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Hyper Novice

Groundwork page: drawn from other servers' guides and checked against what Sol has. Numbers are not tested on Sol. Read the class guides overview first.

Role

A huge skill pool and the lowest HP; mostly magic. kRO: 'would pick Super Novice if forced to play one class'; 'not for no-money players'. Per hit about 684 M and the highest DPS of the three in a kRO comparison.

Stats and traits

Bonuses only from iRO (STR +10, INT +10, talents POW +8, SPL +8). RO+ magic: STR 1, AGI 90-100, VIT 90-100, INT 120-130, DEX 120-130, SPL 100, CON 100, at least 1 s fixed cast reduction. Physical: STR 100-120, AGI 90-110, DEX 120.

Leveling route on Sol

Where to go by band: 1-99, 100-149, 150-199, 200-239, 240 and up. Magic: Psychic Wave from 99 to 200, then Jupitel Thunder from 200 (kRO Q&A).

Gear by band

Only pieces that exist on Sol. The common chain for every class is on the overview page; what is specific to the Hyper Novice:

  • Early (100-199): Paradise and Grace, Illusion, Temporal pieces; Temporal Circlet (Super Novice).
  • Mid (200-239): Dim Glacier staff, Snow Flower Robe.
  • End (240+): Time Dimensions Rune Crown (Hyper Novice), a Dimensions staff, Nebula Robe of Spell.

Gear ladder

Every piece below can be worn by the Hyper Novice, exists on Sol and has a way to get it, in order of equip level; the Sol line pages say how an item is made and enchanted. Per slot and level band the page shows the best 12 (the ones the guides name first, then the higher level); the full list has all 1587. Obtainable means: a Sol line page supplies it, or a Sol shop, crate or reward does, or the official game does and Sol did not remove the source (that last test comes from the research index, which can be stale for the newest lines).

Weapons

Item Lv Stats What it does Get it
Paradise Dagger 10 ATK 100, MATK 100, Lv2 weapon MATK +100; Base Level at least 20:; ATK +15, MATK +15.; Base Level at least 30:; ATK +20, MATK +20.; Base Level at least 45:; ATK +25, MATK +25. Sol
Hypnotist's Staff [2] 30 ATK 70, MATK 120, Lv3 weapon INT +1; MATK +120 official
Paradise Super Novice Staff 45 ATK 100, MATK 160, Lv3 weapon MATK +160; MATK +3%; Indestructible in battle; Base Level at least 60:; Decreases Variable Casting Time of skills by 10%.; Base Level at least 75:; Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%.; Base Level at least 90:; Increases damag... Sol
Crimson Rod [2] 70 ATK 60, MATK 70, Lv3 weapon INT +4; MATK +70; MATK increased by (RefineLv*RefineLv), up to +15 Refine Level.; For each 10 Base Level above 70:; MATK +5 official
Brave Assassin's Damascus 80 ATK 120, Lv3 weapon STR +1, AGI +1; Increases Physical Damage against enemies of Demi-Human race by 75%.; Ignores 20% physical defense of Demi-Human race.; When equipped by Ninja or Rogue classes:; MATK +90; Indestructible in battle official
Brave Battlefield Morning Star 80 ATK 105, Lv3 weapon STR +1, DEX +1; Increases Physical Damage against enemies of Demi-Human race by 75%.; Random chance to inflict Stun status for 6 seconds when dealing melee physical attacls.; Indestructible in battle official
Brave Gladiator Blade 80 ATK 115, MATK 74, Lv3 weapon STR +1; DEX +1; MATK +74; Increases Physical Damage against enemies of Demi-Human race by 75%.; Indestructible in battle official
Bellum Damascus 95 ATK 180, Lv4 weapon For each Refine Level:; ASPD +1 official
Bellum Flail 95 ATK 170, Lv4 weapon *Effects in WoE & PVP area; Physical attacks have a chance to prevent all Healing effects from affecting the target for a duration. (This effect does not work with skills); For each Refine Level:; Increases HIT and Critical. official
Bellum Stunner 95 ATK 170, Lv4 weapon For each Refine Level:; Increases the chance to inflict Stun status and ASPD. official
Dragon Slayer's Longsword [1] 99 ATK 200, MATK 150, Lv4 weapon MATK + 150; STR + 10, INT + 10.; When Base Level is 99 or lower, for every refine level, ATK + 3%, Holy Property Magic Damage + 2%.; When Base Level is 100 or higher, for every refine level, ATK + 10%, Holy Property Magic Damage + 5%.; When refined to +11 o... Sol
Candy Cane Rod [2] 99 ATK 10, MATK 140, Lv4 weapon INT +2; MATK +140; For each Refine Level:; FLEE +2; Refine Level +10:; Perfect Dodge +10 official
Abydos Morning Star [2] 100 ATK 300, Lv5 weapon Reduce damage taken from Normal and Boss enemies by 10%.; Increase long-range physical damage by 30%.; When performing a physical attack, recover 2% of the damage dealt as HP.; For every refine level, increase long-range physical damage by additional 10%, r... Sol
Infinity Blade [1] 100 ATK 150, Lv4 weapon When refined to +12 or higher,; ATK +20%.; Set Bonus; Infinity Blade; Sealed Samurai Card; Increases ASPD by 10%, ATK +20%.; Set Bonus; Infinity Blade; Samurai Specter Card; Increases ASPD by 10%, ATK +20%. Sol
Rotten Garden Knife [1] 100 ATK 360, MATK 160, Lv4 weapon - Sol
Thorn Breaker [3] 100 ATK 250, Lv5 weapon Indestructible.; ATK + 250, MATK + 250.; Enables to use Lv 5 Explosive Powder.; Damage of Mayhemic Thorns and Explosive Powder increased by 50%.; When performing physical attacks, has a 100% chance to absorb 2% of the damage dealt as HP, and a 5% chance to... Sol
Paradise Super Novice Dagger 100 ATK 180, Lv4 weapon ATK +5%; For each Level of Sword Mastery:; Increases Melee Physical Damage by 1%.; Base Level at least 105:; Increases Attack Speed (decreases After Attack Delay by 10%).; Increases damage of Raid and Backstab by 25%.; Base Level at least 110:; Increases Me... Sol
Paradise Super Novice Wand 100 ATK 100, MATK 180, Lv4 weapon MATK +180; MATK +5%; Indestructible in battle; For each Level of Increase SP Recovery:; Decreases Variable Casting Time by 1%.; Base Level at least 105:; Increases Magical Damage with Water, Wind, Earth and Fire element by 10%.; Increases damage of Fire Bol... Sol
Blessed Knife [2] 100 ATK 200, Lv4 weapon For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases damage of Back Stab by 20%.; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 10%).; Refine Level +11:; Enables the use of Level 7 Fatal Menace.; When equipped... official
Evil Slayer Destroyer Hammer [1] 100 ATK 125, Lv3 weapon Increases Physical Damage against enemies of Demon and Undead race by 10%.; Refine Level +9:; ATK +5%; Refine Level +12:; ATK +7% official
Evil Slayer Stabber Dagger [1] 100 ATK 120, Lv3 weapon Increases Physical Damage against enemies of Demon and Undead race by 10%.; Refine Level +9:; ATK +5%; Refine Level +12:; ATK +7% official
Freedom Stick [2] 100 ATK 70, Lv4 weapon Indestructible in battle; MATK +160; For each 2 Refine Levels:; MATK +10; For each 3 Refine Levels:; Increases damage of Heaven's Drive by 20%.; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; Enables the use of Level 3 Psychic... official
Cannon Rapier-OS [2] 130 ATK 160, MATK 150, Lv4 weapon MATK +150; Random chance to auto cast Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10).; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; Increases damage o... official
Rutilus Stick-OS [2] 130 ATK 80, MATK 175, Lv4 weapon Indestructible in battle; MATK +175; Increases Magical Damage against Neutral and Earth elemental by 5%.; Refine Level +7:; Decreases Variable Casting Time by 7%.; Refine Level +9:; Random chance to increase Magical Damage with Fire element by 30% for 10 se... official
Hypocrisy Machine [3] 150 ATK 250, Lv4 weapon Indestructible in battle; For each 2 Refine Levels:; Increases Melee Physical Damage by 3%.; For each 3 Refine Levels:; Critical +2; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 20%).; Refine Level +9:; Increases Physical Damage... official
Vicious Mind Dagger [1] 160 ATK 105, MATK 50, Lv4 weapon MATK +50; Increases ATK by (RefinelvRefinelv).; (up to +15 Refine Level); Increases MATK by (RefinelvRefinelv)/2.; (up to +15 Refine Level) official
Vicious Mind Mace [1] 160 ATK 130, Lv4 weapon Increases ATK by (Refinelv*Refinelv).; (up to +15 Refine Level); Indestructible in battle official
Vicious Mind Rod [1] 160 ATK 60, MATK 120, Lv4 weapon INT +5; MATK +120; Increases MATK by (Refinelv*Refinelv).; (up to +15 Refine Level); Indestructible in battle official
Vicious Mind Saber [1] 160 ATK 135, Lv4 weapon Increases ATK by (Refinelv*Refinelv).; (up to +15 Refine Level) official
Cannon Rapier-OSAD [2] 170 ATK 160, MATK 150, Lv5 weapon MATK +150; Random chance to auto cast Fire Bolt and Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10).; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; Incr... official
Rutilus Stick-OSAD [2] 170 ATK 80, MATK 175, Lv5 weapon Indestructible in battle; MATK +175; Increases Magical Damage against Neutral and Earth elemental by 10%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with Neutral and Fire element by 30%.; Refine Le... official
Fortified Edge [2] 200 ATK 170, Lv5 weapon For each 2 Refine Levels:; Increases damage of Double Bowling Bash by 5%.; For each 4 Refine Levels:; Increases Melee Physical Damage by 2%. official
Fortified Rod [2] 200 ATK 120, MATK 200, Lv5 weapon Indestructible in battle; MATK +200; For each 2 Refine Levels:; Increases damage of Meteor Storm Buster and Jupitel Thunderstorm by 5%.; For each 4 Refine Levels:; Increases Magical Damage with every element by 3%. official
Furious Stick [2] 205 ATK 100, MATK 195, Lv5 weapon Indestructible in battle; MATK +195; Increases damage of Hell's Drive by 10%.; Base Level at least 210:; MATK +4%, MATK +40.; Base Level at least 220:; Increases damage of Jupitel Thunderstorm by 10%.; Base Level at least 230:; Increases Magical Damage agai... Sol
Furious White Sword [2] 205 ATK 205, Lv5 weapon Increases damage of Double Bowling Bash by 5%.; Base Level at least 210:; ATK +4%, ATK +40.; Base Level at least 220:; Increases damage of Double Bowling Bash by additional 5%.; Base Level at least 230:; Increases Physical Damage against enemies of every si... Sol
Glacier Basic Knife 210 ATK 210, MATK 210, Lv5 weapon MATK +210 Sol
Glacier Basic Sword 210 ATK 220, MATK 210, Lv5 weapon MATK +210 Sol
Glacier Wand 210 ATK 150, MATK 230, Lv5 weapon Indestructible in battle; MATK +230 Sol
Guardian Saber [2] 215 ATK 210, Lv5 weapon ATK +5%, POW +2; Increases damage of Shield Chain Rush by 5%.; Refine Level +5:; Increases damage of Shield Chain Rush by additional 10%.; Refine Level +7:; Increases Ranged Physical Damage by 5%.; Refine Level +9:; Increases damage of Shield Chain Rush by... Sol
Poenitentia Ferrum [2] 230 ATK 160, MATK 250, Lv5 weapon Indestructible in battle; MATK +250; MATK +10%; Increases damage of Meteor Storm Buster and Jack Frost Nova by 10%.; For each 2 Refine Levels:; Increases damage of Meteor Storm, Frost Diver and Frost Nova by 3%.; Refine Level +7:; Decreases Variable Casting... Sol
Dim Glacier Basic Knife [1] 230 ATK 210, MATK 210, Lv5 weapon MATK +210 Sol
Dim Glacier Basic Sword [1] 230 ATK 220, MATK 210, Lv5 weapon MATK +210 Sol
Dim Glacier Wand [1] 230 ATK 150, MATK 230, Lv5 weapon Indestructible in battle; MATK +230 Sol
Dimensions Hyper Rod [2] 250 ATK 100, MATK 240, Lv5 weapon Indestructible in battle; MATK +230; MATK +3%; Increases damage of Meteor Storm Buster and Hell's Drive by 15%.; For each 2 Refine Levels:; MATK +25; MATK +1%; For each 3 Refine Levels:; Increases damage of Meteor Storm Buster and Hell's Drive by additional... Sol
Dimensions Hyper Sword [2] 250 ATK 240, Lv5 weapon Critical +5; Increases damage of Mega Sonic Blow by 15%.; For each 2 Refine Levels:; ATK +25; ATK +1%; For each 3 Refine Levels:; Increases damage of Mega Sonic Blow by additional 5%.; Refine Level +7:; Increases Critical Damage by 20%.; Refine Level +9:; C... Sol

Shields

Item Lv Stats What it does Get it
Cursed Knight's Shield [1] 1 - ATK +3%; MATK +3%; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases damage taken from all elemental monsters by 7%.; Random chance to restore 25 SP per second for 5 seconds when receiving physical damage.; Random chance to restore 15... Sol
Purified Knight's Shield [1] 1 - ATK +5%; MATK +5%; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases damage taken from all elemental monsters by 10%.; Random chance to restore 50 SP per second for 7 seconds when receiving physical damage.; Random chance to restore 3... Sol
Mad Bunny [1] 1 - ATK +5%; MATK +5%; Reflects 10% of Melee Physical Damage.; When hit by a magic attack, there is a 10% chance for 2 seconds to reflect the magic attack with a 60% chance.; Refine Level +7:; ATK +5; MATK +5; Refine Level +9:; ATK +15; MATK +15; Refine Level +... Sol
Novice Shield [1] 40 DEF 20 Decreases damage taken from all elemental attacks, except Neutral element, by 20%. official
Anemos Shield [1] 90 DEF 150 MDEF +15; Increases Damage against Wind elemental by 5%.; Decreases damage taken from Wind elemental attacks by 10%.; Indestructible in battle; Refine Level +6:; Increases Damage against Wind elemental by 10%.; Decreases damage taken from Wind elemental att... Sol
Feather Shield [1] 90 DEF 150 - Sol
Fotia Shield [1] 90 DEF 120 - Sol
Gaia Shield [1] 90 DEF 150 MDEF +10; Increases damage taken from Earth elemental attacks by 10%.; Increases Damage on Earth elemental by 5%.; Refine Level +6:; Increases damage taken from Earth elemental attacks by additional 15%.; Increases Damage on Earth elemental by additional 10... Sol
Happy Shield [1] 90 DEF 150 MDEF +10; When equipped with Rafflesia Alnoldi Card:; Increases experience gained from defeating Plant race monsters by 5%.; Refine Level +6:; Increases experience gained from defeating Plant race monsters by additional 5%.; Refine Level +8:; Increases expe... Sol
Hervor 90 DEF 100 MDEF +5; Decreases damage taken from all monsters by 30%.; Indestructible in battle official
Advanced Angelic Guard [1] 99 DEF 30 Decreases damage taken from Demon race by 5%.; Decreases damage taken from all elemental attacks, except Neutral element, by 5%.; When equipped with Modified Angelic Protection:; All Basic Stats +2 official
Magic Reflect [1] 99 DEF 50 MDEF +10; Adds 3% chance of reflecting magical attack; Refine Level +7:; Increases reflect chance by 3%; Refine Level +9:; Increases reflect chance by 3%. official
Ancient Prontera Book [1] 100 DEF 70 Cannot be destroyed in battle.; For every 2 refine level, S.MATK + 2.; For every 3 refine level, MATK + 30.; When refined to +10 or higher, increase magic damage against all property enemies by 20%.; When refined to +12 or higher, reduce Variable Casting Ti... Sol
Biolab Shield [1] 100 DEF 300 Unbreakable.; MDEF + 20; All Talent stats + 7.; ASPD + 1.; Reduce After Cast Delay by 10%.; Reduce physical and magical damage taken from all size enemies by 15%.; For every 2 refine levels, MHP + 5%, MSP + 5%.; For every 3 refine levels, all talent stats +... Sol
Dragonic Shield [1] 100 DEF 200 POW + 5, CON + 5.; ATK + 50.; When equipped by Swordman classes,; MHP + 25000.; EXP Gain from Monster + 25%.; For every refine level, POW + 1, CON + 1, ATK + 15.; For every 2 refine level, STR + 7, DEX + 7, MHP + 7%, MSP + 7%.; When refined to +10 or higher... Sol
Excelion Shield [1] 100 DEF 95 MaxHP +5%; MaxSP +5%; MDEF +5; Base Level at least 130:; MaxHP +5%; MaxSP +5%; For each 3 Refine Levels:; ATK +30; MATK +30 Sol
God-Devouring Demonic Shield [1] 100 DEF 100 Mdef + 10.; Immune to knockback.; ASPD + 2, ATK + 10%, MATK + 10%.; Reduce SP consumption when using skills by 10%.; For every 2 refine level, reduce physical damage taken from all size monsters by 1%.; When refined to +7 or higher, ASPD + 15%.; When refine... Sol
Gracies Aranea 100 DEF 60 Reduce damage taken from Boss enemies by 40%.; Reduce damage taken from Human and Doram Player by 35%.; For every refine level, MHP + 3%, MSP + 3%.; When refined to +11 or higher, increase movement speed.; When refined to +14 or higher, reduce Fixed Casting... Sol
High-tech Shield [1] 100 DEF 50 Reflects 25% of incoming physical damage.; Increase long-range physical damage by 15%.; For every 2 refine level, POW + 3, CON + 3.; For every 3 refine level, MHP + 5%, After Cast Delay - 2%.; When refined to +10 or higher, ATK + 15%.; When refined to +11 o... Sol
Guardsmen's Shield [1] 100 DEF 30 Enables the use of Level 1 Shield Spell.; Random chance to auto-cast Level 3 Asumptio on wearer when receiving physical damage.; Increasing Refine Level will Increases the chance of activating this effect.; For each Refine Level:; DEF +10; MDEF +1 Sol
Illusion Guard [1] 120 DEF 60 ASPD +2; For each 2 Refine Levels:; Perfect HIT +3% (Up to Refine Level 12) Sol
Illusion Silver Guard [1] 120 DEF 60 Decreases Variable Casting Time by 7%.; For each 2 Refine Levels:; Decreases After Skill Delay by 1%.; (Up to Refine Level 12) Sol
Automatic Shield I [1] 120 DEF 95 - Sol
Odin Grace Shield [1] 130 DEF 200 MDEF + 10.; Increase Cross Rain and Genesis Ray damage by 1% per combined level of Holy Cross, Grand Cross, and Resistant Souls.; For every 2 refine level, MATK + 10.; When refined to +7 or higher, reduce Variable Casting Time by 15%.; When refined to +9 or... Sol
Mad Bunny-LT [1] 160 - ATK +5%, MATK +5%.; ASPD +3; For each 2 Refine Levels:; ATK +2%, MATK +2%.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 5%).; Decreases Variable Casting Time by 5%.; Refine Level +9:; Increases Melee and Ranged Physical Damage... official
Engraved Naga's Scale Shield [1] 210 DEF 35 MRES +3; Ignores physical defense of Normal class enemies by 5%.; For each Refine Level:; Reflects 1% of the damage received from melee physical attacks.; For each 2 Refine Levels:; Ignores physical defense of Normal class enemies by additional 1%. Sol
Engraved Orlean's Server [1] 210 DEF 75 MRES +2; Refine Level +7:; MRES +3, S.MATK +1.; Refine Level +11:; MATK +5%; Increases Magical Damage with every element by 5%.; When equipped with Engraved Orlean's Glove:; Decreases Variable Casting Time by 5%.; S.MATK +2; Refine Level of Engraved Orlean'... Sol

Headgear

Item Lv Stats What it does Get it
Ninja's Blue Mask 0 - Increases Melee Physical Damage by 5%. Sol
Battle Processor [1] 0 - ATK +10,; MATK +10; Activates additional effects by using the Battle Processor Accelerator.; Battle Processor Accelerator can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>,; by using Nyangvine or Zeny.; This item... Sol
Deep Blue Sunglasses [1] 0 - Decreases Variable Casting Time by 5%.; Additional abilities can be activated by using the Lens Craft Stone.; Lens Craft Stone can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>,; by using Nyangvine or Zeny.; This... Sol
Victory Wing Ears 0 - ATK +10; MATK +10; Decreases After Skill Delay by 8%. Sol
Victory Wing Ears [1] 0 - ATK +5; MATK +5; Decreases After Skill Delay by 4%.; This item can't receive additional enchantment from Piercing Brosnan. Sol
Celine's Ribbon [1] 1 - DEX +3; MATK +40; For each Refine Level:; MATK +1; Recover 200 HP when killing enemy with magical attack.; Drain 50 HP every 5 second when equipped. Sol
Poring Sunglasses 1 - Increases experience gained from defeating monsters by 5%.; Increases items drop rate by 5%.; When equipped with Angel Poring Boots:; Increases experience gained from defeating monsters by 5%.; Increases items drop rate by 5%.; Refine Level +12:; Decreases... Sol
Arch Angelring Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; Enables the use of Level 1 Resurrection. Sol
Happy Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 10%. Sol
Poring Balloon 1 - Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; Random chance a defeated monster will drop Jellopy. Sol
CD in Mouth 10 - Increases Magical Damage with every element by 5%.; Random chance to auto-cast Level 10 Soul Strike when dealing Melee Physical Damage.; When equipped with Old Parasol:; MATK +50; Random chance to auto-cast Level 3 Gravitation Field when dealing physical da... Sol
Blood Sucker 40 - Random chance to absorb 5% physical damage against target as HP.; Disables HP and SP Recovery Rate. Sol
Advanced Paradise Hat 100 DEF 7 MATK +60; Magical attacks have a certain chance to recover 350 HP every second for 4 seconds.; Magical attacks have a certain chance to recover 80 SP every second for 4 seconds. Sol
Advanced Paradise Luxury Cap 100 DEF 10 ATK +60; Physical attacks have a certain chance to absorb 2% of the inflicted damage as HP.; Physical attacks have a certain chance to absorb 2% of the inflicted damage as SP. Sol
Racing Cap (Super Novice) [1] 100 DEF 10 For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases Attack Speed (decreases After Attack Delay by 2%).; Refine Level +8:; For each 2 Level of Double Attack:; Increases Critical Damage by 10%.; Refine Level +11:; ASPD +1, Additional ATK... Sol
Young Leaf of World Tree (Int) 100 - When equipped with Temporal INT Manteau and Strong Magic Armor:; Decreases Variable Casting Time by 10%.; Total Refine Level of entire set at least +14:; MATK +80; Total Refine Level of entire set at least +18:; Increases Magical Damage with every element b... Sol
Young Leaf of World Tree (Str) 100 - When equipped with Temporal STR Manteau and Soaring Power Armor:; ATK +5%; Total Refine Level of entire set at least +14:; ATK +80; Total Refine Level of entire set at least +18:; ATK +30; Decreases After Skill Delay by 7%.; Total Refine Level of entire set... Sol
Illusion Cap [1] 120 DEF 15 ATK +1%; For each Refine Level:; ATK +2 Sol
Illusion Morpheus's Hood [1] 130 DEF 15 INT +10,; MDEF +15,; MaxSP +20%; For each 2 Refine Levels:; Decreases Variable Casting Time by 3%.; Refine Level +7:; MATK +30; Refine Level +9:; Skill casting cannot be interrupted.; When equipped with Illusion Morpheus's Shawl; Illusion Morpheus's Bracele... Sol
Illusion Morrigane's Helm [1] 130 DEF 15 STR +5; Critical +5; Refine Level +7:; ATK +50; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Illusion Morrigan's Manteau, Illusion Morrigan's Pendant and Illusion Morrigan's Belt:; STR +5; ATK +10%; Cri... Sol
Great Magician's Ceremonial Crown [1] 130 - For each 2 Refine Levels:; MATK +20; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Magical Damage with every element by 15%.; Refine Level +11:; Increases Magical Damage against monsters of Small and Medium sized ene... Sol
Phantom of Masquerade [1] 130 - For each 2 Refine Levels:; MATK +20; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Magical Damage with every element by 15%.; Refine Level +11:; Increases Magical Damage against monsters of Small and Medium size by 1... Sol
Red Clark Casquette [1] 130 - For each 2 Refine Levels:; ATK +20; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Melee Physical Damage by 15%.; Refine Level +11:; Increases Physical Damage against enemies of Small and Medium sized enemies by 15%.;... Sol
Stripe Hat [1] 130 - For each 2 Refine Levels:; ATK +20; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Ranged Physical Damage by 15%.; Refine Level +11:; Increases Physical Damage against enemies of Small and Medium sized enemies by 15.;... Sol
Bondage Necklace 150 - Critical +3; Increases Critical Damage by 5%. Sol
Cor Core Booster [1] 150 DEF 5 Decreases Variable Casting Time by 8%.; Decreases After Skill Delay by 8%.; When equipped with Disk in Mouth:; Increases Magical Damage with every element by 7%. Sol
Sealed Chain [1] 150 DEF 5 Critical +8; Increases Melee and Ranged Physical Damage by 8%.; When equipped with Bondage Necklace:; Increases Critical Damage by 7%. Sol
Ace of Clovers in Mouth (Defense) 150 - When equipped with Gambler's Seal [1]:; MaxHP +5%; Def +200, Mdef +30.; Additional abilities can be activated by using the Loki's Advice (Defense).; Loki's Advice (Defense) can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemmall,41,50,0,100,0,0</INF... Sol
Ace of Diamonds in Mouth (Long Ranged Physical) 150 - When equipped with Gambler's Seal [1]:; ATK +5%; Increases Ranged Physical Damage by 10%.; Additional abilities can be activated by using the Loki's Advice (Ranged Physical).; Loki's Advice (Ranged Physical) can be obtained from; <NAVI>[Cat Salesman Nyarom]... Sol
Ace of Hearts in Mouth (Melee Physical) 150 - When equipped with Gambler's Seal [1]:; ATK +5%; Increases Melee Physical Damage by 10%.; Additional abilities can be activated by using the Loki's Advice (Melee).; Loki's Advice (Melee Physical) can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemma... Sol
Ace of Spades in Mouth (Magical) 150 - When equipped with Gambler's Seal [1]:; MATK +5%; Increases Magical Damage with every element by 10%.; Additional abilities can be activated by using the Loki's Advice (Magic).; Loki's Advice (Magical) can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>... Sol
Gambler's Seal 150 - If you pierce a socket with Soul Plunger, you can grant random options with Loki's Coin. Sol
Gambler's Seal [1] 150 - Additional abilities can be activated by using the Loki's Coin.; Loki's Coin can be obtained from; <NAVI>[Cat Salesman Nyarom]<INFO>itemmall,41,50,0,100,0,0</INFO></NAVI>,; by using Nyangvine or Zeny.; This item can't receive additional enchantment from Pie... Sol
Survival Circlet-LT [1] 150 DEF 10 INT +3; MATK +50; Base Level at least 180:; MATK +50; Base Level at least 210:; P.ATK +2; S.MATK +2; For each 2 Refine Levels:; MATK +10; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with every elemen... official
Survive Orb-LT 150 DEF 2 Decreases Variable Casting Time by 3%.; Increases Magical Damage with every element by 7%. official
Vicious Mind Aura 170 DEF 5 When equipped with Fallen Warrior Manteau[1]:; For each 30 base STR:; ATK +5; For each 30 base AGI:; Increases Attack Speed (decreases After Attack Delay by 3%).; For each 30 base VIT:; Decreases After Skill Delay by 4%.; For each 30 base INT:; MATK +5; Dec... Sol
Altair Hat [1] 200 DEF 10 CON +3; Decreases damage taken from Players by 13%.; Decreases damage taken from monsters of Boss class by 20%.; Increases Physical Damage by 40%.; For each 10 Base Level:; Increases damage of Hawk Boomerang and Hawk Rush by 1%.; For each Refine Level:; CON... Sol
Bobcat Knit Hat (White) [1] 200 DEF 10 POW + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Abyss Dagger, Unlucky Rush, and Deft Stab by 1%.; Every refine level, POW + 1. Sol
Chic Peony [1] 200 DEF 10 POW + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Shadow Stab and Eternal Slash by 1%.; Every refine level, POW + 1. Sol
Clockwise [1] 200 DEF 10 SPL +3; Decreases damage taken from Players by 13%.; Decreases damage taken from monsters of Boss class by 20%.; Increases Magical Damage with every element by 40%.; For each 10 Base Level:; Increases damage of Crimson Arrow, Frozen Slash, Storm Cannon and... Sol
Inquisitor's Veil [1] 200 DEF 10 POW + 3; Reduce damage taken from Human and Doram Player by 13%.; Reduce damage taken from Normal and Boss enemies by 20%.; Increase physical damage against all class enemies by 40%.; For every 10 Base Level, increase Oleum Sanctum, Massive Flame Blaster, a... Sol
Invincible Crest Hat [1] 200 DEF 10 CON + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Crescive Bolt and Gale Storm by 1%.; Every refine level, CON + 1. Sol
Khalitzburg Knight White Helm [1] 200 DEF 10 SPL + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; MATK + 40%; Every 10 Base Level, increase damage of Cross Rain and Judgement Cross by 1%.; Every refine level, SPL + 1. Sol
Marin Pattern Hat [1] 200 DEF 10 POW + 3.; Reduce damage taken from Human and Doram Player by 13%.; Reduce damage taken from Normal and Boss enemies by 20%.; Increase physical damage against all class enemies by 40%.; For every 10 Base Level, increase Double Bowling Bash and Mega Sonic Blo... Sol
Soul Mastery Crown [1] 200 DEF 10 SPL + 3.; Reduce damage taken from Human and Doram Player by 13%.; Reduce damage taken from Normal and Boss enemies by 20%.; MATK + 40%.; For every 10 Base Level, increase Talisman of Blue Dragon,; Talisman of White Tiger,; Talisman of Red Phoenix,; Talisma... Sol
Squirrel Ear Hood (Albino) [1] 200 DEF 10 POW + 3; Reduce damage taken from Players by 13%.; Reduce damage taken from normal and boss monsters by 20%.; ATK + 40%; Every 10 Base Level, increase damage of Petitio and Effligo by 1%.; Every refine level, POW + 1. Sol
Crown of Good and Evil (Hyper Novice) [1] 215 DEF 10 For each 3 Refine Levels:; Increases Physical Damage against enemies of every race by 5%.; Increases Magical Damage against enemies of every race by 5%.; For each 4 Refine Levels:; Increases Ranged Physical Damage by 7%.; Increases Magical Damage with Ghost... Sol
Furious Crown (Hyper Novice) [1] 235 DEF 30 For each 2 Refine Levels:; ATK +10, MATK +10; For each 3 Refine Levels:; Increases damage of Hell's Drive, Jupitel Thunderstorm and Double Bowling Bash by 4%.; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; Increases Magical Da... Sol
Crown of Beelzebub [1] 240 DEF 45 POW +5, CON +5, Critical -15.; Increases Attack Speed (decreases After Attack Delay by 10%).; For each 2 Refine Levels:; ATK +25, DEF +15.; Refine Level +7:; Increases Physical Damage by 25%.; Refine Level +9:; ATK +40, ATK +10%.; Refine Level +11:; P.ATK +... Sol
Vesper Headgear [1] 240 DEF 15 SPL +5, CON +5, MaxSP -10%; Decreases Variable Casting Time by 10%.; For each 2 Refine Levels:; MATK +25, DEF +10.; Refine Level +7:; Increases Magical Damage with every element by 25%.; Refine Level +9:; MATK +40, MATK +10%.; Refine Level +11:; S.MATK +12;... Sol
Time Dimensions Rune Crown (Hyper Novice) [1] 250 DEF 50 For each 2 Refine Levels:; MaxHP +120; MaxSP +30; For each 3 Refine Levels:; ATK +2%; MATK +2%; For each 4 Refine Levels:; Increases damage of Mega Sonic Blow, Meteor Storm Buster and Hell's Drive by 5%.; Refine Level +7:; Increases Melee Physical Damage by... Sol
Constellation's Protection 250 - - official

Armor

Item Lv Stats What it does Get it
Kafra Uniform [1] 1 DEF 40 Increases experience gained from defeating monsters by 5%.; Increases item drop rate by 5%.; For each Refine Level:; MaxHP +100; MaxSP +20; Refine Level +7:; MaxHP +3%; MaxSP +3%; Refine Level +9:; MaxHP +5%; MaxSP +5%; Refine Level +12:; Increases HP and S... Sol
Soaring Physical Armor [1] 1 DEF 120 ATK +50; For each 3 Refine Levels:; ATK +2%; Refine Level +7:; Ignores physical defense of Brute and Demon race by 30%.; Refine Level +9:; Increases Physical Damage against enemies of Brute and Demon race by 10%.; Refine Level +11:; Increases Physical Damag... Sol
Paradise Robe 10 DEF 20 MaxHP +100; MaxSP +50; For each 5 Base Level:; MaxHP +20 (Up to Base Level 100); Base Level at least 30:; MaxHP +60, MaxSP +30.; Base Level at least 45:; MaxHP +100, MaxSP +50.; Base Level at least 85:; MaxHP +150, MaxSP +70. Sol
Paradise Suit 10 DEF 30 MaxHP +150; MaxSP +20; For each 5 Base Level:; MaxHP +30 (Up to Base Level 100); Base Level at least 30:; MaxHP +80, MaxSP +20.; Base Level at least 45:; MaxHP +150, MaxSP +30.; Base Level at least 85:; MaxHP +250, MaxSP +50. Sol
Novice Breastplate [1] 10 DEF 32 - official
Puente Robe [1] 22 DEF 42 Decreases Variable Casting Time by 3%.; Increases Healing skills effectiveness by 5%. official
Angelic Protection [1] 40 DEF 25 MDEF +20; When equipped with Angel's Kiss, Angelic Cardigan, Angel's Reincarnation and Angelic Guard:; MaxHP +900; MaxSP +100; Random chance to auto-cast Level 1 Assumptio when receiving physical attacks. official
Awakened Orc Load Armor [1] 99 DEF 90 Set Bonus:; Orc Lord's Armor[1]; Orc Lord Card; Immune to Freeze.; Grants [Endure] Effect.; When base level 99 or lower,; For every refine level, increase physical damage to shadow property monsters by 5%.; When base level 100 or higher,; For every refine l... Sol
Evil Dragon Armor [1] 99 DEF 60 Refine Level +8:; 3% chance to restore 3% of damage as HP when performing a physical attack.; 2% chance to restore 2% of damage as SP when performing a physical attack.; Refine Level +9:; Increases the rate by 1% and HP and SP restored by 1%.; Refine Level... Sol
Kuraokami's Feather Robe [1] 99 DEF 90 - Sol
Excelion Suit 99 DEF 100 VIT +6; Base Level at least 130:; VIT +4; For each 3 Refine Levels:; MaxHP +4%; When equipped with Excellion Wing:; Perfect Dodge +6; Decreases After Skill Delay by 10%.; Base Level at least 130:; Decreases After Skill Delay by 10%.; Indestructible in battle Sol
Advanced Angelic Protection [1] 99 DEF 40 MDEF +30; When equipped with Modified Angelic Cardigan:; Decreases damage taken from Neutral elemental attacks by 5%.; When equipped with Angelic Reincarnation, Angelic Guard, Angelic Cardigan and Angel's Kiss:; MaxHP +900; MaxSP +100; Random chance to auto... official
Advanced Paradise Robe 100 DEF 35 MaxHP +1000; MaxSP +250; Decreases After Skill Delay by 5%.; For each 10 Base Level:; MATK +5 (Up to Base Level 150); Base Level at least 105:; MATK +3%; Base Level at least 110:; Decreases After Skill Delay by additional 5%.; Base Level at least 120:; MaxH... Sol
Paradise Luxury Suit 100 DEF 50 MaxHP +1500; MaxSP +150; Decreases After Skill Delay by 5%.; For each 10 Base Level:; ATK +5 (Up to Base Level 150); Base Level at least 105:; ATK +3%; Base Level at least 110:; Decreases After Skill Delay by additional 5%.; Base Level at least 120:; MaxHP... Sol
Noblesse Super Novice Robe [1] 100 DEF 70 MATK +50; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 3%).; Refine Level +9:; MaxHP +5%; When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring:; MaxHP +5%; MATK +2%; Physical attacks have a cha... Sol
Noblesse Super Novice Suit [1] 100 DEF 70 ATK +50; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 3%).; Refine Level +9:; MaxHP +5%; When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring:; MaxHP +5%; ATK +2%; Increases Critical Damage... Sol
Invective Robe [1] 100 - Enables the use of Level 1 Improve Concentration.; For each Refine Level:; Ignores physical defense of Demi-Human, Demon and Undead race by 4%.; When equipped with Morrigan's Manteau:; LUK +3; Critical +10; Ignores physical defense of Demi-Human, Demon and... Sol
Imperial Super Novice Robe [1] 125 DEF 90 MATK +75; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 5%).; Refine Level +9:; MaxHP +7%; When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring:; MaxHP +5%; MATK +2%; Physical attacks have a cha... Sol
Imperial Super Novice Suit [1] 125 DEF 90 ATK +75; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 5%).; Refine Level +9:; MaxHP +7%; When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring:; MaxHP +5%; ATK +2%; Increases Critical Damage... Sol
Celine's Dress [1] 130 DEF 40 MATK +50; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with every element by 10%.; Refine Level +11:; Decreases After Skill Delay by 10%.; Refine Level +12:; Decreases After Skill Delay by additional... Sol
Illusion Sprint Mail [1] 130 DEF 40 VIT +5; Increases Natural HP Recovery Rate by 20%.; Refine Level +7:; Increases Natural HP Recovery Rate by additional 20%.; Refine Level +9:; Decreases After Skill Delay by 5%.; Refine Level +11:; Decreases After Skill Delay by additional 7%.; When equippe... Sol
Illusion Armor A-type [1] 130 DEF 105 ATK +100; For each 2 Refine Levels:; ATK +10; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Illusion Engine Wing Type A:; ATK +50; When equipped with Illusion Engine Wing Type B:; Decreases After Skill D... Sol
Illusion Armor B-type [1] 130 DEF 105 MATK +100; For each 2 Refine Levels:; MATK +10; Refine Level +7:; Decreases Variable Casting Time by 10%.; When equipped with Illusion Engine Wing Type A:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Illusion Engine Win... Sol
King Schmidt's Suit [1] 130 DEF 150 Increases Damage against monsters of Medium and Large size by 10%.; Refine Level +7:; Increases Damage against monsters of Fire and Shadow elemental by 10%.; Refine Level +9:; Decreases damage taken from Dragon and Formless race by 15%.; Refine Level +11:;... Sol
Grace Super Novice Robe [1] 150 DEF 100 MATK +100; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; MaxHP +10%; When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring:; MaxHP +5%; MATK +2%; Physical attacks have a chance to... Sol
Grace Super Novice Suit [1] 150 DEF 100 ATK +100; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; MaxHP +10%; When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring:; MaxHP +5%; ATK +2%; Increases Critical Damage by 5%.;... Sol
Automatic Armor Type A [1] 160 DEF 135 ATK +125; For each 2 Refine Levels:; ATK +10; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 15%).; When equipped with Automatic Engine Wing Type A:; ATK +50; When equipped with Automatic Engine Wing Type B:; Decreases After Skill... Sol
Automatic Armor Type B [1] 160 DEF 135 MATK +125; For each 2 Refine Levels:; MATK +10; Refine Level +7:; Decreases Variable Casting Time by 15%.; When equipped with Automatic Engine Wing Type A:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Automatic Engine W... Sol
Gold Dragon Plate [1] 170 DEF 110 VIT +12; MaxHP +20%; MaxSP +5%.; For each 2 Refine Levels:; Increases Attack Speed (decreases After Attack Delay by 3%).; Decreases Variable Casting Time by 3%.; For each 3 Refine Levels:; Increases Damage against monsters of Dragon race by 7%.; Refine Leve... Sol
Purple Dragon Plate [1] 170 DEF 110 DEX +12; MaxHP +15%; MaxSP +10%.; For each 2 Refine Levels:; Increases Attack Speed (decreases After Attack Delay by 4%).; Decreases Variable Casting Time by 4%.; For each 3 Refine Levels:; Increases Damage against monsters of Dragon race by 8%.; Refine Lev... Sol
Red Dragon Plate [1] 170 DEF 110 STR +12; MaxHP +15%; MaxSP +10%.; For each 2 Refine Levels:; ATK +2%; For each 3 Refine Levels:; Increases Physical Damage against enemies of Dragon race by 7%.; Refine Level +11:; Increases Physical Damage against enemies of Medium and Large size by 10%.;... Sol
Lava Leather Armor [1] 175 DEF 85 ATK +100; Refine Level +7:; DEF +100; Refine Level +9:; DEF +50; When equipped with Lava Leather Manteau and Lava Leather Boots:; ATK +2%; Refine Level of Lava Leather Armor, Lava Leather Manteau and Lava Leather Boots is +7 or higher:; ATK +3%; Refine Leve... official
Varmundt Energy Suit [1] 190 DEF 75 MDEF + 30.; All Talent Status + 3.; ATK + 150, MATK + 150.; For every 2 refine level, ATK + 15, MATK + 15, DEF + 30.; For every 3 refine level, increase physical and magic damage against all race enemies by 3%.; When refined to +7 or higher, ATK + 5%, MATK... Sol
Gray Wolf Robe [1] 190 DEF 160 MATK +130; For each 2 Refine Levels:; MATK +15; Refine Level +7:; Decreases Variable Casting Time by 15%.; When equipped with Gray Wolf Manteau:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped with Gray Wolf Scarf:; MATK +50 Sol
Gray Wolf Suit [1] 190 DEF 160 ATK +130; For each 2 Refine Levels:; ATK +15; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 15%).; When equipped with Gray Wolf Manteau:; ATK +50; When equipped with Gray Wolf Scarf:; Decreases After Skill Delay by 10%. Sol
Exotic Temporal Armor-LT [1] 190 DEF 120 For each 2 Refine Levels:; ATK/MATK +15; For each 3 Refine Levels:; ATK/MATK +2%; Refine Level +7:; Ignores defense of monsters of every race by 30%.; Refine Level +9:; Decreases After Skill Delay by 10%.; Refine Level +11:; Increases Damage by 10%.; Refine... Sol
Phreeoni Wing Suit [1] 200 DEF 10 CON +3, ATK +100; For each 2 Refine Levels:; ATK +15; For each 4 Refine Levels:; P.ATK +1; Refine Level +7:; Increases Ranged Physical Damage by 10%.; Refine Level +9:; Perfect HIT +15%; Refine Level +11:; Decreases After Skill Delay by 15%.; Increases Rang... Sol
Engraved Naga's Scale Armor [1] 210 DEF 450 Reflects 5% of the damage received from melee physical attacks.; MRES +3; Refine Level +7:; Reflects additional 5% of the damage received from melee physical attacks.; Refine Level +9:; Increases Melee Physical Damage by 10%.; Refine Level +11:; Random chan... Sol
Engraved Orlean's Gown [1] 210 DEF 50 Increases Variable Casting Time by 15%.; Skill casting cannot be interrupted.; Refine Level +7:; MATK +50; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; Increases Magical Damage with Neutral and Fire element by 20%.; When equ... Sol
Snowflower Armor [1] 210 DEF 150 ATK +130; For each 2 Refine Levels:; ATK +15; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 15%).; Refine Level +9:; P.ATK +2; When equipped with Snow Flower Manteau:; ATK +50; When equipped with Snow Flower Muffler:; Decreases A... Sol
Snowflower Robe [1] 210 DEF 150 MATK +130; For each 2 Refine Levels:; MATK +15; Refine Level +7:; Decreases Variable Casting Time by 15%.; Refine Level +9:; S.MATK +2; When equipped with Snow Flower Manteau:; Increases Attack Speed (decreases After Attack Delay by 10%).; When equipped wit... Sol
Varmundt Death Rune Robe [1] 210 DEF 45 For each 25 base INT:; SPL +1; Refine Level +7:; MATK +5%; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; Increases Magical Damage with every element by 10%.; [Bonus by Grade]; [Grade D]: MATK +3%; [Grade C]: SPL +3, MATK +3%.... Sol
Varmundt Fire Rune Armor [1] 210 DEF 45 For each 25 base STR:; POW +1; Refine Level +7:; ATK +5%; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; Increases Melee Physical Damage by 10%.; [Bonus by Grade]; [Grade D]: ATK +3%; [Grade C]: POW +3, ATK +3%.; [Grade B]: Melee Ph... Sol
Varmundt Glade Rune Armor [1] 210 DEF 45 For each 25 base VIT:; STA +1; Refine Level +7:; MaxHP +5%; Refine Level +9:; Increases Healing received by 10%.; Refine Level +11:; MaxHP +10%; [Bonus by Grade]; [Grade D]: MaxHP +3%; [Grade C]: STA +3, MaxHP +3%.; [Grade B]: After Skill Delay -5%.; [Grade... Sol
Rune Armor of Flame [1] 230 DEF 45 For each 25 base STR:; POW +1; Refine Level +7:; ATK +5%, P.ATK +2; Refine Level +9:; Increases Critical Damage by 15%.; Refine Level +11:; Increases Melee Physical Damage by 15%.; [Bonus by Grade]; [Grade D]: ATK +5%; [Grade C]: POW +5, ATK +5%.; [Grade B]... Sol
Rune Armor of Ice [1] 230 DEF 45 For each 25 base DEX:; CON +1; Refine Level +7:; ATK +5%, P.ATK +2; Refine Level +9:; Increases Critical Damage by 15%.; Refine Level +11:; Increases Ranged Physical Damage by 15%.; [Bonus by Grade]; [Grade D]: ATK +5%; [Grade C]: CON +5, ATK +5%.; [Grade B... Sol
Rune Armor of Plain [1] 230 DEF 45 For each 25 base VIT:; STA +1; Refine Level +7:; MaxHP +5%, P.ATK +2; Refine Level +9:; Increases Physical Damage against enemies of every size by 15%.; Refine Level +11:; Increases Physical Damage against enemies of every element by 15%.; [Bonus by Grade];... Sol
Rune Robe of Death [1] 230 DEF 45 For each 25 base INT:; SPL +1; Refine Level +7:; MATK +5%, S.MATK +2; Refine Level +9:; Decreases Variable Casting Time by 15%.; Refine Level +11:; Increases Magical Damage with every element by 15%.; [Bonus by Grade]; [Grade D]: MATK +5%; [Grade C]: SPL +5... Sol
Nebula Armor of Power [1] 240 DEF 175 POW +1; ATK +125; For each 2 Refine Levels:; ATK +15; Refine Level +9:; ATK +5%; Refine Level +11:; Increases Melee Physical Damage by 20%.; [Bonus by Grade]; [Grade D]: ATK +2 and ATK +1% per 2 Refine Levels, Melee Physical Damage +1% per 3 Refine Levels.;... Sol
Nebula Armor of Stamina [1] 240 DEF 175 STA +1; MaxHP +10%; For each 2 Refine Levels:; DEF +15; Refine Level +9:; Increases Healing skills effectiveness by 10%.; Refine Level +11:; MaxHP +15%; [Bonus by Grade]; [Grade D]: DEF +5 and Healing skills effectiveness +2% per 2 Refine Levels, RES +1 per... Sol
Nebula Robe of Spell [1] 240 DEF 105 SPL +1; MATK +125; For each 2 Refine Levels:; MATK +15; Refine Level +9:; MATK +5%; Refine Level +11:; Increases Magical Damage with every element by 15%.; [Bonus by Grade]; [Grade D]: MATK +2, MATK +1% per 2 Refine Levels, Magical Damage with every element... Sol
Nebula Suit of Concentration [1] 240 DEF 135 CON +1; ATK +125; For each 2 Refine Levels:; ATK +15; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 10%).; Refine Level +11:; Increases Ranged Physical Damage by 20%.; [Bonus by Grade]; [Grade D]: ATK +2, increases Attack Speed (... Sol
Nebula Suit of Creative [1] 240 DEF 135 CRT +1; ATK +100; For each 2 Refine Levels:; ATK +10; Refine Level +9:; Critical +5; Refine Level +11:; Increases Critical Damage by 20%.; [Bonus by Grade]; [Grade D]: ATK +1 per 2 Refine Levels, Critical Damage +2% and Critical +1 per 3 Refine Levels.; [Gr... Sol
Corrupted Poison Rune Cloth [1] 250 - CRI + 5.; ATK + 70.; For every 2 refine levels, ATK + 12, DEF + 30.; When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25.; When refined to +9 or higher, MDEF + 25, C.RATE + 3.; When refined to +11 or higher, After cast delay - 10%, Melee and Long-r... Sol
Engraved Corrupted Poison Rune Cloth [1] 250 DEF 150 POW +3, CRT +3, Critical +10.; ATK +120; For each 2 Refine Levels:; ATK +15, DEF +30; Refine Level +7:; ATK +5%, P.ATK +2, MDEF +25.; Refine Level +9:; C.RATE +7, MDEF +25.; Refine Level +11:; Decreases After Skill Delay by 10%.; Increases Physical Damage b... Sol
Engraved Fiery Earth Rune Armor [1] 250 DEF 200 POW +3, CON +3, Critical -10.; ATK +140; For each 2 Refine Levels:; ATK +15, DEF +30; Refine Level +7:; ATK +5%, P.ATK +2, MDEF +25.; Refine Level +9:; P.ATK +5, MDEF +25.; Refine Level +11:; Decreases After Skill Delay by 10%.; Increases Melee Physical Dam... Sol
Engraved Icy Storm Rune Suit [1] 250 DEF 125 POW +3, CON +3, Critical -10.; ATK +140; For each 2 Refine Levels:; ATK +15, DEF +30; Refine Level +7:; ATK +5%, P.ATK +2, MDEF +25.; Refine Level +9:; P.ATK +5, MDEF +25.; Refine Level +11:; Decreases After Skill Delay by 10%.; Increases Ranged Physical Da... Sol
Engraved Soul Purifying Rune Robe [1] 250 DEF 75 SPL +3, CON +3, MATK +140.; Decreases SP Consumption by 10%.; For each 2 Refine Levels:; MATK +15, DEF +30; Refine Level +7:; MATK +5%, S.MATK +2, MDEF +25.; Refine Level +9:; S.MATK +5, MDEF +25.; Refine Level +11:; Decreases After Skill Delay by 10%.; Inc... Sol
Fiery Earth Rune Armor [1] 250 - CRI - 10.; ATK + 100.; For every 2 refine levels, ATK + 15, DEF + 30.; When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25.; When refined to +9 or higher, P.ATK + 3, MDEF + 25.; When refined to +11 or higher, After cast delay - 10%, Melee physical... Sol
Icy Storm Rune Suit [1] 250 - CRI - 10.; ATK + 100.; For every 2 refine levels, ATK + 15, DEF + 30.; When refined to +7 or higher, ATK + 3%, P.ATK + 2, MDEF + 25.; When refined to +9 or higher, P.ATK + 3, MDEF + 25.; When refined to +11 or higher, After cast delay - 10%, Long-ranged phy... Sol

Garments

Item Lv Stats What it does Get it
Adventurer's Backpack [1] 0 DEF 20 Enables the use of Level 1 Greed.; Base STR at least 90:; Refine Level +7:; ATK +20; Refine Level +9:; ATK +10; Base INT at least 90:; Refine Level +7:; MATK +30; Refine Level +9:; MATK +20; Base VIT at least 90:; Refine Level +7:; Decreases damage taken fr... Sol
Gigant Snake Skin [1] 1 DEF 38 MDEF +10; When equipped with any type of Temporal Boots:; MaxHP +15%; MaxSP +5% official
Paradise Manteau 10 DEF 8 HIT +15; Decreases damage taken from Neutral elemental attacks by 20%.; For each 5 Base Level:; HIT +1 (Up to Base Level 100); Base Level at least 30:; Increases Attack Speed (decreases After Attack Delay by 5%).; Base Level at least 45:; Increases Attack S... Sol
Paradise Muffler 10 DEF 4 FLEE +20; Decreases damage taken from Neutral elemental attacks by 20%.; For each 5 Base Level:; FLEE +1 (Up to Base Level 100); Base Level at least 30:; Decreases Variable Casting Time by 5%.; Base Level at least 45:; Decreases Variable Casting Time by add... Sol
Novice Manteau [1] 40 DEF 7 Decreases damage taken from Neutral elemental attacks by 10%. official
Asprika 94 DEF 40 FLEE +30; MDEF +5; Decreases damage taken from melee physical attacks of all elements by 30%.; Enables the use of Level 1 Teleport.; Indestructible in battle official
Siege Muffler [1] 95 DEF 15 - official
Temporal Transcendence Manteau [1] 99 DEF 30 Decreases damage taken from Water, Wind, Earth and Fire elemental attacks by 10%.; FLEE +30, HIT +10.; Increases Attack Speed (decreases After Attack Delay by 10%).; Decreases Variable Casting Time by 10%.; When equipped with Temporal Transcendence Boots:;... Sol
Anti Magic Manteau [1] 99 DEF 23 MaxHP +300; For each 2 Refine Levels:; MaxHP +100; For each 3 Refine Levels:; MaxHP +2%; Refine Level +7:; ATK +7%; Refine Level +9:; MaxHP +10%; When equipped with Anti-Magic Suit:; ATK +30; Refine Level of Anti-Magic Suit is +11 or higher:; ATK +40; Decre... Sol
Excelion Wing 99 DEF 40 Perfect Dodge +8; Base Level at least 130:; Perfect Dodge +2; For each Refine Level:; FLEE +2; When equipped with Excellion Suit:; Decreases After Skill Delay by 10%.; Perfect Dodge +6.; Base Level at least 130:; Decreases After Skill Delay by 10%. Sol
Geffen Magic Muffler [1] 99 DEF 20 Decreases Variable Casting Time by 10%.; For each 2 Refine Levels:; MATK +10; For each 3 Refine Levels:; MATK +1%; Refine Level +7:; Increases Magical Damage with every element by 5%.; Refine Level +9:; Decreases Variable Casting Time by additional 10%.; Wh... Sol
Advanced Angelic Cardigan [1] 99 DEF 6 Increases HP Recovery Rate by 50%.; When equipped with Modified Angelic Protection:; AGI +5, FLEE +10. official
Advanced Paradise Manteau 100 DEF 14 HIT +35; Decreases damage taken from Neutral elemental attacks by 20%.; Increases Attack Speed (decreases After Attack Delay by 10%).; For each 10 Base Level:; Decreases Variable Casting Time by 1%.; (Up to Base Level 150); Base Level at least 105:; Increas... Sol
Advanced Paradise Muffler 100 DEF 10 FLEE +40; Decreases damage taken from Neutral elemental attacks by 20%.; Decreases Variable Casting Time by 15%.; For each 10 Base Level:; Increases Attack Speed (decreases After Attack Delay by 1%).; (Up to Base Level 150); Base Level at least 105:; Increa... Sol
Temporal Agi Manteau [1] 100 DEF 38 For each 2 Refine Levels:; ATK +10; Increases Critical Damage by 3%.; For each 4 Refine Levels:; Increases Physical Damage against enemies of every size by 5%.; Refine Level +7:; ATK +7%; Refine Level +9:; Ignores 20% physical and magic defense of Animal an... Sol
Temporal Int Manteau [1] 100 DEF 38 For each 2 Refine Levels:; MATK +10; MATK +1%; For each 4 Refine Levels:; Increases Magical Damage with every element by 3%.; Refine Level +7:; MATK +7%; Refine Level +9:; Ignores 20% physical and magic defense of Animal and Demon race monsters.; Refine Lev... Sol
Temporal Manteau [1] 100 DEF 38 MDEF +10; Decreases damage taken from Demi-Human race by 5%.; When equipped with either Temporal STR Boots,; Temporal AGI Boots, Temporal VIT Boots,; Temporal INT Boots, Temporal DEX Boots; or Temporal LUK Boots:; MaxHP +15%; MDEF +10; Decreases damage take... Sol
Temporal Str Manteau [1] 100 DEF 38 For each 2 Refine Levels:; ATK +10; ATK +1%; For each 4 Refine Levels:; Increases Physical Damage against enemies of every size by 5%.; Refine Level +7:; ATK +7%; Refine Level +9:; Ignores 20% physical and magic defense of Animal and Demon race monsters.; R... Sol
Fallen Warrior Manteau 120 DEF 20 Base STR at least 90:; ATK +10; For each Refine Level:; ATK +2; Base INT at least 90:; MATK +20; For each Refine Level:; MATK +3; Base VIT at least 90:; Decreases damage taken from Neutral elemental attacks by 3%.; Refine Level +8:; Decreases damage taken f... official
Imperial Attack Manteau [1] 125 DEF 25 Increases Attack Speed (decreases After Attack Delay by 5%).; Refine Level +7:; Decreases After Skill Delay by 5%.; Refine Level +9:; Increases Physical Damage against enemies of all size enemies by 7%. Sol
Imperial Magic Manteau [1] 125 DEF 25 Decreases Variable Casting Time by 7%.; Refine Level +7:; Decreases After Skill Delay by 5%.; Refine Level +9:; Increases Magical Damage with every element by 7%. Sol
Illusion Morpheus's Shawl [1] 130 DEF 8 MaxSP +10%; MDEF +5; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Decreases Variable Casting Time by additional 10%.; Position: Garment; Defense: 8; Weight: 60; Armor Level: 1; Requirement:; Base Level 130 Sol
Illusion Engine wing A-type [1] 130 DEF 50 MaxHP +1000; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 5%).; When equipped with Illusion Leg Type A:; Increases Critical Damage by 10%.; When equipped with Illusion Leg Type B:; Decrease... Sol
Illusion Engine wing B-type [1] 130 DEF 50 MaxHP +1000; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Decreases Variable Casting Time by 5%.; When equipped with Illusion Leg Type A:; Increases Ranged Physical Damage by 5%.; When equipped with Illusion Leg Type B:; Increases Magical Damage... Sol
Grace Attack Manteau [1] 150 DEF 30 Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +7:; Decreases After Skill Delay by 5%.; Refine Level +9:; Increases Physical Damage against enemies of all size enemies by 10%. Sol
Grace Magic Manteau [1] 150 DEF 30 Decreases Variable Casting Time by 10%.; Refine Level +7:; Decreases After Skill Delay by 5%.; Refine Level +9:; Increases Magical Damage with every element by 10%. Sol
Convertible Critical Wing [1] 150 DEF 38 For each 2 Refine Levels:; ATK +5, Critical +2; For each 3 Refine Levels:; Increases Physical Damage against enemies of every size by 3%.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; Decreases damage tak... Sol
Convertible Magical Wing [1] 150 DEF 38 For each 2 Refine Levels:; MATK +5, MATK +1%.; For each 3 Refine Levels:; Increases Magical Damage against enemies of every size by 3%.; Refine Level +7:; Decreases Variable Casting Time by 7%.; Refine Level +9:; Decreases damage taken from Neutral elementa... Sol
Convertible Physical Wing [1] 150 DEF 38 For each 2 Refine Levels:; ATK +5, ATK +1%.; For each 3 Refine Levels:; Increases Physical Damage against enemies of every size by 3%.; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; Decreases damage taken... Sol
Automatic Engine Wing Type A [1] 160 DEF 70 MaxHP +1500; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Automatic Leg Type A:; Increases Critical Damage by 15%.; When equipped with Automatic Leg Type B:; Decrea... Sol
Automatic Engine Wing Type B [1] 160 DEF 70 MaxHP +1500; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Decreases Variable Casting Time by 7%.; When equipped with Automatic Leg Type A:; Increases Ranged Physical Damage by 7%.; When equipped with Automatic Leg Type B:; Increases Magical Dama... Sol
Dragon Scale Hood [1] 170 DEF 23 DEF +20; MDEF +2; Increases recovery rate received from skills and items by 15%.; Refine Level +7:; Decreases damage taken from Dragon race by 2%.; Refine Level +9:; receiving physical or magical damage has a chance to recover 2000 HP per second for 3 secon... Sol
Fallen Warrior Manteau [1] 170 DEF 30 For each 2 Refine Levels:; MaxHP +1%; MaxSP +1%; Base STR at least 90:; ATK +10; For each Refine Level:; ATK +2; Base INT at least 90:; MATK +20; For each Refine Level:; MATK +3; Base VIT at least 90:; Decreases damage taken from Neutral elemental attacks b... Sol
Gray Wolf Manteau [1] 190 DEF 70 MaxHP +2500; For each 2 Refine Levels:; MaxHP +150; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Gray Wolf Boots:; Increases Critical Damage by 15%.; When equipped with Gray Wolf Shoes:; Decreases Variab... Sol
Gray Wolf Muffler [1] 190 DEF 70 MaxHP +1500; For each 2 Refine Levels:; MaxHP +100; Refine Level +7:; Decreases Variable Casting Time by 7%.; When equipped with Gray Wolf Boots:; Increases Ranged Physical Damage by 7%.; When equipped with Gray Wolf Shoes:; Increases Magical Damage with ev... Sol
Exotic Temporal Manteau-LT [1] 190 DEF 40 For each 2 Refine Levels:; ATK +15, MATK +15; For each 3 Refine Levels:; ATK +4%, MATK +4%, Critical +3.; For each 4 Refine Levels:; Increases Physical Damage by 5%.; Increases Magical Damage with every element by 5%.; MaxHP +5%, ASPD +5%.; Increases Critic... Sol
Pirate Captain's Coat [1] 200 DEF 15 Critical +3, C.RATE +5; For each 2 Refine Levels:; ATK +15; Increases Critical Damage by 3%.; For each 3 Refine Levels:; Increases Physical Damage against enemies of every size by 5%.; Refine Level +7:; ATK +5%, P.ATK +7; Refine Level +9:; Decreases After S... Sol
Engraved Survival Manteau [1] 210 DEF 10 VIT +10, CON +3.; MaxHP +5% Sol
Snow Flower Manteau [1] 210 DEF 70 MaxHP +2500, MaxSP +500; For each 2 Refine Levels:; MaxHP +200, MaxSP +50; Refine Level +7:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +9:; POW +3; When equipped with Snow Flower Boots:; Increases Critical Damage by 15%.; Wh... Sol
Snowflower Muffler [1] 210 DEF 70 MaxHP +2000, MaxSP +1000; For each 2 Refine Levels:; MaxHP +150, MaxSP +100; Refine Level +7:; Decreases Variable Casting Time by 7%.; Refine Level +9:; SPL +3; When equipped with Snow Flower Boots:; Increases Ranged Phyical Damage by 7%.; When equipped wit... Sol
Varmundt Death Rune Manteau [1] 210 DEF 45 Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with every element by 10%.; Refine Level +11:; MATK +5%; When equipped with Varmundt Death Rune Armor and Varmundt Death Rune Boots:; Increases Magical Dam... Sol
Varmundt Fire Rune Manteau [1] 210 DEF 45 Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; ATK +5%; When equipped with Varmundt Fire Rune Armor and Varmundt Fire Rune Boots:; Increases Melee Physical Damage by 5%.; De... Sol
Varmundt Glade Rune Manteau [1] 210 DEF 45 Refine Level +7:; MaxHP +5%; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; MaxHP +3%; When equipped with Varmundt Glade Rune Armor and Varmundt Glade Rune Boots:; MaxHP +10%; Decreases damage taken from enemies of Earth eleme... Sol
Varmundt Ice Rune Manteau [1] 210 DEF 45 Refine Level +7:; ATK +5%; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; Increases Ranged Physical Damage by 5%.; When equipped with Varmundt Ice Rune Armor and Varmundt Ice Rune Boots:; Increases Ranged Physical Damage by addition... Sol
Rune Manteau of Death [1] 230 DEF 45 Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Magical Damage with every element by 10%.; Refine Level +11:; MATK +10%; When equipped with Death Rune Armor and Death Rune Boots:; For each 30 base INT:; SPL +1; Increas... Sol
Rune Manteau of Flame [1] 230 DEF 45 Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; ATK +10%; When equipped with Fire Rune Armor and Fire Rune Boots:; For each 30 base STR:; POW +1; Increases Melee Physical Dam... Sol
Rune Manteau of Ice [1] 230 DEF 45 Refine Level +7:; ATK +5%; Refine Level +9:; Increases Critical Damage by 10%.; Refine Level +11:; Increases Ranged Physical Damage by 10%.; When equipped with Ice Rune Armor and Ice Rune Boots:; For each 30 base DEX:; CON +1; Increases Ranged Physical Dama... Sol
Rune Manteau of Plain [1] 230 DEF 45 Refine Level +7:; MaxHP +3%; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +11:; Increases Physical Damage against enemies of every race by 10%.; When equipped with Glade Rune Armor and Glade Rune Boots:; For each 30 base VIT:; STA... Sol
Circulation of Life: Autumn [1] 250 DEF 80 SPL +4, CON +4; Decreases SP Consumption by 15%.; For each 2 Refine Levels:; MATK +10; For each 3 Refine Levels:; Increases Magical Damage with every element by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Decreases Vari... Sol
Circulation of Life: Spring [1] 250 DEF 80 POW +4, CON +4, Critical -20.; For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases Melee Physical Damage by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Attack Speed (decreases After Attack... Sol
Circulation of Life: Summer [1] 250 DEF 80 POW +4, CON +4, Critical -20.; For each 2 Refine Levels:; ATK +10; For each 3 Refine Levels:; Increases Ranged Physical Damage by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Attack Speed (decreases After Attac... Sol
Circulation of Life: Winter [1] 250 DEF 80 POW +2, CON +2, Critical +4.; For each 2 Refine Levels:; ATK +5, Critical +1; For each 3 Refine Levels:; Increases Critical Damage by 1%.; CRT +1; Refine Level +7:; Decreases Variable Casting Time by 5%.; C.RATE +3; Refine Level +9:; Increases Attack Speed... Sol
Manteau of Mystical Beast: Autumn [1] 250 DEF 80 SPL +2, CON +2; Decreases SP Consumption by 15%.; For each 2 Refine Levels:; MATK +5; For each 3 Refine Levels:; Increases Magical Damage with every element by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Decreases Varia... official
Manteau of Mystical Beast: Spring [1] 250 DEF 80 POW +2, CON +2, Critical -20.; For each 2 Refine Levels:; ATK +5; For each 3 Refine Levels:; Increases Melee Physical Damage by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Attack Speed (decreases After Attack... official
Manteau of Mystical Beast: Summer [1] 250 DEF 80 POW +2, CON +2, Critical -20.; For each 2 Refine Levels:; ATK +5; For each 3 Refine Levels:; Increases Ranged Physical Damage by 2%.; Refine Level +7:; Decreases Variable Casting Time by 10%.; Refine Level +9:; Increases Attack Speed (decreases After Attack... official
Manteau of Mystical Beast: Winter [1] 250 DEF 80 POW +1, CON +1, Critical +4.; For each 2 Refine Levels:; ATK +4; For each 3 Refine Levels:; Increases Critical Damage by 1%.; CRT +1; Refine Level +7:; Decreases Variable Casting Time by 5%.; C.RATE +3; Refine Level +9:; Increases Attack Speed (decreases Af... official

Shoes

Item Lv Stats What it does Get it
Angel Poring Boots [1] 1 DEF 15 All Basic Stats +1; Enables the use of Level 1 Heal. Sol
Paradise Boots 10 DEF 8 Increases Melee and Ranged Physical Damage by 3%.; For each 5 Base Level:; Critical +1 (Up to Base Level 100); Base Level at least 30:; Increases Melee and Ranged Physical Damage by additional 3%.; Base Level at least 45:; Increases Melee and Ranged Physica... Sol
Paradise Shoes 10 DEF 4 Increases Magical Damage with every element by 3%.; For each 5 Base Level:; MATK +2 (Up to Base Level 100); Base Level at least 30:; Increases Magical Damage with every element by additional 3%.; Base Level at least 45:; Increases Magical Damage with every... Sol
Temporal Boots 10 DEF 20 MaxHP +300; MaxSP +30; For each 3 Refine Levels:; MaxHP +100; MaxSP +10 Sol
Novice Shoes [1] 40 DEF 8 MaxHP +5% official
Flow Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Water elemental attacks by 5%.; For each Refine Level:; MaxHP +1%; MaxSP +1%; When equipped with Charel Shield:; Decreases damage taken from Water elemental by 5%.; For each Refine Level of Charel Shield:; Decreases dama... Sol
Lamor Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Undead elemental attacks by 5%.; For each Refine Level:; MaxHP +1%; MaxSP +1%; When equipped with L'Amour Shield:; Decreases damage taken from Undead elemental by 5%.; For each Refine Level of L'Amour Shield:; Decreases... Sol
Lian Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Neutral elementals attacks by 5%.; For each Refine Level:; MaxHP +1%; MaxSP +1%; When equipped with Lien Shield:; Decreases damage taken from Neutral elemental by 5%.; For each Refine Level of Lien Shield:; Decreases dam... Sol
Sharel Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Fire elemental attacks by 5%.; For each Refine Level:; MaxHP +1%; MaxSP +1%; When equipped with Charel Shield:; Decreases damage taken from Fire elemental by 5%.; For each Refine Level of Charel Shield:; Decreases damage... Sol
Sol Shoes [1] 90 DEF 12 MDEF +3; Decreases damage taken from Earth elemental attacks by 5%.; When equipped with Sol Shield:; Decreases damage taken from Earth elemental by 5%.; For each Refine Level of Sol Shield:; Decreases damage taken from Earth elemental by 2%.; When equipped... Sol
Elemental Boots [1] 99 DEF 10 Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 15%.; For each Refine Level:; Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 2%.; Refine Level +7:; MATK +20; Refine Level +9:; Random chance to increas... Sol
Advanced Angel's Reincarnation [1] 99 DEF 8 MaxHP +500; MaxSP +100; When equipped with Modified Angel's Kiss:; MATK +20 official
Advanced Paradise Shoes 100 DEF 10 Increases Magical Damage with every element by 10%.; Decreases Fixed Casting Time of skills by 0.3 seconds.; For each 10 Base Level:; MaxHP +40, MaxSP +30 (Up to Base Level 150); Base Level at least 105:; Decreases Variable Casting Time by 10%.; Base Level... Sol
Paradise Luxury Boots 100 DEF 14 Increases Melee and Ranged Physical Damage by 10%.; Decreases Fixed Casting Time of skills by 0.3 seconds.; For each 10 Base Level:; MaxHP +50, MaxSP +20 (Up to Base Level 150); Base Level at least 105:; Critical +15; Base Level at least 110:; Increases Cri... Sol
Noblesse Attack Boots [1] 100 DEF 20 ATK +10; HIT +10; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Ranged Physical Damage by 5%. Sol
Noblesse Magic Boots [1] 100 DEF 20 MATK +10; FLEE +10; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Magical Damage with every element by 5%. Sol
Imperial Attack Boots [1] 125 DEF 25 ATK +15; HIT +15; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Ranged Physical Damage by 7%. Sol
Imperial Magic Boots [1] 125 DEF 25 MATK +15; FLEE +15; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Magical Damage with every element by 7%. Sol
Knight's Boots of Midgard [1] 130 DEF 20 For each 3 Refine Levels:; SPL, POW, CON +1; Refine Level +7:; ATK, MATK +7%; Refine Level +9:; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Physical Damage by 10%.; Increases Magical Damage with every element by 10%.; Refine L... Sol
Mythical Moonlight Paw [1] 130 DEF 70 MATK +10%; For each 2 Refine Levels:; INT +2, MATK +10.; For each 3 Refine Levels:; SPL, CON, S.MATK +1.; Refine Level +8:; MATK +10%.; Refine Level +9:; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +10:; Increases Magical Damage with Holy and... Sol
Santa Claus Boots [1] 130 DEF 20 MHP + 5%, MSP + 5%.; For every 2 refine level, ATK + 10, MATK + 10.; For every 3 refine level, increase physical and magic damage against all race enemies by 3%.; When refined to +7 or higher, increase melee, long-range physical, and all property magic dama... Sol
Illusion Sprint Shoes [1] 130 DEF 20 AGI +5; Increases Natural SP Recovery Rate by 20%.; Refine Level +7:; Increases Natural SP Recovery Rate by additional 20%.; Refine Level +9:; MaxHP +5%, MaxSP +5%.; Refine Level +11:; Increases Physical Damage against enemies of every size by 15%.; When eq... Sol
Illusion Leg A-type [1] 130 DEF 20 MaxSP +200; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Ranged Physical Damage by 5%.; When equipped with Illusion Armor Type A:; ATK +5%; When equipped with Illusion Armor Type B:; Increases Attack Speed (decreases After Attack Delay... Sol
Illusion Leg B-type [1] 130 DEF 20 MaxSP +200; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Magical Damage with every element by 5%.; When equipped with Illusion Armor Type A:; MaxSP +5%; When equipped with Illusion Armor Type B:; MATK +5% Sol
Grace Attack Boots [1] 150 DEF 30 ATK +20; HIT +20; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Ranged Physical Damage by 10%. Sol
Grace Magic Boots [1] 150 DEF 30 MATK +20; FLEE +20; Refine Level +7:; Decreases Fixed Casting Time by 0.5 seconds.; Refine Level +9:; Increases Magical Damage with every element by 10%. Sol
Automatic Leg Type A [1] 160 DEF 70 MaxSP +250; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Ranged Physical Damage by 7%.; When equipped with Automatic Armor Type A:; ATK +7%; When equipped with Automatic Armor Type B:; Increases Attack Speed (decreases After Attack Dela... Sol
Automatic Leg Type B [1] 160 DEF 70 MaxSP +250; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Magical Damage with every element by 7%.; When equipped with Automatic Armor Type A:; MaxSP +7%; When equipped with Automatic Armor Type B:; MATK +7% Sol
Heoric Nepenthes Shoes [1] 160 DEF 10 Decreases Variable Casting Time by 10%.; Refine Level +8:; Decreases Variable Casting Time by additional 5%.; For each Refine Level above +8:; Decreases Variable Casting Time by additional 1%. (Upt to +10); Refine Level +11:; Decreases Variable Casting Time... official
Lava Leather Boots [1] 175 DEF 50 ATK +2%; Refine Level +7:; ATK +25; Refine Level +9:; ATK +15 official
Lava Leather Sandals [1] 175 DEF 25 Increases Fire elemental magical damage by 3%.; Refine Level +7:; MATK +25; Refine Level +9:; MATK +15 official
Lava Leather Shoes [1] 175 DEF 40 Critical +5; Refine Level +7:; Increases Physical Damage against enemies of all size enemies by 5%.; Refine Level +9:; Increases Critical Damage by 5%. official
Astrologer's Dawn Boots [1] 190 DEF 20 Every 2 refine level, ATK and MATK +10.; Every 3 refine level, POW, SPL, CON +2.; When refine +7 or higher,; increases melee/ranged physical damage by 12%,; increases all property magical damage by 12%.; When refine +9 or higher,; decreases after cast delay... Sol
Gray Wolf Boots [1] 190 DEF 70 MaxSP +300; For each 2 Refine Levels:; MaxSP +50; Refine Level +7:; Increases Ranged Physical Damage by 7%.; When equipped with Gray Wolf Suit:; ATK +7%; When equipped with Gray Wolf Robe:; Increases Attack Speed (decreases After Attack Delay by 7%). Sol
Gray Wolf Shoes [1] 190 DEF 70 MaxSP +250; For each 2 Refine Levels:; MaxSP +20; Refine Level +7:; Increases Magical Damage with every element by 7%.; When equipped with Gray Wolf Suit:; MaxSP +7%; When equipped with Gray Wolf Robe:; MATK +7% Sol
Exotic Temporal Boots-LT [1] 190 DEF 20 Refine Level +10:; Base STR at least 108:; ATK +80; Base AGI at least 108:; ASPD +2; Base VIT at least 108:; MaxHP +10%; Base INT at least 108:; MATK +80; Base DEX at least 108:; Decreases Fixed Casting Time by 0.5 seconds.; Increases Ranged Physical Daamag... Sol
Beast's Leather Shoes [1] 200 DEF 15 MaxHP +1500, MaxSP +150; Refine Level +7:; MATK +3%; Refine Level +9:; MATK +5%, S.MATK +5; Refine Level +11:; Decreases Fixed Casting Time by 0.8 seconds.; Decreases Variable Casting Time by 10%.; When equipped with Moonlight Card:; Decreases Fixed Casting... Sol
Snowflower Boots [1] 210 DEF 70 MaxHP +8%, MaxSP +4%; For each 2 Refine Levels:; MaxSP +1%; Refine Level +7:; Increases Melee and Ranged Physical Damage by 7%.; Refine Level +9:; P.ATK +2; When equipped with Snow Flower Armor:; ATK +7%; When equipped with Snow Flower Robe:; Increases Atta... Sol
Snowflower Shoes [1] 210 DEF 70 MaxHP +6%, MaxSP +6%; For each 2 Refine Levels:; MaxSP +1%; Refine Level +7:; Increases Magical Damage with every element by 7%.; Refine Level +9:; S.MATK +2; When equipped with Snow Flower Armor:; Decreases Variable Casting Time by 7%.; When equipped with... Sol
Boots of Good and Evil (Hyper Novice) [1] 210 DEF 20 For each 2 Refine Levels:; MaxHP +1%, MaxSP +1%.; Refine Level +7:; ATK +7%, MATK +7%; Refine Level +9:; Increases Ranged Physical Damage by 10%.; Increases Magical Damage with every element by 10%.; Refine Level +11:; Decreases Fixed Casting Time by 0.5 se... Sol
Furious Boots [1] 220 DEF 30 Base Level at least 230:; Increases Damage against monsters of Normal or Boss class by 5%.; Refine Level +7:; ATK +5%, MATK +5%.; Refine Level +9:; Decreases Variable Casting Time by 10%.; Refine Level +10:; Decreases Fixed Casting Time by 0.7 seconds.; Ref... Sol
Rune Boots of Death [1] 230 DEF 45 Refine Level +7:; MATK +5%, S.MATK +2; Refine Level +9:; Decreases Variable Casting Time by 10%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Magical Damage with every element by 10%.; Decreases Fixed Casting Time by additiona... Sol
Rune Boots of Flame [1] 230 DEF 45 Refine Level +7:; ATK +5%, P.ATK +2; Refine Level +9:; Decreases Variable Casting Time by 10%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Melee Physical Damage by 10%.; Decreases Fixed Casting Time by additional 0.2 seconds.... Sol
Rune Boots of Ice [1] 230 DEF 45 Refine Level +7:; ATK +5%, P.ATK +2; Refine Level +9:; Increases Critical Damage by 10%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Ranged Physical Damage by 5%.; Decreases Fixed Casting Time by additional 0.4 seconds.; [Bon... Sol
Rune Boots of Plain [1] 230 DEF 45 Refine Level +7:; MaxHP +10%, P.ATK +2; Refine Level +9:; Decreases Variable Casting Time by 10%.; Decreases Fixed Casting Time by 0.3 seconds.; Refine Level +11:; Increases Physical Damage against enemies of every size by 10%.; Decreases Fixed Casting Time... Sol
Unknown Agility Boots [1] 230 DEF 60 For each 2 Refine Levels:; ATK +15; For each 3 Refine Levels:; MaxHP +120; MaxSP +8; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +11:; Physical attacks have a random chance to increase AGI by 175 for 10 secon... Sol
Unknown Dexterity Boots [1] 230 DEF 60 For each 2 Refine Levels:; ATK +15; For each 3 Refine Levels:; MaxHP +110; MaxSP +10; Refine Level +9:; Increases Attack Speed (decreases After Attack Delay by 7%).; Refine Level +11:; Physical and magical attacks have a random chance to increase DEX by 175... Sol
Unknown Intelligence Boots [1] 230 DEF 50 For each 2 Refine Levels:; MATK +15; Increases Healing skills effectiveness by 2%.; For each 3 Refine Levels:; MaxHP +80; MaxSP +20; Refine Level +9:; Decreases Variable Casting Time by 7%.; Refine Level +11:; Magical attacks have a random chance to increas... Sol

Accessories

Item Lv Stats What it does Get it
Blue Mental Pendant [1] 0 - ATK +5%; MATK +5%; When equipped with Drooping Thanatos's Dolor:; For each 4 Refine Levels of Drooping Thanatos's Dolor:; Decreases After Skill Delay by 2%.; Refine Level of Drooping Thanatos's Dolor is +7 or higher:; Physical attacks have a 1% chance to ab... Sol
Red Force Pendant [1] 0 - ATK +5%; MATK +5%; When equipped with Drooping Thanatos's Dolor:; For each 4 Refine Levels of Drooping Thanatos's Dolor:; Decreases After Skill Delay by 2%.; Refine Level of Drooping Thanatos's Dolor is +7 or higher:; Physical attacks have a 5% chance to ab... Sol
Clip [1] 0 - MaxSP +10 official
Diamond Ring 0 - - official
Flower Ring 0 - - official
Gold Ring 0 - - official
Paradise Gloves 10 - Enables the use of Level 1 Heal.; Increases Attack Speed (decreases After Attack Delay by 10%). Sol
Paradise Magic Ring 10 - MATK +2%; Skill casting cannot be interrupted.; When equipped with Paradise Necklace:; Decreases Fixed Casting Time by 0.2 seconds.; Base Level at least 30:; MATK +1%; Decreases Variable Casting Time by 2%.; Base Level at least 45:; MATK +1%; Decreases Vari... Sol
Paradise Necklace 10 - Enables the use of Level 1 Heal.; Decreases Variable Casting Time by 10%. Sol
Paradise Ring 10 - ATK +2%; Skill casting cannot be interrupted.; When equipped with Paradise Gloves:; Decreases Fixed Casting Time by 0.2 seconds.; Base Level at least 30:; ATK +1%; Increases Attack Speed (decreases After Attack Delay by 2%).; Base Level at least 45:; ATK +1... Sol
Dark Rosary [1] 90 - MDEF +15 official
Mercenary Ring Type A 99 - When equipped by Novice, Taekwon, Ninja and Gunslinger classes:; MaxHP +1000; MaxSP +200 Sol
Advanced Paradise Magic Ring 100 - MATK +3%; Skill casting cannot be interrupted.; When equipped with Advanced Paradise Necklace:; Decreases Fixed Casting Time by 0.2 seconds.; Decreases Variable Casting Time by 10%.; Base Level at least 105:; MATK +2%; Base Level at least 110:; Increases Ma... Sol
Advanced Paradise Necklace 100 - Enables the use of Level 1 Heal.; Decreases Variable Casting Time by 10%.; Increases Attack Speed (decreases After Attack Delay by 5%). Sol
Advanced Paradise Ring 100 - ATK +3%; Skill casting cannot be interrupted.; When equipped with Advanced Paradise Gloves:; Decreases Fixed Casting Time by 0.2 seconds.; Increases Attack Speed (decreases After Attack Delay by 10%).; Base Level at least 105:; ATK +2%; Base Level at least... Sol
Noblesse Attack Ring [1] 100 DEF 5 Increases Attack Speed (decreases After Attack Delay by 3%).; Decreases Variable Casting Time by 5%.; Increases Critical Damage by 5%. Sol
Celine's Brooch [1] 100 - MATK +5%; Decreases Variable Casting Time by 10%.; When equipped with Evil Thread Glove:; ATK +50; MATK +50; ASPD +1; When equipped with Celine's Ribbon:; Decreases Fixed Casting Time by 0.3 seconds.; For each Refine Level of Celine's Ribbon:; MATK +10; Ref... Sol
Evil Spirit Gloves [1] 110 - MaxSP +200; MaxHP +500; Enables the use of Level 1 Spider Web.; When attacked, chance to activate Kimmy's mind confusion. official
Imperial Attack Ring [1] 125 DEF 8 Increases Attack Speed (decreases After Attack Delay by 5%).; Decreases Variable Casting Time by 7%.; Increases Critical Damage by 7%. Sol
Illusion Morpheus's Bracelet [1] 130 - INT +3; MaxSP +5%; When equipped with Illusion Morpheus's Ring:; MATK +10% Sol
Illusion Morpheus's Ring [1] 130 - INT +3; MaxSP +5%; When equipped with Illusion Morpheus's Bracelet:; Decreases Variable Casting Time by 10%. Sol
Illusion Sprint Glove [1] 130 - Decreases After Skill Delay by 3%.; When equipped with Illusion Sprint Ring:; Decreases After Skill Delay by additional 5%.; When equipped with Illusion Sprint Mail:; Decreases Variable Casting Time by 10%. Sol
Illusion Sprint Ring [1] 130 - Decreases Variable Casting Time by 10%.; When equipped with Illusion Sprint Mail:; Decreases After Skill Delay by 10%. Sol
Illusion Booster R [1] 130 - ATK +5% Sol
Hero's Badge [1] 150 - All Basic Stats +2 Sol
Grace Attack Ring [1] 150 DEF 10 Increases Attack Speed (decreases After Attack Delay by 7%).; Decreases Variable Casting Time by 10%.; Increases Critical Damage by 10%. Sol
Grace Magic Ring [1] 150 DEF 10 Increases Attack Speed (decreases After Attack Delay by 7%).; Decreases Variable Casting Time by 10%.; Increases Magical Damage against enemies of every element by 10%. Sol
Automatic Booster L [1] 160 - ATK +5%; MaxSP +5% Sol
Automatic Booster R [1] 160 - ATK +5%; MaxHP +5% Sol
Brilliant Light Sapphire Necklace [1] 170 - MATK +10%; Decreases Variable Casting Time by 7%.; When equipped with Brilliant Light Sapphire Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage against enemies of Angel and Dragon race by 15%. Sol
Brilliant Light Sapphire Ring [1] 170 - MATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with INT Soutane, Clergy's Manteau and Clergy's Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Damage agains... Sol
Sinful Ruby Ring [1] 170 - ATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Red Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Dama... Sol
Sinful Sapphire Necklace [1] 170 - ATK +10%; Decreases Variable Casting Time by 7%.; When equipped with Sinful Sapphire Ring:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.3 seconds.; Increases Physical Damage against enemies of Angel and Dragon race by 15%. Sol
Sinful Sapphire Ring [1] 170 - MATK +10%; Increases Attack Speed (decreases After Attack Delay by 7%).; When equipped with Blue Dragon Plate, Dragon Scale Hood and Dragon Scale Boots:; Decreases After Skill Delay by 5%.; Decreases Fixed Casting Time by 0.2 seconds.; Increases Physical Da... Sol
Gray Wolf Pendant [1] 190 - ATK +7%; MaxHP +5% Sol
Gray Wolf Ring [1] 190 - ATK +7%; MaxSP +5% Sol
Cardinal Ring [1] 200 - SPL + 3.; MATK + 10%.; Increase healing skill recovery by 15%.; Reduce damage taken from Doram and Human Player by 3%.; Reduce Fixed Casting Time of Oratio by 100%.; For every 10 Base Level, increase Arbitrium, Pneumaticus Procella, and Flamen damage by 1%. Sol
Catwalky Fluffy Socks [1] 200 - POW + 3, CRI + 50.; ATK + 10%.; ATK + 100.; Reduce damage taken from Human and Doram Player by 3%.; For every 5 Base Level, increase Lunatic Carrot Beat and Sprit Of Savage damage by 1%.; For every 10 Base Level, increase Chulho Sonic Claw, Howling of Chulh... Sol
Engraved Orlean's Glove [1] 210 - SPL +2, CRT +2, S.MATK +3. Sol
Engraved Pinguicula's Corsage [1] 210 DEF 20 MRES +2; Increases Magical Damage with Earth and Poison element by 7%. Sol
Engraved Waterdrop Brooch [1] 210 - MaxHP +5%, MRES +2.; Decreases damage taken from monsters of Water element by 5%.; Increases Magical Damage with Water element by 7%. Sol
Snowflake Earring [1] 210 - MATK +7%, MaxSP +7% Sol
Snowflake Necklace [1] 210 - MATK +7%, MaxHP +7% Sol
Snowflake Pendant [1] 210 - ATK +7%, MaxHP +7% Sol
Snowflake Ring [1] 210 - ATK +7%, MaxSP +7% Sol
Varmundt Soul Rune Ring [1] 210 DEF 10 Increases Ranged Physical Damage by 10%.; Decreases Variable Casting Time by 5%.; Increases Attack Speed (decreases After Attack Delay by 5%). Sol
Varmundt Temple Rune Ring [1] 210 DEF 10 Increases Magical Damage with every element by 10%.; Decreases Variable Casting Time by 5%.; Increases Attack Speed (decreases After Attack Delay by 5%). Sol
Varmundt Venom Rune Ring [1] 210 DEF 10 Increases Melee Physical Damage by 10%.; Decreases Variable Casting Time by 5%.; Increases Attack Speed (decreases After Attack Delay by 5%). Sol
Creative Signet of Star [1] 240 DEF 10 Increases Critical Damage by 7%.; P.ATK +2; When equipped with Nebula Suit of Luck:; Increases Critical Damage by additional 5%.; P.ATK +2 Sol
Power Signet of Star [1] 240 DEF 10 ATK +7%, P.ATK +3.; When equipped with Nebula Armor of Power:; ATK +5%, P.ATK +2. Sol
Signet of Star [1] 240 - - Sol
Spell Signet of Star [1] 240 DEF 10 Increases Magical Damage with every element by 7%.; S.MATK +2; When equipped with Nebula Robe of Spell:; Increases Magical Damage with every element by additional 5%.; S.MATK +2 Sol
Stamina Signet of Star [1] 240 DEF 10 MaxHP +7%, RES +3.; When equipped with Nebula Armor of Stamina:; MaxHP +5%, RES +3. Sol
Wisdom Signet of Star [1] 240 DEF 10 Decreases Variable Casting Time by 7%.; H.PLUS +2; When equipped with Nebula Robe of Wisdom:; Increases Healing skills effectiveness by 10%.; H.PLUS +2 Sol
Signet of Circulation: Autumn [1] 250 DEF 10 Increases Magical Damage with every element by 10%.; Decreases Variable Casting Time by 10%.; When equipped with Circulation of Life: Autumn:; Decreases After Skill Delay by 10%.; Increases Magical Damage against monsters of every race, except Players, by 5... Sol
Signet of Circulation: Spring [1] 250 DEF 10 Increases Melee Physical Damage by 10%.; Decreases Variable Casting Time by 10%.; When equipped with Circulation of Life: Spring:; Decreases After Skill Delay by 10%.; Increases Physical Damage against monsters of every race, except Players, by 5%.; For eac... Sol
Signet of Circulation: Summer [1] 250 DEF 10 Increases Ranged Physical Damage by 10%.; Decreases Variable Casting Time by 10%.; When equipped with Circulation of Life: Summer:; Decreases After Skill Delay by 10%.; Increases Physical Damage against monsters of every race, except Players, by 5%.; For ea... Sol
Signet of Circulation: Winter [1] 250 DEF 10 Increases Critical Damage by 10%.; Decreases Variable Casting Time by 10%.; When equipped with Circulation of Life: Winter:; Decreases After Skill Delay by 10%.; Increases Physical Damage against monsters of every race, except Players, by 5%.; For each 2 Re... Sol

Get it: Sol links to the page of the line that supplies the piece (a Sol shop, instance, crate or restored dungeon); official is an unchanged official piece, linked to its Divine Pride entry, which lists the monsters and shops (Sol keeps the official drops, at the server's 20x rates). Hover the item name for its full text.

Cards the guides use

From the research's guides only (player guides of other servers, not tested on Sol); the ten most often named. On Sol is the research index's answer (an official or restored drop, a Sol shop or reward), which can be stale for the newest lines.

Card Goes on What it does Guides On Sol
Two Eyes Dollocaris Card Armor DEF +100, RES +50; Up to max +11 Refine Level:; MaxHP -30%, ATK -10%, MATK -10%; Refine Level +12:; MaxHP +30%, ATK +10%, MATK +10%; When Armor Level of compounded equipment is 2:; RES +50 15 yes
Contaminated Wanderer Card Weapon Increases Physical Damage against enemies of Medium and Large size by 30%. 13 yes
Void Mimic Card Accessory Increases Critical Damage by 15%.; When equipped with Treasure Mimic Card:; Base Level at least 200:; Increases Critical Damage by additional 15%. 13 yes
Copo Card Weapon Increases Damage against monsters of Small size by 15%.; For each 4 Refine Levels:; Increases Damage against monsters of Small size by additional 5%.; When Weapon Level of compounded equipment is 5... 12 no source yet
Melted Poring Card Headgear MaxHP +10%; Base VIT at least 100:; Decreases damage taken from Earth and Poison elemental attacks by 1%.; Base VIT at least 130:; Decreases damage taken from Earth and Poison elemental attacks by 3%. 11 yes
Ultra Limacina Card Headgear ATK +5%, MATK +5%; For each 3 Refine Levels:; P.ATK +2, S.MATK +2; Refine Level +11:; Decreases Fixed Casting Time by 0.5 seconds. 11 yes
Broken Guard Beta Card Armor VIT +3; MaxHP +10%; Increases damage of Banishing Point and Cannon Spear by 10%.; When equipped with Verporta Card and Greater Research Assistant Bot Card:; Increases damage of Banishing Point and... 10 yes
Galensis Card Garment For each 10 base LUK:; Critical +2; Base LUK at least 125:; Increases Critical Damage by 30%. 10 yes
Kiel-D-01 Card Headgear Decreases After Skill Delay by 30%. 10 yes
Mutated Khalitzburg Card Shield MDEF +10; Decreases Physical and Magical Damage from Medium and Large size by 25%.; When equipped with Mutated White Knight Card:; Decreases Physical and Magical Damage from Large size by 5%.; Incr... 10 yes

Shadow set

True Gemstone and Full Tempest for magic. TODO: nothing class-specific.

Cards

TODO: not covered.

Enchants

Hub enchanters. TODO: not covered.

Not on Sol yet

  • Nothing class-specific is known to be missing; the sources give almost no gear.

TODO: no build guide beyond Q&A and RO+ templates; the one Scribd magic guide was unreadable.

Sources

Expanded jobs research: iRO wiki, RO+ templates, kRO Q&A 2026. Reliability C.