10%.; When equipped with Kick and Kick Card and Greater Papila Card:; Increases damage of Axe Boomerang and Vulcan Ar... 6 yes
Marc Card Armor Prevents Frozen status.; Decreases damage taken from Water elemental attacks by 5%. 6 yes

Shadow set

Full Penetration armor and shoes +10, Mega Blitz weapon, Separate Reload shield, Maximum Mammoth jewelry.

Cards

TODO: not checked.

Enchants

Hub enchanters for the crown, Nebula and the Foxtail.

Not on Sol yet

  • Time Gap Spirit Foxtail, Gaebolg Boots, Celine set, Yggdrasil layer 1.

TODO: the Doram suit sets' source on Sol is not written up in the wiki yet.

Sources

Expanded jobs research: iRO wiki (A for structure), muhRO Ced 2026, Inven promo guide 2026, RO+. Numbers B.