Illusion dungeon gear
| Level | 120 to 175 (the Labyrinth's Morpheus set and weapons from 130) |
| Where | The Illusion dungeons' exchange NPCs (copies in the hub row Illusion Dungeons, with Esmeralda's Illusion of Labyrinth trades); the Illusion Military Boots at the hub's Instance Coin Shop |
| Cost of a full set | Illusion Stones and the dungeon's materials, as official; the Morpheus set and the four Labyrinth weapons from the Illusion of Labyrinth's trades; Illusion Military Boots 75 Instance Coins. |
| Enchant route | Illusion Enchanter: up to 2 slots, 5 Illusion Stones each, never fails; reset for 100,000 to 500,000 z. |
| Related lines | Noblesse, Imperial, Grace; Illusion OS and Automatic; Thanos weapons |
What it is
Weapons, armors and accessories from the Illusion dungeons (Illusion of Moonlight, Vampire, Frozen, Turtle, Luanda, Underwater, Twins, Teddy Bear and others), all enchantable with Illusion Stones. The standard gear from about level 120 to 175.
Who uses it
Every class; the most cited mid-game line.
How to get it
Official route, unchanged: 1. Hunt in the Illusion dungeon of the piece you want. Illusion Stones drop from every monster there (a map-wide drop: Advanced Looting and Bubble Gum raise it). 2. Bring the base item (usually refined to +9), Illusion Stones and the dungeon's materials to that dungeon's exchange NPC, or in the hub: Illusion Dungeons, where each of them has a copy named after its dungeon (the hub's Illusion Exchange has one shop per dungeon, for example "Moonlight (Gemcutter)"):
| Dungeon | NPC |
|---|---|
| Illusion of Moonlight | Gemcutter (pay_d03_i 160,45) |
| Illusion of Vampire | Great Merchant (gef_dun01 139,228) |
| Illusion of Frozen | Illusion Stone Researcher (ice_dun02 153,18) |
| Illusion of Turtle | Equipment Researcher (Alberta 226,28) |
| Illusion of Luanda | Village Soap (com_d02_i 234,266) |
| Illusion of Underwater | Horen (iz_d04_i 134,228) |
| Illusion of Twins | From (ant_d02_i 175,186) |
| Illusion of Teddy Bear | Bear Wanting Illusion Stone (ein_d02_i 177,158) |
| Illusion of Labyrinth | Esmeralda's shop (hub only: Illusion Exchange, "Labyrinth (Esmeralda)") |
Exact recipes per piece: as on official servers (the NPC shows them).
Sol extra: nine pieces whose dungeon was not on Sol (eight of them now also come from the Illusion of Labyrinth, below) are sold by the Illusion Exchange in the hub (group Shops) for 30 Instance Coins each: Illusion Morpheus's Hood, Shawl, Ring and Bracelet, Illusion Tae Goo Lyeon, Illusion Butcher, Illusion Bazerald, Illusion Gold Lux and Illusion Military Boots.
Illusion of Labyrinth (Sol: open to everyone)
A twisted copy of the Labyrinth Forest (prt_mz03_i), restored on Sol from rAthena's not-yet-merged official script.
No quest and no level limit: the story chain is left out.
- Entrance: walk into the portal at the bottom of the Labyrinth Forest's first floor (
prt_maze0199,27, a few steps north of where you arrive from the Prontera field), or use the warper: Dungeons, Illusion, Illusion of Labyrinth.@warp prt_mz03_ilands on the entry cell. The maze's exits lead on to the Labyrinth Forest's second floor. - Monsters (level 172-178): Chaos Poporing, Chaos Side Winder, Chaos Hunter Fly, Chaos Mantis, Chaos Killer Mantis, Chaos Ghostring, Chaos Baphomet Jr. and Chaotic Stem Worm (about 220 on the map).
- Mini-bosses: the four Chaotic priests (Andrea, Anes, Silvano, Cecilia), one each, back 1 hour after their death. Each drops one material of Esmeralda's Morpheus trades (20 % a kill, the 20x rate included): Andrea the Pretty Little Candle (Ring), Anes the Cold Holy Water (Hood), Silvano the Medicinal Bag (Shawl), Cecilia the Small Flashlight (Bracelet).
- Boss: Chaos Baphomet (MVP, level 178). When all four priests have been killed, he appears where the last one fell. After his death he cannot return for 2 hours. He carries Sol's field-MVP rows (Kachua key, shadow gear, Care Package era box, costume caches and the Costume Stone Box), and his card.
- Drops on the map: Chaos Baphomet drops each Illusion Labyrinth piece (Morpheus's Hood, Shawl, Ring and Bracelet, Tae Goo Lyeon, Butcher, Gold Lux, Bazerald) at 5 %, with random options on the weapons, 15 % Illusion Stone and 0.15 % Special Labyrinth Refine Box. Every normal monster: one Illusion weapon at 0.025 %, Illusion Stone 0.01 %, Labyrinth Refine Box 0.005 %. These are map drops: Advanced Looting and Bubble Gum raise them, the 20x rate does not.
- Refine boxes: the Labyrinth Refine Box (+7 to +10) and the Special one (+9 to +12) refine one of the six Illusion Labyrinth weapons and garments, as official.
- Esmeralda's exchange (hub: Illusion Exchange, "Labyrinth (Esmeralda)"), 8 trades as official:
| Piece | Cost |
|---|---|
| Illusion Morpheus's Hood | Morpheus's Hood +9, 100 Illusion Stones, 100 Fluffy Cloth Pieces, 50 Cold Holy Water |
| Illusion Morpheus's Shawl | Morpheus's Shawl +9, 100 Illusion Stones, 100 Autumn Light Jelly Pieces, 50 Medicinal Bags |
| Illusion Morpheus's Ring | Morpheus's Ring, 100 Illusion Stones, 100 Very Solid Purple Shells, 50 Pretty Little Candles, 15 Demonic Essence |
| Illusion Morpheus's Bracelet | Morpheus's Bracelet, 100 Illusion Stones, 100 Mysterious Sap, 50 Small Flashlights, 15 Demonic Essence |
| Illusion Butcher | Butcher +9, 120 Illusion Stones, 150 Delicious Juice |
| Illusion Tae Goo Lyeon | Tae Goo Lyeon +9, 120 Illusion Stones, 150 Short Binding Rope |
| Illusion Gold Lux | Gold Lux +9, 120 Illusion Stones, 150 Snake's Venom |
| Illusion Bazerald | Bazerald +9, 120 Illusion Stones, 150 Mantis Flowers |
Most materials drop from the Labyrinth's monsters (Demonic Essence from Chaos Baphomet); the Morpheus pieces from the priests, the base weapons from the normal monsters and Chaos Baphomet. Pretty Little Candle, Medicinal Bag, Cold Holy Water and Small Flashlight are official kill-quest rewards; those quests are not on Sol, so on Sol the four priests drop them (one each, above). The finished Morpheus pieces also come from Chaos Baphomet or the hub's Illusion Exchange (Instance Coins).
Where the materials come from
| Material | Source |
|---|---|
| Illusion Stone | every monster of the Illusion dungeons |
| Base items and dungeon materials | the dungeon's monsters, as official |
| Instance Coins (hub pieces) | instance clears: 30 coins is about 2 days of clears for a daily player |
The Illusion Merchant (Prontera 88,113, or in the hub: the Illusion Exchange) also sells random-option scrolls for zeny or Illusion Stones.
Enchanting
Illusion Enchanter, Prontera 90,115, or in the hub: Illusion Dungeons: - Up to 2 slots, 5 Illusion Stones per slot. Enchanting never fails. - Reset any time for zeny; the more you pay, the safer: 100,000 z (50%), 200,000 z (60%), 300,000 z (70%), 400,000 z (80%), 500,000 z (90%).
Costs are official.
Refine, grade, reform
Normal refining (or in the hub: Refine and Grade). Illusion armor, engine wing and leg at +9 are also the base for Automatic gear.
Official vs Sol
Same as official, plus the nine hub pieces for Instance Coins. The Illusion of Labyrinth has no quest or level limit (official: a story chain and level 170), and Esmeralda's exchange is in the hub only. The four priests drop the Morpheus trade materials (official: kill-quest rewards). Seven more pieces stay unavailable (the client cannot show four of them; the others are event boxes and tickets).
Comes after / leads to
After Noblesse, Imperial, Grace. Alongside Thanos weapons and Temporal Boots. Next: Illusion OS and Automatic gear, the Temporal line.
Tips
Illusion Stones are a map-wide drop, so they benefit from Advanced Looting but not from the server's 20x drop rate.
The Illusion dungeons are also good hunting-mission maps at 141-190 (iz_d04_i, ein_d02_i, ant_d02_i).
Back to the index.