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Temporal circlets

Level 170 and up
Where Old Glast Heim on Hard, Nightmare or Hell; Circlet Exchanger in the hub row Old Glast Heim
Cost of a full set 5 Sealed Temporal Circlets (1 to 5 a Hard clear, 3 to 10 a Nightmare or Hell clear).
Enchant route Circlet Enchanter: three slots for Temporal Fragments, Gemstones and Spells; reset 500,000 z, always succeeds.
Related lines Temporal Boots; Temporal manteaus and armors

Hours (expected hours alone / calendar weeks, all lines):

What Daily player Two evenings a week Daily, on Hell
Temporal circlet (one class) 0.69 h / 0.33 wk 0.69 h / 0.83 wk 0.30 h / 0.14 wk
Temporal circlet enchants (one pass, three slots) needs Nightmare or Hell clears needs Nightmare or Hell clears 0.76 h / 0.36 wk

What it is

Class headgear from Old Glast Heim's Challenge Mode on official servers, one per 3rd/4th-class line (19 kinds: Temporal Circlet(Rune Knight), (Royal Guard), (Mechanic), (Genetic), (Guillotine Cross), (Shadow Chaser), (Archbishop), (Sura), (Warlock), (Sorcerer), (Ranger), (Wanderer&Minstrel), (Star Emperor), (Soul Reaper), (Rebellion), (Oboro), (Kagerou), (Super Novice), (Summoner)). The level 170 headgear for most physical and magical builds.

Who uses it

Every class, its own circlet.

How to get it

Challenge Mode is not on Sol. Instead, the normal Old Glast Heim pays the circlet materials as clear rewards on Hard and up: 1. Run Old Glast Heim (level 130+) on Hard, Nightmare or Hell from the Instance Manager. 2. When Amdarais dies, every member gets Sealed Temporal Circlets and other materials (table below). 3. In the hub (group Old Glast Heim), give 5 Sealed Temporal Circlets to the Circlet Enchanter for the circlet of your choice.

Where the materials come from

Per member, per clear of Old Glast Heim:

Material Hard Nightmare Hell
Sealed Temporal Circlet 1-5 3-9 4-10
Temporal Fragment 1-15 2-30 3-30
Temporal Gemstone ("Temperal Gemstone" in game) - 1-4 2-6
Temporal Spell - 1-3 8-16

Every instance on Hell also drops them: each normal monster has a 0.2 % chance of a Temporal Gemstone and 0.5 % of a Temporal Fragment, each boss 20 % of 1-3 Temporal Spells. These chances are fixed (no Hell or looting bonus) and the items drop on the floor like normal drops.

Enchanting

The Circlet Enchanter in the hub (group Old Glast Heim) enchants three slots, one after the other, at random, with kRO's lists and chances. Bring the circlet in your inventory, not equipped. Refine, card and random options are kept.

Order Slot Cost Possible enchants (chance each)
1st 4th slot 10 Temporal Fragments STR, INT, VIT or LUK: +1 (13%), +2 (7%), +3 (4%), +4 (1%)
2nd, normal 3rd slot 20 Temporal Fragments STR, INT, VIT or LUK: +1 (11%), +2 (7%), +3 (4%), +4 (1%); Temporal Jewel (STR, AGI, VIT, INT, DEX or LUK) Lv 1 (1%), Lv 2 (0.2%), Lv 3 (0.02%)
2nd, special 3rd slot 2 Temporal Gemstones Temporal Jewel (STR, AGI, VIT, INT, DEX or LUK) Lv 1 (8.9%), Lv 2 (4.9%), Lv 3 (3%)
3rd 2nd slot 2 Temporal Spells Sharp, Expert Archer, ASPD or Spell: Lv 1 (2.3%), Lv 2 (1.2%), Lv 3 (0.6%), Lv 4 (0.3%); Mettle, Affection, Adamantine, Master Archer, Magic Essence or Acute Lv 1 (13.8% each)

For the 3rd slot you pick normal (Fragments) or special (Gemstones) each time.

Reset: removes every enchant for 500,000 z. It always succeeds and never destroys the circlet; refine and card stay.

Refine, grade, reform

Normal refining (or in the hub: Refine and Grade). The Temporal Circlet +11 Refine Cube (Kachua Mileage shop, 75 coupons) sets a circlet of +10 or lower to +11.

Official vs Sol

Official Sol
Source Old Glast Heim Challenge Mode chest Old Glast Heim clear rewards on Hard, Nightmare, Hell
Price 5 Sealed Temporal Circlets the same
Enchant Fragments, Gemstones, Spells the same costs and chances; Unyielding Lv 1 is not in the 3rd-slot list (the item does not exist on Sol)
Reset 500,000 z at 70% (the circlet is destroyed on failure) or 2 Nyangvine 500,000 z, always succeeds

Challenge Mode itself may be added much later.

Comes after / leads to

After Temporal Boots; same instance as the Temporal manteaus and armors.

Tips

Enchanting eats many Fragments and Gemstones; Nightmare and Hell clears pay far more of them than Hard. The chances of the best results are small: plan on resets.

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