Temporal circlets
| Level | 170 and up |
| Where | Old Glast Heim on Hard, Nightmare or Hell; Circlet Exchanger in the hub row Old Glast Heim |
| Cost of a full set | 5 Sealed Temporal Circlets (1 to 5 a Hard clear, 3 to 10 a Nightmare or Hell clear). |
| Enchant route | Circlet Enchanter: three slots for Temporal Fragments, Gemstones and Spells; reset 500,000 z, always succeeds. |
| Related lines | Temporal Boots; Temporal manteaus and armors |
Hours (expected hours alone / calendar weeks, all lines):
| What | Daily player | Two evenings a week | Daily, on Hell |
|---|---|---|---|
| Temporal circlet (one class) | 0.69 h / 0.33 wk | 0.69 h / 0.83 wk | 0.30 h / 0.14 wk |
| Temporal circlet enchants (one pass, three slots) | needs Nightmare or Hell clears | needs Nightmare or Hell clears | 0.76 h / 0.36 wk |
What it is
Class headgear from Old Glast Heim's Challenge Mode on official servers, one per 3rd/4th-class line (19 kinds: Temporal Circlet(Rune Knight), (Royal Guard), (Mechanic), (Genetic), (Guillotine Cross), (Shadow Chaser), (Archbishop), (Sura), (Warlock), (Sorcerer), (Ranger), (Wanderer&Minstrel), (Star Emperor), (Soul Reaper), (Rebellion), (Oboro), (Kagerou), (Super Novice), (Summoner)). The level 170 headgear for most physical and magical builds.
Who uses it
Every class, its own circlet.
How to get it
Challenge Mode is not on Sol. Instead, the normal Old Glast Heim pays the circlet materials as clear rewards on Hard and up: 1. Run Old Glast Heim (level 130+) on Hard, Nightmare or Hell from the Instance Manager. 2. When Amdarais dies, every member gets Sealed Temporal Circlets and other materials (table below). 3. In the hub (group Old Glast Heim), give 5 Sealed Temporal Circlets to the Circlet Enchanter for the circlet of your choice.
Where the materials come from
Per member, per clear of Old Glast Heim:
| Material | Hard | Nightmare | Hell |
|---|---|---|---|
| Sealed Temporal Circlet | 1-5 | 3-9 | 4-10 |
| Temporal Fragment | 1-15 | 2-30 | 3-30 |
| Temporal Gemstone ("Temperal Gemstone" in game) | - | 1-4 | 2-6 |
| Temporal Spell | - | 1-3 | 8-16 |
Every instance on Hell also drops them: each normal monster has a 0.2 % chance of a Temporal Gemstone and 0.5 % of a Temporal Fragment, each boss 20 % of 1-3 Temporal Spells. These chances are fixed (no Hell or looting bonus) and the items drop on the floor like normal drops.
Enchanting
The Circlet Enchanter in the hub (group Old Glast Heim) enchants three slots, one after the other, at random, with kRO's lists and chances. Bring the circlet in your inventory, not equipped. Refine, card and random options are kept.
| Order | Slot | Cost | Possible enchants (chance each) |
|---|---|---|---|
| 1st | 4th slot | 10 Temporal Fragments | STR, INT, VIT or LUK: +1 (13%), +2 (7%), +3 (4%), +4 (1%) |
| 2nd, normal | 3rd slot | 20 Temporal Fragments | STR, INT, VIT or LUK: +1 (11%), +2 (7%), +3 (4%), +4 (1%); Temporal Jewel (STR, AGI, VIT, INT, DEX or LUK) Lv 1 (1%), Lv 2 (0.2%), Lv 3 (0.02%) |
| 2nd, special | 3rd slot | 2 Temporal Gemstones | Temporal Jewel (STR, AGI, VIT, INT, DEX or LUK) Lv 1 (8.9%), Lv 2 (4.9%), Lv 3 (3%) |
| 3rd | 2nd slot | 2 Temporal Spells | Sharp, Expert Archer, ASPD or Spell: Lv 1 (2.3%), Lv 2 (1.2%), Lv 3 (0.6%), Lv 4 (0.3%); Mettle, Affection, Adamantine, Master Archer, Magic Essence or Acute Lv 1 (13.8% each) |
For the 3rd slot you pick normal (Fragments) or special (Gemstones) each time.
Reset: removes every enchant for 500,000 z. It always succeeds and never destroys the circlet; refine and card stay.
Refine, grade, reform
Normal refining (or in the hub: Refine and Grade). The Temporal Circlet +11 Refine Cube (Kachua Mileage shop, 75 coupons) sets a circlet of +10 or lower to +11.
Official vs Sol
| Official | Sol | |
|---|---|---|
| Source | Old Glast Heim Challenge Mode chest | Old Glast Heim clear rewards on Hard, Nightmare, Hell |
| Price | 5 Sealed Temporal Circlets | the same |
| Enchant | Fragments, Gemstones, Spells | the same costs and chances; Unyielding Lv 1 is not in the 3rd-slot list (the item does not exist on Sol) |
| Reset | 500,000 z at 70% (the circlet is destroyed on failure) or 2 Nyangvine | 500,000 z, always succeeds |
Challenge Mode itself may be added much later.
Comes after / leads to
After Temporal Boots; same instance as the Temporal manteaus and armors.
Tips
Enchanting eats many Fragments and Gemstones; Nightmare and Hell clears pay far more of them than Hard. The chances of the best results are small: plan on resets.
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