Hours per gear line
How long each gear line takes, by the level where you work on it. Hours are expected values for one player working on that line alone: farm hours / calendar weeks. The weeks include the daily and weekly limits (one clear of an instance a day, hunting missions, field MVPs, login days). "Daily player" plays 5 days a week, 2 hours a day, clears on Hard; "two evenings" plays 2 days of 3 hours; "daily on Hell" plays 5 days of 2.5 hours on Hell. A group shortens the clears.
needs Nightmare or Hell clears means a Hard player cannot finish the line at all: a piece of it only drops from those modes. chests only (not counted) means the item comes from Betelgeuse's treasure chests, which the hours do not model. no source yet means an input is missing on Sol for now (Not available yet). Care Package lines are lottery boxes: the hours are what it takes to afford the Courier's chosen item, the lottery-only line is the same for a specific top item without the pick.
Level 1-99
Level 100-149
Level 150-199
| Line |
Level |
Daily player |
Two evenings a week |
Daily, on Hell |
| Temporal circlet (one class) |
170 |
0.69 h / 0.33 wk |
0.69 h / 0.83 wk |
0.30 h / 0.14 wk |
| Temporal circlet enchants (one pass, three slots) |
170 |
needs Nightmare or Hell clears |
needs Nightmare or Hell clears |
0.76 h / 0.36 wk |
| Noblesse set (4 pieces, one job) |
160 |
0.13 h / 0.08 wk |
0.13 h / 0.20 wk |
0.13 h / 0.08 wk |
| Imperial set (4 pieces, one job) |
170 |
0.24 h / 0.07 wk |
0.24 h / 0.18 wk |
0.24 h / 0.07 wk |
| Grace set (4 pieces, one job) |
150 |
0.96 h / 0.10 wk |
1.0 h / 0.17 wk |
0.79 h / 0.06 wk |
| Gray Wolf set (suit, manteau, boots, pendant, ring) |
190 |
71.1 h / 42.7 wk |
71.1 h / 106.7 wk |
71.1 h / 42.7 wk |
| Gray Wolf enchants (first and second tables, one pass each, five pieces) |
190 |
48.8 h / 29.3 wk |
48.8 h / 73.2 wk |
18.3 h / 11.0 wk |
| Helm of Faith (a chosen one) |
180 |
50.8 h / 30.5 wk |
50.8 h / 76.2 wk |
26.8 h / 16.1 wk |
| Helm of Faith enchants (one pass) |
180 |
41.8 h / 5.8 wk |
40.4 h / 11.3 wk |
1.4 h / 0.19 wk |
| Ancient Hero weapon (a chosen one), boots and two Patent cubes |
170 |
31.4 h / 3.1 wk |
31.5 h / 6.7 wk |
26.4 h / 2.1 wk |
| Hero's Badge and Hero's Boots-LT enchants (one pass each) |
170 |
27.8 h / 3.9 wk |
26.9 h / 7.5 wk |
1.6 h / 0.13 wk |
| Dragon plate (Red) |
182 |
3.0 h / 0.30 wk |
3.0 h / 0.49 wk |
3.0 h / 0.24 wk |
| Care Package: a chosen common item |
150 |
199 h / 52.0 wk |
196 h / 86.9 wk |
25.9 h / 6.3 wk |
| Care Package: a chosen uncommon item |
150 |
405 h / 105.6 wk |
397 h / 176.4 wk |
51.9 h / 12.7 wk |
| Care Package: a chosen rare item |
150 |
799 h / 208.4 wk |
783 h / 348.2 wk |
79.9 h / 19.6 wk |
| Care Package: a chosen top item |
150 |
1037 h / 270.6 wk |
1017 h / 451.9 wk |
97.6 h / 23.9 wk |
| Care Package: a specific top item by lottery only (no Courier pick) |
150 |
1037 h / 270.6 wk |
1017 h / 451.9 wk |
384 h / 94.1 wk |
Level 200-239
| Line |
Level |
Daily player |
Two evenings a week |
Daily, on Hell |
| Nightmare Coin gear: Battle Processor and Pirate Captain's Coat |
200 |
needs Nightmare or Hell clears |
needs Nightmare or Hell clears |
39.3 h / 5.8 wk |
| Thanatos relics: weapon, crown, boots, two accessories |
215 |
20.0 h / 2.0 wk |
20.0 h / 3.3 wk |
20.0 h / 1.6 wk |
| Thanatos enchants (weapon, crown, boots: one pass each) |
215 |
needs Nightmare or Hell clears |
needs Nightmare or Hell clears |
74.7 h / 6.9 wk |
| Snow Flower set (armor, manteau, boots, pendant, ring) |
210 |
12.5 h / 1.2 wk |
12.5 h / 2.1 wk |
10.6 h / 0.85 wk |
| Snow Flower armor enchants (one pass) |
210 |
175 h / 17.5 wk |
175 h / 29.2 wk |
149 h / 11.9 wk |
| Glacier weapon (zeny) and a chosen Dim Glacier weapon |
230 |
0.52 h / 0.05 wk |
0.52 h / 0.09 wk |
0.52 h / 0.04 wk |
| Poenitentia weapon (a chosen one) and one condensed option roll |
230 |
10.1 h / 2.4 wk |
10.1 h / 6.0 wk |
8.7 h / 2.1 wk |
| Solid Claymore (Clock Tower basement) |
233 |
3.8 h / 0.38 wk |
3.8 h / 0.63 wk |
3.8 h / 0.30 wk |
| Varmundt Fire rune armor, manteau and boots |
230 |
1.4 h / 0.14 wk |
1.4 h / 0.24 wk |
1.4 h / 0.12 wk |
| Rune upgrade of the Varmundt Fire armor (reform) |
230 |
37.5 h / 3.8 wk |
37.6 h / 6.3 wk |
38.6 h / 3.1 wk |
| Varmundt rune gear enchants (three pieces, one pass each) |
230 |
0.40 h / 0.04 wk |
0.40 h / 0.07 wk |
0.40 h / 0.03 wk |
| Shadow: Sword Master set (4th-job, 4 pieces) |
200 |
15.4 h / 2.2 wk |
14.9 h / 4.2 wk |
11.4 h / 1.5 wk |
| Shadow: one Master class piece (M. Dragon Knight armor) |
200 |
1157 h / 161.4 wk |
1118 h / 312.1 wk |
1.5 h / 0.20 wk |
| Shadow: the Master class set (M. Dragon Knight, 4 pieces) |
200 |
1157 h / 161.4 wk |
1118 h / 312.1 wk |
5.9 h / 0.79 wk |
| Master class set enchants (four pieces, one pass each) |
200 |
0.27 h / 0.03 wk |
0.27 h / 0.04 wk |
0.27 h / 0.02 wk |
| Master Shadow Weapon and Shield enchants (one pass each) |
200 |
0.20 h / 0.02 wk |
0.20 h / 0.03 wk |
0.20 h / 0.02 wk |
Level 240 and up
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