What is different on Sol
Everything Sol changes from an official Ragnarok Online renewal server that a player runs into, one line each, with a
link to the page that explains it. If you know kRO, SMRO or muhRO, start here.
Leveling
| What |
The Sol way |
More |
| EXP rates |
You choose your own base and job EXP rate per character, 1x to 100x, with @baserate and @jobrate. You are asked at your first login |
Rates |
| Advanced Looting |
Characters that level slowly get a permanent drop bonus at base level 230: up to +50 % at 1x, none at 91x and above |
Rates |
| Drops and death |
Drops are 20x, death costs no EXP, and the level-gap penalty on drops is removed |
Rates |
| No rebirth |
The Job Master takes you from Novice to High 1st class, then transcendent 2nd, 3rd and 4th. Characters that are not transcendent upgrade in place |
Services |
| Booster |
A 1x challenge for players who want to level slowly: a pack at every milestone and a coin shop. You cannot change your rate |
Booster |
| Free leveling gear |
Paradise gear is handed out free at 10, 45 and 100, and can be taken again |
Paradise and Eden |
| Inventory and weight |
Every character has 200 inventory slots, and Enlarge Weight Limit adds 5,000 a level (up to +50,000). A Gym Pass can be bought for Hunting Coins |
Services |
Money and rewards
| What |
The Sol way |
More |
| Instance Manager |
Almost every official instance starts from one window (@instance) with no story quest, in four difficulty modes: Normal, Hard, Nightmare and Hell |
Instances |
| Clear rewards |
Every clear pays coins to everyone inside: Instance Coins always, Hell Coins from Hell, plus Kachua keys |
Clear rewards |
| Kachua keys |
Two a day and five a week are guaranteed from clears; field MVPs and clears add more. Keys open the Kachua box and pay for shadow gear |
Kachua and shadow gear |
| Shadow gear |
Sets are bought with Mileage coupons or dropped by field MVPs; spare pieces are recycled; a smith forges Master pieces |
Kachua and shadow gear |
| Hunting Board |
Three daily missions and a weekly one in the nine towns, paid in Hunting Coins and zeny |
Hunting |
| Login calendar |
One reward a day for logging in, 20 a month, one calendar per account |
Login calendar |
| Care Packages |
iRO's Overseas Care Package gear, and iRO's monthly Kachua gear, condensed into 41 themed boxes in four eras (each item in the era it debuted in; rare ones come back in later eras), with a Courier for chosen items |
Care Packages |
| Drop beams |
Cards drop with a coloured light beam: purple for cards, red for MVP and boss cards |
Item name changes |
The hub and the towns
| What |
The Sol way |
More |
| The hub |
@hub takes you to one place that holds a copy of every gear NPC (exchanges, reforms, refiners, enchanters) grouped in labelled rows, and none of them needs a story quest |
Hub |
| Town services |
Free healer and buffs, ten extra storages (@storage 1-10), stat reset, stylist and card remover in nine towns |
Services |
| No story gates |
Nothing you need to obtain, exchange, reform, refine or enchant requires quest progress |
Hub |
Content and gear
| What |
The Sol way |
More |
| Restored content |
The server software lacks some official content. Sol added Abyss Lake 4F, the Clock Tower basement, the Episode 19 fields, Thanatos Tower floors 9 to 12, the Tomb of Remorse, the Geffen Night Arena, the Constellation Tower, Varmundt's Biosphere and its two Depths, EDDA Bio Laboratory, and the Garden of Time's materials |
Gear lines, Progression guide |
| Enchant upgrades |
The newer gear's random and perfect upgrade buttons in the Enchant window work |
Enchant upgrades |
| Etel Dust everywhere above 200 |
Etel Dust (grading) drops at 0.75 % from every monster on the level 200+ hunting maps (Thanatos floors 9-12, Abyss Lake 4F, the Episode 19 fields, Nifflheim and Amicitia dungeons, the Varmundt fields and Depths, the Garden of Time, the Clock Tower basement), not only at level 240 |
Hunting |
| Equipment lines |
Every gear line has one page with its level, where it comes from, what a full set costs and how long it takes |
Your path |
| Item names |
A few hundred item names and descriptions were cleaned up so that the client and the server agree |
Item name changes |
The game window
| What |
The Sol way |
More |
| Skill numbers |
Every skill's description in the skill window ends with Sol's numbers in blue: variable cast, fixed cast, after-cast delay and cooldown, per level. They are the base values, before your DEX, INT, gear and buffs reduce them |
- |
| Monster name plates |
Pointing at a monster shows two lines: [Boss] Eddga Lv65 (Fire 1 - HP: 100%) over Brute - Large [DEF: 166, MDEF: 70]: Boss tag (MVPs included), name, level, element, HP percent (updated as it changes), race, size, DEF and MDEF. Needs the Sol smartcast.dll (it ships with the Sol client; name_lines=1 in smartcast.ini). @mobinfo off turns this off for your character, @mobinfo on back on |
Commands, Smartcast |
| Skill points |
Raising a skill of your current job while the previous job's skills still lack points no longer fails silently: the game says how many more points the previous tree needs |
- |
| Deleting a character |
Deleted at once (no 24-hour wait); the box asks you to type CONFIRM instead of a birthdate. A character in a party or guild still has to leave it first |
- |
What you will not find
Some items have no source on Sol yet: Time Gap weapons, Glacier armor, costume stones, MVP pets, the
roulette and a few more. The list, with the reason for each, is on Not available yet.
Back to the index.