Your path: level 1 to 99
You start as a Novice, level fast with free gear, and change to your 3rd job at base 99 / job 50. Nothing here needs a story quest, and nothing costs real farming: this band is about finding your pace. Pick your EXP rate first (Rates and Advanced Looting): 1x to 100x, and a slow rate earns a permanent drop bonus at 230. Boosters stay at 1x on purpose and get a pack at every milestone (Booster).
Gear to wear
| Slot | Wear | Where from |
|---|---|---|
| Weapon | Paradise weapon (level 10), then a Paradise class weapon (45); Eden Group weapons at 26, 40 and 60 | Paradise Team Member; the Eden courses (Paradise and Eden) |
| Armor, garment, shoes | Paradise set (10); Eden Group Uniform, Manteau, Boots (7 to 60) | same |
| Headgear | Paradise Cap or Hat; Eden Group Hat with its stat card | same |
| Accessories | Paradise Ring or Magic Ring, Gloves or Necklace | Paradise Team Member |
| Shadow gear | Paradise Shadow set (10, all six pieces) | Paradise Team Member |
Claim the level 10 Paradise set at once. A Booster also gets a +7 Metal weapon at 10 and a starter set in pack 1.
Where to level
- The Hunting Board in any of the nine towns: three daily missions and a weekly one near your level. This is the best EXP and the best coins in the band (Hunting).
- The fields of your level. There is no level-gap penalty on drops.
- Instances that take low levels, started from the Instance Manager (
@instance): Orc's Memory (30-80), Poring Village (30-60), Weekend Dungeon (60+, weekends), Nidhoggur's Nest (70+), Sealed Catacomb (75+), Half Moon In The Daylight (80+), Culvert and Geffen Magic Tournament (90+). Endless Tower, Octopus Cave and Mistwood Maze have no level limit (Instances). - Sunken Tower (40+) is an EXP instance for every band from 40 on: floors of random monsters, EXP for every monster to the whole party; keep your party within the leader's 20-level tier.
What to do with your coins
Hunting Coins buy Bubble Gum and buff potions at the Hunting Shop. Every instance clear gives Instance Coins and Kachua keys: do not spend them yet, you want them at 100 for your first real set and for shadow gear.
| Line | Level | Daily player | Two evenings a week | Daily, on Hell |
|---|---|---|---|---|
| Paradise gear (free handouts) | 10 | free | free | free |
| All priced lines above | 0 h | 0 h | 0 h |
Hours are expected values for one player working on that line alone: farm hours / calendar weeks. The weeks include the daily and weekly limits (one clear of an instance a day, hunting missions, field MVPs, login days). "Daily player" plays 5 days a week, 2 hours a day, clears on Hard; "two evenings" plays 2 days of 3 hours; "daily on Hell" plays 5 days of 2.5 hours on Hell. A group shortens the clears. Lines marked as needing Nightmare or Hell clears are left out of the sum for a Hard player; the lines overlap, because the same clears feed several of them.
Next
3rd job at base 99 / job 50 (Job Master), then level 100 to 149.