Your path: level 100 to 149
Your first real sets. Instance clears now pay Instance Coins you can turn into armor, and a daily routine starts: two clears, three Hunting Board missions, one login reward. Boosters get their gear packs in this band.
Gear to wear
| Slot | Wear | Where from |
|---|---|---|
| Weapon | Paradise third-class weapon (100); at 120 a Thanos weapon | Paradise Team Member; the hub's Thanos Exchange, 100 Gray Shards from Ghost Palace (Thanos weapons) |
| Armor, garment, shoes | Advanced Paradise set (100); Noblesse (100), Imperial (125) or Grace (150) pieces; Illusion pieces from 130; the Awakened Eden Group set (100-160) | Set Officer in the hub; 2 to 4 Instance Coins a piece at the Coin Exchanger (Noblesse, Imperial, Grace); Awakened Eden pieces 15 to 40 coins at the Instance Coin Shop |
| Boots | Temporal Boots from 130 | Old Glast Heim; 6 Temporal Crystals (Temporal Boots) |
| Accessories | Advanced Paradise accessories, then Illusion Morpheus's Ring and Bracelet (30 Instance Coins each) | hub (Illusion) |
| Shadow gear | Advanced Paradise Shadow set, then your class shadow set or a 3rd-job skill set | Kachua; Paradise Team Member (Kachua and shadow gear) |
Where to level
Bangungot Hospital 2F and Infinite Space (100+), Ghost Palace and Nightmarish Jitterbug (120+), Assault on the Airship (125+). From 130: Old Glast Heim, Buwaya Cave, Devil's Tower, Charleston in Distress, Central Laboratory (135+), Bakonawa Lake, Horror Toy Factory, Faceworm's Nest (140+). The Illusion dungeons from about 120. The Hunting Board's band 111-150 starts at 111.
Instances with no level limit that pay well: Temple of the Demon God (10 Instance Coins), Wolfchev's Laboratory (7), Regenschirm, Hey! Sweety and Werner Laboratory central room 2 (5 each).
What to buy first
- A Noblesse or Imperial set with Instance Coins at the Coin Exchanger (one evening of clears).
- Temporal Boots from the Old Glast Heim Butler: one run for the crystals.
- A Thanos weapon from Gray Shards.
- Then Illusion pieces and the first Maximum Mammoth (or other mix set) shadow piece with Kachua coupons; field MVPs of level 100-149 drop Material Shadow Cubes.
Keep your Kachua keys for the shadow thump boxes. From 150, run the level 150+ instances on Nightmare or Hell to start collecting Nightmare Coins.
| Line | Level | Daily player | Two evenings a week | Daily, on Hell |
|---|---|---|---|---|
| Booster gear (Booster character) | 100 | 0.00 h / 0.00 wk | 0.00 h / 0.00 wk | 0.00 h / 0.00 wk |
| Awakened Eden Group set I (Instance Coin Shop) | 100 | 3.2 h / 0.42 wk | 3.1 h / 0.84 wk | 2.1 h / 0.28 wk |
| Temporal stat boots | 130 | 0.36 h / 0.17 wk | 0.36 h / 0.43 wk | 0.36 h / 0.17 wk |
| Temporal boots enchants (4th slot to level 4, 3rd slot) | 130 | 1.2 h / 0.58 wk | 1.2 h / 1.5 wk | 1.2 h / 0.58 wk |
| Temporal manteau and armor (random stat) with their random options | 130 | needs Nightmare or Hell clears | needs Nightmare or Hell clears | 2.8 h / 0.57 wk |
| Thanos weapon | 120 | 0.47 h / 0.23 wk | 0.47 h / 0.57 wk | 0.47 h / 0.23 wk |
| Shadow: the Maximum Mammoth set (4 pieces) | 100 | 88.4 h / 12.3 wk | 85.4 h / 23.8 wk | 65.3 h / 8.8 wk |
| All priced lines above | 94 h | 91 h | 72 h |
Hours are expected values for one player working on that line alone: farm hours / calendar weeks. The weeks include the daily and weekly limits (one clear of an instance a day, hunting missions, field MVPs, login days). "Daily player" plays 5 days a week, 2 hours a day, clears on Hard; "two evenings" plays 2 days of 3 hours; "daily on Hell" plays 5 days of 2.5 hours on Hell. A group shortens the clears. Lines marked as needing Nightmare or Hell clears are left out of the sum for a Hard player; the lines overlap, because the same clears feed several of them.
Next
Level 150 to 199: the Temporal line, Hero weapons and Gray Wolf.