Ancient Hero, Patent and Hero-LT
| Level | 170 to 200 |
| Where | EDDA Bio Laboratory (Instance Manager, 170+) and the Bio Lab nightmare floor; reforms and enchants in the hub row Bio Lab |
| Cost of a full set | A weapon box (random of 38) drops 20 % to 70 % a clear by mode, then three weapons you do not want buy a new box at the Shadow Recycler. The Patent reform needs a Patent cube and a +7 weapon; Hero-LT needs 100 Upgrade Stones + 100 Fragments + 50 Documents. |
| Enchant route | Hero Enchanter: the Hero's Badge and Hero's Boots-LT, three enchants each. |
| Related lines | Thanos weapons; Temporal circlets |
Hours (expected hours alone / calendar weeks, all lines):
| What | Daily player | Two evenings a week | Daily, on Hell |
|---|---|---|---|
| Ancient Hero weapon (a chosen one), boots and two Patent cubes | 31.4 h / 3.1 wk | 31.5 h / 6.7 wk | 26.4 h / 2.1 wk |
| Hero's Badge and Hero's Boots-LT enchants (one pass each) | 27.8 h / 3.9 wk | 26.9 h / 7.5 wk | 1.6 h / 0.13 wk |
What it is
- Ancient Hero weapons: one per weapon type (for example Royal Bow), from the Ancient Hero's Weapon Box.
- Patent weapons (for example Patent Royal Bow) and Hero-LT weapons (for example Royal Bow-LT): their reforms.
- Ancient Hero's Boots, Great Hero's Boots, Hero's Boots-LT, and the Hero's Badge.
Level 180-200 weapons for many classes. They come from the EDDA Bio Laboratory, as on official servers; the Bio Lab nightmare floor is the slower way in before you can run it.
Who uses it
Many classes; check the weapon that fits your build.
How to get it
- Run the EDDA Bio Laboratory (level 170+) from the Instance Manager. Per member, when the Unknown Swordsman dies:
| Reward | Normal | Hard | Nightmare | Hell |
|---|---|---|---|---|
| Somatology Research Document | 3 | 4 | 6 | 8 |
| Somatology Experimental Fragment | 5 | 7 | 10 | 14 |
| Ancient Hero's Weapon Box | 20% | 30% | 50% | 70% |
| Patent Ancient Hero's Cube | 10% | 15% | 25% | 40% |
| Ancient Hero's Boots | 5% | 10% | 20% | 35% |
| Hero's Badge | - | - | - | 5% |
The Unknown Swordsman also drops Documents and Fragments himself (35% each, before the server's drop rate), the
Bio Reactor Box, the Bio Lab Material Box, an Experimental Weapon Box and, rarely, an Ancient Hero's Weapon Box,
the Vicious Mind Aura and his card. The guards inside drop Documents and Fragments now and then too.
2. Before that, or between runs, hunt the Bio Lab nightmare floor (lhz_dun_n; Ohno Tohiro in Lighthalzen at
321,218 lets you in for 100,000 z or 10 research charts, as official): the early grind path. Its normal monsters
drop Somatology Experimental Fragments (2%), Somatology Research Documents (1%) and the Ancient Hero's Weapon Box
(0.1%). After enough kills a mini-boss appears (Weapon Box 15%), and after the mini-bosses one of 13 MVPs (Weapon
Box 50%).
3. Open the Ancient Hero's Weapon Box: it gives one random Ancient Hero weapon out of 38, of any class, at +0.
You do not choose the type, and it may be a weapon your class cannot use.
4. Weapons you do not want: give 3 of them to the Shadow Recycler in the hub (group Shadow Gear)
for a new Ancient
Hero's Weapon Box (Kachua and shadow gear). Patent and LT weapons
are not taken. Refine, cards and enchants of the weapons you give are lost.
Where the materials come from
| Material | Source |
|---|---|
| Ancient Hero's Weapon Box, Boots, Patent Ancient Hero's Cube, Hero's Badge | EDDA Bio Laboratory clears; the box also from the Bio Lab nightmare floor (monsters, mini-bosses, MVPs), the Unknown Swordsman and the Shadow Recycler |
| Somatology Research Document, Somatology Experimental Fragment | EDDA Bio Laboratory clears and its monsters; Bio Lab nightmare floor monsters |
| Weapon / Armor Upgrade Stones (Lower, Intermediate) | the Ore Researcher in the Regenschirm laboratory (rgsr_in; or in the hub: the Regenschirm Lab, Bio Lab), as official: Lower = 1 Shadow Decon + 20,000 z ("Buy additional ore"; the upgrade ores themselves have no source on Sol), Intermediate = 3 Lower + 10,000 z. No story needed: the Equipment Reform PR Agent in Lighthalzen (99,156) or in the Item Mall (14,50) takes anyone in |
| Enchantment Ticket | see Enchanting |
Refine, grade, reform
Official reforms, unchanged. The LT reforms are done in the hub at the Regenschirm Lab (group Bio
Lab), which opens the reforms of the
official Special Equipment Researcher (rgsr_in 136,171) in the Regenschirm laboratory; none needs the story.
Refining: normal (or in the hub: Refine and Grade).
| Step | Needs | Result |
|---|---|---|
| Patent weapon | use a Patent Ancient Hero's Cube on the Ancient Hero weapon at +7 or more, no cards | the Patent weapon, refine -2 |
| Great Hero's Boots | the cube on Ancient Hero's Boots at +7 or more | Great Hero's Boots, refine -2 |
| Hero-LT weapon (lower mod) | Patent weapon at +9 or more, 100 Weapon Upgrade Stone (Lower), 100 Somatology Experimental Fragment, 50 Somatology Research Document | the LT weapon, refine -5 |
| Hero-LT weapon (intermediate mod) | the same with 100 Weapon Upgrade Stone (Intermediate), 300 Fragments, 150 Documents | the LT weapon, refine -1 |
| Hero's Boots-LT | Great Hero's Boots at +9 or more, 100 Armor Upgrade Stone (Lower), 100 Fragments, 50 Documents (or the intermediate version: 100 Armor Upgrade Stone (Intermediate), 300 Fragments, 150 Documents) | Hero's Boots-LT, refine -5 (intermediate: -1) |
Remove cards before a reform.
Enchanting
Hero's Badge and Hero's Boots-LT are enchanted at the Bio Lab Enchanter in the hub (group Bio Lab), which opens the game's Enchant window, as official. Three enchants, in this order:
| Order | Cost | Result (random) | Upgrade in the window |
|---|---|---|---|
| 1st | 100,000 z | STR, INT, AGI, VIT or LUK +1 (20% each) | to +2 for 500,000 z, +3 for 1,000,000 z, +4 for 5,000,000 z, +5 for 10,000,000 z |
| 2nd | 500,000 z | Spell 1, Fighting Spirit 4, Sharp 1 or Fatal 1 (25% each) | one level up for 1,000,000 z, then 5,000,000 z, then 10,000,000 z (Fatal: 1,000,000 z, then 10,000,000 z) |
| 3rd | 1 Enchantment Ticket | the item's special STR, AGI, VIT, INT, DEX or LUK bonus (1 in 6 each) | - |
Reset: 1 Enchantment Ticket, always succeeds.
Enchantment Tickets on Sol come from the official MVP combination route: field MVPs drop the Mysterious Combination Scroll Bundle, which sometimes holds an Enchantment Ticket Combination Scroll. Using the scroll with a Powerful Soul Essence, a Powerful Dimensional Essence, 150 Zelunium and 150 Shadowdecon makes 2 Enchantment Tickets. Wolfchev's Laboratory on Nightmare and Hell pays them too (Clear rewards); the official Mileage shop row is not on Sol. The Mad Bunny-LT enchants in the hub (Bio Lab Enchanter, same group) use the same tickets. The hub's MVP Combination Guide (group Shadow Gear) explains these combinations.
Official vs Sol
| Official | Sol | |
|---|---|---|
| Weapon box, boots, cube, materials | EDDA Bioresearch Laboratory (materials when you leave after the clear) | EDDA Bio Laboratory clear rewards (by mode), its monsters, the Bio Lab nightmare floor |
| Unwanted weapons | no use | 3 for a new box at the Shadow Recycler |
| Reforms | Regenschirm laboratory | the same, also in the hub |
| Badge and Boots-LT enchants | Enchant window, Enchantment Tickets | the same, at the hub's Bio Lab Enchanter |
Comes after / leads to
After Thanos weapons and the Illusion line.
Tips
On Hell most EDDA clears give each member a weapon box, but the weapon is random among all classes, so expect several clears before you see the weapon you want. Recycle the others, three for one. The LT reforms need hundreds of Documents and Fragments: EDDA on the higher modes is the quickest source.
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