Your path: level 200 to 239
The 4th job, and the first end-game sets: Snow Flower, Thanatos, Poenitentia and the Varmundt fields. At 230 you receive Advanced Looting, up to +50 % drops if you leveled slowly (Rates).
Gear to wear
| Slot | Wear | Where from |
|---|---|---|
| Armor, accessories (210+) | Snow Flower set (100 Snow Flower Petals a piece) | Maram in Ice Castle or the hub (Snow Flower, Glacier) |
| Weapon (210+) | Glacier weapon (150,000 z); later a Dim Glacier weapon | Maram; Abandoned Pit boxes |
| Accessories, boots, crown (170 to 215) | Brilliant Light or Sinful rings and necklaces; Boots and Crown of Good and Evil; a Good or Evil weapon | Thanatos Relic Keeper, fragments from Thanatos Tower floors 9 to 12 (Thanatos Tower) |
| Weapon (220+) | Poenitentia weapon with Sakray's Wrath or Regret | Tomb of Remorse clears, Mineas, the Marquis of Remorse (Poenitentia) |
| Boots (230; the instance from 215) | Unknown Boots of your stat, enchanted with Ymir Beads | Airship Crash clears and Rusbald's exchange (Airship Crash) |
| Armor, garment, boots (230+) | Varmundt rune gear of an element | Varmundt's Biosphere fields; Omega and Beta (Varmundt) |
| Weapon (220+) | Solid, Wicked or Precision weapon | Clock Tower Unknown Basement from 240 (Solid, Wicked, Precision) |
| Shadow gear | Complete mix sets, the 4th-job skill sets, then Master pieces | Kachua; the Master Shadow Smith turns a +9 class piece and 10 Nightmare Coins into the Master piece |
Where to level
Villa of Deception Advanced (200+) is the best coin and Nightmare Coin payer. Thanatos Tower floors 9 to 12 (monsters 200 to 205). From 220 the Tomb of Remorse. Endless Tower on Hell pays extra keys and Soul Essences. The Hunting Board's band 191-230 and, from 210, the Episode 19 fields around Ice Castle (the hub's Field Guide takes you there from 188). From 230 the four Varmundt's Biosphere fields (and the Soul, Temple and Venom fields, open doors, monsters 253-255).
What to buy first
- The Snow Flower set for your slot with Petals: the Hunting Board missions on the Episode 19 maps pay 10 a day.
- A Glacier weapon for 150,000 z, then a Dim Glacier weapon box from the Abandoned Pit.
- A Poenitentia weapon: Mineas from the Tomb of Remorse (20 to 36 a clear, plus a 5 % weapon chance per clear).
- Save Nightmare Coins (10 per Master piece) and zeny for the large crafting fees ahead.
| Line | Level | Daily player | Two evenings a week | Daily, on Hell |
|---|---|---|---|---|
| Nightmare Coin gear: Battle Processor and Pirate Captain's Coat | 200 | needs Nightmare or Hell clears | needs Nightmare or Hell clears | 39.3 h / 5.8 wk |
| Thanatos relics: weapon, crown, boots, two accessories | 215 | 20.0 h / 2.0 wk | 20.0 h / 3.3 wk | 20.0 h / 1.6 wk |
| Thanatos enchants (weapon, crown, boots: one pass each) | 215 | needs Nightmare or Hell clears | needs Nightmare or Hell clears | 74.7 h / 6.9 wk |
| Snow Flower set (armor, manteau, boots, pendant, ring) | 210 | 12.5 h / 1.2 wk | 12.5 h / 2.1 wk | 10.6 h / 0.85 wk |
| Snow Flower armor enchants (one pass) | 210 | 175 h / 17.5 wk | 175 h / 29.2 wk | 149 h / 11.9 wk |
| Glacier weapon (zeny) and a chosen Dim Glacier weapon | 230 | 0.52 h / 0.05 wk | 0.52 h / 0.09 wk | 0.52 h / 0.04 wk |
| Poenitentia weapon (a chosen one) and one condensed option roll | 230 | 10.1 h / 2.4 wk | 10.1 h / 6.0 wk | 8.7 h / 2.1 wk |
| Solid Claymore (Clock Tower basement) | 233 | 3.8 h / 0.38 wk | 3.8 h / 0.63 wk | 3.8 h / 0.30 wk |
| Varmundt Fire rune armor, manteau and boots | 230 | 1.4 h / 0.14 wk | 1.4 h / 0.24 wk | 1.4 h / 0.12 wk |
| Rune upgrade of the Varmundt Fire armor (reform) | 230 | 37.5 h / 3.8 wk | 37.6 h / 6.3 wk | 38.6 h / 3.1 wk |
| Varmundt rune gear enchants (three pieces, one pass each) | 230 | 0.40 h / 0.04 wk | 0.40 h / 0.07 wk | 0.40 h / 0.03 wk |
| Shadow: Sword Master set (4th-job, 4 pieces) | 200 | 15.4 h / 2.2 wk | 14.9 h / 4.2 wk | 11.4 h / 1.5 wk |
| Shadow: the Master class set (M. Dragon Knight, 4 pieces) | 200 | 1157 h / 161.4 wk | 1118 h / 312.1 wk | 5.9 h / 0.79 wk |
| Master class set enchants (four pieces, one pass each) | 200 | 0.27 h / 0.03 wk | 0.27 h / 0.04 wk | 0.27 h / 0.02 wk |
| Master Shadow Weapon and Shield enchants (one pass each) | 200 | 0.20 h / 0.02 wk | 0.20 h / 0.03 wk | 0.20 h / 0.02 wk |
| All priced lines above | 1434 h | 1395 h | 365 h |
Hours are expected values for one player working on that line alone: farm hours / calendar weeks. The weeks include the daily and weekly limits (one clear of an instance a day, hunting missions, field MVPs, login days). "Daily player" plays 5 days a week, 2 hours a day, clears on Hard; "two evenings" plays 2 days of 3 hours; "daily on Hell" plays 5 days of 2.5 hours on Hell. A group shortens the clears. Lines marked as needing Nightmare or Hell clears are left out of the sum for a Hard player; the lines overlap, because the same clears feed several of them.
Next
Level 240 and up: the Constellation Tower, the Depths and the top.