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Your path: level 200 to 239

The 4th job, and the first end-game sets: Snow Flower, Thanatos, Poenitentia and the Varmundt fields. At 230 you receive Advanced Looting, up to +50 % drops if you leveled slowly (Rates).

Gear to wear

Slot Wear Where from
Armor, accessories (210+) Snow Flower set (100 Snow Flower Petals a piece) Maram in Ice Castle or the hub (Snow Flower, Glacier)
Weapon (210+) Glacier weapon (150,000 z); later a Dim Glacier weapon Maram; Abandoned Pit boxes
Accessories, boots, crown (170 to 215) Brilliant Light or Sinful rings and necklaces; Boots and Crown of Good and Evil; a Good or Evil weapon Thanatos Relic Keeper, fragments from Thanatos Tower floors 9 to 12 (Thanatos Tower)
Weapon (220+) Poenitentia weapon with Sakray's Wrath or Regret Tomb of Remorse clears, Mineas, the Marquis of Remorse (Poenitentia)
Boots (230; the instance from 215) Unknown Boots of your stat, enchanted with Ymir Beads Airship Crash clears and Rusbald's exchange (Airship Crash)
Armor, garment, boots (230+) Varmundt rune gear of an element Varmundt's Biosphere fields; Omega and Beta (Varmundt)
Weapon (220+) Solid, Wicked or Precision weapon Clock Tower Unknown Basement from 240 (Solid, Wicked, Precision)
Shadow gear Complete mix sets, the 4th-job skill sets, then Master pieces Kachua; the Master Shadow Smith turns a +9 class piece and 10 Nightmare Coins into the Master piece

Where to level

Villa of Deception Advanced (200+) is the best coin and Nightmare Coin payer. Thanatos Tower floors 9 to 12 (monsters 200 to 205). From 220 the Tomb of Remorse. Endless Tower on Hell pays extra keys and Soul Essences. The Hunting Board's band 191-230 and, from 210, the Episode 19 fields around Ice Castle (the hub's Field Guide takes you there from 188). From 230 the four Varmundt's Biosphere fields (and the Soul, Temple and Venom fields, open doors, monsters 253-255).

What to buy first

  1. The Snow Flower set for your slot with Petals: the Hunting Board missions on the Episode 19 maps pay 10 a day.
  2. A Glacier weapon for 150,000 z, then a Dim Glacier weapon box from the Abandoned Pit.
  3. A Poenitentia weapon: Mineas from the Tomb of Remorse (20 to 36 a clear, plus a 5 % weapon chance per clear).
  4. Save Nightmare Coins (10 per Master piece) and zeny for the large crafting fees ahead.
Line Level Daily player Two evenings a week Daily, on Hell
Nightmare Coin gear: Battle Processor and Pirate Captain's Coat 200 needs Nightmare or Hell clears needs Nightmare or Hell clears 39.3 h / 5.8 wk
Thanatos relics: weapon, crown, boots, two accessories 215 20.0 h / 2.0 wk 20.0 h / 3.3 wk 20.0 h / 1.6 wk
Thanatos enchants (weapon, crown, boots: one pass each) 215 needs Nightmare or Hell clears needs Nightmare or Hell clears 74.7 h / 6.9 wk
Snow Flower set (armor, manteau, boots, pendant, ring) 210 12.5 h / 1.2 wk 12.5 h / 2.1 wk 10.6 h / 0.85 wk
Snow Flower armor enchants (one pass) 210 175 h / 17.5 wk 175 h / 29.2 wk 149 h / 11.9 wk
Glacier weapon (zeny) and a chosen Dim Glacier weapon 230 0.52 h / 0.05 wk 0.52 h / 0.09 wk 0.52 h / 0.04 wk
Poenitentia weapon (a chosen one) and one condensed option roll 230 10.1 h / 2.4 wk 10.1 h / 6.0 wk 8.7 h / 2.1 wk
Solid Claymore (Clock Tower basement) 233 3.8 h / 0.38 wk 3.8 h / 0.63 wk 3.8 h / 0.30 wk
Varmundt Fire rune armor, manteau and boots 230 1.4 h / 0.14 wk 1.4 h / 0.24 wk 1.4 h / 0.12 wk
Rune upgrade of the Varmundt Fire armor (reform) 230 37.5 h / 3.8 wk 37.6 h / 6.3 wk 38.6 h / 3.1 wk
Varmundt rune gear enchants (three pieces, one pass each) 230 0.40 h / 0.04 wk 0.40 h / 0.07 wk 0.40 h / 0.03 wk
Shadow: Sword Master set (4th-job, 4 pieces) 200 15.4 h / 2.2 wk 14.9 h / 4.2 wk 11.4 h / 1.5 wk
Shadow: the Master class set (M. Dragon Knight, 4 pieces) 200 1157 h / 161.4 wk 1118 h / 312.1 wk 5.9 h / 0.79 wk
Master class set enchants (four pieces, one pass each) 200 0.27 h / 0.03 wk 0.27 h / 0.04 wk 0.27 h / 0.02 wk
Master Shadow Weapon and Shield enchants (one pass each) 200 0.20 h / 0.02 wk 0.20 h / 0.03 wk 0.20 h / 0.02 wk
All priced lines above 1434 h 1395 h 365 h

Hours are expected values for one player working on that line alone: farm hours / calendar weeks. The weeks include the daily and weekly limits (one clear of an instance a day, hunting missions, field MVPs, login days). "Daily player" plays 5 days a week, 2 hours a day, clears on Hard; "two evenings" plays 2 days of 3 hours; "daily on Hell" plays 5 days of 2.5 hours on Hell. A group shortens the clears. Lines marked as needing Nightmare or Hell clears are left out of the sum for a Hard player; the lines overlap, because the same clears feed several of them.

Next

Level 240 and up: the Constellation Tower, the Depths and the top.