Your path: level 150 to 199
The Temporal line, Hero weapons and the first mix sets. This is the band where Nightmare and Hell clears start to matter: several pieces only drop from them. You change to your 4th job at base 200 / job 70.
Gear to wear
| Slot | Wear | Where from |
|---|---|---|
| Weapon | Ancient Hero weapon, then Patent, then Hero-LT | EDDA Bio Laboratory (170+) and the Bio Lab nightmare floor (Ancient Hero) |
| Armor | Temporal armor, King Schmidt's Suit, a Dragon plate from 190, or the Gray Wolf suit | Old Glast Heim Nightmare and Hell; Abyss Lake 4F; the hub (Temporal, Dragon plates, Gray Wolf) |
| Garment, shoes | Temporal manteau or King Schmidt's Manteau; enchanted Temporal Boots or Hero's Boots-LT | Old Glast Heim; King Schmidt Machine |
| Headgear | Temporal circlet (170), or your class's Old headgear / class hat (170); a Helm of Faith from 180 | Circlet Exchanger; the Tomb of the Fallen (Bio Lab 5) and the hub's Class Hat Exchange; the Gray Wolf row of the hub (Circlets, Bio Lab 5 headgears) |
| Accessories | Automatic Booster and Battle Chip; King Schmidt insignias; Thanatos rings and necklaces (170) | Automatic Exchange; Thanatos Relic Keeper (Thanatos) |
| Shadow gear | Mix sets: Maximum Mammoth, Full Penetration, Full Tempest and the others | Kachua thump boxes; field MVPs of 150-199 drop Random Shadow Thump Boxes |
Where to level
Old Glast Heim on Nightmare and Hell, EDDA Bio Laboratory, Sanctuary Purification and Villa of Deception (170+), the Tomb of the Fallen (Bio Lab 5, 170+: the Old headgears), Water Garden Hard and Security Area 2 (180+), Abyss Lake 4F (190+). Hunting Board bands 151-190 and then 191-230.
What to buy first
- A Temporal circlet (5 Sealed Temporal Circlets) and its enchants; Temporal Boots enchants are cheap.
- An Ancient Hero weapon: run EDDA Bio Laboratory; the box is random, and three spare weapons buy a new box at the Shadow Recycler.
- Amethyst Fragments from the Episode 18 instances for the Gray Wolf set (350 a piece) and a Helm of Faith.
- Nightmare Coins for Victory Wing Ears and the other single pieces at the Nightmare Coin Shop.
- Zeny for the 1,000,000 z enchant items and the circlet resets (500,000 z).
| Line | Level | Daily player | Two evenings a week | Daily, on Hell |
|---|---|---|---|---|
| Temporal circlet (one class) | 170 | 0.69 h / 0.33 wk | 0.69 h / 0.83 wk | 0.30 h / 0.14 wk |
| Temporal circlet enchants (one pass, three slots) | 170 | needs Nightmare or Hell clears | needs Nightmare or Hell clears | 0.76 h / 0.36 wk |
| Noblesse set (4 pieces, one job) | 160 | 0.13 h / 0.08 wk | 0.13 h / 0.20 wk | 0.13 h / 0.08 wk |
| Imperial set (4 pieces, one job) | 170 | 0.24 h / 0.07 wk | 0.24 h / 0.18 wk | 0.24 h / 0.07 wk |
| Grace set (4 pieces, one job) | 150 | 0.96 h / 0.10 wk | 1.0 h / 0.17 wk | 0.79 h / 0.06 wk |
| Gray Wolf set (suit, manteau, boots, pendant, ring) | 190 | 71.1 h / 42.7 wk | 71.1 h / 106.7 wk | 71.1 h / 42.7 wk |
| Gray Wolf enchants (first and second tables, one pass each, five pieces) | 190 | 48.8 h / 29.3 wk | 48.8 h / 73.2 wk | 18.3 h / 11.0 wk |
| Helm of Faith (a chosen one) | 180 | 50.8 h / 30.5 wk | 50.8 h / 76.2 wk | 26.8 h / 16.1 wk |
| Helm of Faith enchants (one pass) | 180 | 41.8 h / 5.8 wk | 40.4 h / 11.3 wk | 1.4 h / 0.19 wk |
| Ancient Hero weapon (a chosen one), boots and two Patent cubes | 170 | 31.4 h / 3.1 wk | 31.5 h / 6.7 wk | 26.4 h / 2.1 wk |
| Hero's Badge and Hero's Boots-LT enchants (one pass each) | 170 | 27.8 h / 3.9 wk | 26.9 h / 7.5 wk | 1.6 h / 0.13 wk |
| Dragon plate (Red) | 182 | 3.0 h / 0.30 wk | 3.0 h / 0.49 wk | 3.0 h / 0.24 wk |
| All priced lines above | 277 h | 275 h | 151 h |
Hours are expected values for one player working on that line alone: farm hours / calendar weeks. The weeks include the daily and weekly limits (one clear of an instance a day, hunting missions, field MVPs, login days). "Daily player" plays 5 days a week, 2 hours a day, clears on Hard; "two evenings" plays 2 days of 3 hours; "daily on Hell" plays 5 days of 2.5 hours on Hell. A group shortens the clears. Lines marked as needing Nightmare or Hell clears are left out of the sum for a Hard player; the lines overlap, because the same clears feed several of them.
Care Package lines are not part of the sum: they are lottery boxes that you can also buy chosen items from (Care Packages); their hours are in Hours per gear line.
Next
Level 200 to 239: the 4th job, Glacier, Thanatos and Poenitentia.