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Commands

Commands Sol adds or changes. @commands in game lists every command your account can use (players also have @warp, @go, @idsearch and the duel commands, among others).

Command What it does More
@baserate <1-100> Set this character's base EXP rate. Raising it before level 230 lowers your future Advanced Looting Rates
@jobrate <1-100> Set this character's job EXP rate (no effect on looting) Rates
@ratecheck (also @rates) Show your rates, your highest base rate before 230 and your Advanced Looting Rates
@storage Open your normal storage Services
@storage <1-10> Open one of the ten extra account storages ("Storage 1" to "Storage 10") Services
@instance (also @im) Open the Instance Manager menu: start an instance, rejoin your party's instance, see cooldowns Instances
@cooldown List your running instance cooldowns and your Kachua key counters for the day and week Instances, Rewards
@destroy Party leader, inside the instance or anywhere else (hub, town, field): end the party's instance at once; everyone inside goes back to their save point Instances
@hub Warp to the Sol hub, also from inside an instance (you leave it; Rejoin brings you back). Not from jail or maps that block @go Hub
@go hub The same as @hub. Every other @go works as usual Hub
@go payon, @go alberta Land beside the town's Kafra Helper (also @go 3, @go 4), where the Kafra Helper's Save puts your return point Hub
@go dummy Warp to the training dummies in north-east Prontera (also @go dummies); see Training dummies Services
@go eden Warp to the Eden Group HQ (Paradise gear, the Booster Assistant); same limits as @hub Paradise and Eden
@go 15, @go start The Training Grounds (the Izlude Academy room, iz_int) -
@autoloot, @aloottype, @alootid rAthena's autoloot commands; on Sol the rate, the item types and the item list stay set after you log out (each character keeps its own). Give @aloottype the type number (+3 for etc. items): a type name is read as "healing" -
@hitsync (on / off) Off by default. On: when a hit stops you while you walk, the server tells your client where it stopped you, so your character is not shown somewhere else until your next click. Try it if you rubber-band after being hit -
@mobinfo on, @mobinfo off Monster name plates with Boss tag, level, element, HP %, race, size, DEF and MDEF (on), or plain names (off), for this character. @mobinfo <monster> still looks a monster up What is different
@warp <map> Where players have it: without coordinates you land where the map's main entry portal puts you (always the same cell), not on a random one. Maps whose official entrance asks for a base level keep that level: below it @warp says " is open from base level N" and you stay (Amicitia 1F 215, 2F 230, Glast Heim Abyss 175, Rockridge underground 100, and the gated dungeon floors). The maps behind a story quest work too, at their level: the Illusion dungeons (Moonlight 100, Vampire 130, Abyss and Teddy Bear 150, Underwater 140, Twins 160), Nifl dungeon 1F (200), the Oz Labyrinth, Gray Wolf Village, the Rock Ridge mine, Nidhoggur's Nest and the New World fields. Open at any level: Dragon's Nest (the Lasagna dungeon 1-3), the Nightmare Pyramid (B1, B2), Nightmare Glast Heim (Monastery Cemetery, 2nd floor), Bio Lab 4 and Bio Lab 5 (Tomb of the Fallen), Rock Ridge Mine, the Slab Warehouse, the Prontera Underground Prison, Prontera Invasion and the two guild dungeons (Arunafeltz, Schwarzwald: players there can attack each other unless they share a party, guild or alliance). @warp also works out of Bio Lab 5, the Rock Ridge mine (rockmi2) and the Slab Warehouse's front room -

Boosters cannot use @baserate or @jobrate: their rates stay at 1x (Booster).

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