Bio Lab 5 Old headgears and class hats
| Level | 170 and up (monsters 176-179) |
| Where | Tomb of the Fallen (lhz_dun_n, Bio Lab 5): Sorrowful Soul's Mind makes the hat, Wandering Mind enchants it; the Class Hat Exchange in the hub row Bio Lab |
| Cost of a full set | One hat: the costume hat of your class (5 % a kill) + 5 Souls + 100 Energy Fragments for 100 % (or 1 Soul + 20 at 20 %); about 1,500 kills. Class hat: the Old headgear + 50 Instance Coins. |
| Enchant route | Wandering Mind: Cursed Fragments (dropped there), 10 a slot; the special enchant goes to level 10 (20 to 1,000 a level, a failure drops a level); reset 10 Sentimental Fragments. |
| Related lines | Temporal circlets; Ancient Hero (EDDA Bio Laboratory) |
What it is
The Old headgears are level 170 upper headgears for the 3rd-job lines, made in the Tomb of the Fallen
(lhz_dun_n, Bio Lab 5) from the costume hats its monsters drop. Each one can be traded at the hub for the matching
class hat (the iRO versions, also level 170).
| Old headgear | Class | Costume hat drops from | Soul it needs |
|---|---|---|---|
| Old Rune Circlet | Rune Knight | Seyren Windsor | Swordman Soul |
| Old Casket of Protection | Royal Guard | Randel Lawrence | Swordman Soul |
| Old Mitra | Arch Bishop | Margaretha Sorin | Acolyte Soul |
| Old Blazing Soul | Sura | Chen Liu | Acolyte Soul |
| Old Driver Band, Old Driver Band (Yellow) | Mechanic | Harword Alt-Eisen | Merchant Soul |
| Old Midas Whisper | Geneticist | Flamel Emule | Merchant Soul |
| Old Shadow Handicraft | Shadow Chaser | Gertie Wie | Thief Soul |
| Old Circlet Of Bones | Guillotine Cross | Eremes Guille | Thief Soul |
| Old Magic Stone Hat | Warlock | Kathryne Cheiron | Mage Soul |
| Old Wind Whisper | Sorcerer | Celia Alde | Mage Soul |
| Old Camouflage Rabbit Hood | Ranger | Shecil Damon | Archer Soul |
| Old Minstrel Song's Hat | Minstrel | Alphoccio Basil | Archer Soul |
| Old Dying Swan | Wanderer | Trentini | Archer Soul |
The 4th jobs wear the hat of their line (a Dragon Knight the Old Rune Circlet, and so on).
Getting there
The warper, Bio Lab, "Tomb of the Fallen" (or @warp lhz_dun_n). You arrive in the northern room beside the
Mind NPCs. The monsters there are level 176-179 and hit hard: come at 170+ with a party or good gear. A Dungeon
gateway in the same room takes you back to Lighthalzen.
What the monsters drop
Every one of the 13 regular monsters (the table above) drops:
| Item | Chance per kill | Used for |
|---|---|---|
| Its own costume hat (Costume Circlet of Bones, ...) | 5 % | the base of the Old headgear |
| Its class Soul (Swordman, Acolyte, Merchant, Thief, Mage or Archer) | 5 % | making the hat |
| Fallen Energy Particle | nearly every kill | 50 make 1 Energy Fragment at the Bully |
| Energy Fragment | 5 % (Sol) | making the hat |
| Cursed Fragment | about 1 per kill (two drop rows) | enchanting the hat |
| Sentimental Fragment | nearly every kill | resetting the enchants |
| Class Enchant Stone Box | 2 % | a random class costume stone (Costumes) |
Costume Caches also give the costume hats; the MVP Costume Cache holds all of them (Costumes).
Energy Fragments, all sources: the 5 % drop above (Sol's addition; officially there was none), the Bully in
Lighthalzen (312,296: 50 Fallen Energy Particles for 1), and Victimized Soul's Mind (lhz_dun_n 143,269), who
turns a Bio Lab 3 or 4 weapon (Krieg, Cannon Spear, Sura Rampage, ...) into 1 to 3 fragments. Together that is about
1 Energy Fragment per 15 kills.
The costume hats and Souls are set lower than the 20x server rate would make them (Sol, 2026-10-15): a costume hat takes about 20 kills and five Souls about 100, so the Energy Fragments still set the pace.
Making the hat
At Sorrowful Soul's Mind (lhz_dun_n 136,269, or the copy in the safe room). Pick your hat, then one of:
| Way | Costs | Success |
|---|---|---|
| Normal | the costume hat + 1 Soul + 20 Energy Fragments | 20 % (everything is used up either way) |
| Safe | the costume hat + 5 Souls + 100 Energy Fragments | 100 % |
Both ways cost about 100 Energy Fragments per hat on average; the safe way needs only one costume hat. Expect roughly 1,500 kills for one hat: the Energy Fragments set the pace, the costume hat and Souls come along on the way.
Enchanting
At the Wandering Mind (lhz_dun_n 134,265). Wear the Old headgear. Every step costs Cursed Fragments, which
the same monsters drop (the Bully's trade of 666 Energy Fragments for one is never worth it).
| Step | Cost | Result |
|---|---|---|
| 4th slot, then 3rd slot | 10 Cursed Fragments each | a random stat +1 to +5 (STR, INT, DEX, AGI, VIT or LUK) |
| 2nd slot | 10 Cursed Fragments | a stat +4/+5, or a special enchant level 1: Mettle, Magic Essence, Acute, Master Archer, Adamantine, Affection or Tenacity |
| Special enchant up a level (2 to 10) | 20, 40, 50, 70, 100, 150, 250, 500, 1,000 Cursed Fragments | 70, 50, 35, 25, 18, 13, 9, 6, 4 %; a failure drops it one level (the hat is never lost) |
| Reset | 10 Sentimental Fragments | empties slots 2-4 (refine and the card stay) |
The class hat (hub)
The Class Hat Exchange in the hub (@hub, row Bio Lab) takes your class's Old headgear and 50 Instance
Coins and gives the class hat (iRO's version, level 170, tradeable). The Old headgear's refine and enchants are
lost (the class hat comes +0), and an equipped Old headgear is not offered (take it off first).
| Class hat | Old headgear it takes |
|---|---|
| Black Ribbon (Rune Knight) | Old Rune Circlet |
| Divine Guard Hat (Royal Guard) | Old Casket of Protection |
| Harvester Hat (Geneticist) | Old Midas Whisper |
| Autumn Headband (Ranger) | Old Camouflage Rabbit Hood |
| Focus Beret (Sura) | Old Blazing Soul |
| Inconspicuous Hat (Shadow Chaser) | Old Shadow Handicraft |
| Oni Horns (Guillotine Cross) | Old Circlet Of Bones |
| Sea Captain Hat (Mechanic) | Old Driver Band (either colour) |
| Lyrica Hat (Maestro, Wanderer) | Old Minstrel Song's Hat or Old Dying Swan |
| Deadman Bandana (Magician and Soul Linker classes) | Old Magic Stone Hat or Old Wind Whisper |
| Ascendant Crown (Super Novice) | any one Old headgear |
Arch Bishops have no class hat: keep the Old Mitra. Compare the two hats' text before you trade: the trade throws away an Old headgear's enchants, so it pays most before you have enchanted it.
Back to the index.