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The Sol hub

The hub is a large square hall (guild_vs3, borrowed from the guild war practice maps until Sol has its own map). It holds a copy of every NPC you need to get, exchange, modify, refine, grade or enchant your gear, from the starter sets to the Gray Wolf set, plus the town services, so you do not have to travel to thirty maps. The original NPCs still stand in their official places and work the same.

The NPCs stand in rows, one row per group, each group for one kind of content. Every row has one label, a framed box floating above the middle of the row with the group's name (for example "Old Glast Heim" or "Episode 17.1"). Each NPC shows just its name.

Nothing in the hub needs story progress. Where the official NPC asks for a story quest or village reputation, the hub copy does not.

Where one line of gear has an exchanger, shops and an enchanter, the hub has one NPC for all of them: talk to it and pick from its menu (for example the Gray Wolf Trader: the Gray Wolf set, Helm of Faith, refine boxes, the purification rituals and both enchants). Everything that is bought opens a real shop window, so you see every item and its price and can preview it before you buy. The official NPCs that enchant or upgrade by their own dialogue stand as they are, beside their group's NPC.

Getting there and out

  • @hub or @go hub from anywhere you could use @go, also from inside an instance (you leave it; the Instance Manager's Rejoin brings you back). Not from jail or from maps that block @go or warping. You land at the south end of the hall's centre aisle (50,30), looking at the rows.
  • To leave, walk a few steps south through the opening behind you: the portal there (50,25) takes you to the centre of Prontera. @go, Butterfly Wings and Fly Wings work in the hub as in a town.
  • If you log out in the hub, you log back in there.
  • The level gates of @warp hold everywhere: the town warpers (Last Warp too) and @go refuse a map whose official entrance asks for a base level until you have it, with the same line (" is open from base level N"). Maps without a gate stay free on every route.

The tour

An aisle runs north from where you land, with the rows on both sides: rows on your left run west from the aisle, rows on your right run east. The everyday groups are nearest; behind them come the groups in the order you meet the content while leveling, one row further north each time.

Row Left side (west) Right side (east)
1 Services: healer, storage, job change, resets, styling, cards, instances, hunting missions, Gym Trainer, costume stones Shadow Gear: Kachua keys and coupons, shadow refining, recycling, Master shadow enchants and forging
2 Shops: coin shops, the Instance Coin Shop (gear), the Hunting Shop, the Surplus Buyer Refine and Grade: refining, grade enhancement, ores
3 Eden and Paradise: starter gear (level 1-100) Booster: the Booster program
4 Episode 16: Noblesse, Imperial, Grace (100+) Illusion Dungeons: Illusion gear and its enchants (120+)
5 Old Glast Heim: Temporal boots, circlets, King Schmidt (130+) Thanos: Thanos weapons and helmets, AD reforms (120+)
6 Episode 17.1: Illusion OS gear and its modules (130+) Episode 17.2: Automatic gear and its modules (150+)
7 Episode 18: the Gray Wolf set, Helm of Faith (170+) Bio Lab: Hero weapons, boots and badge, Edda weapon enchants, the Regenschirm reforms (170+)
8 Abyss Lake: Dragon plates (190+) Episode 19: Snow Flower set, Glacier and Dim Glacier weapons, their enchants (210+)
9 Thanatos Tower: Brilliant Light and Sinful gear, Crowns and Boots of Good and Evil, their enchants (170-215, tower floors 9-12 at 200+) Tomb of Remorse: Poenitentia weapons and their enchant (220+)
10 Clock Tower: Solid, Wicked and Precision weapons (220+, basement 240+) Constellation Tower: Nebula armors, Star Seals, typed Meteorite Fragments (240+)
11 Biosphere: Varmundt rune gear, runes, the rune upgrade and their enchants; Time Gap weapons (230+) Garden of Time: Mystical Beast manteaus, Circulation of Life garments, Signets of Circulation, their enchants (250+)
12 Biosphere Depth: Time Dimensions Rune Crowns, the Depth's jewels and runes, Temporal Spells, crown and Dimensions weapon enchants; Depth 1's energy fusion, Deep rune armors (engraving, enchants) and the Engraved pieces (250+)
13 Geffen Night Arena: the arena gear, the magical jewels and the arena cards (210+) Episode 20: the White Cats Union (Mysterious Box, pure crystals, the Dim Glacier device, Glacier gear, Glacier and Dim Glacier enchants) (215+)
14 Odin's Past: Susan Grey's Soutane and Clergy enchants, Folklorist Cinnamon's two dailies (180+) Airship Crash: Rusbald's Ymir Fragment exchange (Unknown Boots, Ymir Beads, Contaminated Card Book) (215+)

Off to the side, in the east end of the passage north of the hall: Class Supplies (below).

In each table below the NPCs are listed in the order they stand, starting next to the aisle.

Row 1

Services

NPC Does Page
Healer, Kafra Helper the same as in the nine towns: free heal and buffs; identify all, storages, tool shop, selling, mounts Services
Job Master, Stat and Skill Reset, Stylist, Card Remover only here: job changes (no rebirth), free resets, styling, card removal Services
Instance Manager only here (and @instance anywhere): starts any instance, picks the difficulty Instances
Hunting Board your daily and weekly hunting missions Hunting
Field Guide takes you to Forgotten Memories Zone 1 and 2 (behind the Garden of Time) from level 242, no Garden of Time quests needed, to Ice Castle (Issgard, Episode 19) from level 188, to Varmundt's mansion hallway with the four Biosphere doors from level 230, no Episode 17.2 story needed, to Depth 1 of the Biosphere and to the Chess Garden with the Abyss Depth Entrance from level 250, no Depth research needed, and to the five level 260 and 275 fields from level 250 (Level 260 and 275 fields), and to the five Episode 20 fields from level 215 (Episode 20) Hunting, Snow Flower, Glacier, Varmundt rune gear, Time Dimensions crowns, Deep rune armors
Gym Trainer takes one Gym Pass per level of Enlarge Weight Limit: +5,000 weight a level, up to +50,000 (a copy of Ripped Cabus in Payon) Services
Costume Stylist puts a costume stone into the costume you wear; takes costumes apart for stones Services

Shadow Gear

NPC Does Page
Kachua's Secret Box open Kachua's Secret Keys: a Mileage Coupon each, plus a prize Kachua and shadow gear
Cat Hand Salesmen Mileage Coupon shops: shadow selection boxes (skill pieces by class 4, class pieces 6, base sets 8 coupons; pick one piece), thump boxes, spellbooks, hammers and Tunkarom's six Furious coupon shops (a Furious Weapon or Crown Coupon for the Furious weapon or crown of your choice) same
MVP Combination Guide explains MVP combinations: open the Mysterious Combination Bundle that field MVPs drop, then use the SynthesisBox it gives; the combination window opens from the box itself same
Shadow Blacksmith refines shadow gear (the refine window) same
Shadow Recycler 5 unwanted shadow pieces of one tier, or 3 Ancient Hero weapons, for one new roll Kachua and shadow gear
Master Shadow Smith Shadow Essences (1 Fragment of Good Will or 1 Piece of Sin each), the Enchant windows of the Master Shadow Weapon and Shield and the M. class shadow sets, and the Master (M.) piece of a class from a +9 class shadow piece of the same slot and 10 Hell Coins Kachua and shadow gear

Row 2

Shops

Lapine Upgrade Shop (zeny). kRO's Item Mall enchant shop, at kRO's zeny prices. Use the bought item: a window opens where you put in the equipment it upgrades or combines with.

Item Price For
Gemstone of Time 1,000,000 z Temporal armors
Seal of Time Key 1,000,000 z Temporal manteaus
Joy of Victory 1,000,000 z Victory Wing Ears
Battle Processor Accelerator 1,000,000 z Battle Processor
Lens Craft Stone 1,000,000 z Deep Blue Sunglasses
Cursed Blood 500,000 z Bloody Knight's Shield
Silver Statue 1,000,000 z Cursed Knight's Shield into Purified Knight's Shield
Gold Statue 1,000,000 z Purified Knight's Shield
Dropping Rebel Scroll 1,000,000 z Drooping Gunslinger
Fan Remodeling Kit 1,000,000 z SeeOtter Fan
Clothing Repair Kit 1,000,000 z Kafra Suit
Candy Pouch Blessing Scroll (Physical), (Ranged), (Magic) 1,000,000 z each Bag of Antonio
Magic Booster Remote Control 1,000,000 z Magical Booster
Magic Cat Hand 1,000,000 z Cat Lace Hairband
Loki's Coin 1,000,000 z Gambler's Seal [1]: two options (physical, melee)
Loki's White Coin 1,000,000 z Gambler's Seal [1]: two options (magical)
Loki's Black Coin 1,000,000 z Gambler's Seal [1]: two options (physical, ranged)
Loki's Gold Coin 1,000,000 z Gambler's Seal [1]: two options (defensive)
Loki's Advice (Melee Physical) 1,000,000 z Ace of Hearts in Mouth
Loki's Advice (Ranged Physical) 1,000,000 z Ace of Diamonds in Mouth
Loki's Advice (Magical) 1,000,000 z Ace of Spades in Mouth
Loki's Advice (Defense) 1,000,000 z Ace of Clovers in Mouth

Victory Wing Ears, Battle Processor and Deep Blue Sunglasses themselves are sold at the Coin Exchanger's Nightmare Coin shop (below). The two Temporal items are explained on Temporal manteaus and armors.

Loki enchanting

The level-150 Gambler's Seal [1] (Instance Coin Shop) and the four Ace in Mouth headgears (Ace Card in Mouth Selection Box) take two random options from Loki's boxes. Use the box with the item in your inventory (not equipped); the Lapine window lists it, press the button. It always works, the box is used up, and a new box replaces both options. The seal must not hold a card yet (enchant it first, then insert the card).

Box Option 1 and option 2 (each one of)
Loki's Coin MaxHP +300~1000, MaxSP +300~1000, MaxHP +1~5 %, MaxSP +1~5 %, ATK +1~5 %, ATK +1~20, DEF +10~30, MDEF +5~10, CRIT +1~5, melee damage +1~5 %, critical damage +1~5 %, variable cast -1~5 %, after-cast delay -1~5 %
Loki's White Coin MaxHP, MaxSP, MaxHP %, MaxSP %, DEF, MDEF, cast and delay as above; MATK +1~5 %, MATK +1~20, heal power +1~5 %, magic damage (every element) +1~5 %, S.MATK +1~5
Loki's Black Coin as the Loki's Coin, with ranged damage +1~5 % instead of melee
Loki's Gold Coin MaxHP, MaxSP, MaxHP %, MaxSP % as above, DEF +20~100, MDEF +5~25, RES +1~20, MRES +1~10, STA +1~10, cast and delay -1~5 %
Box Option 1 Option 2 (one of)
Loki's Advice (Melee Physical), Ace of Hearts STR, AGI, VIT, INT, DEX or LUK +1~5 CRIT +1~5, critical damage +1~7 %, melee damage +1~7 %, variable cast -1~5 %, ASPD +1~5 %
Loki's Advice (Ranged Physical), Ace of Diamonds the same CRIT +1~5, critical damage +1~7 %, ranged damage +1~7 %, variable cast -1~5 %, ASPD +1~5 %
Loki's Advice (Magical), Ace of Spades the same heal power +1~5 %, S.MATK +1~7, magic damage (every element) +1~7 %, variable cast -1~5 %, ASPD +1~5 %
Loki's Advice (Defense), Ace of Clovers the same DEF +50~100, MDEF +5~25, RES +1~20, MRES +1~10, variable cast -1~5 %, ASPD +1~5 %

Every option of a list is equally likely. The coins draw both options from one list, so the same option can come twice (both count). Lists and ranges as on SMRO.

Coin Exchanger. Two things in one menu:

  • Hell Coin shop. The three MVP combination recipes (Pirate Captain's Coat, Beelzebub's Crown, Vesper Headgear) for 40 Hell Coins each; Victory Wing Ears, Battle Processor, Cor Core Booster, Bondage Necklace, Deep Blue Sunglasses and Sealed Chain (every version) for 60 each (Hell Coin gear); Ameretat (ATK and MATK +10 %) and the Ring of Mad Flame & White Magic for 40 each.
  • Materials for Instance Coins. 1 Instance Coin for a bundle of official materials, up to 100 bundles at a time:
Bundle Used for
10 Unknown Parts Grace set, Illusion OS weapons
5 Cor Core Illusion OS gear, Illusion modules
5 Varmeal Ticket Automatic gear

The NPC's menu uses the server's item names: Mysterious Component, Cor Core, Barmil Ticket. They are the same items. Honor Tokens and Schwartzvald Tokens are no longer sold here: Room of Consciousness and Werner Laboratory central room 2 pay 100 of them per clear (Instances).

Instance Coin Shop. Gear for Instance Coins, beside the Coin Exchanger, in one shop window (about 85 rows, 15 to 400 coins: class headgears, Racing Caps, the level-150 Gambler's Seal, Temporal manteaus, Convertible armors and wings, the Rift and Excelion sets and more). Full list and prices: Instance Coin Shop. It replaces the Illusion Trader.

The no-quest exchanges. Each sits at its group's NPC further back (the Exchange Clerk that listed them all is gone): Elyumina (Episode 17.1), the Automatic Exchange (Episode 17.2), the Thanos Exchange (Thanos) and the Gray Wolf Trader (Episode 18). Pick one and a shop window opens.

Exchange Cost on Sol Official
One Illusion armor, engine wing, leg, booster or battle chip 50 Cor Core 50 Cor Core, after the Episode 17.1 quests
One Automatic armor, engine wing or leg the matching +9 Illusion piece + 300 Varmeal Tickets 900 tickets
One Automatic booster or battle chip the matching Illusion piece + 500 Varmeal Tickets 1,500 tickets
One Epic Automatic module of your choice (51 kinds: Dragonic Breath, Wave Break and others) 50 Magical Soapstone 300 at Spiera in the Varmeal Shelter
One Thanos weapon (14 kinds) 100 Gray Shards 200 at the Dimension Traveler in Dali (the Thanos helmets drop in the Tomb of Remorse, Hard and up)
One Gray Wolf piece (10 kinds: suit, robe, manteau, muffler, boots, shoes, pendant, earring, ring, necklace) 350 Amethyst Fragments the same at Emmet in the Grey Wolf village, after the Episode 18 story
Special Amethyst Fragment 50 Amethyst Fragments no known source
Helm of Faith Box (one random Helm of Faith of 34), or the Helm of Faith of your choice 500 or 1,250 Amethyst Fragments no documented kRO source
One OS weapon of your choice (16 kinds) 1 Damaged Weapon + 50 Unknown Parts the same at Elyumina in Cor, after the Episode 17.1 quests, and she picks the weapon at random
Weapon Modification Device chest, physical or magic (opens into a random weapon modifier) 5 Cor Core, or 1,000,000 z the same at the Rebellion in Cor, after the Episode 17.1 quests
Modification Module chest (opens into a random Illusion module for RS26) 30 Unknown Parts + 5 Cor Core the same at the Rebellion in Cor, after the Episode 17.1 quests

Unequip the Illusion piece first: the shop never takes equipped items. The chests are the same chests the Rebellion hands out, so what comes out is as random as official. The shop uses the server's item names: Damaged Weapon, Mysterious Component (Unknown Parts), Amethyst Fragment.

Hunting Shop. "Hunting Shop", the same as the one next to the Prontera Hunting Board (Hunting Coins for Bubble Gum, Blacksmith's Blessings, buff potions and enriched and HD ores); "Balloons", 18 Poring family balloons for 50 Hunting Coins each, only here (Hunting); and "Balloon enchants", the Enchant window for the ten balloons of the Poring family (Enchantment Tickets and zeny) and for the LoveLove Balloon (its Small Spray of Flowers has no source on Sol yet).

Surplus Buyer. Buys Instance Coins (20,000 z), Hunting Coins (30,000 z) and shadow pieces (50,000 z) (Hunting).

Refine and Grade

NPC Does
Vestri the refine window: normal, enriched and HD ores, and Blacksmith's Blessings against breaking
Suribell grade enhancement (the grade window) and the Etel jewel exchange
Ore Merchant Purify every rough ore I carry: one click turns every full set in your inventory into refine ores (5 Rough Oridecon or Rough Elunium make one Oridecon or Elunium, 20 Shadowdecon or Zelunium Ore make one Shadowdecon or Zelunium; leftovers stay with you); the Prontera smithy's ore shops: Phracon and Emveretarcon for zeny; purifying rough Oridecon and Elunium (5 to 1), Bradium and Carnium; Ether ores; Pauline's shop (Shadowdecon and Zelunium Ore into refine ores, 20 to 1); Austri's trades as a shop (3 Oridecon or Elunium, or 1 Purified Bradium, plus 50,000 z into Bradium or Carnium)
Refine Master refines equipped gear to a safe refine certificate's level, never fails (Services)

Row 3

Eden and Paradise

The Eden Group's gear NPCs, copied from the Eden Group headquarters, and the Paradise Team Member. Their courses and handouts work exactly as there; the field NPCs of the Eden courses are still in the field.

NPC Does Page
Paradise Team Member free Paradise gear at 10, 45 and 100 (can be taken again) Paradise and Eden
Secretary Lime Evenor joining the Eden Group (the Eden Group Mark); the Eden mission boards are not on Sol same
Instructor Boya, Administrator Michael the first Eden courses (level 12, 26, 40) and the Eden Group gear they give same
Instructor Ur the level 60 missions same
Blacksmith Thorn, Weapons Expert BK Eden Group weapons III and armor, weapon enchants same

Booster

NPC Does Page
Booster Assistant joining the Booster program (level 10 or lower), Booster Coin shop, Level Up Tickets, vouchers, Metal +7, and the Enchant window for Booster weapons, costume hats and backpacks Booster

Row 4

Episode 16

NPC Does Page
Set Officer the official Noblesse, Imperial and Grace shops for your job, no story needed (10 Token of Honor, 10 Schwartzvald Token of Honor or 20 Unknown Parts per piece; third, fourth and expanded jobs); the Commissary's Token of Honor goods (Flattery and Invective Robes, Royal Guard Shield and more) and Strasse's Schwartzvald Token goods (Agenda and Consultation Robes, Mercenary Rings) as shops, at their prices Noblesse, Imperial, Grace
Hogar enchants the Agenda and Consultation Robes and the Mercenary Rings with Schwartzvald Tokens same

Illusion Dungeons

Same recipes, enchants and prices as the originals. See Illusion dungeon gear.

NPC Does
Illusion Exchange one shop per Illusion dungeon, named after the dungeon and its exchanger: Moonlight (Gemcutter), Vampire (Great Merchant), Frozen (Illusion Stone Research), Turtle (Equipment Researcher), Luanda (Village Soap), Underwater (Horen), Twins (From), Teddy Bear (Bear); Labyrinth (Esmeralda: the Illusion Morpheus set and the Labyrinth weapons); the Illusion Merchant's Resonance Stones for zeny or Illusion Stones. The Illusion Military Boots is sold at the Instance Coin Shop (75 coins)
Illusion Enchanter enchants Illusion gear with Illusion Stones (Prontera's)
Illusion Dailies starts and pays the official daily quests of the eight Illusion dungeons without their stories: the dungeon dailies (1 Illusion Stone each, 3 for Frozen, plus EXP) and the Investigation Corps' 100-kill surveys (EXP only). Same quests, kill counts, items and rewards as the dungeon NPCs, which share the same cooldown; all reset at 04:00. Level: the dungeon's (Moonlight 100, Frozen 120, Vampire 130, Underwater 140 / 180, Turtle and Teddy Bear 150, Luanda and Twins 160). Frozen's daily is its hunt only (the Dry Branches and Zeith and Vrid are skipped). The menus and the quest window titles name each dungeon's map for @warp: Moonlight pay_d03_i, Vampire gef_d01_i, Frozen ice_d03_i, Turtle tur_d04_i, Luanda com_d02_i, Underwater iz_d04_i (level 140) and iz_d05_i (180), Twins ant_d02_i, Teddy Bear ein_d02_i. The EXP is the official 1x amount times your own EXP rate, which is why it is so large

Row 5

Old Glast Heim

NPC Does Page
Hugin's Butler a shop: Temporal Boots for 1 Temporal Crystal; unworn Temporal Boots + 5 crystals for the stat or modified stat boots of your choice Temporal Boots
Hugin's Magician enchants stat Temporal Boots with Coagulated Spells same
Hugin's Craftsman adds a card slot to stat Temporal Boots (it can fail and break them) same
Dark Magic Master enchants slotted Temporal Boots same
Circlet Enchanter "Trade Sealed Circlets": 5 Sealed Temporal Circlets for one Temporal circlet of your choice (19 kinds); "Enchant a Temporal Circlet": Temporal Fragments, Gemstones and Spells, reset for 500,000 z, always succeeds; "Enchant a Young Leaf": the Enchant window for the Young Leaves of World Tree (from Old Glast Heim Nightmare and Hell) Temporal circlets, Young Leaf
King Schmidt Enchanter "King Schmidt gear": the Suit or Manteau (5 Curse Eroded Crystal + 10 Temporal Crystal), each of the six insignias (5 Curse Eroded Gemstone + 5 Contaminated Magic); "Enchant King Schmidt gear": the Suit, Manteau and insignias, no reset King Schmidt

The two scripted enchanters (Circlet, King Schmidt) work by dialogue: bring the piece in your inventory, not equipped. Refine, card and random options stay, and nothing destroys the piece.

Thanos

NPC Does Page
Thanos Exchange one Thanos weapon or helmet for 100 Gray Shards; the Regenschirm laboratory's AD reforms of Thanos weapons (Lower and Intermediate, the reform window) Thanos weapons

Row 6

Episode 17.1

NPC Does Page
Elyumina (Exchange) one Illusion armor, engine wing, leg, booster or battle chip for 50 Cor Core; one OS weapon of your choice for 1 Damaged Weapon + 50 Unknown Parts; the Rebellion's device and module chests; Frasa's reform of OS weapons into OSAD weapons; Torus's Enchant window for OSAD weapons Illusion OS and Automatic
RS26 puts Illusion modules on Illusion gear same

Episode 17.2

NPC Does Page
Automatic Exchange Automatic gear for the matching Illusion piece + Varmeal Tickets (300 or 500); Spiera's Epic Automatic modules (Dragonic Breath, Wave Break and others), 50 Magical Soapstone each; Cube Lane's refine cubes that take Illusion and Automatic gear from +4 to +7 Illusion OS and Automatic
Lisa puts Automatic modules on Automatic gear same
Yecheon pick the Automatic piece (Engine Wing, Armor, Leg, Accessory R or L), get one random Normal-to-Legendary module that fits it for 50 Varmeal Tickets; Physical or Magical Improvement Devices for 45 tickets or 1,500,000 z Progression: Automatic gear

Row 7

Episode 18

NPC Does Page
Gray Wolf Trader every Gray Wolf piece for 350 Amethyst Fragments, Special Amethyst Fragments (50 for 1), the Helm of Faith Box (500) or a chosen Helm of Faith (1,250); Asad's Gray Wolf +7 and +9 Refinement Boxes (no village reputation needed); Bamdat's purification rituals, a +9 Adulter Pides weapon into its Vibtus Pides version (basic and advanced); the Enchant windows for the Gray Wolf set (first and second enchants) and the 34 Helms of Faith; no story needed Gray Wolf, Helm of Faith

Bio Lab

NPC Does Page
Bio Lab Enchanter the Enchant windows for the Hero's Badge and Hero's Boots-LT, and for Mad Bunny-LT Ancient Hero
Edda Weapon Enchanter the Enchant window for the 39 Edda Bio Laboratory weapons (Volar, Vernan, ...): 4th slot, then 3rd slot, paid in Somatology Documents and Fragments; a separate entry for the Repent Slasher (4th slot only) Edda weapons
Class Hat Exchange the 11 class hats (Black Ribbon, Divine Guard Hat, ... Ascendant Crown; level 170) for 50 Instance Coins + your class's Bio Lab 5 Old headgear (its refine and enchants are lost) Bio Lab 5 headgears
Regenschirm Lab the laboratory's Lower, Intermediate and Upper reforms of special weapons and armor (Patent weapons into Hero-LT, Great Hero's Boots into Hero's Boots-LT, the Thanos helmets into their -LT versions and more), and the Ore Researcher's Weapon, Armor and Accessory Upgrade Stones they take (from ores or Shadowdecon) same

Row 8

Abyss Lake

NPC Does Page
Redhead (Dragon Plates) a shop: the six Dragon plates for Abyss Lake 4F drops (50 Dragon Orbs of the colour, Dragon parts and bones) Dragon plates

Episode 19

NPC Does Page
Issgard Supplier Maram's, Hoyoyo's, Vellgunde's and Forr's wares in one menu: the Snow Flower set (100 Snow Flower Petals a piece) and the 26 Glacier weapons (150,000 zeny each); the Snow Flower Manastone Extractor (35 Petals: one random Snow Flower enchant stone), Snow Flower Ore (5 Petals) and the 5-for-1 gem steps; the extracts, magical ores and crystals and the Dim Glacier Reinforcement Device (+9 to +12); the Enchant windows for the Snow Flower pieces, the Glacier weapons and the Dim Glacier weapons; no story needed. The four originals stand in Ice Castle Snow Flower, Glacier
Glacier Extractor breaks spare Dim Glacier weapons down into 3 random enchant materials each: one picked weapon, or every plain one at once same

Row 9

Thanatos Tower

NPC Does Page
Thanatos Relic Keeper the Brilliant Light and Sinful rings and necklaces (50 fragments), Boots and Crowns of Good and Evil (125 Fragments of Good Will + 125 Pieces of Sin), Brilliant Light and Sinful weapons (300 fragments) and the four reform hammers (100 fragments); no zeny, no quest; and the Enchant windows for the Brilliant Light weapons, the Sinful weapons, the Crowns of Good and Evil and the Boots of Good and Evil (one per class, in two menu entries). The shops also stand on the tower's first floor Thanatos Tower gear

Tomb of Remorse

NPC Does Page
Marquis of Remorse every Poenitentia weapon or set box for 700 Mineas; Sakray's Wrath and Regret (50 Mineas + 100,000 z), the condensed ones (250 Mineas + 150,000 z); no quest. "Enchant a Poenitentia weapon" gives an unequipped Poenitentia weapon without cards new random options for one Sakray's Wrath or Regret (2 options; the condensed ones 3). The shops also stand in the Dimensional Gap (dali02 78,112) Poenitentia weapons

Row 10

Clock Tower

NPC Does Page
Demon in the Box the Clock Tower Unknown Basement shops: Solid, Wicked and Precision weapons (125 Lead + 10 Clock Gear + the base weapon), Clock Gear (15 Lead) and the Spring Regulator (15 Lead + 1 Clock Gear); you pick the shop; and the Enchant window for Solid, Wicked and Precision weapons (costs Lead and Clock Gear) Solid, Wicked, Precision

Constellation Tower

NPC Does Page
Vending Machine Basic shop: a Meteorite Fragment for 50 Meteorite Powder, each typed Meteorite Fragment for 3 Meteorite Fragments, the Faint Star pieces (50 Fragments + 5 Naght Sieger Souls), the Signet of Star (100 Fragments + 10 Naght Sieger Souls); Advanced shop: the six Nebula pieces and the six typed Signets of Star; the Enchant windows for the six Nebula pieces and the Star Seals (their upgrade buttons use Sol's enchant module). The shops also stand in Alberta (206,76) Nebula and Star Seals

Row 11

Biosphere

NPC Does Page
Beta (Varmundt Gear) Omega's runes (10 rune fragments + 20,000 z for 1 rune of the same element; the magical waters for essences); the Varmundt rune armor, manteau and boots of each element (the base piece + 30 / 20 / 15 runes + 300,000 / 200,000 / 150,000 z); the Enchant windows of the Varmundt rune gear, the upgraded rune gear and the Varmundt rings (14 tables) Varmundt rune gear
Beta (Rune Upgrade) the rune upgrade of a +7 Varmundt piece into the Rune Armor, Manteau or Boots of its element (the reform window; refine, cards, enchants and grade stay) same
Kkat (Time Gap) the 19 Time Gap weapons (a +10 Dim Glacier weapon + the +10 Glacier weapon of the same kind + 500 Biosphere gems each), the Time Gap Refine Hammer, the Time Gap weapons' Enchant window Episode 20

Garden of Time

NPC Does Page
Garden Vending both of the Garden of Time's subspace vending machines, no garden quest: Energy of the elements (Polluted Wrath and Spells), one season's Energy for the other three and 50 Temporal Crystals, consumables; Mystical Beast manteaus (3 + 3 + 3 beast parts + 5,000,000 z), Signets of Circulation (the parts + 25 + 25 fruits + 5,000,000 z), the upgrade of a manteau to its Circulation of Life garment (the reform window: 30 Circulation of Life, 15 + 15 fruits, 50 each of three typed Meteorite Fragments); and the Enchant windows for the four manteaus, the four Circulation garments and the Signets of Circulation Circulation of Life

Row 12

Biosphere Depth

NPC Does Page
Biosphere Depth Depth 2: the craft chain (10 gem shards + 10,000 z for a magic jewel, 10 + 10 jewels + 20,000 z for Abyss Magic Rune Ore, the Abyss Rune and the Time-Dimension Rune, the Dimensions Weapon Refinement Device, a Temporal Spell for 5 Temporal Gemstones); the Time Dimensions Rune Crown of any 4th class (50 Abyss Magic Jewels + 50 Time-Dimension Magic Jewels + 75 Temporal Gemstones); the Enchant windows of the crowns (their upgrade buttons use Sol's enchant module), the Dimensions weapons and the Deep rune armors (the originals stand in the Chess Garden); Depth 1: the fusions (10 Deep Energies + 30,000 z for a Deep Crystal, 5 Crystals + 50,000 z for a Deep Rune, 10 Deep Crystals + 100,000 z for a Deep Essence, each of the eight kinds); the four Deep rune armors (1,000,000 z + 45 + 45 Deep Runes + 30 + 30 Deep Essences); Beta's eight Engraved pieces (the plain piece + Varmundt runes + 200 field items + 1,500,000 or 3,000,000 z); engraving an armor (30 + 30 runes + 15 + 15 essences) and removing the engraving (60 + 60 + 30 + 30); (the originals, Ellie, Chirp and Beta, stand in Varmundt's hallway) Time Dimensions crowns, Deep rune armors

Row 13

Geffen Night Arena

NPC Does Page
Arena Exchange Default products for Geffen Arena Coins: Anti-Magic Suit, Geffen Magic Robe, Anti Magic Manteau, Geffen Magic Muffler (30 coins), Magic Reflector, Revised Encyclopedia (45), Physical Enhancer Ring, Magic Intensifier Ring (60); Special products: the advanced piece of each for coins + the piece (Anti Conjurer Suit, Magic Protector Robe, Magic Barrier and Ravage Magic Manteaus and Mufflers, Magic Absorber, Encyclopedia Complete Edition, Force and Mental Condenser), the four magical jewels for the Lapine upgrade (150,000 / 150,000 / 100,000 / 200,000 z + 1 Certificate + 15 / 15 / 25 / 15 coins); Cards: each arena card for 10 Championships + 7 of the plain card. The shops also stand in the Dimensional Gap (dali02 85,70) Instances

Episode 20

NPC Does Page
Pipiring The White Cats Union: the Mysterious Box (70 Sacred Cat Whiskers), Pure Magical Crystal and Pure Magic Extract, the Dim Glacier Armor Enhancement Device (recipe or 500 Whiskers), every Glacier piece (100 Whiskers), Plump Ice Gangu, two Copo costumes; the Enchant windows of Glacier armor, Dim Glacier armor and Dim Glacier weapons Episode 20

Row 14

Odin's Past

NPC Does Page
Susan Grey Enchants the six Soutanes, Clergy's Manteau and Clergy's Boots: slots 4, 3 and 2 for 3 Angel's Dream + 500,000 z each (random), the special enchant on slot 2 of a +9 piece for 15 Angel's Dream + 1,000,000 z (the top value; on a Soutane also skill levels and the Blessings), reset 500,000 z (always works). The original stands in Hugel (hu_in01 97,322) Odin's Past
Folklorist Cinnamon Two daily hunts in Odin's Past (180+): 30 + 40 Angelgolt, 30 Holy Frus + 30 Holy Skogul, official EXP; the same requests as the original at the Odin's Temple boat (odin_tem01 108,152) Odin's Past

Airship Crash

NPC Does Page
Rusbald The Ymir Fragment exchange at the official prices: each of the six Unknown Boots (185 fragments), Ymir Beads (17 fragments + 150,000 z; they enchant the boots in the Lapine upgrade window), the Contaminated Card Book (2,500). The original stands in the Dimensional Gap (dali02 134,87) Airship Crash

Class Supplies

Four NPCs in a column in the east end of the north passage (walk north through the hall's north opening, then east). Each opens the official shop, with the official rows and prices.

NPC Does Official source
Ammunition Arrows; quivers (arrow exchange); bullets, grenades and spheres; cartridges (bullet exchange) Arrow Merchant and Ammunition Merchant (Prontera, Izlude, ... interiors)
Ninja Tools Shuriken, kunai, ninja stones and tools for Ninjas, Kagerou and Oboro; scroll and kunai boxes Ninja Tool Merchant
Mado Gear and Cannon Mado Gear parts; cannonballs (Cart Cannon), Magic Gear Fuel, cooling devices; consumable boxes Mado Gear Merchant
Doram Supplies Shrimp, carrots and catnip Cat Paw Shrimp Merchant (Izlude, Lasagna)

No official NPC sells the Geneticist's plant seeds or bottles (Geneticists make them), so they are not here.

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