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Time Dimensions crowns and Dimensions weapons (Biosphere Abyss Depth)

Level 250 and up
Where Biosphere Abyss Depth (Field Guide in the hub); Chess Garden NPCs in the hub row Biosphere Depth
Cost of a full set A crown: 50 Abyss + 50 Time-Dimension Magic Jewels + 75 Temporal Gemstones. A Dimensions weapon: a box (3 % a kill in the Depth).
Enchant route Depth Enchanter in the hub: the crown's slots take chosen gems and random upgrades to level 5; weapons have their own table.
Related lines Deep rune armors; Circulation of Life

Hours (expected hours alone / calendar weeks, all lines):

What Daily player Two evenings a week Daily, on Hell
Time Dimensions Rune Crown needs Nightmare or Hell clears needs Nightmare or Hell clears 8.0 h / 3.8 wk
Crown slot 1: a chosen gem, then random upgrades to level 5 59.7 h / 6.0 wk 59.7 h / 9.9 wk 59.7 h / 4.8 wk
Dimensions weapon (a chosen one) 1.3 h / 0.13 wk 1.3 h / 0.21 wk 1.3 h / 0.10 wk
Dimensions weapon enchants (one pass) 12.5 h / 1.2 wk 12.5 h / 2.1 wk 12.5 h / 1.0 wk

What it is

  • Time Dimensions Rune Crown: a headgear for each 4th class (18 crowns, one per class), made from the Abyss Depth's magic jewels and Temporal Gemstones.
  • Dimensions weapons: 38 weapons for the 4th classes (two or so per class), found in boxes in the Abyss Depth.
  • The craft chain of the Depth: gem shards become magic jewels, jewels become Abyss Magic Rune Ore, the ore becomes Abyss Runes and Time-Dimension Runes. The runes pay for the enchants.

Sol added the official Abyss Depth (the second depth of Varmundt's Biosphere, bl_depth2) with its ten monsters, which the server software lacked. The research quests and the "abyss research" reputation of the depths are not on Sol, and nothing here needs them. The first depth is on Sol too (Deep rune armors); the Time Gap weapons are not yet (Not available yet).

Who uses it

Level 250+ characters of the 4th classes: the crown is a long-lasting upper headgear, the Dimensions weapon a strong weapon to enchant over time.

How to get there

  • The Field Guide in the hub (Services row) takes you to the Chess Garden of Varmundt's mansion (ba_chess) from base level 250. You can also walk: in Varmundt's mansion garden (ba_maison, on the warper as "Varmundt's Mansion"), the chessboard on the pagoda (242,128) leads to the Chess Garden.
  • In the Chess Garden the Abyss Depth Entrance (13,36) opens from level 250 and sends you to one of four places on the map. The portal in the middle of the Depth (141,137) brings you back to the garden.
  • The monsters take only a tenth of normal damage and are boss-type monsters (immune to most status effects). They have 155 to 181 million HP. Come in a party with your best gear.
Map Monsters Level
Biosphere Abyss Depth (bl_depth2) Abyss Duneyrr, Naga, Ancient Tree, Dollocaris, Ice Gargoyle, Flame Ghost, Acidus, Incarnation, Salamander, Moskillo (30 of each) 265

What drops

Every monster of the Depth can drop:

Item Chance a kill
Abyss Jewel Fragment, Time-Dimension Jewel Fragment about 72% each
Abyss Magic Jewel, Time-Dimension Magic Jewel 15% each
Abyss Magic Rune Ore 5%
Ether Dust 40%
Dimensions Weapon Box (one random Dimensions weapon of the 38) 3%
Temporal Spell 1%
Abyss Rune 1%
Time-Dimension Rune 0.5%
Coagulated Spell, Contaminated Magic 2% each

The first four rows are the monsters' official drops raised by the server's 20x rate; the box, the Temporal Spell, the two runes, the two spells and 2% of each shard's chance are Sol's map-wide drops, which the 20x rate does not raise. Advanced Looting and Bubble Gum raise all of them. Each monster also drops its own material (Fur, Scale Shell, Elder Branch...).

How to get the gear

What Cost Where
Abyss Magic Jewel 10 Abyss Jewel Fragments + 10,000 z Specimen Refine Manager in the Chess Garden (22,16) or the hub's Biosphere Depth NPC
Time-Dimension Magic Jewel 10 Time-Dimension Jewel Fragments + 10,000 z same
Abyss Magic Rune Ore 10 Abyss + 10 Time-Dimension Magic Jewels + 20,000 z same
Abyss Rune 5 Rune Ore + 5 Temporal Crystals + 30,000 z same
Time-Dimension Rune 5 Abyss Runes + 5 Coagulated Spells + 5 Contaminated Magic + 3 Temporal Spells + 50,000 z same
Temporal Spell 5 Temporal Gemstones same
Dimensions Weapon Refinement Device 10 + 10 magic jewels + 75 Zelunium + 75 Shadowdecon + 15 Ether Stones same
Time Dimensions Rune Crown (any class) 50 Abyss Magic Jewels + 50 Time-Dimension Magic Jewels + 75 Temporal Gemstones Rune Crown Manager in the Chess Garden (25,19) or the hub's Biosphere Depth NPC
Dimensions weapon open a Dimensions Weapon Box drops in the Depth (3% a kill)

Temporal Gemstones come from Old Glast Heim on Nightmare (1-4 a clear) and Hell (2-6), and from every instance on Hell (0.2 % a normal monster; bosses give 1-3 Temporal Spells at 20 %). Temporal Spells come from Old Glast Heim on Nightmare (1-3) and Hell (8-16), drop in the Depth (1%), and the hub's Biosphere Depth NPC makes one from 5 Gemstones. Coagulated Spells and Contaminated Magic drop in the Depth (2% each). Temporal Crystals, Coagulated Spells and Contaminated Magic: also the hub's Garden Vending, for the Garden of Time's Energy (Circulation of Life).

How long the crown's enchants take

At 1,000 kills an hour in the Depth, counting only the runes that drop (fusing more from the drops makes it quicker):

Step Runes Kills Hours
Slot 3, first enchant 5 Abyss Runes 500 0.5
Slot 2, first enchant 10 Abyss Runes 1,000 1
Slot 1, a chosen Biosphere gem (level 1) 125 Time-Dimension Runes 25,000 about 25
Slot 1, random upgrades from level 1 to 5 (on average) about 293 Time-Dimension Runes about 58,600 about 60

The crafted route stays: 5 Abyss Runes + 5 Coagulated Spells + 5 Contaminated Magic + 3 Temporal Spells make a Time-Dimension Rune.

Enchanting

The Biosphere Depth NPC in the hub (or the Enchant Manager in the Chess Garden, 28,16) opens the Enchant windows. No reputation is needed.

Gear Slots Cost
Time Dimensions Rune Crown 3 random enchants (slot 3: 5 Abyss Runes, slot 2: 10 Abyss Runes, slot 1: Time-Dimension Runes), upgrades of the Biosphere gems in the window the window shows each cost; a reset takes 15 Zelunium + 15 Shadowdecon + 30 Ether Dust and always succeeds
Dimensions weapon 2 chosen enchants: slot 3 a Biosphere gem (50 Abyss Runes + 10 Time-Dimension Runes + 1,000,000 z), slot 2 a Varmundt rune (75 + 15 + 3,000,000 z) reset: 50 Zelunium + 50 Shadowdecon + 100 Ether Dust + 5,000,000 z

Refine

Normal refining. The Dimensions Weapon Refinement Device (from the hub's Biosphere Depth NPC) refines a Dimensions weapon from +9 to +11; use it from your inventory.

Official vs Sol

The monsters, their drops, the crown recipe and the enchant tables are official (kRO's numbers). Different on Sol: - No research and no reputation. Officially the depths open after the Depth research quests, and the crown and enchant NPCs need 500 abyss research points; on Sol only the level counts. - The weapon box. Officially (the community script) each weapon drops map-wide at 1%; on Sol one box (3%) gives one of the 38. muhRO's box drops at 1%. - The rune recipes follow muhRO (5 Temporal Crystals for an Abyss Rune; 5 Coagulated Spells for a Time-Dimension Rune); another reading asks 15 of each. - Sol's extras: the shards also drop map-wide (2% each), Temporal Spells drop in the Depth, and 5 Temporal Gemstones make a Temporal Spell. The two runes (1% and 0.5%) and the Coagulated Spell and Contaminated Magic (2% each) drop map-wide in the Depth, so the slot 1 upgrades are reachable without hundreds of hours of fusing. The refine device is a recipe instead of a rare drop. - No daily research quests: the Depth is a Hunting Board mission (band 231-275, offered from level 255).

Comes after / leads to

Before it: Varmundt rune gear (the Biosphere's four fields, 230+). After it: the Time Gap weapons (not on Sol yet).

Tips

The crown needs 75 Temporal Gemstones: start clearing Old Glast Heim on Hell early. Do not turn Gemstones into Temporal Spells unless you need the Spells (the Time-Dimension Rune needs 3). Fragments drop on almost every kill; the magic jewels and the ore come quicker from drops than from refining.

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