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Kachua and shadow gear

On Sol, shadow gear comes mostly through Kachua's Secret Keys. Keys come from instance clears and field MVPs; each key gives a Mileage Coupon, and coupons buy shadow sets in the Mileage shops. Sol makes the shadow rows cheaper and lets you choose the mix-set piece.

Keys

Source Keys
Instance clears (from the Instance Manager) 1 key for each of your first 3 clears a day, 8 keys at the 5th clear of the week, plus 5% / 7% / 10% / 15% per clear on Normal / Hard / Nightmare / Hell. Details: Clear rewards
Field MVPs (those with a permanent spawn) level 50-99: 20%, 100-149: 35%, 150-199: 50%, 200+: 65% per kill

The MVP chance is the final chance, shown in @mobinfo; Advanced Looting and instance modes can raise it. Instance MVPs do not drop keys (the clear pays instead).

The box and the coupons

Kachua's Secret Box stands in the hub (group Shadow Gear, first row) and at its official spot (sec_in02 126,178). Each key used gives one [Kachua] Mileage Coupon, always, plus one random prize from Sol's prize pool below. You can open ten keys at once.

The prize pool

One prize per key. Out of every 100 keys, on average (2026-10-13: Blacksmith's Blessing 20 and the new ore selector boxes; Gold, the Golden Diamond Box, the two rough ore boxes and the Care Package Era I and II boxes left the pool; 2026-10-14: the Shadow 9 Refine Hammer and the Permanent Card Remover joined, more hammers, fewer Bloody Branches):

Prize Per 100 keys
Blacksmith's Blessing (a failed refine keeps the item and its level) 20
Skill Shadow Cube (one random 3rd-job skill shadow piece) 12
Shadow Refine Hammer (a shadow piece up to +9 gets a random refine from +1 to +10, low results likelier: +1 15 %, +2 17 %, +3 17 %, +4 15 %, +5 12 %, +6 9 %, +7 7 %, +8 4 %, +9 3 %, +10 1 %) 9
Material Shadow Cube II (two random mix-set base pieces) 7.5
Enriched Selector Box (choose 10 Enriched Oridecon or 10 Enriched Elunium) 6
Blacksmith's Blessing Box (3 Blessings) 5
All Shadow Cube (one random shadow piece of any kind) 4.9
HD Selector Box (choose 6 HD Oridecon, HD Elunium, HD Carnium or HD Bradium) 4
Random Shadow Thump Box (one random mix-set thump box) 4
Bloody Branch 3.4
Special Shadow Spellbook Box (one random spellbook of the 17 mix-set books) 3.7
Bubble Gum 2.7
Shadow Spellbook Selection Box (choose a class or skill spellbook, physical or magical) 2.7
Shadow Refine Hammer Box (3 hammers) 1.5
Costume Cache (one random costume of every instance Costume Cache, about 800) 1.2
Powerful Soul Essence, Powerful Dimensional Essence 1.1 each
Care Package Era III (one random Care Package of 2023 and 2024) 1
Care Package Era IV (one random Care Package of 2025 onward, with most of iRO's Kachua gear) 1
Enchantment Ticket x2 0.9
Refining Certificate Envelope 0.75
Shadow 9 Refine Hammer (sets a shadow piece from +0 to +8 straight to +9; announced) 0.5
Permanent Card Remover (pick an equipped piece, its cards come off; never used up; announced) 0.5
Permanent Infinite Fly Wing (teleports like a Fly Wing, never used up, can be stored) 0.5
Permanent Infinite Giant Fly Wing (used by a party leader, teleports the whole party on the map together, like a Giant Fly Wing; never used up, can be stored) 0.5
Permanent Infinite Convex Mirror (shows the map's Boss monsters for 10 minutes, like a Convex Mirror; never used up, can be stored) 0.5
M. Shadow Armor, Shoes, Pendant or Earring Box (a Master shadow piece for a random class) 0.4 each
Master Shadow Weapon, Master Shadow Shield 0.4 each
Furious Weapon Coupon, Furious Crown Coupon (trade at Tunkarom, the hub's Cat Hand Salesmen, for the Furious weapon or crown of your choice) 0.3 each
Furious Boots, Furious Refine Stone 0.3 each
Ace Card in Mouth Selection Box (choose one of the four level-150 Ace in Mouth headgears; they form sets with the Gambler's Seal [1] of the Instance Coin Shop) 0.25
Sealed Boss Card Album (one sealed MVP card) 0.15
Advanced Refining Certificate Envelope 0.05

The two permanent wings and the permanent mirror are announced to the server when someone wins one.

The two Refining Certificate Envelopes give safe refine certificates for the Refine Master (hub, group Refine and Grade; see Services).

Tunkarom (the hub's Cat Hand Salesmen, group Shadow Gear, and at the Item Mall itemmall 41,55) takes one Furious Weapon Coupon for any of the 38 Furious weapons or one Furious Crown Coupon for any of the 18 Furious crowns, nothing else needed.

Coupons are spent at the hub's Cat Hand Salesmen (group Shadow Gear). The Item Mall's Macaroon is closed on Sol.

Since 2026-10-14 the shadow pieces come in selection boxes: buy a box, use it and pick one piece (closing the menu keeps the box). kRO's cubes gave every piece of a list at once; those are gone from the shops (cubes you already have still open as before).

Entry Boxes Price in coupons
Shadow skill pieces by class (pick one) One box per 3rd class: all of that class's skill shadow pieces (usually 12: four skills, three pieces each) 4
Shadow class pieces (pick one) One box per class: that class's general shadow pieces (2 to 8) 6
4th-job shadow selection boxes (37): one piece of the set, see 4th-job shadow sets 15
Shadow base sets (pick one) Penetration (Earring, Pendant, Shoes, Shield, Weapon, Armor); Race Penetration (the 5 race weapons and 5 race armors); Tempest and Race Tempest the same for magic; Mammoth; Gemstone 8

The other tabs:

Tab Sells Price in coupons
Smelting, Modification, Useful Items Blessing and Shadow Refine Hammer boxes (3), line refine hammers, refinement cubes, Hero's Weapon Modification Boxes and more 20 to 200, official prices
Shadow Exchange Ticket (Shadow Redemption Ticket) 20 on Sol (official 50)
Drop Box The 16 mix-set thump boxes and the Almighty (Status) thump box 35 on Sol (official 75)
Spellbook One spellbook per mix set: one random-option roll on that set's pieces 5 on Sol (official 10)
Shadow Spellbook Selection Box (Sol adds it): choose a class or skill spellbook, physical or magical 5

Everything else (refine hammers, refinement cubes, modification boxes, Blessing and hammer boxes) keeps its official price. The Silit Pong Box is not sold on Sol; its place in the Useful Items tab holds the Almighty thump box (35).

Mix sets: thump boxes and selection boxes

How a mix-set piece is made: 1. Collect the set's base pieces at +7 or more (Reload: +9). Most come from that set's base cube in the Shadow Cube tab. 2. Buy the set's thump box (35 coupons) and use it: the official combination window opens and takes the base pieces the recipe needs. 3. On Sol you then get a Shadow Selection box of that set. Use it and pick the piece you want. Closing the menu keeps the box.

Mix set Pieces you can pick Base pieces the thump box takes (+7)
Maximum Mammoth Armor, Shoes, Earring, Pendant all 6 Mammoth pieces
Full Penetration Armor, Shoes, Earring, Pendant 10 Penetration and race pieces
Full Tempest Armor, Shoes, Earring, Pendant 10 Tempest and race pieces
True Gemstone Armor, Shoes, Earring, Pendant 6 Gemstone pieces
Major Auto Spell Armor, Shoes, Earring, Pendant all 6 Auto Spell pieces
Lord Bearer's Armor, Shoes, Earring, Pendant 6 Bearer's pieces
Spell Caster Armor, Shoes, Earring, Pendant 6 Caster and Spell Flow pieces
Mega Blitz Weapon, Shield all 6 Blitz pieces
Durable Weapon, Shield all 6 Physical pieces
Clever Weapon, Shield all 6 Magical pieces
Absolve Weapon, Shield 5 Spiritual and Malicious pieces
Perfect Size Weapon, Armor 3 size pieces (Big, Medium, Small)
Almighty Earring, Pendant 5 stat pieces (Power, Int, Dexterous, Vital, Athletic, Lucky)
Infinity Infinity Shadow Weapon Infinity Earring and Pendant
Hasty Infinity Shadow Weapon (as in the official data) 2 Hasty pieces
Reload Separate Reload Shadow Shield 3 Reload pieces at +9

The Experience thump box is sold but cannot be used (its recipe is missing in the official data). Do not buy it.

Many basic pieces (stat, race, Physical, Magical, Blitz, Infinity) also come from the official MVP "Mysterious Combination" recipes, as on official servers.

Shadow spellbooks

A spellbook gives a shadow piece new random options without touching its refine level. Double-click the book: the upgrade window opens; put the piece in (it must be in your bag, not worn, without cards). The piece's old options are replaced, and the book is used up.

  • The 17 mix-set books (Almighty, Major Auto Spell, Hasty, Durable, Perfect Size, True Gemstone, Experience, Clever, Infinity, Lord Bearer's, Mega Blitz, Absorb, Maximum Mammoth, Full Temperament, Reload, Spell Caster, Trait Status) work on their set's pieces refined up to +10, and give one or two options (a second one about half the time):
  • first (defensive): resistance to one element +2-3 % (Neutral 1-2 %, all elements 1-2 %), or 2-3 % less physical or magical damage from monsters of one size (Almighty, Lord Bearer's and Hasty: 3-5 % less physical damage);
  • second: 1-2 % less physical or magical damage from monsters of one element, or 1-2 % less damage from normal or boss monsters.
  • Class and Skill spellbooks work on the class shadows and the 3rd-job skill shadows (any refine), and give one option:
  • physical book: ATK +1-15, ATK +1-3 %, ASPD +1, ASPD +1-5 %, HIT +5-15, Critical +1-15, critical damage +1-5 % or long-range damage +1-5 %;
  • magical book: MATK +1-15, MATK +1-3 %, variable cast time -1-3 %, healing +3-5 %, healing received +3-5 %, Max SP +20-100 or Max SP +1-2 %.

The books' official text names no options, so Sol uses the official shadow option tables (the value ranges are kRO's own); they may change once the official numbers are known.

Shadow items from field MVPs

Field MVPs with a permanent spawn also give shadow items (final chance; like the key, the era box and the costume rows they go straight to the inventory of the MVP player, by mail when the bag is full):

MVP level Drop Chance
100-149 Material Shadow Cube II (two random mix-set base pieces) 3%
150-199 Random Shadow Thump Box (one random mix-set thump box) 2%
200+ Random Shadow Thump Box 5%

Shadow Recycler

In the hub (group Shadow Gear). Bring several unwanted items of the same tier, get one new roll:

You give You get
5 basic pieces (stat, race, class, skill and every other non-mix piece) 1 Material Shadow Cube II
5 mix-set pieces (pieces of the sets above) 1 Random Shadow Thump Box
3 Ancient Hero weapons (any of the 38 weapons the Ancient Hero's Weapon Box gives, mixed classes allowed; not Patent or LT weapons) 1 Ancient Hero's Weapon Box (a new random weapon of any class, Ancient Hero)

Refines are lost, and so are a weapon's cards and enchants (the Recycler asks again before taking a refined or carded weapon). Equipped, rented or bound items are not taken. You can also sell any piece to the Surplus Buyer for 50,000 z.

4th-job shadow sets

Official servers have no normal way to get the level 200 shadow sets of the 4th jobs. On Sol each set has a selection box in the Cat Hand Salesmen's Shadow class pieces shop, 15 coupons each. Use the box and pick one piece; closing the menu keeps the box. These pieces count as basic pieces at the Shadow Recycler. These prices are a first try: Silent checks later whether this route is right, so it may move.

Box Pieces you can pick
Full Power, Full Rate, Full Spell Armor, Shoes
Focusing, Stout, Centering, Witty Earring, Pendant
Physical Power, Magical Spell, Concentration, Wisdom, Stamina, Creative Weapon, Shield
Sword Master, Bow Master, Fatal Master, Magical Master, Spell Master, Sorcery Master Armor, Shoes, Earring, Pendant
Dragon Knight Skill Storm Servant and Dragonic Spear (Earring, Pendant), Hack Slasher and Madness Breath (Armor, Shoes)
Biolo Skill Explosive and Acidified (Earring, Pendant), Mystery Dust and Thorns (Armor, Shoes)
Spirit Handler Skill Chulho Claw and Hyunrok Cannon (Earring, Pendant), Hogogong Battering and Hyunrok Breeze Spirit (Armor, Shoes)
Imperial Guard, Shadow Cross, Abyss Chaser, Cardinal, Inquisitor, Meister, Windhawk, Troubadour and Trouvere, Arch Mage, Elemental Master, Night Watch, Shinkiro and Shiranui, Sky Emperor, Soul Ascetic, Hyper Novice Skill the class's first skill set pair: an Earring and Pendant set and an Armor and Shoes set (for example Shadow Cross: Eternal Cross, Savage)

The second skill set pair of those fifteen classes (for example Shadow Cross's Crater and Stab) is newer than Sol's game client, so it is not offered.

Master shadow gear: enchants and Shadow Essence

The Master Shadow Weapon and Shield and the M. class shadow sets have official Enchant tables; on Sol two NPCs in the hub (group Shadow Gear) open them:

NPC Opens
Master Shadow Smith, first enchant entry Master Shadow Weapon and Shield; M. sets of Dragon Knight, Imperial Guard, Shadow Cross, Abyss Chaser, Cardinal, Inquisitor, Meister, Biolo, Windhawk
Master Shadow Smith, second enchant entry M. sets of Troubadour and Trouvere, Arch Mage, Elemental Master, Night Watch, Spirit Handler, Shinkiro and Shiranui, Sky Emperor, Soul Ascetic, Hyper Novice

The window shows what each slot costs. The Master weapon and shield use Shadow Essence (1 for a stat +5, 5 for a trait +3); the M. class sets use their class soul materials.

Master Shadow Smith (hub, group Shadow Gear, "Shadow Essences"): 1 Fragment of Good Will or 1 Piece of Sin for 1 Shadow Essence. The fragments drop on Thanatos Tower floors 9-12 (Thanatos Tower). The rate may change.

Master Shadow Smith: forging a Master piece

The Master Shadow Smith (hub, group Shadow Gear, the last NPC of the row) forges the M. class piece you choose:

You bring You get
one class shadow piece of the slot (armor, shoes, earring or pendant) refined to +9 or higher, and 10 Hell Coins the Master piece of that class and slot (for example a +9 Hack Slasher or Sonic Shadow Armor gives the M. Dragon Knight Shadow Armor), at +0
  • A class shadow piece is any shadow piece made for one class: the 3rd-job skill pieces (Sonic, Ignition, Cold Breath...), the 4th-job skill pieces (Hack Slasher, Storm Servant...) and the class pieces of Kagerou/Oboro, Rebellion, Star Emperor, Soul Reaper and Doram. Stat, race and mix-set pieces (Full Penetration, Maximum Mammoth...) do not count.
  • The old piece's refine and enchants are used up; the Master piece comes at +0.
  • Equipped, rented or bound pieces are not listed: unequip a piece first.
  • The Master Shadow Weapon and Shield are not forged here: they come only from the Kachua box.
  • Hell Coins come from Hell clears of level 150+ instances (Rewards).

How long does it take?

Keys per week, from instance clears only (field MVP keys come on top):

Player Keys a week
Daily player (2 clears a day, 5 days, Hard) about 15.7
Two evenings (3 clears a day, 2 days, Hard) about 9.4
Daily on Hell (2 clears a day, 5 days) about 16.5
Goal Coupons Daily player Two evenings Daily on Hell
One spellbook roll 5 under a week under a week under a week
A full 3rd-job skill set (two cubes) 16 about 1 week about 2 weeks about 1 week
A class set 15 about 1 week under 2 weeks about 1 week
One thump box 35 2.2 weeks 3.7 weeks 2.1 weeks
One Maximum Mammoth piece of your choice (base cube 10 + thump box 35) 45 about 3 weeks about 5 weeks about 3 weeks
The whole Maximum Mammoth set (4 x 45) 180 about 11.5 weeks about 19 weeks about 11 weeks

Lucky prizes from the box, MVP drops and the recycler shorten this.

Master class shadow pieces: the Master Shadow Smith forges the armor, shoes, earring and pendant pieces of a class of your choice (above); the Master Shadow Weapon and Shield come only from the prize pool (Not available yet).

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