Engraved and Deep rune armors (Biosphere Depth 1)
| Level | 250 and up |
| Where | Biosphere Depth 1 (Field Guide in the hub); Ellie and Chirp in the hub row Biosphere Depth |
| Cost of a full set | A Deep armor: 1,000,000 z + 45 + 45 Deep Runes + 30 + 30 Deep Essences of two kinds. A Deep Rune is 5 Deep Crystals + 50,000 z; a Crystal is 10 Energies + 30,000 z. |
| Enchant route | Hub enchanters for the Deep armors (tables 99 to 102); engraving later. |
| Related lines | Varmundt rune gear; Time Dimensions crowns |
Hours (expected hours alone / calendar weeks, all lines):
| What | Daily player | Two evenings a week | Daily, on Hell |
|---|---|---|---|
| Deep rune armor (Fiery Earth) | 21.0 h / 2.1 wk | 21.0 h / 3.5 wk | 21.0 h / 1.7 wk |
| Deep rune armor enchants (one pass) | 57.0 h / 5.7 wk | 57.0 h / 9.5 wk | 57.0 h / 4.6 wk |
What it is
- Deep rune armors: four body armors for level 250+ characters, each tied to two of the Depth's eight kinds of energy: Fiery Earth Rune Armor (Flame + Earth), Icy Storm Rune Suit (Cold + Storm), Soul Purifying Rune Robe (Soul + Purification) and Corrupted Poison Rune Cloth (Corruption + Poison). Each can be engraved into a stronger, account-bound version and enchanted.
- Engraved pieces: eight older items (Orlean's Gown, Server and Glove, Pinguicula's Corsage, Waterdrop Brooch, Survival Manteau, Naga's Scale Armor and Shield) with Varmundt runes engraved on them.
Sol added the official first depth of Varmundt's Biosphere (bl_depth1) with its sixteen monsters, which the server
software lacked. The research quests and the Depth 1 reputation are not on Sol, and nothing here needs them.
Who uses it
Level 250+ characters: the Deep armors are long-lasting body armors to enchant over time; the Engraved pieces are upgrades of classic gear (Orlean's, Naga's...) for builds that already use them.
How to get there
- The Field Guide in the hub (Services row) takes you straight into Depth 1, next to its exit portal, from base level 250.
- Or walk: each of the four Biosphere fields has a Depth Gate (Ice 198,268, Fire 151,263, Death 65,121, Grass 131,365) that opens from level 250.
- The portal in the middle of Depth 1 (179,179) takes you to Varmundt's mansion hallway (
ba_in01), next to Chirp and Ellie. - The monsters take only a tenth of normal damage and are boss-type monsters (immune to most status effects). They have 78 to 107 million HP. Come in a party with your best gear.
| Map | Monsters | Level |
|---|---|---|
Biosphere Depth 1 (bl_depth1) |
Deep Anolian, Skeleton Archer, Dragon Tail, Lava Toad, Little Fatum, Sting, Empathizer, Fire Frilldora, Holy Frus, Holy Skogul, Kapha, Skeleton Soldier, Dark Pinguicula, Pom Spider, Pray Giver, Wood Goblin (25 of each) | 262-265 |
What drops
Each monster drops the energy of one kind (two monsters per kind):
| Item | Chance a kill |
|---|---|
| Its Deep Energy (Flame, Earth, Cold, Storm, Soul, Purification, Corruption or Poison) | 100% |
| Its Deep Crystal | 10% |
| A Varmundt rune fragment / rune / essence of its element (Glade, Fire, Ice, Death, Soul, Temple or Venom) | 16% / 4% / 6% |
| Ether Dust | 30% |
| Its Deep sample (a research item; no use on Sol) | 100% |
These are the official drops raised by the server's 20x rate. Depth 1 is Sol's only source of the Soul, Temple and Venom runes and essences.
| Energy | Monsters |
|---|---|
| Flame | Deep Lava Toad, Deep Fire Frilldora |
| Earth | Deep Sting, Deep Wood Goblin |
| Cold | Deep Anolian, Deep Kapha |
| Storm | Deep Dragon Tail, Deep Little Fatum |
| Soul | Deep Empathizer, Deep Pray Giver |
| Purification | Deep Holy Frus, Deep Holy Skogul |
| Corruption | Deep Skeleton Archer, Deep Skeleton Soldier |
| Poison | Deep Dark Pinguicula, Deep Pom Spider |
How to get the gear
| What | Cost | Where |
|---|---|---|
| Deep Crystal | 10 Deep Energies of its kind + 30,000 z | Rune Fusion Manager (Ellie) in the mansion hallway (ba_in01 293,119) or the hub's Biosphere Depth NPC |
| Deep Rune | 5 Deep Crystals + 50,000 z | same |
| Deep Essence | 10 Deep Crystals + 100,000 z | same |
| Deep rune armor | 1,000,000 z + 45 + 45 Deep Runes + 30 + 30 Deep Essences of its two kinds | Rune Equipment Manager (Chirp) in the hallway (293,116) or the hub's Biosphere Depth NPC |
| Engraving an armor | the armor + 30 + 30 Deep Runes + 15 + 15 Deep Essences | Chirp: "Engrave a Deep Rune Armor" (a reform window) |
| Removing the engraving | the engraved armor + 60 + 60 Deep Runes + 30 + 30 Deep Essences | Chirp: "Remove an engraving" |
| Engraved Orlean's Gown / Glove | the plain piece + 100 Death Runes + 200 Brigan + 3,000,000 z | Beta in the hallway (361,53) or the hub's Biosphere Depth NPC |
| Engraved Orlean's Server | the plain piece + 50 Death Runes + 200 Brigan + 3,000,000 z | same |
| Engraved Pinguicula's Corsage | the plain piece + 50 Glade Runes + 200 Sharp Leaves + 1,500,000 z | same |
| Engraved Waterdrop Brooch | the plain piece + 50 Ice Runes + 200 Fluorescent Liquid + 1,500,000 z | same |
| Engraved Survival Manteau | Survivor's Manteau + 75 Ice Runes + 5 Ice Scales + 3,000,000 z | same |
| Engraved Naga's Scale Armor / Shield | Armor / Shield of Naga + 50 Fire Runes + 200 Scale Shells + 3,000,000 z | same |
An armor is a long project: its 45 + 45 runes and 30 + 30 essences come to 525 crystals (5,250 energies) of each of its two kinds (each rune is 50 energies, each essence 100), about 2,600 kills of that kind's two monsters with the crystals that drop (5,250 kills for the armor), plus about 43,000,000 zeny of fusion fees and the armor's price (less when crystals drop). Engraving costs a little more than half as much again (300 crystals of each kind). The Varmundt runes for the Engraved pieces come from the Biosphere fields (and Depth 1), through Omega.
Engraved armors are bound to your account. Removing the engraving makes the armor tradable again.
Enchanting
The Biosphere Depth NPC in the hub (or Chirp in the hallway, "Enchant a Deep Rune Armor") opens the Enchant window of each armor; the engraved version takes the same enchants. No reputation is needed.
| Gear | Slots | Cost |
|---|---|---|
| Deep rune armors (plain or engraved) | 3 chosen enchants, always successful: the armor's own rune (both Deep kinds), then each of its two elements' Varmundt runes; upgrades in the window | the window shows each cost (Varmundt runes and essences, Deep runes and essences, 2,500,000-6,000,000 z per slot) |
Refine
Normal refining.
Official vs Sol
The monsters, their drops, the armor price, the engraving costs and the enchant tables are official (kRO's numbers; the shop of Engraved pieces as Hazy Forest lists it). Different on Sol: - No research and no reputation. Officially Depth 1 opens after the Depth research quest, and Chirp needs 500 research points for the armors, 1,000 for enchants, 1,500 for engraving and 3,500 for removing it; on Sol only the level counts. - The Essence recipe is 10 Deep Crystals (the server software's draft recipe); muhRO asks 10 Runes. - No daily research quests: Depth 1 is a Hunting Board mission (band 231-275, offered from level 252).
Comes after / leads to
Before it: Varmundt rune gear (the Biosphere's four fields, 230+). Next to it: the Time Dimensions crowns and Dimensions weapons of the Abyss Depth (250+).
Tips
Pick the armor whose two kinds your party farms anyway: two monsters of the map drop each kind. Keep the crystals that drop; they save ten kills each. Do not engrave an armor you may want to sell or pass on.
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