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Your path: level 100 to 149

Your first real sets. Instance clears now pay Instance Coins you can turn into armor, and a daily routine starts: two clears, three Hunting Board missions, one login reward. Boosters get their gear packs in this band.

Gear to wear

Slot Wear Where from
Weapon Paradise third-class weapon (100); at 120 a Thanos weapon Paradise Team Member; the hub's Thanos Exchange, 100 Gray Shards from Ghost Palace (Thanos weapons)
Armor, garment, shoes Advanced Paradise set (100); Noblesse (100), Imperial (125) or Grace (150) pieces; Illusion pieces from 130; the Awakened Eden Group set (100-160) Set Officer in the hub; 2 to 4 Instance Coins a piece at the Coin Exchanger (Noblesse, Imperial, Grace); Awakened Eden pieces 15 to 40 coins at the Instance Coin Shop
Boots Temporal Boots from 130 Old Glast Heim; 6 Temporal Crystals (Temporal Boots)
Accessories Advanced Paradise accessories, then Illusion Morpheus's Ring and Bracelet (30 Instance Coins each) hub (Illusion)
Shadow gear Advanced Paradise Shadow set, then your class shadow set or a 3rd-job skill set Kachua; Paradise Team Member (Kachua and shadow gear)

Where to level

Bangungot Hospital 2F and Infinite Space (100+), Ghost Palace and Nightmarish Jitterbug (120+), Assault on the Airship (125+). From 130: Old Glast Heim, Buwaya Cave, Devil's Tower, Charleston in Distress, Central Laboratory (135+), Bakonawa Lake, Horror Toy Factory, Faceworm's Nest (140+). The Illusion dungeons from about 120. The Hunting Board's band 111-150 starts at 111.

Instances with no level limit that pay well: Temple of the Demon God (10 Instance Coins), Wolfchev's Laboratory (7), Regenschirm, Hey! Sweety and Werner Laboratory central room 2 (5 each).

What to buy first

  1. A Noblesse or Imperial set with Instance Coins at the Coin Exchanger (one evening of clears).
  2. Temporal Boots from the Old Glast Heim Butler: one run for the crystals.
  3. A Thanos weapon from Gray Shards.
  4. Then Illusion pieces and the first Maximum Mammoth (or other mix set) shadow piece with Kachua coupons; field MVPs of level 100-149 drop Material Shadow Cubes.

Keep your Kachua keys for the shadow thump boxes. From 150, run the level 150+ instances on Nightmare or Hell to start collecting Nightmare Coins.

Line Level Daily player Two evenings a week Daily, on Hell
Booster gear (Booster character) 100 0.00 h / 0.00 wk 0.00 h / 0.00 wk 0.00 h / 0.00 wk
Awakened Eden Group set I (Instance Coin Shop) 100 3.2 h / 0.42 wk 3.1 h / 0.84 wk 2.1 h / 0.28 wk
Temporal stat boots 130 0.36 h / 0.17 wk 0.36 h / 0.43 wk 0.36 h / 0.17 wk
Temporal boots enchants (4th slot to level 4, 3rd slot) 130 1.2 h / 0.58 wk 1.2 h / 1.5 wk 1.2 h / 0.58 wk
Temporal manteau and armor (random stat) with their random options 130 needs Nightmare or Hell clears needs Nightmare or Hell clears 2.8 h / 0.57 wk
Thanos weapon 120 0.47 h / 0.23 wk 0.47 h / 0.57 wk 0.47 h / 0.23 wk
Shadow: the Maximum Mammoth set (4 pieces) 100 88.4 h / 12.3 wk 85.4 h / 23.8 wk 65.3 h / 8.8 wk
All priced lines above 94 h 91 h 72 h

Hours are expected values for one player working on that line alone: farm hours / calendar weeks. The weeks include the daily and weekly limits (one clear of an instance a day, hunting missions, field MVPs, login days). "Daily player" plays 5 days a week, 2 hours a day, clears on Hard; "two evenings" plays 2 days of 3 hours; "daily on Hell" plays 5 days of 2.5 hours on Hell. A group shortens the clears. Lines marked as needing Nightmare or Hell clears are left out of the sum for a Hard player; the lines overlap, because the same clears feed several of them.

Next

Level 150 to 199: the Temporal line, Hero weapons and Gray Wolf.